Editing Housing
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There are 2 primary purposes for player homes in Eco: | There are 2 primary purposes for player homes in Eco: | ||
# Most [[crafting stations]] must be placed in an enclosed room to function. | # Most [[crafting stations]] must be placed in an enclosed room to function. | ||
# Adding [[furniture]] to a home will provide players with a passive [[Skill Point]] boost. | # Adding [[furniture]] to a home will provide players with a passive [[Skill Point]] boost. | ||
Early in the game, each room can serve both these functions, as lower-tier crafting stations can share space with furniture. Some crafting stations, however, such as the [[Anvil]] and [[Assembly Line]], will disable the skill point gains from furniture, requiring specific rooms if the furniture bonuses are to be preserved. | Early in the game, each room can serve both these functions, as lower-tier crafting stations can share space with furniture. Some crafting stations, however, such as the [[Anvil]] and [[Assembly Line]], will disable the skill point gains from furniture, requiring specific rooms if the furniture bonuses are to be preserved. | ||
== Rooms and Crafting == | |||
A room is a space that is completely enclosed with blocks. Gaps in walls for windows and doorways can be up to 2 blocks wide and 1 block tall or 2 blocks tall and 1 block wide. A doorway does not need to have a [[Door]] installed. Gaps in the ceiling, such as for stairs or a ladder, will combine a room with the one above it or invalidate the room completely if open to the sky. | |||
Checking the "Status" tab of a crafting station placed within the room will display any issues preventing the table from functioning. | |||
All crafting stations and furniture take up a certain amount of room volume, distinct from the physical "footprint" of the object. Crafting station volume requirements are generally much higher than furniture volume requirements. | |||
=== Ownership === | |||
By default, a crafting station on private property claimed with a [[Land Claim Stake]] will only be usable by the property owner. This can be changed in the "Auth" tab of the crafting station. Adding player names, demographics or ''Everyone'' to the [[auth]] list will allow others to use the crafting station. | |||
Crafting stations that are not on claimed property are usable by anyone, even if they are within a partially claimed room. | |||
{{See|Auth}} | |||
=== Building Materials === | |||
Most crafting stations will only function if they are placed inside a room composed of a certain amount of blocks from a specific "tier" of building materials. | |||
Raw materials that can be stacked, such as [[Dirt]] and [[Stone]], can be used to make room walls, ceilings, and floors, but they are Tier 0 and will lower the Room Tier. | |||
Below is a List of Block Tiers if a Block has a Variant it may not be shown in the list. For example, Mortared Granite is a variant of Mortarted Stone so it won't appear. | |||
More Information:[[:Category:Block Tier|Block Tiers]] | |||
1. The | ==== Tier 0 ==== | ||
<dpl> | |||
category = Tier_0 | |||
category = Block | |||
namespace = | |||
</dpl> | |||
==== Tier 1 ==== | |||
<dpl> | |||
category = Tier_1 | |||
category = Block | |||
namespace = | |||
</dpl> | |||
==== Tier 2 ==== | |||
<dpl> | |||
category = Tier_2 | |||
category = Block | |||
namespace = | |||
</dpl> | |||
==== Tier 3 ==== | |||
<dpl> | |||
category = Tier_3 | |||
category = Block | |||
namespace = | |||
</dpl> | |||
==== Tier 4 ==== | |||
<dpl> | |||
category = Tier_4 | |||
category = Block | |||
namespace = | |||
</dpl> | |||
== Furniture and Skill Points == | |||
[[File:SkillPointHouse.png|thumb|The pie chart on the right displays the value balance of the 4 room types. This player is receiving 80 [[skill points]] per day from their housing bonus.]] | |||
Housing is one of several ways players can gain passive [[Skill Points]]. To start gaining SP, [[furniture]] must be placed in rooms. Each furniture has a "Skill value", representing how many SP per day a player would receive if that furniture is in their house and activated (meaning there's a green light in the upper-left corner of the furniture's GUI when you right click it.) Ensuring that the furniture is activated will depend on the furniture in question: Most furniture must be placed on solid ground, most fuel consuming items must be fuelled, items requiring electrical or mechanical power must be powered, etc. | |||
At the most basic level, you can assume that adding furniture to rooms on land you own will increase your SP bonus from housing, but the math can get complicated. | At the most basic level, you can assume that adding furniture to rooms on land you own will increase your SP bonus from housing, but the math can get complicated. | ||
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Adding residents incurs a new penalty that reduces total housing bonus (table coming soon ...). Though the penalty is far less than the additional rooms and rewards more residents. IE: 3 residents incurs a 50% reduction of housing bonus but allows 3x the rooms without penalty; theoretically a tier 1 soft-capped house with 12 rooms would provide a bonus of 30 while a tier 1 soft-capped house of 4 rooms would provide a bonus of 20 as a sole resident. | Adding residents incurs a new penalty that reduces total housing bonus (table coming soon ...). Though the penalty is far less than the additional rooms and rewards more residents. IE: 3 residents incurs a 50% reduction of housing bonus but allows 3x the rooms without penalty; theoretically a tier 1 soft-capped house with 12 rooms would provide a bonus of 30 while a tier 1 soft-capped house of 4 rooms would provide a bonus of 20 as a sole resident. | ||
=== Room Types === | |||
You can only define the room type if you own the land where the room is. Otherwise, the room will not be recognized as a type of room, even if there is a room-specific item in there. You don't have to own the entirety of the room, just a part of it is enough. | |||
{{Main|Category:Room}} | |||
Current Rooms in Eco: | |||
<dpl> | |||
category = Room | |||
namespace = Category | |||
shownamespace = false | |||
ordermethod=titlewithoutnamespace | |||
</dpl> | |||
=== Available Furniture === | |||
==== Bathroom Furniture ==== | |||
A bathroom is defined as any room containing any of the following items: | |||
{{HousingTable|category = Bathroom}} | |||
[[Bathtub]] | |||
[[Sink]] | |||
====Bedroom Furniture==== | |||
A bedroom is defined as any room containing any of the following items: | |||
{{HousingTable|category = Bedroom}} | |||
====Kitchen Furniture==== | |||
A kitchen is defined as any room containing any of the following items: | |||
{{HousingTable|category = Kitchen}} | |||
====General Furniture==== | |||
General is a room containing '''only''' furniture that is not specific to any of the other rooms. | |||
The general furniture can be used in any room in order to get more Skill Points. | |||
The following are General items: | |||
{{HousingTable|category = General}} | |||
====Industrial Furniture==== | |||
Industrial items will remove '''all''' Skill Point Value of a room to 0 and turn the room into an Industrial Room regardless of any other items. | |||
All items in this list are Industrial items: | |||
<dpl> | |||
category = Industrial | |||
ordermethod=titlewithoutnamespace | |||
format = {| class="wikitable"¶!Items,¶|-¶|[[%PAGE%]],,¶|} | |||
</dpl> | |||
[[Category:Housing]] | [[Category:Housing]] | ||