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<!-- https://eco.gamepedia.com/Help:Guide -->
{{imagesneeded}}
Welcome to [[Eco]]. Thank you for supporting the game!


This guide is meant as an introduction for players who are brand new to the game. Keep in mind that the game is under active development and aspects of the game are constantly changing. The pages this guide links to may not contain up-to-date information.


This guide is meant as an introduction for players who are brand new to the game. Keep in mind that the game is under active development and aspects of the game are constantly changing. The pages this guide links to may not contain up-to-date information.
== FAQ's ==
== FAQ's ==
[[Frequently Asked Questions]]
 
{{Main|Frequently Asked Questions}}
 
== Starting the Game ==
== Starting the Game ==
Eco must be played on a [[server]]. You can join a public server or choose to generate your own server and play by yourself or with a select group of friends.
Eco must be played on a [[server]]. You can join a public server or choose to generate your own server and play by yourself or with a select group of friends.


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Use the following community resources to meet fellow Eco players and find a group to play with:
Use the following community resources to meet fellow Eco players and find a group to play with:
* {{Eco Discord}}
 
* [http://discord.gg/eco Official Eco Discord Chat Server]
* [https://www.facebook.com/groups/ecocitizens/ Eco Game Citizens Facebook Group]
* [https://www.facebook.com/groups/ecocitizens/ Eco Game Citizens Facebook Group]
* [http://ecoforum.strangeloopgames.com/ Official Eco Forums]
* [https://ecoservers.io/ Unofficial Public Server Tracker]
* [https://ecoservers.io/ Unofficial Public Server Tracker]
* [https://steamcommunity.com/app/382310/discussions/ Eco Steam Forums]
* [http://steamcommunity.com/app/382310/discussions/ Eco Steam Forums]
* [https://www.reddit.com/r/ecoglobalsurvival Eco Subreddit]
* [https://www.reddit.com/r/ecoglobalsurvival Eco Subreddit]
== Game Modes ==
== Game Modes ==
=== Multiplayer ===
=== Multiplayer ===
Upon starting up Eco, you can click "New Game" to see a list of servers at various levels of progress and starting conditions. The game displays the best matches for you based on latency, player activity, and other factors. You may also browse the full server list by clicking "Browse All" in the top right.
Upon starting up Eco, you can click "New Game" to see a list of servers at various levels of progress and starting conditions. The game displays the best matches for you based on latency, player activity, and other factors. You may also browse the full server list by clicking "Browse All" in the top right.
=== Singleplayer/Private ===
=== Singleplayer/Private ===
If you'd like to play solo or with a private group, click the blue arrow on the right until you see "Host a Private World". Keep in mind that hosting a world is much more taxing on your computer’s hardware than joining someone else’s world. See [[System Requirements]].
If you'd like to play solo or with a private group, click the blue arrow on the right until you see "Host a Private World". Keep in mind that hosting a world is much more taxing on your computer’s hardware than joining someone else’s world. See [[System Requirements]].


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The server UI can still be accessed from a server launched from the Eco client, through use of the {{Key|/openserverUI}} admin [[Chat Commands|command]].
The server UI can still be accessed from a server launched from the Eco client, through use of the {{Key|/openserverUI}} admin [[Chat Commands|command]].
== Server Settings ==
== Server Settings ==
Server hosts can [[Server Configuration|configure]] servers with all sorts of complex settings and mods. There are just a few settings offered on the Eco client.
Server hosts can [[Server Configuration|configure]] servers with all sorts of complex settings and mods. There are just a few settings offered on the Eco client.
=== Collaboration ===
=== Collaboration ===
{{See|Collaboration}}
{{See|Collaboration}}
This option affects the rate of [[skill point]] gain and [[specialty]] progress. A high collaboration setting that can prevent players from taking multiple jobs and slow technological progress. A low setting can make it so everyone can take on multiple jobs and progress quickly.  
This option affects the rate of [[skill point]] gain and [[specialty]] progress. A high collaboration setting that can prevent players from taking multiple jobs and slow technological progress. A low setting can make it so everyone can take on multiple jobs and progress quickly.  


