Module:Infobox Animal/sandbox: Difference between revisions
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-- string used to build the infobox | -- string used to build the infobox | ||
local subheaderClass = 'class=\"subheader\"' | local subheaderClass = 'class=\"subheader\"' | ||
local valueColumnClass = 'class=\"value-column\"' | local valueColumnClass = 'class=\"value-column\"' | ||
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-- Idle Speed | -- Idle Speed | ||
if animalTable.wanderingSpeed ~= nil then | if animalTable.wanderingSpeed ~= nil then | ||
infobox = infobox .. ' | infobox = infobox .. '| Idle Speed:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.wanderingSpeed, 'm/s') .. '\n' | ||
end | end | ||
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-- Climbing | -- Climbing | ||
if animalTable.climbHeight ~= nil then | if animalTable.climbHeight ~= nil then | ||
infobox = infobox .. ' | infobox = infobox .. '| Climb Height:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.climbHeight, 'm') .. '\n' | ||
end | end | ||
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-- Flees | -- Flees | ||
infobox = infobox .. ' | infobox = infobox .. '| Flees:\n|' .. valueColumnClass .. '| ' .. Utils.formatNilToYesNo(animalTable.flees) .. '\n' | ||
-- Animals Fear | -- Animals Fear | ||
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-- Running Speed | -- Running Speed | ||
if animalTable.speed ~= nil then | if animalTable.speed ~= nil then | ||
infobox = infobox .. ' | infobox = infobox .. '| Flee Speed:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.speed, 'm/s') .. '\n' | ||
end | end | ||
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-- Attack Damage | -- Attack Damage | ||
if animalTable.damage ~= nil then | if animalTable.damage ~= nil then | ||
infobox = infobox .. ' | infobox = infobox .. '| Attack Damage:\n|' .. valueColumnClass .. '| ' .. animalTable.damage .. '\n' | ||
end | end | ||
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-- Attack Range | -- Attack Range | ||
if animalTable.attackRange ~= nil then | if animalTable.attackRange ~= nil then | ||
infobox = infobox .. ' | infobox = infobox .. '| Attack Range:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.attackRange, 'm') .. '\n' | ||
end | end | ||
Revision as of 19:14, 9 April 2022
Documentation for this module may be created at Module:Infobox Animal/sandbox/doc
local p = {}
local Utils = require("Module:Utils")
local Unit = require("Module:Unit")
local AnimalUtils = require("Module:UtilsAnimalTables")
-- Build an Animal Infobox
function animalBox( args, animalData )
-- check that all necessary arguments are passed correctly
assert(not Utils.isEmpty(args.name), 'Member \'name\' must be specified for an animal in Module:AnimalData.')
local animal = args.name
local animalTable = animalData.animals[animal]
--Check Passes
assert(animalTable ~= nil, mw.ustring.format('Animal \'%s\' could not be found in Module:AnimalData.', animal))
local animalEN = animalTable.untranslated
local animalimagename = string.gsub(animalEN, ' ', '')
-- string used to build the infobox
local subheaderClass = 'class=\"subheader\"'
local valueColumnClass = 'class=\"value-column\"'
local wideColumnClass = 'class=\"value-column wide-column\"'
local infobox = '{| class=\"infobox animal-infobox\"\n'
-- name of the animal
infobox = infobox .. '|- class=\"animal-name\"\n| colspan=\"2\" | ' .. animal .. '\n'
-- Water, Flying or Land Animal
if animalTable.isSwimming == 'Swimming' then
infobox = infobox .. '|- class=\"animal-type swimming\"\n| colspan=\"2\" | Water Animal[[Category:Animals]]\n'
