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{{imagesneeded}}
Welcome to [[Eco]]. Thank you for supporting the game!


This guide is meant as an introduction for players who are brand new to the game. Keep in mind that the game is under active development and aspects of the game are constantly changing. The pages this guide links to may not contain up-to-date information.
This guide is meant as an introduction for players who are brand new to the game. Keep in mind that the game is under active development and aspects of the game are constantly changing. The pages this guide links to may not contain up-to-date information.
== FAQ's ==
== FAQ's ==
[[Frequently Asked Questions]]
{{Main|Frequently Asked Questions}}
== Starting the Game ==
== Starting the Game ==
Eco must be played on a [[server]]. You can join a public server or choose to generate your own server and play by yourself or with a select group of friends.
Eco must be played on a [[server]]. You can join a public server or choose to generate your own server and play by yourself or with a select group of friends.
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Use the following community resources to meet fellow Eco players and find a group to play with:
Use the following community resources to meet fellow Eco players and find a group to play with:
* {{Eco Discord}}
* [https://discord.gg/eco Official Eco Discord Chat Server]
* [https://www.facebook.com/groups/ecocitizens/ Eco Game Citizens Facebook Group]
* [https://www.facebook.com/groups/ecocitizens/ Eco Game Citizens Facebook Group]
* [http://ecoforum.strangeloopgames.com/ Official Eco Forums]
* [https://ecoservers.io/ Unofficial Public Server Tracker]
* [https://ecoservers.io/ Unofficial Public Server Tracker]
* [https://steamcommunity.com/app/382310/discussions/ Eco Steam Forums]
* [https://steamcommunity.com/app/382310/discussions/ Eco Steam Forums]
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Upon entering the game, you'll be presented with the [[avatar]] editor. Choose how you look and hit Save. After creating your avatar you will be greeted by the tutorial system in the top left corner of your screen.
Upon entering the game, you'll be presented with the [[avatar]] editor. Choose how you look and hit Save. After creating your avatar you will be greeted by the tutorial system in the top left corner of your screen.


