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-- Module:RecipeTable https://wiki.play.eco/en/Module:RecipeTable
local p = {}
local p = {}
local Utils = require("Module:Utils")
local L = require("Module:Localization")


-- Header for the wikitable
-- Header for the wikitable
function header(args)
function header( args )
     local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'
     local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'


     -- Show or hide the Crafting Station column
     -- Show or hide the Crafting Station column
     if args[1] == '1' then
     if args[1] == 1 then
         headerStr = headerStr .. '! ' .. L.t('Crafting Station') .. ' !'
         headerStr = headerStr .. '! Crafting Station !'
     end
     end
     -- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
 
     headerStr = headerStr .. '! colspan=\"4\" | ' .. L.t('Item') .. ' !! colspan=\"4\" | ' .. L.t('Materials') .. ' !! ' .. L.t('Level Needed') .. ' !! ' .. L.t('Crafting Time<br>(mins)') .. ' !! ' .. L.t('Labour Cost') .. ' || ' .. L.t('XP Gained') .. ' !!\n'
     -- Item, Level Needed, Materials, Related Specialty
     headerStr = headerStr .. '! colspan=\"4\" | Item !! Level Needed !! colspan=\"4\" | Materials !! Crafting Time <br>(Mins) !! style="width: 100px" | Related <br> Specialty\n'
 
     return headerStr
     return headerStr
end
end


function imagedisp(name, nameEN, style, borderColour)
function imagedisp( name )
     local borderImageClass = ''
     local str = ''
     local icon
     local image
     if borderColour == 'green' then
    -- Manual override for image file
        borderImageClass = ' borderGreen'
     if name then
    elseif borderColour == 'yellow' then
        image = string.gsub(name, ' ', '') .. '_Icon.png'
        borderImageClass = ' borderYellow'
else
    end
image = 'NoImage.png'
end
str = str .. '[[File:' .. image .. '|frameless|50px|link=' .. name .. ']] <br> [[' .. name .. ']]'
return str
end


    local iconBG
function stationcell( args )
    if style == 'tag' then
  local str = ''
        iconBG = 'iconGrey'
str = str .. '| ' .. imagedisp(args[1])
        icon = L.tag(name) .. 'Tag'
return str
        name = L.t('%s Tag'):format(name)
    elseif style == 'skill' then
        iconBG = 'iconBrightBlue'
        icon = nameEN
    end
 
    if not icon then
        icon = name
    end
 
    return Utils.build_icon(icon, name, 'iconRecipe', iconBG, borderImageClass, true) .. '\n[[' .. name .. ']]'
end
end


function stationcell(args)
    local str = ''
    str = str .. '| ' .. imagedisp(args[1], args[2])
    return str
end


function itemcell(args)
function itemcell( args )
     local str = ''
     local str = ''
    str = str .. '| ' .. imagedisp(args[1], args[3])
str = str .. '| ' .. imagedisp(args[1])
    str = str .. '<br>x' .. args[2] .. '\n'
str = str .. '<br>x' .. args[2] .. '\n'
    return str
return str
end
end


function ingredientcell(args)
function skillreqcell( args )
     local str = ''
     local str = ''
    local borderColour
str = str .. '| ' .. imagedisp(args[1])
    if args[4] == 'False' then
str = str .. '<br> Level ' .. args[2] .. ' \n'
        borderColour = 'green'
return str
    elseif args[4] == 'True' then
        borderColour = 'yellow'
    end
    if args[1] == 'TAG' then
        style = 'tag'
    else
        style = nil
    end
    return str .. '| ' .. imagedisp(args[2], args[5], style, borderColour) .. '<br>x' .. args[3] .. '\n'
end
end


function skillreqcell(args)
function groupedskillcell( args )
     local str = ''
     local str = ''
    str = str .. '| ' .. imagedisp(args[1], args[3], 'skill')
str = str .. '| ' .. imagedisp(args[1])
    str = str .. '<br> ' .. L.t('Level') .. ' ' .. args[2] .. ' \n'
if args[2] ~= nil then
    return str
str = str .. ' <br> ' .. imagedisp(args[2])
end
return str
end
end
-- Does this even exist anymore?
--function groupedskillcell( args )
--    local str = ''
-- str = str .. '| ' .. imagedisp(args[1],args[3])
-- if args[2] ~= nil then
-- str = str .. ' <br> ' .. imagedisp(args[2])
-- end
-- return str
--end


