Editing Module:Skills

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Latest revision Your text
Line 1: Line 1:
-- Eco Version : 0.10.2.2
-- Eco Version : 10.0.3
-- Export Language: English
-- Export Language: English


Line 68: Line 68:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Cutting Edge Cooking Skill Book]]",
"[[Culinary Research Paper Modern]]",
"[[Culinary Research Paper Modern]]",
"[[Boiled Rice]]",
"[[Boiled Rice]]",
Line 185: Line 184:
"[[Rebar]]",
"[[Rebar]]",
"[[Rivet]]",
"[[Rivet]]",
"[[Barrel]]",
"[[Steel Saw Blade]]",
"[[Corrugated Steel]]",
"[[Corrugated Steel]]",
"[[Flat Steel]]",
"[[Flat Steel]]",
Line 235: Line 234:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Advanced Baking Skill Book]]",
"[[Baked Agave]]",
"[[Baked Agave]]",
"[[Baked Beet]]",
"[[Baked Beet]]",
Line 290: Line 288:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Mechanics Skill Book]]",
"[[Engineering Research Paper Advanced]]",
"[[Engineering Research Paper Advanced]]",
"[[Iron Wheel]]",
"[[Iron Wheel]]",
Line 306: Line 303:
"[[Wood Cart]]",
"[[Wood Cart]]",
"[[Wood Shop Cart]]",
"[[Wood Shop Cart]]",
"[[Iron Road Tool]]",
"[[Stone Road Tool]]",
},
},
level2 = {
level2 = {
Line 315: Line 310:
},
},
},
},
Blacksmith = {
Butchery = {
untranslated = "Blacksmith",
untranslated = "Butchery",
title = "",
title = "",
description = "Knowledge of how to use a refined metal and turn it into a usable tool is of utmost importance in order to improve the everyday life.",
description = "Butchery allows for more usable products to be harvested from hunted animals and fish. Levels up by crafting related recipes.",
skillID = "BlacksmithSkill",
skillID = "ButcherySkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Smith]]",
rootSkill = "[[Hunter]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Blacksmith Skill Book]]",
specialtySkillBook = "[[Butchery Skill Book]]",
specialtySkillScroll = "[[Blacksmith Skill Scroll]]",
specialtySkillScroll = "[[Butchery Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
benefits = {},
benefits = {},
recipes = {
recipes = {
level1 = {
level4 = {
"[[Iron Anchor]]",
"[[Prepared Meat]]",
"[[Iron Saw Blade]]",
"[[Nail]]",
"[[Steel Saw Blade]]",
"[[Blacksmith Advanced Upgrade]]",
"[[Blacksmith Upgrade]]",
"[[Wall Candle]]",
"[[Chainsaw]]",
"[[Iron Axe]]",
"[[Iron Hammer]]",
"[[Iron Hoe]]",
"[[Iron Machete]]",
"[[Iron Pickaxe]]",
"[[Iron Rock Drill]]",
"[[Iron Shovel]]",
"[[Iron Sickle]]",
"[[Modern Axe]]",
"[[Modern Hammer]]",
"[[Modern Hoe]]",
"[[Modern Machete]]",
"[[Modern Pickaxe]]",
"[[Modern Rock Drill]]",
"[[Modern Scythe]]",
"[[Modern Shovel]]",
"[[Steel Axe]]",
"[[Steel Hammer]]",
"[[Steel Hoe]]",
"[[Steel Machete]]",
"[[Steel Pickaxe]]",
"[[Steel Shovel]]",
"[[Steel Sickle]]",
},
},
level2 = {
level6 = {
"[[Bank]]",
"[[Prime Cut]]",
"[[Brazier]]",
"[[Currency Exchange]]",
"[[Mint]]",
"[[Sawmill]]",
},
},
level3 = {
level3 = {
"[[Candle Stand]]",
"[[Raw Bacon]]",
"[[Ceiling Candle]]",
"[[Raw Roast]]",
"[[Huge Iron Sign]]",
"[[Tallow Wall Lamp]]",
},
},
level4 = {
level2 = {
"[[Copper Frame Wide]]",
"[[Raw Sausage]]",
"[[Decorative Anchor]]",
"[[Gold Frame Wide]]",
"[[Iron Frame Wide]]",
},
},
level6 = {
level1 = {
"[[Huge Iron Banner Sign]]",
"[[Scrap Meat]]",
"[[Ornate Gold Frame Wide]]",
"[[Butchery Upgrade]]",
"[[Ornate Iron Frame Wide]]",
"[[Butcher Bison]]",
"[[Butcher Hare]]",
"[[Butcher Medium Animal]]",
"[[Butcher Medium Wooly Animal]]",
"[[Butcher Small Animal]]",
"[[Butcher Tiny Fur Animal]]",
"[[Butcher Tiny Leather Animal]]",
},
},
},
},
},
},
Butchery = {
["Campfire Cooking"] = {
untranslated = "Butchery",
untranslated = "Campfire Cooking",
title = "",
title = "",
description = "Butchery allows for more usable products to be harvested from hunted animals and fish. Levels up by crafting related recipes.",
description = "Advanced techniques for producing food over a campfire with a little less burned and a little more golden brown. Levels up by crafting campfire recipes.",
skillID = "ButcherySkill",
skillID = "CampfireCookingSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Hunter]]",
rootSkill = "[[Chef]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Butchery Skill Book]]",
specialtySkillBook = "[[Campfire Cooking Skill Book]]",
specialtySkillScroll = "[[Butchery Skill Scroll]]",
specialtySkillScroll = "[[Campfire Cooking Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
benefits = {},
benefits = {},
recipes = {
recipes = {
level4 = {
"[[Prepared Meat]]",
},
level6 = {
"[[Prime Cut]]",
},
level3 = {
"[[Raw Bacon]]",
"[[Raw Roast]]",
},
level2 = {
"[[Raw Sausage]]",
},
level1 = {
level1 = {
"[[Scrap Meat]]",
"[[Culinary Research Paper Basic]]",
"[[Butchery Upgrade]]",
"[[Beet Campfire Salad]]",
"[[Butcher Bison]]",
"[[Charred Sausage]]",
"[[Butcher Hare]]",
"[[Fern Campfire Salad]]",
"[[Butcher Medium Animal]]",
"[[Jungle Campfire Salad]]",
"[[Butcher Medium Wooly Animal]]",
"[[Root Campfire Salad]]",
"[[Butcher Small Animal]]",
"[[Topped Porridge]]",
"[[Butcher Tiny Fur Animal]]",
"[[Campfire Cooking Upgrade]]",
"[[Butcher Tiny Leather Animal]]",
"[[Campfire Animal Medium]]",
"[[Tanning Leather]]",
"[[Campfire Animal Small]]",
"[[Campfire Animal Tiny]]",
"[[Campfire Bison]]",
"[[Campfire Fish Large]]",
"[[Campfire Fish Medium]]",
"[[Campfire Fish Small]]",
"[[Campfire Pacific Sardine]]",
"[[Fish Stew]]",
"[[Render Fat]]",
},
},
},
level2 = {
},
"[[Bannock]]",
["Campfire Cooking"] = {
"[[Campfire Roast]]",
untranslated = "Campfire Cooking",
"[[Fried Camas]]",
title = "",
"[[Fried Fiddleheads]]",
description = "Advanced techniques for producing food over a campfire with a little less burned and a little more golden brown. Levels up by crafting campfire recipes.",
"[[Fried Hearts Of Palm]]",
skillID = "CampfireCookingSkill",
"[[Fried Taro]]",
skillIDNum = "0",
"[[Fried Tomatoes]]",
maxLevel = 7,
},
root = false,
level0 = {
rootSkill = "[[Chef]]",
"[[Boiled Grains]]",
specialty = true,
"[[Charred Agave]]",
specialtySkill = nil,
"[[Charred Beans]]",
prerequisites = nil,
"[[Charred Beet]]",
childSkills = nil,
"[[Charred Cactus Fruit]]",
specialtySkillBook = "[[Butchery Skill Book]]",
"[[Charred Camas Bulb]]",
specialtySkillScroll = "[[Butchery Skill Scroll]]",
"[[Charred Corn]]",
itemsGiven = nil,
"[[Charred Fireweed Shoots]]",