If you're getting a lot of messages from chat at the bottom of the screen, one of the first things you might want to do is hit the {{Key|C}} to open up the chat window and disable some of the chat channels. The "Crafting" channel can cause a lot of spam, so find it on the list on the left of the chat window and click it to disable it. You may want to disable the "Trade" and "Property" channels too. With these channels disabled, you can better see what players are chatting about.
If you're getting a lot of messages from chat at the bottom of the screen, one of the first things you might want to do is hit the {{Key|C}} to open up the chat window and disable some of the chat channels. The "Crafting" channel can cause a lot of spam, so find it on the list on the left of the chat window and click it to disable it. You may want to disable the "Trade" and "Property" channels too. With these channels disable, you can better see what players are chatting about.
=== Tutorial ===
=== Tutorial ===
The interactive tutorial will help you get familiar with the controls and first few beginner tasks within the world. Press {{Key|Tab}} to switch between movement mode, which lets you use the mouse to look around, and UI mode, which makes the mouse cursor visible.
The interactive tutorial will help you get familiar with the controls and first few beginner tasks within the world. Press {{Key|Tab}} to switch between movement mode, which lets you use the mouse to look around, and UI mode, which makes the mouse cursor visible.
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You can also take a look at the controls and configure them through the Controls tab.
You can also take a look at the controls and configure them through the Controls tab.
=== Skill Points Panel ===
=== Skill Points Panel ===
[[File:XP_Bar_Example_0.8.0.png|300px|link=Special:FilePath/XP_Bar_Example_0.8.0.png]]
[[File:XP_Bar_Example_0.8.0.png|300px]]
# '''[[Experience]] Multiplier''' — This represents how much XP you gain over one 24-hour period of the server running. It is a sum of your nutrition and housing bonus. Hover over it for more information on how long until you level up.
# '''[[Experience]] Multiplier''' — This represents how much XP you gain over one 24-hour period of the server running. It is a sum of your nutrition and housing bonus. Hover over it for more information on how long until you level up.
# '''[[Nutrients]] Graph''' — Reflects your current nutrient balance, which affects skill points gained per day. Hover over the pie chart for more nutrition details, [[Calories]], and to see the contents of your stomach.
# '''[[Nutrients]] Graph''' — Reflects your current nutrient balance, which affects skill points gained per day. Hover over the pie chart for more nutrition details, [[Calories]], and to see the contents of your stomach.
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=== Toolbar ===
=== Toolbar ===
[[File:Toolbar_Example_0.8.0.png|600px|link=Special:FilePath/Toolbar_Example_0.8.0.png]]
[[File:Toolbar_Example_0.8.0.png|600px]]
# '''Quick access items''' — Use {{Key|1}} to {{Key|0}} on your keyboard or use the mouse scroll wheel to select an item.
# '''Quick access items''' — Use {{Key|1}} to {{Key|0}} on your keyboard or use the mouse scroll wheel to select an item.
# '''Hand contents''' — Some items are too heavy to put in your backpack, and must be carried either with a tool or in your hands.
# '''Hand contents''' — Some items are too heavy to put in your backpack, and must be carried either with a tool or in your hands.
=== Menu Bar ===
=== Menu Bar ===
[[File:Menu_Bar_Example_0.8.0.png|300px|link=Special:FilePath/Menu_Bar_Example_0.8.0.png]]
[[File:Menu_Bar_Example_0.8.0.png|300px]]
# '''[[Weight]]''' — how much weight you can carry. If this limit is reached, you can't add any more items to your backpack. Hovering over the bar pops up how many of each item type you are carrying and how much weight that item type is taking up, as well as your total weight carried and total carrying capacity.
# '''[[Weight]]''' — how much weight you can carry. If this limit is reached, you can't add any more items to your backpack. Hovering over the bar pops up how many of each item type you are carrying and how much weight that item type is taking up, as well as your total weight carried and total carrying capacity.
# '''Navigation Bar''' — shows coordinates and facing direction.
# '''Navigation Bar''' — shows coordinates and facing direction.
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{{See|Biome}}
{{See|Biome}}
=== Crafting ===
=== Crafting ===
[[File:ChoppingLogs.png|thumb|right|Using an axe to chop a tree into logs|link=Special:FilePath/ChoppingLogs.png]]
[[File:ChoppingLogs.png|thumb|right|Using an axe to chop a tree into logs]]
Select a home site near a decent amount of [[trees]] and some exposed Sandstone or Shale. You can also look at the Map ({{Key|M}}) and view world layers to see which areas are suitable for growing certain plants, for example, if you want to be a farmer.
Select a home site near a decent amount of [[trees]] and some exposed Sandstone or Shale. You can also look at the Map ({{Key|M}}) and view world layers to see which areas are suitable for growing certain plants, for example, if you want to be a farmer.


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Zoom in on the [[Map]] to get a clear picture of property claims. When a plot has been claimed, a [[deed]] will be created which defines the property's name, color and [[Auth|authorization]]. Deeds can either be managed with a [[Real Estate Desk]] or by looking at your claim while holding a Land Claim Stake and pressing {{Key|E}}.
Zoom in on the [[Map]] to get a clear picture of property claims. When a plot has been claimed, a [[deed]] will be created which defines the property's name, color and [[Auth|authorization]]. Deeds can either be managed with a [[Real Estate Desk]] or by looking at your claim while holding a Land Claim Stake and pressing {{Key|E}}.
=== Food ===
=== Food ===
[[File:Camas.png|thumb|right|A field of camas. Harvest it using the shovel|link=Special:FilePath/Camas.png]]
[[File:Camas.png|thumb|right|A field of camas. Harvest it using the shovel]]
Since nutrient quality and balance influences, the rate of skill point gain and cooked food is more nutritious than raw food, you’ll want to cook food as soon as possible. You’ll need to add some Logs to the Power tab in your Campfire to start cooking. Queue up some [[Charred Tomato|Charred Tomatoes]] if you have any Tomatoes left, then get foraging! If someone in your server has the [[Gathering]] specialty, they are best suited to the job.
Since nutrient quality and balance influences, the rate of skill point gain and cooked food is more nutritious than raw food, you’ll want to cook food as soon as possible. You’ll need to add some Logs to the Power tab in your Campfire to start cooking. Queue up some [[Charred Tomato|Charred Tomatoes]] if you have any Tomatoes left, then get foraging! If someone in your server has the [[Gathering]] specialty, they are best suited to the job.


