Module:HousingTable: Difference between revisions

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local Utils = require('Module:Utils')
local Utils = require('Module:Utils')
local ItemUtils = require('Module:UtilsItemTables')
local L = require('Module:Localization')
local L = require('Module:Localization')


Line 10: Line 11:
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
</tr>]]
local TIER_HEADER = [[<table class="wikitable sortable jquery-tablesorter">
<tr>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
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     local ItemData = mw.loadData("Module:ItemData")
     local ItemData = mw.loadData("Module:ItemData")


     local returnStr = string.format(HEADER, L.t('Item'), L.t('Room'), L.t('Type'), L.t('Value'), L.t('Dim. Return %'), L.t('Dimensions'))
     local returnStr = string.format(HEADER, L.t('Item'), L.t('Room'), L.t('Type'), L.t('Value'), L.t('Dim. Return %'), L.t('Dimensions (X,Y,Z)'))


     local items = {}
     local items = {}


     for itemName, item in pairs(ItemData.items) do
     for itemName, item in pairs(ItemData.items) do
         if item.roomCategory and item.furnitureType and (args.category == nil or L.t(args.category) == item.roomCategory) and (args.type == nil or L.t(args.type) == item.furnitureType) then
         if item.roomCategory and item.furnitureType and (args.category == nil or args.category == item.roomCategory) and (args.type == nil or args.type == item.furnitureType) then
             table.insert(items, { item = itemName, room = item.roomCategory, type = item.furnitureType, value = item.skillValue, depreciation = item.repeatsDepreciation, dimensions = item.footprint })
             table.insert(items, { item = itemName, room = item.roomCategory, type = item.furnitureType, value = item.skillValue, depreciation = item.repeatsDepreciation, dimensions = item.footprint })
         end
         end
Line 32: Line 39:


     for _, item in pairs(items) do
     for _, item in pairs(items) do
         returnStr = returnStr .. '<tr><td>[[' .. item.item .. ']]</td><td>' .. item.room .. '</td><td>' .. item.type .. '</td><td>' .. item.value .. '</td><td>' .. item.depreciation .. '</td><td>' .. item.dimensions .. '</td></tr>'
         returnStr = returnStr .. '<tr><td>[[' .. item.item .. ']]</td><td>' .. item.room .. '</td><td>' .. item.type .. '</td><td>' .. item.value .. '</td><td>' .. item.depreciation * 100 .. '%</td><td>' .. ItemUtils.formatFootprintDimensions(item.dimensions) .. '</td></tr>'
     end
     end


     return returnStr .. '</table>'
     return returnStr .. '</table>'


end
function p.blockTiers(frame)
    local args = Utils.normaliseArgs(frame)
    local ItemData = mw.loadData("Module:ItemData")
    local returnStr = string.format(TIER_HEADER, L.t('Block'), L.t('Tier'))
    local items = {}
    for itemName, item in pairs(ItemData.items) do
        if item.group == 'Blocks' and item.materialTier ~= nil then
            table.insert(items, { item = itemName, tier = item.materialTier })
        end
    end
    table.sort(items, compareTiers)
    for _, item in pairs(items) do
        returnStr = returnStr .. '<tr><td>[[' .. item.item .. ']]</td><td>' .. item.tier .. '</td></tr>'
    end
    return returnStr .. '</table>'
end
end


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     else
     else
         return a.room < b.room
         return a.room < b.room
    end
end
function compareTiers(a, b)
    if a.tier == b.tier then
        return a.item < b.item
    else
        return a.tier < b.tier
     end
     end
end
end


return p
return p

Latest revision as of 22:27, 30 December 2023

Documentation for this module may be created at Module:HousingTable/doc

local p = {}

local Utils = require('Module:Utils')
local ItemUtils = require('Module:UtilsItemTables')
local L = require('Module:Localization')

local HEADER = [[<table class="wikitable sortable jquery-tablesorter">
<tr>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
</tr>]]

local TIER_HEADER = [[<table class="wikitable sortable jquery-tablesorter">
<tr>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">%s</th>
</tr>]]

function p.table(frame)
    local args = Utils.normaliseArgs(frame)

    local ItemData = mw.loadData("Module:ItemData")

    local returnStr = string.format(HEADER, L.t('Item'), L.t('Room'), L.t('Type'), L.t('Value'), L.t('Dim. Return %'), L.t('Dimensions (X,Y,Z)'))

    local items = {}

    for itemName, item in pairs(ItemData.items) do
        if item.roomCategory and item.furnitureType and (args.category == nil or args.category == item.roomCategory) and (args.type == nil or args.type == item.furnitureType) then
            table.insert(items, { item = itemName, room = item.roomCategory, type = item.furnitureType, value = item.skillValue, depreciation = item.repeatsDepreciation, dimensions = item.footprint })
        end
    end

    table.sort(items, compareItems)

    for _, item in pairs(items) do
        returnStr = returnStr .. '<tr><td>[[' .. item.item .. ']]</td><td>' .. item.room .. '</td><td>' .. item.type .. '</td><td>' .. item.value .. '</td><td>' .. item.depreciation * 100 .. '%</td><td>' .. ItemUtils.formatFootprintDimensions(item.dimensions) .. '</td></tr>'
    end

    return returnStr .. '</table>'

end

function p.blockTiers(frame)
    local args = Utils.normaliseArgs(frame)

    local ItemData = mw.loadData("Module:ItemData")

    local returnStr = string.format(TIER_HEADER, L.t('Block'), L.t('Tier'))

    local items = {}

    for itemName, item in pairs(ItemData.items) do
        if item.group == 'Blocks' and item.materialTier ~= nil then
            table.insert(items, { item = itemName, tier = item.materialTier })
        end
    end

    table.sort(items, compareTiers)

    for _, item in pairs(items) do
        returnStr = returnStr .. '<tr><td>[[' .. item.item .. ']]</td><td>' .. item.tier .. '</td></tr>'
    end

    return returnStr .. '</table>'
end

function compareItems(a, b)
    if a.room == b.room then
        if a.type == b.type then
            return a.item < b.item
        else
            return a.type < b.type
        end
    else
        return a.room < b.room
    end
end

function compareTiers(a, b)
    if a.tier == b.tier then
        return a.item < b.item
    else
        return a.tier < b.tier
    end
end

return p