talents = {},
"[[Charred Fish]]",
benefits = {},
"[[Charred Heart Of Palm]]",
recipes = {
"[[Charred Meat]]",
level1 = {
"[[Charred Mushrooms]]",
"[[Baking Skill Book]]",
"[[Charred Papaya]]",
"[[Cooking Skill Book]]",
"[[Charred Pineapple]]",
"[[Culinary Research Paper Basic]]",
"[[Charred Taro]]",
"[[Beet Campfire Salad]]",
"[[Charred Tomato]]",
"[[Charred Sausage]]",
"[[Wilted Fiddleheads]]",
"[[Fern Campfire Salad]]",
},
"[[Jungle Campfire Salad]]",
level4 = {
"[[Root Campfire Salad]]",
"[[Field Campfire Stew]]",
"[[Topped Porridge]]",
"[[Jungle Campfire Stew]]",
"[[Campfire Cooking Upgrade]]",
"[[Root Campfire Stew]]",
"[[Campfire Animal Medium]]",
},
"[[Campfire Animal Small]]",
level3 = {
"[[Campfire Animal Tiny]]",
"[[Meaty Stew]]",
"[[Campfire Bison]]",
"[[Campfire Fish Large]]",
"[[Campfire Fish Medium]]",
"[[Campfire Fish Small]]",
"[[Campfire Pacific Sardine]]",
"[[Fish Stew]]",
"[[Render Fat]]",
},
},
level2 = {
level6 = {
"[[Bannock]]",
"[[Wild Stew]]",
"[[Campfire Roast]]",
"[[Fried Camas]]",
"[[Fried Fiddleheads]]",
"[[Fried Hearts Of Palm]]",
"[[Fried Taro]]",
"[[Fried Tomatoes]]",
},
},
level0 = {
},
"[[Boiled Grains]]",
},
"[[Charred Agave]]",
Carpentry = {
"[[Charred Beans]]",
untranslated = "Carpentry",
"[[Charred Beet]]",
title = "",
"[[Charred Cactus Fruit]]",
description = "Cutting logs into usable crafting and building materials is an important skill for budding communities. Levels up by crafting related recipes.",
"[[Charred Camas Bulb]]",
skillID = "CarpentrySkill",
"[[Charred Corn]]",
skillIDNum = "0",
"[[Charred Fireweed Shoots]]",
maxLevel = 7,
"[[Charred Fish]]",
root = false,
"[[Charred Heart Of Palm]]",
rootSkill = "[[Carpenter]]",
"[[Charred Meat]]",
specialty = true,
"[[Charred Mushrooms]]",
specialtySkill = nil,
"[[Charred Papaya]]",
prerequisites = nil,
"[[Charred Pineapple]]",
childSkills = nil,
"[[Charred Taro]]",
specialtySkillBook = "[[Carpentry Skill Book]]",
"[[Charred Tomato]]",
specialtySkillScroll = "[[Carpentry Skill Scroll]]",
"[[Wilted Fiddleheads]]",
},
level4 = {
"[[Field Campfire Stew]]",
"[[Jungle Campfire Stew]]",
"[[Root Campfire Stew]]",
},
level3 = {
"[[Meaty Stew]]",
},
level6 = {
"[[Wild Stew]]",
},
},
},
Carpenter = {
untranslated = "Carpenter",
title = "Carpenter",
description = "Carpenters use harvested logs to craft a variety of useful products. Wood is an excellent source of building materials and furniture for homes.",
skillID = "CarpenterSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Carpenter]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Carpentry]]",
"[[Composites]]",
"[[Logging]]",
"[[Paper Milling]]",
"[[Shipwright]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
benefits = {},
benefits = {},
recipes = {},
recipes = {
},
level1 = {
Carpentry = {
"[[Dendrology Research Paper Advanced]]",
untranslated = "Carpentry",
"[[Dendrology Research Paper Modern]]",
title = "",
description = "Cutting logs into usable crafting and building materials is an important skill for budding communities. Levels up by crafting related recipes.",
skillID = "CarpentrySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Carpentry Skill Book]]",
specialtySkillScroll = "[[Carpentry Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Basic Engineering Skill Book]]",
"[[Composites Skill Book]]",
"[[Paper Milling Skill Book]]",
"[[Dendrology Research Paper Advanced]]",
"[[Dendrology Research Paper Modern]]",
"[[Large Hanging Wood Sign]]",
"[[Large Hanging Wood Sign]]",
"[[Large Standing Wood Sign]]",
"[[Large Standing Wood Sign]]",
Line 590: Line 475:
"[[Bookshelf]]",
"[[Bookshelf]]",
"[[Lumber Stockpile]]",
"[[Lumber Stockpile]]",
"[[Ornate Wooden Frame Wide]]",
"[[Real Estate Desk]]",
"[[Real Estate Desk]]",
"[[Towel Rack]]",
"[[Towel Rack]]",
Line 606: Line 492:
"[[Lumber Door]]",
"[[Lumber Door]]",
"[[Lumber Dresser]]",
"[[Lumber Dresser]]",
"[[Ornate Wooden Frame Wide]]",
"[[Shelf Cabinet]]",
"[[Shelf Cabinet]]",
"[[Small Hanging Lumber Sign]]",
"[[Small Hanging Lumber Sign]]",
Line 629: Line 514:
},
},
},
},
Chef = {
Composites = {
untranslated = "Chef",
untranslated = "Composites",
title = "Chef",
title = "",
description = "Chefs create highly nutritious food using the raw food provided by hunters and farmers.",
description = "Allows the construction of advanced wood products for furniture and houses. Levels up by crafting related recipes.",
skillID = "ChefSkill",
skillID = "CompositesSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Chef]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Advanced Baking]]",
"[[Advanced Cooking]]",
"[[Baking]]",
"[[Campfire Cooking]]",
"[[Cooking]]",
"[[Cutting Edge Cooking]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Composites = {
untranslated = "Composites",
title = "",
description = "Allows the construction of advanced wood products for furniture and houses. Levels up by crafting related recipes.",
skillID = "CompositesSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
Line 707: Line 565:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Advanced Cooking Skill Book]]",
"[[Culinary Research Paper Advanced]]",
"[[Culinary Research Paper Advanced]]",
"[[Rice Noodles]]",
"[[Rice Noodles]]",
Line 714: Line 571:
"[[Exotic Salad]]",
"[[Exotic Salad]]",
"[[Exotic Vegetable Medley]]",
"[[Exotic Vegetable Medley]]",
"[[Fish Stock]]",
"[[Forest Salad]]",
"[[Forest Salad]]",
"[[Grassland Salad]]",
"[[Grassland Salad]]",
Line 805: Line 661:
"[[Electronics Assembly]]",
"[[Electronics Assembly]]",
"[[Steel Ceiling Light]]",
"[[Steel Ceiling Light]]",
"[[Handheld Camera]]",
},
},
level6 = {
level6 = {
Line 837: Line 692:
},
},
},
},
Engineer = {
Farming = {
untranslated = "Engineer",
untranslated = "Farming",
title = "Engineer",
title = "",
description = "Engineers use the materials created by other professions to create cutting edge technology that paves the way for technological advancement.",
description = "The art of planting and cultivating flora. Levels up by crafting related recipes and using the hoe.",
skillID = "EngineerSkill",
skillID = "FarmingSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = true,
root = false,
rootSkill = "[[Engineer]]",
rootSkill = "[[Farmer]]",
specialty = false,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = {
childSkills = nil,
"[[Basic Engineering]]",