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Collaboration settings are also visible on the server browser. For new players, a lower collaboration setting is recommended. (Look for a server with “No” or “Low” collaboration).
Collaboration settings are also visible on the server browser. For new players, a lower collaboration setting is recommended. (Look for a server with “No” or “Low” collaboration).
=== Allow Friends to Join ===
=== Allow Friends to Join ===
This setting is available when creating your own server. It increases the maximum player cap on your world to more than 1, allowing others to join.
This setting is available when creating your own server. It increases the maximum player cap on your world to more than 1, allowing others to join.
=== Generate New World ===
=== Generate New World ===
This setting is available when creating your own server. If this option is not selected, the game will use the default pre-generated world. If it is selected, a new world will be procedurally generated. This could take a while depending on your computer hardware.
This setting is available when creating your own server. If this option is not selected, the game will use the default pre-generated world. If it is selected, a new world will be procedurally generated. This could take a while depending on your computer hardware.
== Entering the game ==
== Entering the game ==
Upon entering the game, you'll be presented with the [[avatar]] editor. Choose how you look and hit Save. After creating your avatar you will be greeted by the tutorial system in the top left corner of your screen.
Upon entering the game, you'll be presented with the [[avatar]] editor. Choose how you look and hit Save. After creating your avatar you will be greeted by the tutorial system in the top left corner of your screen.


If you're getting a lot of messages from chat at the bottom of the screen, one of the first things you might want to do is hit the {{Key|C}} to open up the chat window and disable some of the chat channels. The "Crafting" channel can cause a lot of spam, so find it on the list on the left of the chat window and click it to disable it. You may want to disable the "Trade" and "Property" channels too. With these channels disabled, you can better see what players are chatting about.
If you're getting a lot of messages from chat at the bottom of the screen, one of the first things you might want to do is hit the {{Key|C}} to open up the chat window and disable some of the chat channels. The "Crafting" channel can cause a lot of spam, so find it on the list on the left of the chat window and click it to disable it. You may want to disable the "Trade" and "Property" channels too. With these channels disable, you can better see what players are chatting about.
 
=== Tutorial ===
=== Tutorial ===
The interactive tutorial will help you get familiar with the controls and first few beginner tasks within the world. Press {{Key|Tab}} to switch between movement mode, which lets you use the mouse to look around, and UI mode, which makes the mouse cursor visible.
The interactive tutorial will help you get familiar with the controls and first few beginner tasks within the world. Press {{Key|Tab}} to switch between movement mode, which lets you use the mouse to look around, and UI mode, which makes the mouse cursor visible.
=== Game Menu ===
=== Game Menu ===
Hit {{Key|Esc}} to bring up the Game Menu.
Hit {{Key|Esc}} to bring up the Game Menu.


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You can also take a look at the controls and configure them through the Controls tab.
You can also take a look at the controls and configure them through the Controls tab.
=== Skill Points Panel ===
=== Skill Points Panel ===
[[File:XP_Bar_Example_0.8.0.png|300px|link=Special:FilePath/XP_Bar_Example_0.8.0.png]]
 
[[File:XP_Bar_Example_0.8.0.png|300px]]
 
# '''[[Experience]] Multiplier''' — This represents how much XP you gain over one 24-hour period of the server running. It is a sum of your nutrition and housing bonus. Hover over it for more information on how long until you level up.
# '''[[Experience]] Multiplier''' — This represents how much XP you gain over one 24-hour period of the server running. It is a sum of your nutrition and housing bonus. Hover over it for more information on how long until you level up.
# '''[[Nutrients]] Graph''' — Reflects your current nutrient balance, which affects skill points gained per day. Hover over the pie chart for more nutrition details, [[Calories]], and to see the contents of your stomach.
# '''[[Nutrients]] Graph''' — Reflects your current nutrient balance, which affects skill points gained per day. Hover over the pie chart for more nutrition details, [[Calories]], and to see the contents of your stomach.
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# '''[[Skill Points]]''' — The number reflects the current skill points. Click on the star to open the [[skills]] menu.
# '''[[Skill Points]]''' — The number reflects the current skill points. Click on the star to open the [[skills]] menu.
# '''Housing Bonus''' — The XP bonus from your housing (quality and balance).
# '''Housing Bonus''' — The XP bonus from your housing (quality and balance).
# '''[[Housing]] Graph''' — Reflects your current housing bonus and passive skill point boost every day. Once you have a house, a pie chart similar to the nutrition chart will appear here.
# '''[[Housing]] Graph''' — Reflects your current housing bonus and passive skill point boost every day. Once you have a house, a pie chart similar to the nutrition chart will appear here.