-- Create a wikitable of recipes
-- Create a wikitable of recipes
function p.main(recipes)
function p.main( recipes )
     local rows = ''
     local rows = ''
    --Not relevant for v0.9
    -- find number of times each Affect by Skill occurs
    --local prevSkill = recipes[1].efficiencySkills[1]
    --local skillIndex = {}
    --local prevSkillnum = 0
--local count = 0
    --for num = 1, #recipes do
--if prevSkill ~= recipes[num].efficiencySkills[1] then
--skillIndex[#skillIndex + 1] = prevSkillnum + count
--prevSkillnum = 1
--if #recipes[num].ingredients > 4 then
--count = 1
--else
--count = 0
--end
--prevSkill = recipes[num].efficiencySkills[1]
--else
--prevSkillnum = prevSkillnum + 1
--if #recipes[num].ingredients > 4 then
--count = count + 1
--end
--end
    --end
    --skillIndex[#skillIndex + 1] = prevSkillnum + count
     -- Get each row
     -- Get each row
    local j = 0
    local k = 1
     for i = 1, #recipes do
     for i = 1, #recipes do
        -- get information from the current recipe for building
     
        local checkImage = recipes[i].checkImage
-- get information from the current recipe for building
        local craftStn = recipes[i].craftStn
local checkImage = recipes[i].checkImage
        local skillNeeds = recipes[i].skillNeeds
local craftStn = recipes[i].craftStn
        --use last variant as this is always the default variant
local skillNeeds = recipes[i].skillNeeds
        local numberOfVariants = recipes[i].numberOfVariants
--use last variant as this is always the default variant
        local products = {}
local numberOfVariants = recipes[i].numberOfVariants
        local ingredients = {}
 
--loop through variants to select default variant details
        --loop through variants to select default variant ingredients
--FOR STILL NOT WORKING - ingredients and products are being set to NULL
if numberOfVariants == 1 then
for k, variants in pairs(recipes[i].variants) do --AS IT IS A FOR LOOP, WILL ALWAYS SET FINAL VALUE WHICH IS ALSO DEFAULT VARIANT
            ingredients = recipes[i].variants[1].ingredients
if variants.products[k][1] == recipes[i].defaultVariant then
            products = recipes[i].variants[1].products
local ingredients = variants.ingredients
        else
local products = variants.products --THIS MAY PRODUCE ODD RESULTS, NEED TO CHECK
        --loop through variants to select default variant ingredients
else
            for k, v in pairs(recipes[i].variants) do       
--TEST CODE
                --given pairs doesn't guarantee order, check that product matches default variant
local products = {{'DEFAULT PRODUCT NOT FOUND','1'}}
                if k == recipes[i].defaultVariant then
local ingredients = {{'DEFAULT INGREDIENT TEST','1'}}
                    ingredients = v.ingredients
end
                    products = v.products
end
                end
            end
--local recipeVariants = recipes[i].variants
        end
--local products = recipeVariants[numberOfVariants].products
        local baseCraftTime = recipes[i].baseCraftTime
--local ingredients = recipeVariants[numberOfVariants].ingredients
        local baseLaborCost = recipes[i].baseLaborCost
--TEST CODE
        local baseXPGain = recipes[i].baseXPGain
--local products = {{'Acorn Powder','1'}}
 