specialtySkillBook = "[[Farming Skill Book]]",
"[[Electronics]]",
specialtySkillScroll = "[[Farming Skill Scroll]]",
"[[Industry]]",
"[[Mechanics]]",
"[[Oil Drilling]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
benefits = {},
benefits = {},
recipes = {},
recipes = {
level1 = {
"[[Agriculture Research Paper Advanced]]",
"[[Bean Sprout]]",
"[[Farming Upgrade]]",
"[[Carved Pumpkin]]",
},
level3 = {
"[[Salt Basket]]",
},
level2 = {
"[[Tallow Candle]]",
},
},
},
},
Farmer = {
Fertilizers = {
untranslated = "Farmer",
untranslated = "Fertilizers",
title = "Farmer",
title = "",
description = "Farmers specialize in all aspects of agriculture. The crops they produce are a primary source of the calories needed to perform work.",
description = "Adding additional nutrients to the soil can improve farming yield or, if overdone, ruin it. Levels up by crafting related recipes.",
skillID = "FarmerSkill",
skillID = "FertilizersSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = true,
root = false,
rootSkill = "[[Farmer]]",
rootSkill = "[[Farmer]]",
specialty = false,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = {
childSkills = nil,
"[[Farming]]",
specialtySkillBook = "[[Fertilizers Skill Book]]",
"[[Fertilizers]]",
specialtySkillScroll = "[[Fertilizers Skill Scroll]]",
"[[Gathering]]",
"[[Milling]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
benefits = {},
benefits = {},
recipes = {},
recipes = {
level1 = {
"[[Agriculture Research Paper Modern]]",
"[[Soil Sampler]]",
"[[Berry Extract Fertilizer]]",
"[[Blood Meal Fertilizer]]",
"[[Camas Ash Fertilizer]]",
"[[Composite Filler]]",
"[[Compost Fertilizer]]",
"[[Fiber Filler]]",
"[[Hide Ash Fertilizer]]",
"[[Pelt Fertilizer]]",
"[[Phosphate Fertilizer]]",
"[[Pulp Filler]]",
"[[Fertilizers Upgrade]]",
"[[Compost Spoiled Food]]",
},
},
},
},
Farming = {
Gathering = {
untranslated = "Farming",
untranslated = "Gathering",
title = "",
title = "",
description = "The art of planting and cultivating flora. Levels up by crafting related recipes and using the hoe.",
description = "Gathering covers harvesting materials from both the natural environment and human-created farms. Levels up by gathering plants - farmed or natural.",
skillID = "FarmingSkill",
skillID = "GatheringSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
Line 901: Line 775:
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Farming Skill Book]]",
specialtySkillBook = "[[Gathering Skill Book]]",
specialtySkillScroll = "[[Farming Skill Scroll]]",
specialtySkillScroll = "[[Gathering Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 908: Line 782:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Fertilizers Skill Book]]",
"[[Cotton Lint]]",
"[[Milling Skill Book]]",
"[[Flax Fiber]]",
"[[Agriculture Research Paper Advanced]]",
"[[Gathering Research Paper Basic]]",
"[[Bean Sprout]]",
"[[Gathering Basic Upgrade]]",
"[[Agave Seed]]",
"[[Refine Heart Of Palm]]",
"[[Amanita Mushroom Spores]]",
"[[Beet Seed]]",
"[[Bolete Mushroom Spores]]",
"[[Cookeina Mushroom Spores]]",
"[[Corn Seed]]",
"[[Cotton Seed]]",
"[[Creosote Bush Seed]]",
"[[Crimini Mushroom Spores]]",
"[[Fern Spore]]",
"[[Fireweed Seed]]",
"[[Flax Seed]]",
"[[Huckleberry Seed]]",
"[[Orchid Seed]]",
"[[Papaya Seed]]",
"[[Pineapple Seed]]",
"[[Prickly Pear Seed]]",
"[[Pumpkin Seed]]",
"[[Sunflower Seed]]",
"[[Taro Seed]]",
"[[Tomato Seed]]",
"[[Trillium Seed]]",
"[[Wheat Seed]]",
"[[Farming Upgrade]]",
"[[Carved Pumpkin]]",
},
level3 = {
"[[Salt Basket]]",
},
level2 = {
"[[Tallow Candle]]",
},
},
},
},
},
},
Fertilizers = {
Glassworking = {
untranslated = "Fertilizers",
untranslated = "Glassworking",
title = "",
title = "",
description = "Adding additional nutrients to the soil can improve farming yield or, if overdone, ruin it. Levels up by crafting related recipes.",
description = "Glassworkers have improved ability to create glass which can be used as a clear building material or framed in steel to create a more industrial look. Levels up by crafting related recipes.",
skillID = "FertilizersSkill",
skillID = "GlassworkingSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Farmer]]",
rootSkill = "[[Mason]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Fertilizers Skill Book]]",
specialtySkillBook = "[[Glassworking Skill Book]]",
specialtySkillScroll = "[[Fertilizers Skill Scroll]]",
specialtySkillScroll = "[[Glassworking Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 966: Line 810:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Agriculture Research Paper Modern]]",
"[[Fiberglass]]",
"[[Soil Sampler]]",
"[[Glass Lens]]",
"[[Berry Extract Fertilizer]]",
"[[Light Bulb]]",
"[[Blood Meal Fertilizer]]",
"[[Framed Glass]]",
"[[Camas Ash Fertilizer]]",
"[[Glass]]",
"[[Composite Filler]]",
"[[Glassworking Advanced Upgrade]]",
"[[Compost Fertilizer]]",
"[[Glassworking Modern Upgrade]]",
"[[Fiber Filler]]",
"[[Galaxy Vase]]",
"[[Hide Ash Fertilizer]]",
"[[Orange Vase]]",
"[[Pelt Fertilizer]]",
"[[Plant Vase]]",
"[[Phosphate Fertilizer]]",
"[[Purple Vase]]",
"[[Pulp Filler]]",
"[[Red Vase]]",
"[[Fertilizers Upgrade]]",
"[[Swirl Vase]]",
"[[Compost Spoiled Food]]",
"[[Geology Research Paper Modern Glass]]",
"[[Quicklime Glass]]",
},
level2 = {
"[[Decorative Glass Buoy Blue]]",
"[[Standing Glass Sign]]",
},
level5 = {
"[[Framed Glass Door]]",
},
},
},
},
},
},
Gathering = {
Hunting = {
untranslated = "Gathering",
untranslated = "Hunting",
title = "",
title = "",
description = "Gathering covers harvesting materials from both the natural environment and human-created farms. Levels up by gathering plants - farmed or natural.",
description = "Hunt animals for skin and meat. Levels up by successfully hunting.",
skillID = "GatheringSkill",
skillID = "HuntingSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Farmer]]",
rootSkill = "[[Hunter]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Fertilizers Skill Book]]",
specialtySkillBook = "[[Hunting Skill Book]]",
specialtySkillScroll = "[[Fertilizers Skill Scroll]]",
specialtySkillScroll = "[[Hunting Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,003: Line 855:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Farming Skill Book]]",
"[[Flax Trawler Net]]",
"[[Tailoring Skill Book]]",
"[[Nylon Trawler Net]]",
"[[Clay Mold]]",
"[[Hunting Upgrade]]",
