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-- Module:RecipeTable https://wiki.play.eco/en/Module:RecipeTable
-- Module:GetRecipes (https://wiki.play.eco/en/Module:GetRecipes)
local p = {}
local p = {}


local Utils = require("Module:Utils")
-- Grabs args from the parent frame
local L = require("Module:Localization")
-- Trims and parses the args into a table, then returns the table
 
function norm()
-- Header for the wikitable
     local origArgs = mw.getCurrentFrame():getParent().args
function header(args)
    local args = {}
     local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'
      
 
     for k, v in pairs( origArgs ) do
     -- Show or hide the Crafting Station column
         v = mw.text.trim( tostring( v ) )
     if args[1] == '1' then
        if v ~= '' then
         headerStr = headerStr .. '! ' .. L.t('Crafting Station') .. ' !'
            args[k] = v
        end
     end
     end
     -- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
      
    headerStr = headerStr .. '! colspan=\"4\" | ' .. L.t('Item') .. ' !! colspan=\"4\" | ' .. L.t('Materials') .. ' !! ' .. L.t('Level Needed') .. ' !! ' .. L.t('Crafting Time<br>(mins)') .. ' !! ' .. L.t('Labour Cost') .. ' || ' .. L.t('XP Gained') .. ' !!\n'
     return args
     return headerStr
end
end


function imagedisp(name, nameEN, style, borderColour)
-- Main entry point for the Module
     local borderImageClass = ''
function p.main()
     local icon
     -- get args from the Template
    if borderColour == 'green' then
     local args = norm()
        borderImageClass = ' borderGreen'
      
     elseif borderColour == 'yellow' then
     -- assign variables for item, table, and group
        borderImageClass = ' borderYellow'
     local item = args.item
     end
    local table = args.table
 
     local group = args.group
     local iconBG
    if style == 'tag' then
        iconBG = 'iconGrey'
        icon = L.tag(name) .. 'Tag'
        name = L.t('%s Tag'):format(name)
     elseif style == 'skill' then
        iconBG = 'iconBrightBlue'
        icon = nameEN
    end
 
    if not icon then
        icon = name
    end


     return Utils.build_icon(icon, name, 'iconRecipe', iconBG, borderImageClass, true) .. '\n[[' .. name .. ']]'
     -- load list of recipes
end
    local completeList = require( "Module:CraftingRecipes" )
    local recipeList = completeList.recipes
    local ingredientsList = completeList.ingredients
local productsList = completeList.products
    local tableList = completeList.tables
   
    -- initialize a table to store recipes
    local recipes = {}
local products = {}
local ingredients = {}
   
    -- load CraftingParser
    local parser = require( "Module:CraftingParser" )
    -- priority: item > table > group
    if item ~= nil then
if productsList[item] ~= nil then
for num = 1, #productsList do
if (productsList[item][num] ~= '' and recipeList[productsList[item][num]] ~= nil) then
products[num] = recipeList[productsList[item][num]]
end
end
end
if ingredientsList[item] ~= nil then
for num = 1, #ingredientsList do
if (ingredientsList[item][num] ~= '' and recipeList[ingredientsList[item][num]] ~= nil) then
ingredients[num] = recipeList[ingredientsList[item][num]]
end
end
end
       
      return parser.formattedItem( products, ingredients, item )
       
    --elseif table ~= nil then
        --for num = 1, #tableList[table] do
            --recipes[num] = recipeList[tableList[table][num]]
        --end


function stationcell(args)
        --return parser.formattedTable( recipes, table )
    local str = ''
    str = str .. '| ' .. imagedisp(args[1], args[2])
    return str
end


