Editing Housing
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There are 2 primary purposes for player homes in Eco: | There are 2 primary purposes for player homes in Eco: | ||
# Most [[crafting stations]] must be placed in an enclosed room to function. | # Most [[crafting stations]] must be placed in an enclosed room to function. | ||
# Adding [[furniture]] to a home will provide players with a passive [[Skill Point]] boost. | # Adding [[furniture]] to a home will provide players with a passive [[Skill Point]] boost. | ||
Early in the game, each room can serve both these functions, as lower-tier crafting stations can share space with furniture. Some crafting stations, however, such as the [[Anvil]] and [[Assembly Line]], will disable the skill point gains from furniture, requiring specific rooms if the furniture bonuses are to be preserved. | Early in the game, each room can serve both these functions, as lower-tier crafting stations can share space with furniture. Some crafting stations, however, such as the [[Anvil]] and [[Assembly Line]], will disable the skill point gains from furniture, requiring specific rooms if the furniture bonuses are to be preserved. | ||
== Rooms and Crafting == | |||
A room is a space that is completely enclosed with blocks. Gaps in walls for windows and doorways can be up to 2 blocks wide and 1 block tall or 2 blocks tall and 1 block wide. A doorway does not need to have a [[Door]] installed. Gaps in the ceiling, such as for stairs or a ladder, will combine a room with the one above it or invalidate the room completely if open to the sky. | |||
Checking the "Status" tab of a crafting station placed within the room will display any issues preventing the table from functioning. | |||
All crafting stations and furniture take up a certain amount of room volume, distinct from the physical "footprint" of the object. Crafting station volume requirements are generally much higher than furniture volume requirements. | |||
=== Ownership === | |||
By default, a crafting station on private property claimed with a [[Land Claim Stake]] will only be usable by the property owner. This can be changed in the "Auth" tab of the crafting station. Adding player names, demographics or ''Everyone'' to the [[auth]] list will allow others to use the crafting station. | |||
Crafting stations that are not on claimed property are usable by anyone, even if they are within a partially claimed room. | |||
{{See|Auth}} | |||
=== Building Materials === | |||
Most crafting stations will only function if they are placed inside a room composed of a certain amount of blocks from a specific "tier" of building materials. | |||
Raw materials that can be stacked, such as [[Dirt]] and [[Stone]], can be used to make room walls, ceilings, and floors, but they are Tier 0 and will lower the Room Tier. | |||
Below is a List of Block Tiers if a Block has a Variant it may not be shown in the list. For example, Mortared Granite is a variant of Mortarted Stone so it won't appear. | |||
More Information:[[:Category:Block Tier|Block Tiers]] | |||
1. The | ==== Tier 0 ==== | ||
<dpl> | |||
category = Tier_0 | |||
category = Block | |||
namespace = | |||
</dpl> | |||
==== Tier 1 ==== | |||
<dpl> | |||
category = Tier_1 | |||
category = Block | |||
namespace = | |||
</dpl> | |||
==== Tier 2 ==== | |||
<dpl> | |||
category = Tier_2 | |||
category = Block | |||
namespace = | |||
</dpl> | |||
==== Tier 3 ==== | |||
<dpl> | |||
category = Tier_3 | |||
category = Block | |||
namespace = | |||
</dpl> | |||
==== Tier 4 ==== | |||
<dpl> | |||
category = Tier_4 | |||
category = Block | |||
namespace = | |||
</dpl> | |||
== Furniture and Skill Points == | |||
[[File:SkillPointHouse.png|thumb|The pie chart on the right displays the value balance of the 4 room types. This player is receiving 80 [[skill points]] per day from their housing bonus.]] | |||
Housing is one of several ways players can gain passive [[Skill Points]]. To start gaining SP, [[furniture]] must be placed in rooms. Each furniture has a "Skill value", representing how many SP per day a player would receive if that furniture is in their house and activated (meaning there's a green light in the upper-left corner of the furniture's GUI when you right click it.) Ensuring that the furniture is activated will depend on the furniture in question: Most furniture must be placed on solid ground, most fuel consuming items must be fuelled, items requiring electrical or mechanical power must be powered, etc. | |||
At the most basic level, you can assume that adding furniture to rooms on land you own will increase your SP bonus from housing, but the math can get complicated. | At the most basic level, you can assume that adding furniture to rooms on land you own will increase your SP bonus from housing, but the math can get complicated. | ||
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Adding residents incurs a new penalty that reduces total housing bonus (table coming soon ...). Though the penalty is far less than the additional rooms and rewards more residents. IE: 3 residents incurs a 50% reduction of housing bonus but allows 3x the rooms without penalty; theoretically a tier 1 soft-capped house with 12 rooms would provide a bonus of 30 while a tier 1 soft-capped house of 4 rooms would provide a bonus of 20 as a sole resident. | Adding residents incurs a new penalty that reduces total housing bonus (table coming soon ...). Though the penalty is far less than the additional rooms and rewards more residents. IE: 3 residents incurs a 50% reduction of housing bonus but allows 3x the rooms without penalty; theoretically a tier 1 soft-capped house with 12 rooms would provide a bonus of 30 while a tier 1 soft-capped house of 4 rooms would provide a bonus of 20 as a sole resident. | ||