"[[Cotton Lint]]",
"[[Fishery]]",
"[[Flax Fiber]]",
"[[Fish Trap]]",
"[[Gathering Research Paper Basic]]",
"[[Clean Crab]]",
"[[Gathering Advanced Upgrade]]",
"[[Clean Large Fish]]",
"[[Gathering Basic Upgrade]]",
"[[Clean Medium Fish]]",
"[[Refine Heart Of Palm]]",
"[[Clean Moon Jellyfish]]",
"[[Clean Pacific Sardine]]",
"[[Clean Urchins]]",
"[[Culinary Research Paper Basic Fish]]",
"[[Culinary Research Paper Basic Meat]]",
"[[Dry Fish]]",
"[[Dry Meat]]",
"[[Shred Kelp]]",
"[[Shuck Clams]]",
"[[Sweet Jerky]]",
},
level4 = {
"[[Bison Mount]]",
"[[Elk Mount]]",
"[[Goat Mount]]",
"[[Sheep Mount]]",
},
},
},
level3 = {
},
"[[Crab Pot]]",
Glassworking = {
},
untranslated = "Glassworking",
level2 = {
title = "",
"[[Fish Rack]]",
description = "Glassworkers have improved ability to create glass which can be used as a clear building material or framed in steel to create a more industrial look. Levels up by crafting related recipes.",
},
skillID = "GlassworkingSkill",
level5 = {
"[[Stuffed Alligator]]",
"[[Stuffed Bison]]",
"[[Stuffed Elk]]",
"[[Stuffed Goat]]",
"[[Stuffed Jaguar]]",
"[[Stuffed Wolf]]",
},
},
},
Industry = {
untranslated = "Industry",
title = "",
description = "Advanced industrialization to produce larger machines and advanced technology. Levels up by crafting related recipes.",
skillID = "IndustrySkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Mason]]",
rootSkill = "[[Engineer]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Glassworking Skill Book]]",
specialtySkillBook = "[[Industry Skill Book]]",
specialtySkillScroll = "[[Glassworking Skill Scroll]]",
specialtySkillScroll = "[[Industry Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,035: Line 916:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Fiberglass]]",
"[[Advanced Combustion Engine]]",
"[[Glass Lens]]",
"[[Radiator]]",
"[[Light Bulb]]",
"[[Rubber Wheel]]",
"[[Framed Glass]]",
"[[Steel Axle]]",
"[[Glass]]",
"[[Steel Gear]]",
"[[Glassworking Advanced Upgrade]]",
"[[Steel Gearbox]]",
"[[Glassworking Modern Upgrade]]",
"[[Steel Plate]]",
"[[Galaxy Vase]]",
"[[Industry Upgrade]]",
"[[Orange Vase]]",
"[[Advanced Carpentry Table]]",
"[[Plant Vase]]",
"[[Advanced Masonry Table]]",
"[[Purple Vase]]",
"[[Advanced Tailoring Table]]",
"[[Red Vase]]",
"[[Automatic Loom]]",
"[[Swirl Vase]]",
"[[Electric Lathe]]",
"[[Geology Research Paper Modern Glass]]",
"[[Electric Machinist Table]]",
"[[Quicklime Glass]]",
"[[Electric Planer]]",
"[[Electric Stamping Press]]",
"[[Spin Melter]]",
"[[Excavator]]",
"[[Industrial Elevator]]",
"[[Skid Steer]]",
"[[Truck]]",
},
level4 = {
"[[Industrial Generator]]",
"[[Plastic Buoy]]",
"[[Refrigerator]]",
"[[Sensor Based Belt Sorter]]",
},
},
level2 = {
level6 = {
"[[Decorative Glass Buoy Blue]]",
"[[Industrial Refrigerator]]",
"[[Standing Glass Sign]]",
},
},
level5 = {
level3 = {
"[[Framed Glass Door]]",
"[[Powered Storage Silo]]",
"[[Washing Machine]]",
},
},
},
},
},
},
Hunter = {
Logging = {
untranslated = "Hunter",
untranslated = "Logging",
title = "Hunter",
description = "Hunting animals provides a great source of nutritious food and their skins can be used in a variety of crafting projects.",
skillID = "HunterSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Hunter]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Butchery]]",
"[[Hunting]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Hunting = {
untranslated = "Hunting",
title = "",
title = "",
description = "Hunt animals for skin and meat. Levels up by successfully hunting.",
description = "Wood is a useful resource and cutting down trees is a skill anyone can appreciate. Levels up by felling trees and clearing debris.",
skillID = "HuntingSkill",
skillID = "LoggingSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Hunter]]",
rootSkill = "[[Carpenter]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Glassworking Skill Book]]",
specialtySkillBook = "[[Logging Skill Book]]",
specialtySkillScroll = "[[Glassworking Skill Scroll]]",
specialtySkillScroll = "[[Logging Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,103: Line 973:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Butchery Skill Book]]",
"[[Board]]",
"[[Flax Trawler Net]]",
"[[Charcoal]]",
"[[Nylon Trawler Net]]",
"[[Dendrology Research Paper Basic]]",
"[[Hunting Upgrade]]",
"[[Wooden Keel]]",
"[[Fishery]]",
"[[Wooden Mold]]",
"[[Fish Trap]]",
"[[Wooden Oar]]",
"[[Composite Bow]]",
"[[Logging Advanced Upgrade]]",
"[[Recurve Bow]]",
"[[Logging Basic Upgrade]]",
"[[Arrow Bundle]]",
"[[Butchery Table]]",
"[[Clean Crab]]",
"[[Farmers Table]]",
"[[Clean Large Fish]]",
"[[Hewn Chair]]",
"[[Clean Medium Fish]]",
"[[Hewn Door]]",
"[[Clean Moon Jellyfish]]",
"[[Small Shipyard]]",
"[[Clean Pacific Sardine]]",
"[[Wainwright Table]]",
"[[Clean Urchins]]",
"[[Small Wood Cart]]",
"[[Culinary Research Paper Basic Fish]]",
"[[Hewn Logs]]",
"[[Culinary Research Paper Basic Meat]]",
"[[Particle Boards]]",
"[[Dry Fish]]",
"[[Recycle Hewn Log]]",
"[[Dry Meat]]",
"[[Saw Boards]]",
"[[Shred Kelp]]",
"[[Shuck Clams]]",
"[[Sweet Jerky]]",
},
},
level6 = {
level2 = {
"[[Bison Mount]]",
"[[Fiber Scutching Station]]",
"[[Stuffed Bison]]",
"[[Hewn Bench]]",
"[[Hewn Table]]",
},
},
level3 = {
level3 = {
"[[Crab Pot]]",
"[[Hewn Dresser]]",
"[[Huge Banner Sign]]",
},
},
level4 = {
level4 = {
"[[Elk Mount]]",
"[[Hewn Nightstand]]",
"[[Goat Mount]]",
"[[Registrar]]",
"[[Sheep Mount]]",
},
},
level2 = {
level6 = {
"[[Fish Rack]]",
"[[Huge Wooden Banner Sign]]",
},
level5 = {
"[[Stuffed Alligator]]",
"[[Stuffed Elk]]",
"[[Stuffed Goat]]",
"[[Stuffed Jaguar]]",
"[[Stuffed Wolf]]",
},
},
},
},
},
},
Industry = {
Masonry = {
untranslated = "Industry",
untranslated = "Masonry",
title = "",
title = "",
description = "Advanced industrialization to produce larger machines and advanced technology. Levels up by crafting related recipes.",
description = "Rocks and mortar can provide a suitable building material alternative to wood. Levels up by crafting related recipes.",
skillID = "IndustrySkill",
skillID = "MasonrySkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Engineer]]",
rootSkill = "[[Mason]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Industry Skill Book]]",
specialtySkillBook = "[[Masonry Skill Book]]",
specialtySkillScroll = "[[Industry Skill Scroll]]",