function itemcell(args)
    local str = ''
    str = str .. '| ' .. imagedisp(args[1], args[3])
    str = str .. '<br>x' .. args[2] .. '\n'
    return str
end
function ingredientcell(args)
    local str = ''
    local borderColour
    if args[4] == 'False' then
        borderColour = 'green'
    elseif args[4] == 'True' then
        borderColour = 'yellow'
    end
    if args[1] == 'TAG' then
        style = 'tag'
     else
     else
         style = nil
         return 'Invalid use of parameters, please see [[Template:GetRecipes]].'
     end
     end
    return str .. '| ' .. imagedisp(args[2], args[5], style, borderColour) .. '<br>x' .. args[3] .. '\n'
end
function skillreqcell(args)
    local str = ''
    str = str .. '| ' .. imagedisp(args[1], args[3], 'skill')
    str = str .. '<br> ' .. L.t('Level') .. ' ' .. args[2] .. ' \n'
    return str
end
-- Does this even exist anymore?
--function groupedskillcell( args )
--    local str = ''
-- str = str .. '| ' .. imagedisp(args[1],args[3])
-- if args[2] ~= nil then
-- str = str .. ' <br> ' .. imagedisp(args[2])
-- end
-- return str
--end
-- Create a wikitable of recipes
function p.main(recipes)
    local rows = ''
    -- Get each row
    for i = 1, #recipes do
        -- get information from the current recipe for building
        local checkImage = recipes[i].checkImage
        local craftStn = recipes[i].craftStn
        local skillNeeds = recipes[i].skillNeeds
        --use last variant as this is always the default variant
        local numberOfVariants = recipes[i].numberOfVariants
        local products = {}
        local ingredients = {}
        --loop through variants to select default variant ingredients
if numberOfVariants == 1 then
            ingredients = recipes[i].variants[1].ingredients
            products = recipes[i].variants[1].products
        else
        --loop through variants to select default variant ingredients
            for k, v in pairs(recipes[i].variants) do       
                --given pairs doesn't guarantee order, check that product matches default variant
                if k == recipes[i].defaultVariant then
                    ingredients = v.ingredients
                    products = v.products
                end
            end
        end
        local baseCraftTime = recipes[i].baseCraftTime
        local baseLaborCost = recipes[i].baseLaborCost
        local baseXPGain = recipes[i].baseXPGain
        -- determine the size needed for products to display correctly
        local ingrednum = #ingredients
        local rowspan = '|'
        local rowspanProducts = '|'
        --Code to incorporate rowspan for ingrediants and variants here
        local rowspanCount = 0
        --accomodate both variants and multiple ingredients
        if ingrednum > 4 then
            rowspanCount = rowspanCount + 2
        end
        --suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
        if (#recipes == 1) then
            --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
            if tonumber(recipes[i].numberOfVariants) > 1 then
                rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
                rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
            end
        end
        if rowspanCount > 0 then
            rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
            if (#recipes > 1) then
                rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
            else
                rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
            end
        end
        -- String to return
        local row = '|-\n'
        -- Add new row if products or ingredients are passed in with at least 1 item
        if (products[1] and ingredients[1]) then
            local station = craftStn[1]
            -- Show or hide the Crafting Station column
            if recipes[i].dispCraftStn == '1' then
                row = row .. rowspan .. stationcell({ station[1], station[2] }) .. '\n'
            end
            -- Add the products columns
            local prodnum = #products
            for a = 1, prodnum do
                if prodnum == 1 then
                    row = row .. rowspanProducts .. ' colspan=\"4\" '
                end
                if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
                    row = row .. rowspanProducts .. ' colspan=\"2\" '
                end
                row = row .. itemcell({ products[a][1], products[a][2], products[a][3] })
                if (tonumber(numberOfVariants) > 1) then
                    row = row .. '<i>' .. L.t('Has Variants') .. '</i> \n'
                end
            end
            -- Add the FIRST row of Ingredients column
            local numing = ingrednum
            if ingrednum > 4 then
                numing = 4
            end
            for b = 1, numing do
                if (ingrednum == 1) then
                    row = row .. '| colspan=\"4\" '
                end
                if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
                    row = row .. '| colspan=\"2\" '
                end
                row = row .. ingredientcell(ingredients[b])
            end
            -- Add the Skill needed column
            if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
                row = row .. rowspan .. skillreqcell({ skillNeeds[1][1], skillNeeds[1][2], skillNeeds[1][3] })
            else
                row = row .. rowspan
                if ingrednum > 4 then
                    row = row .. '|'
                end
                row = row .. ' \'\'' .. L.t('None') .. '\'\' \n'
            end
            -- Add the Crafting time column
            row = row .. rowspan
            if rowspanCount > 1 then
                row = row .. '|'
            end
            if baseCraftTime then
                row = row .. baseCraftTime .. '\n'
            else
                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
            end
            -- Add the Labour time column
            row = row .. rowspan
            if rowspanCount > 1 then
                row = row .. '|'
            end
            if baseLaborCost then
                row = row .. baseLaborCost .. '\n'
            else
                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
            end
            -- Add the XP gain column
            row = row .. rowspan
            if rowspanCount > 1 then
                row = row .. '|'
            end
            if baseXPGain then
                row = row .. baseXPGain .. '\n'
            else
                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
            end
            -- Add the SECOND row of ingredients to ingredients column if applicable
            if ingrednum > 4 then
                row = row .. '|-\n'
                for b = 5, ingrednum do
                    if (ingrednum == 5) then
                        row = row .. '| colspan=\"4\" '
                    end
                    if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
                        row = row .. '| colspan=\"2\" '
                    end
                    row = row .. ingredientcell(ingredients[b])
                end
            end
            rows = rows .. row
           
        end
        --Show variants in table if only 1 recipe in list
        if (#recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1) then
            for k, v in pairs(recipes[i].variants) do
                --start new row for variants
                row = '|-\n'
                --Skip default variant
                if v.products[1][1] ~= recipes[i].defaultVariant then
                    local prodnum = #products
                    for a = 1, prodnum do
                        if prodnum == 1 then
                            row = row .. rowspanProducts .. ' colspan=\"4\" '
                        end
                        if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
                            row = row .. rowspanProducts .. ' colspan=\"2\" '
                        end
                        row = row .. itemcell({ v.products[a][1], v.products[a][2], v.products[a][3] })
                    end
                    --will need to cycle ingrediants to fill out complete table
                    --row = row .. itemcell({v.products[1][1], v.products[1][2]})
                    local numing = ingrednum
                    if ingrednum > 4 then
                        numing = 4
                    end
                    for b = 1, numing do
                        if (ingrednum == 1) then
                            row = row .. '| colspan=\"4\" '
                        end
                        if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
                            row = row .. '| colspan=\"2\" '
                        end
                        row = row .. ingredientcell(v.ingredients[b])
                    end
                end
                rows = rows .. row
            end
        end
    end
    -- Return the full wikitable
    return header({ recipes[1].dispCraftStn }) .. rows .. '|-\n|}\n'
end
function p.testrender()
  local crafting_recipes = require("Module:GetRecipes")
  return crafting_recipes.renderTable('Campfire', nil, nil, nil)
end
end


return p
return p
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