--local ingredients = {{'Acorn','1'}}
        -- determine the size needed for products to display correctly
        local ingrednum = #ingredients
local baseCraftTime = recipes[i].baseCraftTime
        local rowspan = '|'
        local rowspanProducts = '|'
--yet to be put into table output
 
local baseLaborCost = recipes[i].baseLaborCost
        --Code to incorporate rowspan for ingrediants and variants here
local baseXPGain = recipes[i].baseXPGain
        local rowspanCount = 0
 
-- determine the size needed for products to display correctly
        --accomodate both variants and multiple ingredients
local ingrednum = #ingredients
 
local rowspan = '|'
        if ingrednum > 4 then
            rowspanCount = rowspanCount + 2
if ingrednum > 4 then
        end
rowspan = '| rowspan=\"2\" '
        --suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
end
        if (#recipes == 1) then
            --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
-- String to return
            if tonumber(recipes[i].numberOfVariants) > 1 then
local row = '|-\n'
                rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
                rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
-- Add new row if products or ingredients are passed in with at least 1 item
            end
if (products[1] and ingredients[1]) then
         end
     
        if rowspanCount > 0 then
-- Show or hide the Crafting Station column
            rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
if recipes[i].dispCraftStn == 1 then
            if (#recipes > 1) then
row = row .. rowspan .. stationcell({craftStn[1]}) .. '\n'
                rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
end
            else
          
                rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
-- Add the products columns
            end
local prodnum = #products
        end
for a = 1, prodnum do
 
if prodnum == 1 then
        -- String to return
row = row .. rowspan .. ' colspan=\"4\" '
        local row = '|-\n'
end
 
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
        -- Add new row if products or ingredients are passed in with at least 1 item
row = row .. rowspan .. ' colspan=\"2\" '
        if (products[1] and ingredients[1]) then
end
 
row = row .. itemcell({products[a][1], products[a][2]})
            local station = craftStn[1]
end
 
            -- Show or hide the Crafting Station column
-- Add the Skill needed column
            if recipes[i].dispCraftStn == '1' then
if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
                row = row .. rowspan .. stationcell({ station[1], station[2] }) .. '\n'
row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2]})
            end
else
 
row = row .. rowspan
            -- Add the products columns
if ingrednum > 4 then
            local prodnum = #products
row = row .. '|'
            for a = 1, prodnum do
end
                if prodnum == 1 then
row = row .. ' \'\'None\'\' \n'
                    row = row .. rowspanProducts .. ' colspan=\"4\" '
end
                end
                if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
-- Add the FIRST row of Ingredients column
                    row = row .. rowspanProducts .. ' colspan=\"2\" '
local numing = ingrednum
                end
if ingrednum > 4 then
                row = row .. itemcell({ products[a][1], products[a][2], products[a][3] })
numing = 4
                if (tonumber(numberOfVariants) > 1) then
end
                    row = row .. '<i>' .. L.t('Has Variants') .. '</i> \n'
for b = 1, numing do
                end
if (ingrednum == 1) then
            end
row = row .. '| colspan=\"4\" '
 
end
            -- Add the FIRST row of Ingredients column
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
            local numing = ingrednum
row = row .. '| colspan=\"2\" '
            if ingrednum > 4 then
end
                numing = 4
row = row .. itemcell({ingredients[b][1], ingredients[b][2]})
            end
end
            for b = 1, numing do
                if (ingrednum == 1) then
-- Add the Crafting time column
                    row = row .. '| colspan=\"4\" '
row = row .. rowspan
                end
if ingrednum > 4 then
                if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '|'
                    row = row .. '| colspan=\"2\" '
end
                end
if baseCraftTime then
                row = row .. ingredientcell(ingredients[b])
row = row .. baseCraftTime .. '\n'
            end
else
 