specialtySkillScroll = "[[Masonry Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,170: Line 1,031:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Advanced Combustion Engine]]",
"[[Cement]]",
"[[Radiator]]",
"[[Geology Research Paper Advanced]]",
"[[Rubber Wheel]]",
"[[Quicklime]]",
"[[Steel Axle]]",
"[[Mortared Stone]]",
"[[Steel Gear]]",
"[[Reinforced Concrete]]",
"[[Steel Gearbox]]",
"[[Masonry Advanced Upgrade]]",
"[[Steel Plate]]",
"[[Masonry Basic Upgrade]]",
"[[Industry Upgrade]]",
"[[Bloomery]]",
"[[Advanced Carpentry Table]]",
"[[Kiln]]",
"[[Advanced Masonry Table]]",
"[[Mill]]",
"[[Advanced Tailoring Table]]",
"[[Mortared Stone Chair]]",
"[[Automatic Loom]]",
"[[Mortared Stone Door]]",
"[[Electric Lathe]]",
"[[Small Hanging Mortared Stone Sign]]",
"[[Electric Planer]]",
"[[Small Standing Mortared Stone Sign]]",
"[[Electric Stamping Press]]",
"[[Stone Brazier]]",
"[[Spin Melter]]",
"[[Baked Mortar]]",
"[[Excavator]]",
"[[Masonry Mortar]]",
"[[Industrial Elevator]]",
"[[Rice Mortar]]",
"[[Skid Steer]]",
"[[Wheat Mortar]]",
"[[Truck]]",
},
},
level4 = {
level3 = {
"[[Industrial Generator]]",
"[[Large Hanging Mortared Stone Sign]]",
"[[Plastic Buoy]]",
"[[Large Standing Mortared Stone Sign]]",
"[[Refrigerator]]",
"[[Limestone Wolf Statue]]",
"[[Sensor Based Belt Sorter]]",
"[[Mortared Stone Bench]]",
},
},
level6 = {
level6 = {
"[[Industrial Refrigerator]]",
"[[Limestone Bison Statue]]",
},
level2 = {
"[[Limestone Otter Statue]]",
"[[Mortared Stone Table]]",
"[[Tallow Lamp]]",
},
level4 = {
"[[Limestone Owl Statue]]",
},
},
level3 = {
level5 = {
"[[Powered Storage Silo]]",
"[[Mortared Stone Fireplace]]",
"[[Washing Machine]]",
},
},
},
},
},
},
Logging = {
Mechanics = {
untranslated = "Logging",
untranslated = "Mechanics",
title = "",
title = "",
description = "Wood is a useful resource and cutting down trees is a skill anyone can appreciate. Levels up by felling trees and clearing debris.",
description = "Mechanics for more advanced creations. Levels up by crafting related recipes.",
skillID = "LoggingSkill",
skillID = "MechanicsSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Carpenter]]",
rootSkill = "[[Engineer]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Industry Skill Book]]",
specialtySkillBook = "[[Mechanics Skill Book]]",
specialtySkillScroll = "[[Industry Skill Scroll]]",
specialtySkillScroll = "[[Mechanics Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,226: Line 1,093:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Carpentry Skill Book]]",
"[[Boiler]]",
"[[Shipwright Skill Book]]",
"[[Camera Film]]",
"[[Board]]",
"[[Combustion Engine]]",
"[[Charcoal]]",
"[[Copper Plate]]",
"[[Dendrology Research Paper Basic]]",
"[[Copper Wiring]]",
"[[Wooden Keel]]",
"[[Engineering Research Paper Modern]]",
"[[Wooden Mold]]",
"[[Gearbox]]",
"[[Wooden Oar]]",
"[[Gold Wiring]]",
"[[Logging Advanced Upgrade]]",
"[[Heat Sink]]",
"[[Logging Basic Upgrade]]",
"[[Iron Axle]]",
"[[Blacksmith Table]]",
"[[Iron Gear]]",
"[[Butchery Table]]",
"[[Iron Plate]]",
"[[Farmers Table]]",
"[[Metal Keel]]",
"[[Hewn Chair]]",
"[[Piston]]",
"[[Hewn Door]]",
"[[Portable Steam Engine]]",
"[[Small Shipyard]]",
"[[Screws]]",
"[[Wainwright Table]]",
"[[Servo]]",
"[[Small Wood Cart]]",
"[[Steam Tractor Harvester]]",
"[[Dense Charcoal]]",
"[[Steam Tractor Plow]]",
"[[Hewn Hardwood]]",
"[[Steam Tractor Sower]]",
"[[Hewn Logs]]",
"[[Valve]]",
"[[Hewn Softwood]]",
"[[Mechanics Advanced Upgrade]]",
"[[Particle Boards]]",
"[[Mechanics Modern Upgrade]]",
"[[Recycle Hewn Log]]",
"[[Assembly Line]]",
"[[Saw Boards]]",
"[[Laboratory]]",
"[[Saw Hardwood Boards]]",
"[[Lathe]]",
"[[Saw Softwood Boards]]",
"[[Medium Shipyard]]",
},
"[[Oil Refinery]]",
level2 = {
"[[Pump Jack]]",
"[[Fiber Scutching Station]]",
"[[Screw Press]]",
"[[Fletching Table]]",
"[[Shaper]]",
"[[Hewn Bench]]",
"[[Small Paper Machine]]",
"[[Hewn Table]]",
"[[Steam Engine]]",
},
"[[Crane]]",
level3 = {
"[[Steam Tractor]]",
"[[Hewn Dresser]]",
"[[Steam Truck]]",
"[[Huge Banner Sign]]",
"[[Wooden Elevator]]",
"[[Pottery Table]]",
},
level5 = {
"[[Blast Furnace]]",
"[[Stove]]",
},
},
level4 = {
level4 = {
"[[Hewn Nightstand]]",
"[[Cement Kiln]]",
"[[Registrar]]",
"[[Electric Water Pump]]",
"[[Rolling Mill]]",
"[[Sink]]",
"[[Steel Buoy]]",
"[[Transmission Pole]]",
"[[Waste Filter]]",
},
},
level6 = {
level3 = {
"[[Huge Wooden Banner Sign]]",
"[[Combustion Generator]]",
"[[Printing Press]]",
"[[Screening Machine]]",
"[[Tripod Camera]]",
},
level2 = {
"[[Stamp Mill]]",
},
},
},
},
},
},
Mason = {
Milling = {
untranslated = "Mason",
untranslated = "Milling",
title = "Mason",
title = "",
description = "Masons craft with stone and are a valuable source of building material and furniture. The ore they collect is used by smiths to smelt into metal bars.",
description = "Milling various products can create important materials for baking and other uses. Levels up by crafting related recipes.",
skillID = "MasonSkill",
skillID = "MillingSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = true,
root = false,
rootSkill = "[[Mason]]",
rootSkill = "[[Farmer]]",
specialty = false,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = {
childSkills = nil,
"[[Advanced Masonry]]",
specialtySkillBook = "[[Milling Skill Book]]",
"[[Glassworking]]",
specialtySkillScroll = "[[Milling Skill Scroll]]",
"[[Masonry]]",
"[[Mining]]",
"[[Pottery]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
benefits = {},
benefits = {},
recipes = {},
recipes = {
},
level1 = {
Masonry = {
"[[Colored Powder]]",
untranslated = "Masonry",
"[[Oil Paint]]",
title = "",
"[[Cornmeal]]",
description = "Rocks and mortar can provide a suitable building material alternative to wood. Levels up by crafting related recipes.",
"[[Flour]]",
skillID = "MasonrySkill",
"[[Oil]]",
skillIDNum = "0",
"[[Rice Flour]]",
maxLevel = 7,
"[[Sugar]]",
root = false,
"[[Milling Upgrade]]",
rootSkill = "[[Mason]]",
"[[Beet Sugar]]",
specialty = true,
"[[Cottonseed Oil]]",
specialtySkill = nil,
"[[Sunflower Oil]]",
prerequisites = nil,
},
childSkills = nil,
level5 = {
specialtySkillBook = "[[Masonry Skill Book]]",
"[[Acorn Powder]]",
specialtySkillScroll = "[[Masonry Skill Scroll]]",
},
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Glassworking Skill Book]]",
"[[Pottery Skill Book]]",
"[[Cement]]",