=== Room Types === | |||
You can only define the room type if you own the land where the room is. Otherwise, the room will not be recognized as a type of room, even if there is a room-specific item in there. You don't have to own the entirety of the room, just a part of it is enough. | |||
{{Main|Category:Room}} | |||
Current Rooms in Eco: | |||
<dpl> | |||
category = Room | |||
namespace = Category | |||
shownamespace = false | |||
ordermethod=titlewithoutnamespace | |||
</dpl> | |||
=== Available Furniture === | |||
==== Bathroom Furniture ==== | |||
A bathroom is defined as any room containing any of the following items: | |||
{{HousingTable|category = Bathroom}} | |||
[[Bathtub]] | |||
====Bedroom Furniture==== | |||
A bedroom is defined as any room containing any of the following items: | |||
{{HousingTable|category = Bedroom}} | |||
====Kitchen Furniture==== | |||
A kitchen is defined as any room containing any of the following items: | |||
{{HousingTable|category = Kitchen}} | |||
====General Furniture==== | |||
General is a room containing '''only''' furniture that is not specific to any of the other rooms. | |||
The general furniture can be used in any room in order to get more Skill Points. | |||
The following are General items: | |||
{{HousingTable|category = General}} | |||
====Industrial Furniture==== | |||
Industrial items will remove '''all''' Skill Point Value of a room to 0 and turn the room into an Industrial Room regardless of any other items. | |||
All items in this list are Industrial items: | |||
<dpl> | |||
category = Industrial | |||
ordermethod=titlewithoutnamespace | |||
format = {| class="wikitable"¶!Items,¶|-¶|[[%PAGE%]],,¶|} | |||
</dpl> | |||
[[Category:Housing]] | [[Category:Housing]] | ||
=== Maximizing housing points === | === Maximizing housing points === | ||
As of current version, Update 9.7.6, it is possible to | As of current version, Update 9.7.6, it is possible to each 30 points (which is diminished from 40 points actually) for each type of 4 rooms (Bedroom, Living room, Toilet and Kitchen) by combining different furniture of each sub-class to minimize diminishing and maximize points. | ||
==== House size ==== | ==== House size ==== | ||
Example of minimum house size to reach 30 points of each rooms: | Example of minimum house size to reach 30 points of each rooms: | ||
* Bedroom: internal size 12 x 8 x 4 | * Bedroom: internal size 12 x 8 x 4 | ||
* Living: internal size 11 x 8 x 4 | * Living: internal size 11 x 8 x 4 | ||
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==== Bedroom furniture ==== | ==== Bedroom furniture ==== | ||
Futon bed: 1 | |||
Fabric bed: 3 | |||
Nightstand: 7 | |||
Lumber dresser: 6 | |||
Couch: 1 | |||
Mount: 1 (interchangeable with shelf or fireplace as long as the 'Living' component is maximized) | |||
==== Living room furniture ==== | ==== Living room furniture ==== | ||
Shelf: 5 | |||
Adorned fireplace (fueled): 2 | |||
Couch: 11 (yes you need 11 couch if want to reach 30 points) | |||
Mount: 3 (avoid wolf mount) | |||
==== Toilet furniture ==== | ==== Toilet furniture ==== | ||
Toilet is the easiest to score high point due to low diminishing. | Toilet is the easiest to score high point due to low diminishing. | ||
Water closet: 2 | |||
Bathtub: 1 | |||
Large toilet mat: 5 (not to be confused with general rug) | |||
Towel rack: 2 | |||
Industrial Sink: 1 (need inlet and outlet pipes, and need to turn on) | |||
Small sink: 8 | |||
Washing machine: 1 | |||
Washboard: 4 | |||
==== Kitchen furniture ==== | ==== Kitchen furniture ==== | ||
Metal stove: 1 (need exhaust pipe and fueled) | |||
Modern Stove (fueled), Kitchen, Bakery Oven (fueled), Mill (need nearby windmill): 1 each | |||
Butchery: 4 | |||
Salt basket: 4 | |||
Fridge: 4 (fridge is 10% worse compared to industrial fridge so you no need to keep foods in it) | |||
Note: Industrial fridge provide no housing points, but it is 10% better than fridge. Put outside of rooms to save space. | Note: Industrial fridge provide no housing points, but it is 10% better than fridge. Put outside of rooms to save space. | ||
==== Common furniture ==== | ==== Common furniture ==== | ||
Put the items below in EACH rooms. | Put the items below in EACH rooms. | ||
Large rug: 2. Toilet need 3 more large rugs, Living room only need 1 more. | |||
Steel ceiling lamp: 3. Toilet 1 more. | |||
Limestone statue: Bison, wolf, owl and otter - 1 each. Toilet need 4 more small statue. Also swap limestone bison for stuffed bison. | |||
Seating: 2 adorned table + 2 bench. Toilet need 6 more adorned chair | |||
Large fountain: 1. Toilet need 1 more. | |||
==== Summary ==== | ==== Summary ==== | ||
With the above setup you can get 120 points per 'floor', or up to 225 points if you build 4 floors. It is no longer possible to reach over 264 points (no matter how many copies of rooms or furniture) as of current update. | With the above setup you can get 120 points per 'floor', or up to 225 points if you build 4 floors. It is no longer possible to reach over 264 points (no matter how many copies of rooms or furniture) as of current update. |