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Welcome to [[Eco]]. Thank you for supporting the game! | |||
This guide is meant as an introduction for players who are brand new to the game. Keep in mind that the game is under active development and aspects of the game are constantly changing. The pages this guide links to may not contain up-to-date information. | This guide is meant as an introduction for players who are brand new to the game. Keep in mind that the game is under active development and aspects of the game are constantly changing. The pages this guide links to may not contain up-to-date information. | ||
== FAQ's == | == FAQ's == | ||
{{Main|Frequently Asked Questions}} | |||
== Starting the Game == | == Starting the Game == | ||
Eco must be played on a [[server]]. You can join a public server or choose to generate your own server and play by yourself or with a select group of friends. | Eco must be played on a [[server]]. You can join a public server or choose to generate your own server and play by yourself or with a select group of friends. | ||
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* {{Eco Discord}} | * {{Eco Discord}} | ||
* [https://www.facebook.com/groups/ecocitizens/ Eco Game Citizens Facebook Group] | * [https://www.facebook.com/groups/ecocitizens/ Eco Game Citizens Facebook Group] | ||
* {{Eco Forums}} | |||
* [https://ecoservers.io/ Unofficial Public Server Tracker] | * [https://ecoservers.io/ Unofficial Public Server Tracker] | ||
* [https://steamcommunity.com/app/382310/discussions/ Eco Steam Forums] | * [https://steamcommunity.com/app/382310/discussions/ Eco Steam Forums] | ||
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For your first house, here are the two best options: Build a house entirely out of [[Hewn Logs]] made at the Workbench, or mine out a hollow area from a deposit of Sandstone or Shale, with a wall or 2 of Hewn Logs. Most crafting stations take up 25m<sup>3</sup>, and this only counts interior space, so make sure the room is big enough to accommodate the crafting stations and other furniture that you wish to place in it. | For your first house, here are the two best options: Build a house entirely out of [[Hewn Logs]] made at the Workbench, or mine out a hollow area from a deposit of Sandstone or Shale, with a wall or 2 of Hewn Logs. Most crafting stations take up 25m<sup>3</sup>, and this only counts interior space, so make sure the room is big enough to accommodate the crafting stations and other furniture that you wish to place in it. | ||
The [[Masonry Table]] and [[Carpentry Table]] have a tier requirement of 0.2, which is somewhere in between Dirt (tier 0) and Hewn Logs (tier 1). This means that the structure must be built with at least 20% Hewn Logs or another tier 1 material. Until your house is built, you’ll have to use the Workbench to make Hewn Logs. Once the Carpentry Table is up, someone with the [[Hewing]] specialty can craft Hewn Logs at greatly increased efficiency. The same applies to the Masonry Table, the [[Mortaring]] specialty, and [[Mortared Sandstone]]. Once one of these tables is working, it’s up to you whether to build with logs or stone. Of course, building a house is possible without investing a skill point into the Hewing or Mortaring specialties; however, this will mean it will require much more time and resources to produce Hewn Logs or Mortared Stone with which to build your house. This isn't an issue though, as you can either plan to spend your next point in the relevant specialty, or you can engage with other players on the server who have invested in the right specialty. Example: Player A has taken the [[Gathering]] and [[Campfire Cooking]] specialties, and now they need a house to be built. Player B has taken the [[Hewing]] specialty, but he is in need of great quantities of food (as chopping trees is tiring work!). Player A and B, therefore, have an incentive to trade with each other -- Player A sells food to Player B, while Player B sells building materials to Player A. Both sides have specialized, and both sides have their needs met by engaging with each other via their world's economic system. | The [[Masonry Table]] and [[Carpentry Table]] have a tier requirement of 0.2, which is somewhere in between Dirt (tier 0) and Hewn Logs (tier 1). This means that the structure must be built with at least 20% Hewn Logs or another tier 1 material. Until your house is built, you’ll have to use the Workbench to make Hewn Logs. Once the Carpentry Table is up, someone with the [[Hewing]] specialty can craft Hewn Logs at greatly increased efficiency. The same applies to the Masonry Table, the [[Mortaring]] specialty, and [[Mortared Sandstone]]. Once one of these tables is working, it’s up to you whether to build with logs or stone. Of course, building a house is possible without investing a skill point into the Hewing or Mortaring specialties; however, this will mean it will require much more time and resources to produce Hewn Logs or Mortared Stone with which to build your house. This isn't an issue though, as you can either plan to spend your next point in the relevant specialty, or you can engage with other players on the server who have invested in the right specialty. Example: Player A has taken the [[Gathering]] and [[Advanced Campfire Cooking]] specialties, and now they need a house to be built. Player B has taken the [[Hewing]] specialty, but he is in need of great quantities of food (as chopping trees is tiring work!). Player A and B, therefore, have an incentive to trade with each other -- Player A sells food to Player B, while Player B sells building materials to Player A. Both sides have specialized, and both sides have their needs met by engaging with each other via their world's economic system. | ||
Once you have crafted a Carpentry Table, players with Hewing can start making furniture such as the [[Chair]] and [[Table]]. Placing furniture in a house will add to a player's housing skill bonus. Like nutrition, the rooms of the house must be balanced according to the 4 room types: Kitchen, bedroom, bathroom, and general room. | Once you have crafted a Carpentry Table, players with Hewing can start making furniture such as the [[Chair]] and [[Table]]. Placing furniture in a house will add to a player's housing skill bonus. Like nutrition, the rooms of the house must be balanced according to the 4 room types: Kitchen, bedroom, bathroom, and general room. |