=== Toolbar ===
=== Toolbar ===
[[File:Toolbar_Example_0.8.0.png|600px|link=Special:FilePath/Toolbar_Example_0.8.0.png]]
 
[[File:Toolbar_Example_0.8.0.png|600px]]
 
# '''Quick access items''' — Use {{Key|1}} to {{Key|0}} on your keyboard or use the mouse scroll wheel to select an item.
# '''Quick access items''' — Use {{Key|1}} to {{Key|0}} on your keyboard or use the mouse scroll wheel to select an item.
# '''Hand contents''' — Some items are too heavy to put in your backpack, and must be carried either with a tool or in your hands.
# '''Hand contents''' — Some items are too heavy to put in your backpack, and must be carried either with a tool or in your hands.
=== Menu Bar ===
=== Menu Bar ===
[[File:Menu_Bar_Example_0.8.0.png|300px|link=Special:FilePath/Menu_Bar_Example_0.8.0.png]]
 
# '''[[Weight]]''' — how much weight you can carry. If this limit is reached, you can't add any more items to your backpack. Hovering over the bar pops up how many of each item type you are carrying and how much weight that item type is taking up, as well as your total weight carried and total carrying capacity.
[[File:Menu_Bar_Example_0.8.0.png|300px]]
 
# '''[[Weight]]''' — how much weight you can carry. If this limit is reached, you can't add any more items to your backpack.
# '''Navigation Bar''' — shows coordinates and facing direction.
# '''Navigation Bar''' — shows coordinates and facing direction.
# '''[[Laws]]''' ({{Key|L}}) — opens a browser window outside the game that shows the current laws
# '''[[Laws]]''' ({{Key|L}}) — opens a browser window outside the game that shows the current laws
# '''Chat window''' ({{Key|C}}) — opens the chat log, which also includes information about the world and its ecosystem
# '''Chat window''' ({{Key|C}}) — opens the chat log, which also includes information about the world and its ecosystem
# '''[[Objectives]]''' ({{Key|O}}) - opens objectives panel, showing the stated objectives and other activities of citizens.
# '''[[Objectives]]''' ({{Key|O}}) - opens objectives panel, showing the stated objectives and other activities of citizens.
# '''[[Backpack]]''' ({{Key|B}}) — opens your inventory. Hovering over the backpack icon pops up how many of each item type you are carrying and how much weight that item type is taking up, as well as your total weight carried and total carrying capacity.
# '''[[Backpack]]''' ({{Key|B}}) — opens your inventory
# '''[[Economy]]''' ({{Key|Y}}) - displays the player-run economy across the world
# '''[[Economy]]''' ({{Key|Y}}) - displays the player-run economy across the world
# '''Graphs''' ({{Key|G}}) — opens the web interface in a browser window outside the game that shows graphs and statistics about the world
# '''Graphs''' ({{Key|G}}) — opens the web interface in a browser window outside the game that shows graphs and statistics about the world
# '''[[Map|World map]]''' ({{Key|M}}) — opens a real-time map of the world, showing terrain, [[resources]], players and [[Land Claim Stake|land plots]]
# '''[[Map|World map]]''' ({{Key|M}}) — opens a real-time map of the world, showing terrain, [[resources]], players and [[Land Claim Stake|land plots]]
== Controls ==
== Controls ==
* {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}}: Move forward, left, back and right
* {{Key|W}}{{Key|A}}{{Key|S}}{{Key|D}}: Move forward, left, back and right
* {{Key|Space}}: Jump / Rise to surface (while in water)
* {{Key|Space}}: Jump / Rise to surface (while in water)
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* {{Key|Shift}} + '''Left Mouse button''' + Drag: Move all stacks of that item between containers
* {{Key|Shift}} + '''Left Mouse button''' + Drag: Move all stacks of that item between containers
* {{Key|Alt + Z}}: Toggle interface/HUD
* {{Key|Alt + Z}}: Toggle interface/HUD
=== Chat Commands ===
=== Chat Commands ===
Type "/help" to see a list of chat commands available. If you started your own server, you will have a wide array of admin and developer commands available. Regular users have fewer commands.
Type "/help" to see a list of chat commands available. If you started your own server, you will have a wide array of admin and developer commands available. Regular users have fewer commands.
{{See|Chat Commands}}
{{See|Chat Commands}}
== First Priorities ==
== First Priorities ==
=== Friends ===
=== Friends ===
Eco is designed as a cooperative game. Working with other players is far more effective than blazing a path on your own. If there are other players on the server, hit {{Key|Enter}} or {{Key|C}} and say “hello”! Find the other players on the map and head towards them. Usually, you will want to establish your base around other players’ bases.
Eco is designed as a cooperative game. Working with other players is far more effective than blazing a path on your own. If there are other players on the server, hit {{Key|Enter}} or {{Key|C}} and say “hello”! Find the other players on the map and head towards them. Usually, you will want to establish your base around other players’ bases.