"[[Geology Research Paper Advanced]]",
"[[Quicklime]]",
"[[Mortared Stone]]",
"[[Reinforced Concrete]]",
"[[Masonry Advanced Upgrade]]",
"[[Masonry Basic Upgrade]]",
"[[Bloomery]]",
"[[Grindstone]]",
"[[Kiln]]",
"[[Mill]]",
"[[Mortared Stone Chair]]",
"[[Mortared Stone Door]]",
"[[Small Hanging Mortared Stone Sign]]",
"[[Small Standing Mortared Stone Sign]]",
"[[Stone Brazier]]",
"[[Baked Mortar]]",
"[[Masonry Mortar]]",
"[[Rice Mortar]]",
"[[Wheat Mortar]]",
},
level3 = {
level3 = {
"[[Large Hanging Mortared Stone Sign]]",
"[[Bean Paste]]",
"[[Large Standing Mortared Stone Sign]]",
"[[Flaxseed Oil]]",
"[[Limestone Wolf Statue]]",
"[[Sun Cheese]]",
"[[Mortared Stone Bench]]",
},
level6 = {
"[[Limestone Bison Statue]]",
},
},
level2 = {
level2 = {
"[[Limestone Otter Statue]]",
"[[Camas Paste]]",
"[[Mortared Stone Table]]",
"[[Huckleberry Extract]]",
"[[Tallow Lamp]]",
"[[Simple Syrup]]",
},
},
level4 = {
level4 = {
"[[Limestone Owl Statue]]",
"[[Yeast]]",
},
level5 = {
"[[Mortared Stone Fireplace]]",
},
},
},
},
},
},
Mechanics = {
Mining = {
untranslated = "Mechanics",
untranslated = "Mining",
title = "",
title = "",
description = "Mechanics for more advanced creations. Levels up by crafting related recipes.",
description = "Hitting rocks with a pickaxe can be surprisingly difficult. Levels up by breaking rocks.",
skillID = "MechanicsSkill",
skillID = "MiningSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Engineer]]",
rootSkill = "[[Mason]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Mechanics Skill Book]]",
specialtySkillBook = "[[Mining Skill Book]]",
specialtySkillScroll = "[[Mechanics Skill Scroll]]",
specialtySkillScroll = "[[Mining Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,385: Line 1,225:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Electronics Skill Book]]",
"[[Geology Research Paper Basic]]",
"[[Industry Skill Book]]",
"[[Metallurgy Research Paper Basic]]",
"[[Oil Drilling Skill Book]]",
"[[Copper Concentrate]]",
"[[Boiler]]",
"[[Crushed Coal]]",
"[[Camera Film]]",
"[[Crushed Copper Ore]]",
"[[Combustion Engine]]",
"[[Crushed Gold Ore]]",
"[[Copper Plate]]",
"[[Crushed Granite]]",
"[[Copper Wiring]]",
"[[Crushed Iron Ore]]",
"[[Engineering Research Paper Modern]]",
"[[Crushed Limestone]]",
"[[Gearbox]]",
"[[Crushed Sandstone]]",
"[[Gold Wiring]]",
"[[Crushed Shale]]",
"[[Heat Sink]]",
"[[Gold Concentrate]]",
"[[Iron Axle]]",
"[[Iron Concentrate]]",
"[[Iron Gear]]",
"[[Mining Advanced Upgrade]]",
"[[Iron Plate]]",
"[[Mining Basic Upgrade]]",
"[[Metal Keel]]",
"[[Mining Modern Upgrade]]",
"[[Piston]]",
"[[Concentrate Copper Lv2]]",
"[[Portable Steam Engine]]",
"[[Concentrate Dry Iron]]",
"[[Screws]]",
"[[Concentrate Dry Iron Lv2]]",
"[[Servo]]",
"[[Concentrate Gold Lv2]]",
"[[Steam Tractor Harvester]]",
"[[Concentrate Iron Lv2]]",
"[[Steam Tractor Plow]]",
"[[Crushed Basalt Lv2]]",
"[[Steam Tractor Sower]]",
"[[Crushed Basalt Lv3]]",
"[[Valve]]",
"[[Crushed Coal Lv2]]",
"[[Mechanics Advanced Upgrade]]",
"[[Crushed Coal Lv3]]",
"[[Mechanics Modern Upgrade]]",
"[[Crushed Copper Lv2]]",
"[[Assembly Line]]",
"[[Crushed Copper Lv3]]",
"[[Electric Machinist Table]]",
"[[Crushed Gneiss Lv2]]",
"[[Laboratory]]",
"[[Crushed Gneiss Lv3]]",
"[[Lathe]]",
"[[Crushed Gold Lv2]]",
"[[Medium Shipyard]]",
"[[Crushed Gold Lv3]]",
"[[Oil Refinery]]",
"[[Crushed Granite Lv2]]",
"[[Power Hammer]]",
"[[Crushed Granite Lv3]]",
"[[Pump Jack]]",
"[[Crushed Iron Lv2]]",
"[[Screw Press]]",
"[[Crushed Iron Lv3]]",
"[[Shaper]]",
"[[Crushed Limestone Lv2]]",
"[[Small Paper Machine]]",
"[[Crushed Limestone Lv3]]",
"[[Steam Engine]]",
"[[Crushed Mortared Stone]]",
"[[Crane]]",
"[[Crushed Mortared Stone Lv2]]",
"[[Steam Tractor]]",
"[[Crushed Sandstone Lv2]]",
"[[Steam Truck]]",
"[[Crushed Sandstone Lv3]]",
"[[Wooden Elevator]]",
"[[Crushed Shale Lv2]]",
},
"[[Crushed Shale Lv3]]",
level5 = {
"[[Crushed Slag Lv2]]",
"[[Blast Furnace]]",
"[[Crushed Slag Lv3]]",
"[[Stove]]",
"[[Crushed Stone Road]]",
"[[Crushed Stone Road Lv2]]",
"[[Sand Concentrate]]",
"[[Sand Concentrate Lv2]]",
"[[Sand Concentrate Lv3]]",
},
},
level4 = {
},
"[[Cement Kiln]]",
},
"[[Electric Water Pump]]",
["Oil Drilling"] = {
"[[Lighthouse Lamp]]",
untranslated = "Oil Drilling",
"[[Rolling Mill]]",
title = "",
"[[Sink]]",
description = "While it takes some advanced tools and constructions, harvesting and refining oil can be an important step. Levels up by crafting related recipes.",
"[[Steel Buoy]]",
skillID = "OilDrillingSkill",
"[[Transmission Pole]]",
skillIDNum = "0",
"[[Waste Filter]]",
maxLevel = 7,
},
level3 = {
"[[Combustion Generator]]",
"[[Printing Press]]",
"[[Screening Machine]]",
"[[Tripod Camera]]",
},
level2 = {
"[[Stamp Mill]]",
},
},
},
Milling = {
untranslated = "Milling",
title = "",
description = "Milling various products can create important materials for baking and other uses. Levels up by crafting related recipes.",
skillID = "MillingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Farmer]]",
rootSkill = "[[Engineer]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Milling Skill Book]]",
specialtySkillBook = "[[Oil Drilling Skill Book]]",
specialtySkillScroll = "[[Milling Skill Scroll]]",
specialtySkillScroll = "[[Oil Drilling Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,473: Line 1,298:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Colored Powder]]",
"[[Epoxy]]",
"[[Ink]]",
"[[Nylon]]",
"[[Oil Paint]]",
"[[Plastic]]",
"[[Cornmeal]]",
"[[Synthetic Rubber]]",
"[[Flour]]",
"[[Barrel]]",
"[[Oil]]",
"[[Biodiesel]]",
"[[Rice Flour]]",
"[[Gasoline]]",
"[[Sugar]]",
"[[Petroleum]]",
"[[Milling Upgrade]]",
"[[Oil Drilling Upgrade]]",
"[[Beet Sugar]]",
"[[Cottonseed Oil]]",
"[[Fish Oil]]",
"[[Sunflower Oil]]",
},
},
level5 = {
},
"[[Acorn Powder]]",
},
},
["Paper Milling"] = {
level3 = {
untranslated = "Paper Milling",
"[[Bean Paste]]",
title = "",
"[[Flaxseed Oil]]",
description = "Paper to carry the written word. Or used to stuff in bookshelves. Levels up by crafting related recipes.",
"[[Sun Cheese]]",
skillID = "PaperMillingSkill",
},
level2 = {
"[[Camas Paste]]",
"[[Huckleberry Extract]]",
"[[Simple Syrup]]",
},
level4 = {
"[[Yeast]]",
},
},
},
Mining = {
untranslated = "Mining",
title = "",
description = "Hitting rocks with a pickaxe can be surprisingly difficult. Levels up by breaking rocks.",