elseif animalTable.isFlying == 'Flying' then
infobox = infobox .. '|- class=\"animal-type flying\"\n| colspan=\"2\" | Flying Animal[[Category:Animals]]\n'
else
infobox = infobox .. '|- class=\"animal-type land\"\n| colspan=\"2\" | Land Animal[[Category:Animals]]\n'
end
-- Animals Icon Image
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. animalimagename .. '_Animal.png|[[Category:Pages_with_missing_animal]]'
if mw.title.makeTitle('File', animalimagename .. '_Animal.png').file.exists then
image = animalimagename .. '_Animal.png'
elseif mw.title.makeTitle('File', animalimagename .. '_Animal.jpg').file.exists then
image = animalimagename .. '_Animal.jpg'
end
infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding:0;\" | [[File:' .. image .. '|center|frameless|250x250px]]\n'
-- 'General' section header
infobox = infobox .. '|-' .. subheaderClass .. '\n| colspan=\"2\" | \'\'\'General\'\'\'\n'
-- Health
if animalTable.health ~= nil then
infobox = infobox .. '|-\n| Health:\n|' .. valueColumnClass .. '| ' .. animalTable.health .. '\n'
end
-- Idle Speed
if animalTable.wanderingSpeed ~= nil then
infobox = infobox .. '| Idle Speed:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.wanderingSpeed, 'm/s') .. '\n'
end
-- Eats
if animalTable.foodSources ~= nil then
-- 12em seems to be enough for the other column to scale up to fill the remaining space.
-- With this the longest line "Attack Damage:" fits on one line.
infobox = infobox .. '|-\n| Eats:\n|' .. wideColumnClass .. '| ' .. AnimalUtils.formatFoodSources(animalTable.foodSources) .. '\n'
end
-- Climbing
if animalTable.climbHeight ~= nil then
infobox = infobox .. '| Climb Height:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.climbHeight, 'm') .. '\n'
end
-- Carbon Released
if animalTable.carbonRelease ~= nil then
infobox = infobox .. '|-\n| Carbon Released:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.carbonRelease, 'ppm') .. '\n'
end
-- 'Hunting Information' section header
infobox = infobox .. '|-' .. subheaderClass .. '\n| colspan=\"2\" | \'\'\'Hunting\'\'\'\n'
-- Harvest
if animalTable.resourceItem ~= nil then
infobox = infobox .. '|-\n| Harvest Item:\n|' .. valueColumnClass .. '| ' .. animalTable.resourceItem .. '\n'
end
-- Flees
infobox = infobox .. '| Flees:\n|' .. valueColumnClass .. '| ' .. Utils.formatNilToYesNo(animalTable.flees) .. '\n'
-- Animals Fear
if animalTable.fearFactor ~= nil then
infobox = infobox .. '|-\n| [[Fear Factor]]:\n|' .. valueColumnClass .. '| ' .. animalTable.fearFactor .. '\n'
end
-- Running Speed
if animalTable.speed ~= nil then
infobox = infobox .. '| Flee Speed:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.speed, 'm/s') .. '\n'
end
-- Attack Chance
if animalTable.chanceToAttack ~= nil then
infobox = infobox .. '|-\n| Attack Chance:\n|' .. valueColumnClass .. '| ' .. (animalTable.chanceToAttack*100) .. ' % \n'
end
-- Attack Damage
if animalTable.damage ~= nil then
infobox = infobox .. '| Attack Damage:\n|' .. valueColumnClass .. '| ' .. animalTable.damage .. '\n'
end
-- Detect Range
if animalTable.detectRange ~= nil then
infobox = infobox .. '|-\n| Detect Range:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.detectRange, 'm') .. '\n'
end
-- Attack Range
if animalTable.attackRange ~= nil then
infobox = infobox .. '| Attack Range:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.attackRange, 'm') .. '\n'
end
infobox = infobox .. '|}'
return infobox
end
-- Main entry point for the Module
function p.AnimalMain(frame)
-- get args from the Template
local args = Utils.normaliseArgs(frame)
-- get animal data
local animalData = require( 'Module:AnimalData' )
return animalBox( args, animalData )
end
return p