If you’re alone, don’t worry! The game can also be played solo.
If you’re alone, don’t worry! The game can also be played solo.
=== Location ===
=== Location ===
Different resources can only be found in different [[biome|biomes]] and [[rock]] types across the map. Since transportation of resources can be slow, it’s important to settle in a place with the right resources.
Different resources can only be found in different [[biome|biomes]] and [[rock]] types across the map. Since transportation of resources can be slow, it’s important to settle in a place with the right resources.


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Try to find an area with at least a few trees and some exposed Sandstone or Shale. Settling on the border of grassland and forest is usually a safe choice. Try to avoid [[redwood]]s as they take a long time to chop down. Use the map ({{Key|M}}) to help find an ideal location.
Try to find an area with at least a few trees and some exposed Sandstone or Shale. Settling on the border of grassland and forest is usually a safe choice. Try to avoid [[redwood]]s as they take a long time to chop down. Use the map ({{Key|M}}) to help find an ideal location.
{{See|Biome}}
{{See|Biome}}
=== Crafting ===
=== Crafting ===
[[File:ChoppingLogs.png|thumb|right|Using an axe to chop a tree into logs|link=Special:FilePath/ChoppingLogs.png]]
 
[[File:ChoppingLogs.png|thumb|right|Using an axe to chop a tree into logs]]
 
Select a home site near a decent amount of [[trees]] and some exposed Sandstone or Shale. You can also look at the Map ({{Key|M}}) and view world layers to see which areas are suitable for growing certain plants, for example, if you want to be a farmer.
Select a home site near a decent amount of [[trees]] and some exposed Sandstone or Shale. You can also look at the Map ({{Key|M}}) and view world layers to see which areas are suitable for growing certain plants, for example, if you want to be a farmer.


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Go to the crafting tab of the Campsite and start crafting a [[Workbench]] and [[Campfire]]. If you haven’t gathered the resources yet, don’t worry. The projects will progress when you add resources to your Tiny Stockpile or to the Campsite itself.
Go to the crafting tab of the Campsite and start crafting a [[Workbench]] and [[Campfire]]. If you haven’t gathered the resources yet, don’t worry. The projects will progress when you add resources to your Tiny Stockpile or to the Campsite itself.
=== Gathering Resources ===
=== Gathering Resources ===
Find a [[tree]] and begin hitting it with an [[axe]]. Notice how your nutrition pie chart shrinks with each swing. This is your calorie count decreasing. Once it reaches zero, skill gain will become slower and you will be unable to perform many actions. If you run out of calories, eat one of the [[Tomatoes]] included in your Campsite.
Find a [[tree]] and begin hitting it with an [[axe]]. Notice how your nutrition pie chart shrinks with each swing. This is your calorie count decreasing. Once it reaches zero, skill gain will become slower and you will be unable to perform many actions. If you run out of calories, eat one of the [[Tomatoes]] included in your Campsite.


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Your Workbench and Campfire should now show up in your Campsite storage. Place them next to your Campsite. You may want to make sure they are on your property so that they are not open to the public.
Your Workbench and Campfire should now show up in your Campsite storage. Place them next to your Campsite. You may want to make sure they are on your property so that they are not open to the public.
=== Property ===
=== Property ===
To see your current property, select your [[Land Claim Stake]]. Right-click on the ground to claim a new plot. Each claim will use a [[Land Claim Papers|Land Claim Paper]] from your inventory and occupy a 5x5 plot of a pre-defined grid. Left-click a plot to unclaim.  
To see your current property, select your [[Land Claim Stake]]. Right-click on the ground to claim a new plot. Each claim will use a [[Land Claim Papers|Land Claim Paper]] from your inventory and occupy a 5x5 plot of a pre-defined grid. Left-click a plot to unclaim.  