            -- Add the Skill needed column
row = row .. rowspan .. ' \'\'missing\'\' \n'
            if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
end
                row = row .. rowspan .. skillreqcell({ skillNeeds[1][1], skillNeeds[1][2], skillNeeds[1][3] })
            else
-- not in v0.9
                row = row .. rowspan
-- Add the Affect by Skills column IF new skill grouping
                if ingrednum > 4 then
--if j == 0 and (recipes[i].efficiencySkills[1] ~= nil and recipes[i].efficiencySkills[1] ~= 'nil')  then
                    row = row .. '|'
--row = row .. '| rowspan=\"' .. skillIndex[k] .. '\" ' .. groupedskillcell({recipes[i].efficiencySkills[1], recipes[i].speedSkills}) .. '\n'
                end
--elseif (recipes[i].efficiencySkills[1] == nil or recipes[i].efficiencySkills[1] == 'nil') then
                row = row .. ' \'\'' .. L.t('None') .. '\'\' \n'
--row = row .. '| \n'
            end
--end
 
--j = j + 1
            -- Add the Crafting time column
--if #ingredients > 4 then
            row = row .. rowspan
--j = j + 1
            if rowspanCount > 1 then
--end
                row = row .. '|'
--if j == skillIndex[k] then
            end
--k = k + 1
            if baseCraftTime then
--j = 0
                row = row .. baseCraftTime .. '\n'
--end
            else
 
-- Add the SECOND row of ingredients to ingredients column if applicable
                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
if ingrednum > 4 then
            end
row = row .. '|-\n'
 
for b = 5, ingrednum do
            -- Add the Labour time column
if (ingrednum == 5) then
            row = row .. rowspan
row = row .. '| colspan=\"4\" '
            if rowspanCount > 1 then
end
                row = row .. '|'
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
            end
row = row .. '| colspan=\"2\" '
            if baseLaborCost then
end
                row = row .. baseLaborCost .. '\n'
row = row .. itemcell({ingredients[b][1], ingredients[b][2]})
            else
end
 
end
                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
            end
rows = rows .. row
 
end
            -- Add the XP gain column
end
            row = row .. rowspan
            if rowspanCount > 1 then
                row = row .. '|'
            end
            if baseXPGain then
                row = row .. baseXPGain .. '\n'
            else
 
                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
            end
 
            -- Add the SECOND row of ingredients to ingredients column if applicable
            if ingrednum > 4 then
                row = row .. '|-\n'
                for b = 5, ingrednum do
                    if (ingrednum == 5) then
                        row = row .. '| colspan=\"4\" '
                    end
                    if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
                        row = row .. '| colspan=\"2\" '
                    end
                    row = row .. ingredientcell(ingredients[b])
                end
            end
 
            rows = rows .. row
           
        end
 
        --Show variants in table if only 1 recipe in list
        if (#recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1) then
            for k, v in pairs(recipes[i].variants) do
                --start new row for variants
                row = '|-\n'
                --Skip default variant
                if v.products[1][1] ~= recipes[i].defaultVariant then
                    local prodnum = #products
                    for a = 1, prodnum do
                        if prodnum == 1 then
                            row = row .. rowspanProducts .. ' colspan=\"4\" '
                        end
                        if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
                            row = row .. rowspanProducts .. ' colspan=\"2\" '
                        end
                        row = row .. itemcell({ v.products[a][1], v.products[a][2], v.products[a][3] })
                    end
 
                    --will need to cycle ingrediants to fill out complete table
                    --row = row .. itemcell({v.products[1][1], v.products[1][2]})
                    local numing = ingrednum
                    if ingrednum > 4 then
                        numing = 4
                    end
                    for b = 1, numing do
                        if (ingrednum == 1) then
                            row = row .. '| colspan=\"4\" '
                        end
                        if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
                            row = row .. '| colspan=\"2\" '
                        end
                        row = row .. ingredientcell(v.ingredients[b])
                    end
 
 
                end
                rows = rows .. row
            end
        end
    end
 
     -- Return the full wikitable
     -- Return the full wikitable
    return header({ recipes[1].dispCraftStn }) .. rows .. '|-\n|}\n'
return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
end
 
function p.testrender()
  local crafting_recipes = require("Module:GetRecipes")
  return crafting_recipes.renderTable('Campfire', nil, nil, nil)
end
end


return p
return p
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