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{{See|Storage}}
{{See|Storage}}
=== Skills ===
=== Skills ===
Skills (each of which belongs to a [[Profession]]) are key to the ECO experience and will allow you to specialize in a field or activity that particularly interests you (or that is in particular need on your chosen server). Skills provide you with bonuses for performing a specific task, making you much more efficient in performing that task than someone who hasn't invested any skill points into that particular skill. For example, anyone can craft [[Hewn Log]]s at a [[Workbench]], even before they've invested a single skill point; however, someone who has invested a skill point into the [[Hewing]] skill will become much more efficient at the task (meaning that it will take both fewer resources and less time to craft Hewn Logs, as well as certain other items made from wood). A person who has therefore specialized in the Hewing skill will be able to craft more, craft better, and craft cheaper than someone without it, thereby making them much more effective when selling these items through the in-game economy.
Skills (each of which belongs to a [[Profession]] are key to the ECO experience and will allow you to specialize in a field or activity that particularly interests you (or that is in particular need on your chosen server). Skills provide you with bonuses for performing a specific task, making you much more efficient in performing that task than someone who hasn't invested any skill points into that particular skill. For example, anyone can craft [[Hewn Log]]s at a [[Workbench]], even before they've invested a single skill point; however, someone who has invested a skill point into the [[Hewing]] skill will become much more efficient at the task (meaning that it will take both fewer resources and less time to craft Hewn Logs, as well as certain other items made from wood). A person who has therefore specialized in the Hewing skill will be able to craft more, craft better, and craft cheaper than someone without it, thereby making them much more effective when selling these items through the in-game economy.


Click on the star on the bottom left of your screen or hit {{Key|Z}}. This will bring up the skills menu. Each row represents a [[Profession]], which is just a way of categorizing [[Specialties]]. Click through to the specialties and you can spend 1 skill point to learn a specialty by clicking on the star. Crafting or harvesting within the relevant specialty will level it up as long as you have learned it.
Click on the star on the bottom left of your screen or hit {{Key|Z}}. This will bring up the skills menu. Each row represents a [[Profession]], which is just a way of categorizing [[Specialties]]. Click through to the specialties and you can spend 1 skill point to learn a specialty by clicking on the star. Crafting or harvesting within the relevant specialty will level it up as long as you have learned it.
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* [[Hunting]] — Grants a [[Bow]] and [[Arrow]]s, allowing you to kill animals and harvest meat (important for improving fat and protein intake).
* [[Hunting]] — Grants a [[Bow]] and [[Arrow]]s, allowing you to kill animals and harvest meat (important for improving fat and protein intake).
=== Shelter ===
=== Shelter ===
Shelters can be built out of many different materials. In Eco, the material used to build the shelter determines what [[Crafting|crafting stations]] can be used inside it. To function, most crafting stations must be placed in a building with blocks of a certain tier.  
Shelters can be built out of many different materials. In Eco, the material used to build the shelter determines what [[Crafting|crafting stations]] can be used inside it. To function, most crafting stations must be placed in a building with blocks of a certain [[tier]].  


For your first house, here are the two best options: Build a house entirely out of [[Hewn Logs]] made at the Workbench, or mine out a hollow area from a deposit of Sandstone or Shale, with a wall or 2 of Hewn Logs. Most crafting stations take up 25m<sup>3</sup>, and this only counts interior space, so make sure the room is big enough to accommodate the crafting stations and other furniture that you wish to place in it.
For your first house, here are the two best options: Build a house entirely out of [[Hewn Logs]] made at the Workbench, or mine out a hollow area from a deposit of Sandstone or Shale, with a wall or 2 of Hewn Logs. Most crafting stations take up 25m<sup>3</sup>, and this only counts interior space, so make sure the room is big enough to accommodate the crafting stations and other furniture that you wish to place in it.