Zoom in on the [[Map]] to get a clear picture of property claims. When a plot has been claimed, a [[deed]] will be created which defines the property's name, color and [[Auth|authorization]]. Deeds can either be managed with a [[Real Estate Desk]] or by looking at your claim while holding a Land Claim Stake and pressing {{Key|E}}.
Zoom in on the [[Map]] to get a clear picture of property claims. When a plot has been claimed, a [[deed]] will be created which defines the property's name, color and [[Auth|authorization]]. Deeds can either be managed with a [[Real Estate Desk]] or by looking at your claim while holding a Land Claim Stake and pressing {{Key|E}}.
=== Food ===
=== Food ===
[[File:Camas.png|thumb|right|A field of camas. Harvest it using the shovel|link=Special:FilePath/Camas.png]]
 
[[File:Camas.png|thumb|right|A field of camas. Harvest it using the shovel]]
 
Since nutrient quality and balance influences, the rate of skill point gain and cooked food is more nutritious than raw food, you’ll want to cook food as soon as possible. You’ll need to add some Logs to the Power tab in your Campfire to start cooking. Queue up some [[Charred Tomato|Charred Tomatoes]] if you have any Tomatoes left, then get foraging! If someone in your server has the [[Gathering]] specialty, they are best suited to the job.
Since nutrient quality and balance influences, the rate of skill point gain and cooked food is more nutritious than raw food, you’ll want to cook food as soon as possible. You’ll need to add some Logs to the Power tab in your Campfire to start cooking. Queue up some [[Charred Tomato|Charred Tomatoes]] if you have any Tomatoes left, then get foraging! If someone in your server has the [[Gathering]] specialty, they are best suited to the job.


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When you eat food, you will notice your nutrient balance change, along with your XP multiplier. To increase the rate that you gain skill points, you will need to eat nutritious food and keep the balance of the four nutrients – carbohydrates, fat, protein, and vitamins – relatively even.
When you eat food, you will notice your nutrient balance change, along with your XP multiplier. To increase the rate that you gain skill points, you will need to eat nutritious food and keep the balance of the four nutrients – carbohydrates, fat, protein, and vitamins – relatively even.
{{See|Food|Skill Points}}
{{See|Food|Skill Points}}
Once you’ve cooked some food, you’ll want to work on more projects at the workbench. Craft a [[Stockpile]] and [[Storage Chest]]. The Stockpile stores both block items and non-block items, while the Storage Chest stores only non-block items. Looking in the storage tab of each should show that they are linked. Storage objects and crafting stations must be within 10 blocks of each other to be linked.
Once you’ve cooked some food, you’ll want to work on more projects at the workbench. Craft a [[Stockpile]] and [[Storage Chest]]. The Stockpile stores both block items and non-block items, while the Storage Chest stores only non-block items. Looking in the storage tab of each should show that they are linked. Storage objects and crafting stations must be within 10 blocks of each other to be linked.


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You can change the name of most storage, tables, and vehicles to easily distinguish between them while a storage window is open. To do this, directly access the object you want to change and click the pencil icon on the top left of the window.
You can change the name of most storage, tables, and vehicles to easily distinguish between them while a storage window is open. To do this, directly access the object you want to change and click the pencil icon on the top left of the window.
{{See|Storage}}
{{See|Storage}}
=== Skills ===
=== Skills ===
Skills (each of which belongs to a [[Profession]]) are key to the ECO experience and will allow you to specialize in a field or activity that particularly interests you (or that is in particular need on your chosen server). Skills provide you with bonuses for performing a specific task, making you much more efficient in performing that task than someone who hasn't invested any skill points into that particular skill. For example, anyone can craft [[Hewn Log]]s at a [[Workbench]], even before they've invested a single skill point; however, someone who has invested a skill point into the [[Hewing]] skill will become much more efficient at the task (meaning that it will take both fewer resources and less time to craft Hewn Logs, as well as certain other items made from wood). A person who has therefore specialized in the Hewing skill will be able to craft more, craft better, and craft cheaper than someone without it, thereby making them much more effective when selling these items through the in-game economy.
 