skillID = "MiningSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Mason]]",
rootSkill = "[[Carpenter]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Milling Skill Book]]",
specialtySkillBook = "[[Paper Milling Skill Book]]",
specialtySkillScroll = "[[Milling Skill Scroll]]",
specialtySkillScroll = "[[Paper Milling Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,525: Line 1,330:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Masonry Skill Book]]",
"[[Paper]]",
"[[Smelting Skill Book]]",
"[[Paper Milling Upgrade]]",
"[[Geology Research Paper Basic]]",
"[[Large Festive Paper Lantern]]",
"[[Metallurgy Research Paper Basic]]",
"[[Large Paper Lantern]]",
"[[Copper Concentrate]]",
"[[Small Paper Lantern]]",
"[[Crushed Coal]]",
},
"[[Crushed Copper Ore]]",
},
"[[Crushed Gold Ore]]",
},
"[[Crushed Granite]]",
Pottery = {
"[[Crushed Iron Ore]]",
untranslated = "Pottery",
"[[Crushed Limestone]]",
title = "",
"[[Crushed Sandstone]]",
description = "Pottery is an advancement in masonry and can provide an excellent building material for communities. Levels up by crafting related recipes.",
"[[Crushed Shale]]",
skillID = "PotterySkill",
"[[Gold Concentrate]]",
skillIDNum = "0",
"[[Iron Concentrate]]",
maxLevel = 7,
"[[Mining Advanced Upgrade]]",
root = false,
"[[Mining Basic Upgrade]]",
rootSkill = "[[Mason]]",
"[[Mining Modern Upgrade]]",
specialty = true,
"[[Concentrate Copper Lv2]]",
specialtySkill = nil,
"[[Concentrate Dry Iron]]",
prerequisites = nil,
"[[Concentrate Dry Iron Lv2]]",
childSkills = nil,
"[[Concentrate Gold Lv2]]",
specialtySkillBook = "[[Pottery Skill Book]]",
"[[Concentrate Iron Lv2]]",
specialtySkillScroll = "[[Pottery Skill Scroll]]",
"[[Crushed Basalt Lv2]]",
itemsGiven = nil,
"[[Crushed Basalt Lv3]]",
talents = {},
"[[Crushed Coal Lv2]]",
benefits = {},
"[[Crushed Coal Lv3]]",
recipes = {
"[[Crushed Copper Lv2]]",
level1 = {
"[[Crushed Copper Lv3]]",
"[[Geology Research Paper Modern]]",
"[[Crushed Gneiss Lv2]]",
"[[Wet Brick]]",
"[[Crushed Gneiss Lv3]]",
"[[Brick]]",
"[[Crushed Gold Lv2]]",
"[[Pottery Upgrade]]",
"[[Crushed Gold Lv3]]",
"[[Bakery Oven]]",
"[[Crushed Granite Lv2]]",
"[[Glassworks]]",
"[[Crushed Granite Lv3]]",
"[[Shale Brick]]",
"[[Crushed Iron Lv2]]",
"[[Crushed Iron Lv3]]",
"[[Crushed Limestone Lv2]]",
"[[Crushed Limestone Lv3]]",
"[[Crushed Mortared Stone]]",
"[[Crushed Mortared Stone Lv2]]",
"[[Crushed Sandstone Lv2]]",
"[[Crushed Sandstone Lv3]]",
"[[Crushed Shale Lv2]]",
"[[Crushed Shale Lv3]]",
"[[Crushed Slag Lv2]]",
"[[Crushed Slag Lv3]]",
"[[Crushed Stone Road]]",
"[[Crushed Stone Road Lv2]]",
"[[Sand Concentrate]]",
"[[Sand Concentrate Lv2]]",
"[[Sand Concentrate Lv3]]",
},
},
},
level7 = {
"[[Bathtub]]",
},
level4 = {
"[[Brick Fireplace]]",
},
level3 = {
"[[Round Pot]]",
"[[Square Pot]]",
},
level5 = {
"[[Small Sink]]",
"[[Toilet]]",
},
level2 = {
"[[Standing Steel Brick Sign]]",
},
},
},
},
["Oil Drilling"] = {
["Self Improvement"] = {
untranslated = "Oil Drilling",
untranslated = "Self Improvement",
title = "",
title = "",
description = "While it takes some advanced tools and constructions, harvesting and refining oil can be an important step. Levels up by crafting related recipes.",
description = "Self-improvement increases both the amount of weight citizens can carry and their stomach capacity. It also decreases the calories expended when using hammers and shovels. Experience is gained when leveling up other specialties.",
skillID = "OilDrillingSkill",
skillID = "SelfImprovementSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Engineer]]",
rootSkill = "[[Survivalist]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Oil Drilling Skill Book]]",
specialtySkillBook = "[[Self Improvement Skill Book]]",
specialtySkillScroll = "[[Oil Drilling Skill Scroll]]",
specialtySkillScroll = "[[Self Improvement Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
benefits = {},
benefits = {},
recipes = {
recipes = {},
level1 = {
"[[Epoxy]]",
"[[Nylon]]",
"[[Plastic]]",
"[[Synthetic Rubber]]",
"[[Biodiesel]]",
"[[Gasoline]]",
"[[Petroleum]]",
"[[Oil Drilling Upgrade]]",
},
},
},
},
["Paper Milling"] = {
Shipwright = {
untranslated = "Paper Milling",
untranslated = "Shipwright",
title = "",
title = "",
description = "Paper to carry the written word. Or used to stuff in bookshelves. Levels up by crafting related recipes.",
description = "Shipwrights uses the fundamental practical application of carpenters and applying it to maritime usage.",
skillID = "PaperMillingSkill",
skillID = "ShipwrightSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
Line 1,624: Line 1,418:
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Paper Milling Skill Book]]",
specialtySkillBook = "[[Shipwright Skill Book]]",
specialtySkillScroll = "[[Paper Milling Skill Scroll]]",
specialtySkillScroll = "[[Shipwright Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,631: Line 1,425:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Paper]]",
"[[Iron Hull Sheet]]",
"[[Printing Supplies]]",
"[[Large Metal Ship Frame]]",
"[[Paper Milling Upgrade]]",
"[[Large Wooden Ship Frame]]",
"[[Large Festive Paper Lantern]]",
"[[Medium Metal Ship Frame]]",
"[[Large Paper Lantern]]",
"[[Medium Wooden Ship Frame]]",
"[[Small Paper Lantern]]",
"[[Metal Rudder]]",
"[[Small Wooden Ship Frame]]",
"[[Wooden Hull Planks]]",
"[[Shipwright Advanced Upgrade]]",
"[[Shipwright Basic Upgrade]]",
"[[Outpost Netting]]",
"[[Wooden Moorage Post]]",
"[[Industrial Barge]]",
"[[Large Canoe]]",
"[[Medium Fishing Trawler]]",
"[[Small Wooden Boat]]",
"[[Wooden Barge]]",
"[[Wooden Transport Ship]]",
},
level4 = {
"[[Decorative Hanging Buoy]]",
},
},
},
level2 = {
},
"[[Decorative Life Preserver]]",
Pottery = {
},
untranslated = "Pottery",
level3 = {
"[[Steel Moorage Post]]",
},
},
},
Smelting = {
untranslated = "Smelting",
title = "",
title = "",
description = "Pottery is an advancement in masonry and can provide an excellent building material for communities. Levels up by crafting related recipes.",
description = "Metal is an important part of progress and smelting is the first step into a new age. Levels up by crafting related recipes.",
skillID = "PotterySkill",
skillID = "SmeltingSkill",
skillIDNum = "0",
skillIDNum = "0",
maxLevel = 7,
maxLevel = 7,
root = false,
root = false,
rootSkill = "[[Mason]]",