The [[Masonry Table]] and [[Carpentry Table]] have a tier requirement of 0.2, which is somewhere in between Dirt (tier 0) and Hewn Logs (tier 1). This means that the structure must be built with at least 20% Hewn Logs or another tier 1 material. Until your house is built, you’ll have to use the Workbench to make Hewn Logs. Once the Carpentry Table is up, someone with the [[Hewing]] specialty can craft Hewn Logs at greatly increased efficiency. The same applies to the Masonry Table, the [[Mortaring]] specialty, and [[Mortared Sandstone]]. Once one of these tables is working, it’s up to you whether to build with logs or stone. Of course, building a house is possible without investing a skill point into the Hewing or Mortaring specialties; however, this will mean it will require much more time and resources to produce Hewn Logs or Mortared Stone with which to build your house. This isn't an issue though, as you can either plan to spend your next point in the relevant specialty, or you can engage with other players on the server who have invested in the right specialty. Example: Player A has taken the [[Gathering]] and [[Campfire Cooking]] specialties, and now they need a house to be built. Player B has taken the [[Hewing]] specialty, but he is in need of great quantities of food (as chopping trees is tiring work!). Player A and B, therefore, have an incentive to trade with each other -- Player A sells food to Player B, while Player B sells building materials to Player A. Both sides have specialized, and both sides have their needs met by engaging with each other via their world's economic system.
The [[Masonry Table]] and [[Carpentry Table]] have a tier requirement of 0.2, which is somewhere in between Dirt (tier 0) and Hewn Logs (tier 1). This means that the structure must be built with at least 20% Hewn Logs or another tier 1 material. Until your house is built, you’ll have to use the Workbench to make Hewn Logs. Once the Carpentry Table is up, someone with the [[Hewing]] specialty can craft Hewn Logs at greatly increased efficiency. The same applies to the Masonry Table, the [[Mortaring]] specialty, and [[Mortared Sandstone]]. Once one of these tables is working, it’s up to you whether to build with logs or stone. Of course, building a house is possible without investing a skill point into the Hewing or Mortaring specialties; however, this will mean it will require much more time and resources to produce Hewn Logs or Mortared Stone with which to build your house. This isn't an issue though, as you can either plan to spend your next point in the relevant specialty, or you can engage with other players on the server who have invested in the right specialty. Example: Player A has taken the [[Gathering]] and [[Advanced Campfire Cooking]] specialties, and now they need a house to be built. Player B has taken the [[Hewing]] specialty, but he is in need of great quantities of food (as chopping trees is tiring work!). Player A and B, therefore, have an incentive to trade with each other -- Player A sells food to Player B, while Player B sells building materials to Player A. Both sides have specialized, and both sides have their needs met by engaging with each other via their world's economic system.


Once you have crafted a Carpentry Table, players with Hewing can start making furniture such as the [[Chair]] and [[Table]]. Placing furniture in a house will add to a player's housing skill bonus. Like nutrition, the rooms of the house must be balanced according to the 4 room types: Kitchen, bedroom, bathroom, and general room.
Once you have crafted a Carpentry Table, players with Hewing can start making furniture such as the [[Chair]] and [[Table]]. Placing furniture in a house will add to a player's housing skill bonus. Like nutrition, the rooms of the house must be balanced according to the 4 room types: Kitchen, bedroom, bathroom, and general room.
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* Bug reports: https://github.com/StrangeLoopGames/EcoIssues
* Bug reports: https://github.com/StrangeLoopGames/EcoIssues
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[[ru:Начало игры]]
[[ru:Начало игры]]
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[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Guide Pages]]
[[Category:Guide Pages]]
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