Skills (each of which belongs to a [[Profession]] are key to the ECO experience and will allow you to specialize in a field or activity that particularly interests you (or that is in particular need on your chosen server). Skills provide you with bonuses for performing a specific task, making you much more efficient in performing that task than someone who hasn't invested any skill points into that particular skill. For example, anyone can craft [[Hewn Log]]s at a [[Workbench]], even before they've invested a single skill point; however, someone who has invested a skill point into the [[Hewing]] skill will become much more efficient at the task (meaning that it will take both fewer resources and less time to craft Hewn Logs, as well as certain other items made from wood). A person who has therefore specialized in the Hewing skill will be able to craft more, craft better, and craft cheaper than someone without it, thereby making them much more effective when selling these items through the in-game economy.


Click on the star on the bottom left of your screen or hit {{Key|Z}}. This will bring up the skills menu. Each row represents a [[Profession]], which is just a way of categorizing [[Specialties]]. Click through to the specialties and you can spend 1 skill point to learn a specialty by clicking on the star. Crafting or harvesting within the relevant specialty will level it up as long as you have learned it.
Click on the star on the bottom left of your screen or hit {{Key|Z}}. This will bring up the skills menu. Each row represents a [[Profession]], which is just a way of categorizing [[Specialties]]. Click through to the specialties and you can spend 1 skill point to learn a specialty by clicking on the star. Crafting or harvesting within the relevant specialty will level it up as long as you have learned it.
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Some specialties are crucial for game progress. Make sure that you have at least one person in your group/server with each of the following specialties.
Some specialties are crucial for game progress. Make sure that you have at least one person in your group/server with each of the following specialties.
* [[Hewing]] — Greatly increases the efficiency of crafting [[Hewn Log]]s, a basic building material.
* [[Hewing]] — Greatly increases the efficiency of crafting [[Hewn Log]]s, a basic building material.
* [[Mortaring]] — Greatly increases the efficiency of crafting [[Mortared Stone]], a basic building material.
* [[Mortaring]] — Greatly increases the efficiency of crafting [[Mortared Stone]], a basic building material.
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* [[Gathering]] — Grants an [[Iron Scythe]] and increases yield and efficiency when gathering crops and seeds. Important for farming.
* [[Gathering]] — Grants an [[Iron Scythe]] and increases yield and efficiency when gathering crops and seeds. Important for farming.
* [[Hunting]] — Grants a [[Bow]] and [[Arrow]]s, allowing you to kill animals and harvest meat (important for improving fat and protein intake).
* [[Hunting]] — Grants a [[Bow]] and [[Arrow]]s, allowing you to kill animals and harvest meat (important for improving fat and protein intake).
=== Shelter ===
=== Shelter ===
Shelters can be built out of many different materials. In Eco, the material used to build the shelter determines what [[Crafting|crafting stations]] can be used inside it. To function, most crafting stations must be placed in a building with blocks of a certain tier.  
 
Shelters can be built out of many different materials. In Eco, the material used to build the shelter determines what [[Crafting|crafting stations]] can be used inside it. To function, most crafting stations must be placed in a building with blocks of a certain [[tier]].  


For your first house, here are the two best options: Build a house entirely out of [[Hewn Logs]] made at the Workbench, or mine out a hollow area from a deposit of Sandstone or Shale, with a wall or 2 of Hewn Logs. Most crafting stations take up 25m<sup>3</sup>, and this only counts interior space, so make sure the room is big enough to accommodate the crafting stations and other furniture that you wish to place in it.
For your first house, here are the two best options: Build a house entirely out of [[Hewn Logs]] made at the Workbench, or mine out a hollow area from a deposit of Sandstone or Shale, with a wall or 2 of Hewn Logs. Most crafting stations take up 25m<sup>3</sup>, and this only counts interior space, so make sure the room is big enough to accommodate the crafting stations and other furniture that you wish to place in it.