rootSkill = "[[Smith]]",
specialty = true,
specialty = true,
specialtySkill = nil,
specialtySkill = nil,
prerequisites = nil,
prerequisites = nil,
childSkills = nil,
childSkills = nil,
specialtySkillBook = "[[Pottery Skill Book]]",
specialtySkillBook = "[[Smelting Skill Book]]",
specialtySkillScroll = "[[Pottery Skill Scroll]]",
specialtySkillScroll = "[[Smelting Skill Scroll]]",
itemsGiven = nil,
itemsGiven = nil,
talents = {},
talents = {},
Line 1,660: Line 1,475:
recipes = {
recipes = {
level1 = {
level1 = {
"[[Advanced Masonry Skill Book]]",
"[[Iron Anchor]]",
"[[Ceramic Mold]]",
"[[Iron Saw Blade]]",
"[[Geology Research Paper Modern]]",
"[[Metallurgy Research Paper Advanced]]",
"[[Wet Brick]]",
"[[Nail]]",
"[[Brick]]",
"[[Copper Bar]]",
"[[Pottery Upgrade]]",
"[[Copper Pipe]]",
"[[Bakery Oven]]",
"[[Gold Bar]]",
"[[Glassworks]]",
"[[Iron Bar]]",
"[[Shale Brick]]",
"[[Iron Pipe]]",
},
"[[Smelting Upgrade]]",
level7 = {
"[[Anvil]]",
"[[Bathtub]]",
"[[Smelt Copper]]",
"[[Smelt Gold]]",
"[[Smelt Iron]]",
},
},
level4 = {
level4 = {
"[[Brick Fireplace]]",
"[[Bank]]",
},
"[[Copper Frame Wide]]",
level3 = {
"[[Currency Exchange]]",
"[[Round Pot]]",
"[[Decorative Anchor]]",
"[[Square Pot]]",
"[[Gold Frame Wide]]",
},
"[[Iron Frame Wide]]",
level5 = {
"[[Mint]]",
"[[Small Sink]]",
"[[Ornate Gold Frame Wide]]",
"[[Toilet]]",
"[[Ornate Iron Frame Wide]]",
},
},
level2 = {
level2 = {
"[[Standing Steel Brick Sign]]",
"[[Brazier]]",
},
"[[Cast Iron Stove]]",
},
"[[Sawmill]]",
},
["Self Improvement"] = {
untranslated = "Self Improvement",
title = "",
description = "Self-improvement increases both the amount of weight citizens can carry and their stomach capacity. It also decreases the calories expended when using hammers and shovels. Experience is gained when leveling up other specialties.",
skillID = "SelfImprovementSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Survivalist]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Pottery Skill Book]]",
specialtySkillScroll = "[[Pottery Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Shipwright = {
untranslated = "Shipwright",
title = "",
description = "Shipwrights uses the fundamental practical application of carpenters and applying it to maritime usage.",
skillID = "ShipwrightSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Shipwright Skill Book]]",
specialtySkillScroll = "[[Shipwright Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Iron Hull Sheet]]",
"[[Large Metal Ship Frame]]",
"[[Large Wooden Ship Frame]]",
"[[Medium Metal Ship Frame]]",
"[[Medium Wooden Ship Frame]]",
"[[Metal Rudder]]",
"[[Small Wooden Ship Frame]]",
"[[Wooden Hull Planks]]",
"[[Shipwright Advanced Upgrade]]",
"[[Shipwright Basic Upgrade]]",
"[[Outpost Netting]]",
"[[Wooden Moorage Post]]",
"[[Industrial Barge]]",
"[[Large Canoe]]",
"[[Medium Fishing Trawler]]",
"[[Small Wooden Boat]]",
"[[Wooden Barge]]",
"[[Wooden Transport Ship]]",
},
level4 = {
"[[Decorative Hanging Buoy]]",
},
level2 = {
"[[Decorative Life Preserver]]",
},
},
level3 = {
level3 = {
"[[Steel Moorage Post]]",
"[[Candle Stand]]",
"[[Ceiling Candle]]",
"[[Huge Iron Sign]]",
"[[Tallow Wall Lamp]]",
"[[Wall Candle]]",
},
},
},
level6 = {
},
"[[Huge Iron Banner Sign]]",
Smelting = {
untranslated = "Smelting",
title = "",
description = "Metal is an important part of progress and smelting is the first step into a new age. Levels up by crafting related recipes.",
skillID = "SmeltingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Smith]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Smelting Skill Book]]",
specialtySkillScroll = "[[Smelting Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Advanced Smelting Skill Book]]",
"[[Blacksmith Skill Book]]",
"[[Metallurgy Research Paper Advanced]]",
"[[Copper Bar]]",
"[[Copper Pipe]]",
"[[Gold Bar]]",
"[[Iron Bar]]",
"[[Iron Pipe]]",
"[[Smelting Basic Upgrade]]",
"[[Smelting Upgrade]]",
"[[Anvil]]",
"[[Smelt Copper]]",
"[[Smelt Gold]]",
"[[Smelt Iron]]",
},
level3 = {
"[[Cast Iron Bench]]",
"[[Cast Iron Stove]]",
},
level2 = {
"[[Cast Iron Chair]]",
},
level6 = {
"[[Cast Iron Table]]",
},
level5 = {
"[[Town Bell]]",
},
},
},
},
},
Smith = {
untranslated = "Smith",
title = "Smith",
description = "Smiths smelt concentrate ore into metal bars and craft superior tools that helps citizens work more productively.",
skillID = "SmithSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Smith]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Advanced Smelting]]",
"[[Blacksmith]]",
"[[Smelting]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Survivalist = {
untranslated = "Survivalist",
title = "Survivalist",
description = "All citizens are survivalists in the world of Eco. How can you save the world if you can't save yourself?",
skillID = "SurvivalistSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Survivalist]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Self Improvement]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Tailor = {
untranslated = "Tailor",
title = "Tailor",
description = "Tailorings work with cloth to make high-end furniture.and clothing that provides special bonuses when worn.",
skillID = "TailorSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Tailor]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Tailoring]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
},
Tailoring = {
Tailoring = {
Line 1,980: Line 1,621:
"[[Weave Cotton Fabric]]",
"[[Weave Cotton Fabric]]",
"[[Weave Large Bath Mat]]",
"[[Weave Large Bath Mat]]",
"[[Weave Large Cotton Bunting Festive]]",
"[[Weave Large Cotton Bunting Red]]",
"[[Weave Large Cotton Bunting Red]]",
"[[Weave Large Cotton Bunting Regal]]",
"[[Weave Large Cotton Bunting Vibrant]]",
"[[Weave Linen Canvas]]",
"[[Weave Linen Canvas]]",
"[[Weave Linen Fabric]]",
"[[Weave Linen Fabric]]",
Line 1,989: Line 1,627:
"[[Weave Nylon Fabric]]",
"[[Weave Nylon Fabric]]",
"[[Weave Small Bath Mat]]",
"[[Weave Small Bath Mat]]",
"[[Weave Small Cotton Bunting Festive]]",
"[[Weave Small Cotton Bunting Red]]",
"[[Weave Small Cotton Bunting Red]]",
"[[Weave Small Cotton Bunting Regal]]",
"[[Weave Small Cotton Bunting Vibrant]]",
"[[Weave Wool Curtains]]",
"[[Weave Wool Curtains]]",
"[[Weave Wool Fabric]]",
"[[Weave Wool Fabric]]",
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