The [[Masonry Table]] and [[Carpentry Table]] have a tier requirement of 0.2, which is somewhere in between Dirt (tier 0) and Hewn Logs (tier 1). This means that the structure must be built with at least 20% Hewn Logs or another tier 1 material. Until your house is built, you’ll have to use the Workbench to make Hewn Logs. Once the Carpentry Table is up, someone with the [[Hewing]] specialty can craft Hewn Logs at greatly increased efficiency. The same applies to the Masonry Table, the [[Mortaring]] specialty, and [[Mortared Sandstone]]. Once one of these tables is working, it’s up to you whether to build with logs or stone. Of course, building a house is possible without investing a skill point into the Hewing or Mortaring specialties; however, this will mean it will require much more time and resources to produce Hewn Logs or Mortared Stone with which to build your house. This isn't an issue though, as you can either plan to spend your next point in the relevant specialty, or you can engage with other players on the server who have invested in the right specialty. Example: Player A has taken the [[Gathering]] and [[Campfire Cooking]] specialties, and now they need a house to be built. Player B has taken the [[Hewing]] specialty, but he is in need of great quantities of food (as chopping trees is tiring work!). Player A and B, therefore, have an incentive to trade with each other -- Player A sells food to Player B, while Player B sells building materials to Player A. Both sides have specialized, and both sides have their needs met by engaging with each other via their world's economic system.
The [[Masonry Table]] and [[Carpentry Table]] have a tier requirement of 0.2, which is somewhere in between Dirt (tier 0) and Hewn Logs (tier 1). This means that the structure must be built with at least 20% Hewn Logs or another tier 1 material. Until your house is built, you’ll have to use the Workbench to make Hewn Logs. Once the Carpentry Table is up, someone with the [[Hewing]] specialty can craft Hewn Logs at greatly increased efficiency. The same applies to the Masonry Table, the [[Mortaring]] specialty, and [[Mortared Sandstone]]. Once one of these tables is working, it’s up to you whether to build with logs or stone. Of course, building a house is possible without investing a skill point into the Hewing or Mortaring specialties; however, this will mean it will require much more time and resources to produce Hewn Logs or Mortared Stone with which to build your house. This isn't an issue though, as you can either plan to spend your next point in the relevant specialty, or you can engage with other players on the server who have invested in the right specialty. Example: Player A has taken the [[Gathering]] and [[Advanced Campfire Cooking]] specialties, and now they need a house to be built. Player B has taken the [[Hewing]] specialty, but he is in need of great quantities of food (as chopping trees is tiring work!). Player A and B, therefore, have an incentive to trade with each other -- Player A sells food to Player B, while Player B sells building materials to Player A. Both sides have specialized, and both sides have their needs met by engaging with each other via their world's economic system.


Once you have crafted a Carpentry Table, players with Hewing can start making furniture such as the [[Chair]] and [[Table]]. Placing furniture in a house will add to a player's housing skill bonus. Like nutrition, the rooms of the house must be balanced according to the 4 room types: Kitchen, bedroom, bathroom, and general room.
Once you have crafted a Carpentry Table, players with Hewing can start making furniture such as the [[Chair]] and [[Table]]. Placing furniture in a house will add to a player's housing skill bonus. Like nutrition, the rooms of the house must be balanced according to the 4 room types: Kitchen, bedroom, bathroom, and general room.
{{See|Housing}}
{{See|Housing}}
== Research ==
== Research ==
Now that you’ve mastered the basics of Eco, you’ll want to begin researching new technologies. To do this, you need to craft a [[Research Table]] at the workbench. This requires a lot of Logs, Stone and [[Plant Fibers]]. Plant Fibers are harvested by using a scythe on [[grass]] or other plants.
Now that you’ve mastered the basics of Eco, you’ll want to begin researching new technologies. To do this, you need to craft a [[Research Table]] at the workbench. This requires a lot of Logs, Stone and [[Plant Fibers]]. Plant Fibers are harvested by using a scythe on [[grass]] or other plants.


At a research table, you can craft [[Skill book]]s, which will allow you to unlock new skill trees. Each book requires a large amount of materials, but one book can spawn an infinite number of [[Skill scroll]]s, which players use to unlock the skill. Therefore, in theory, only one of each skill book is needed for an entire server of players. Tip: on servers with high populations, it is often more economical to purchase some basic skill scrolls from players who have already crafted a skill book, as you may lack the resources or specializations necessary to easily craft a skill book of your own.
At a research table, you can craft [[Skill book]]s, which will allow you to unlock new skill trees. Each book requires a large amount of materials, but one book can spawn an infinite number of [[Skill scroll]]s, which players use to unlock the skill. Therefore, in theory, only one of each skill book is needed for an entire server of players. Tip: on servers with high populations, it is often more economical to purchase some basic skill scrolls from players who have already crafted a skill book, as you may lack the resources or specializations necessary to easily craft a skill book of your own.
{{See|Research}}
{{See|Research}}
=== Further progression ===
=== Further progression ===
As players progress in technology, [[Road|roads]] and vehicles become vital for moving the large amounts of resources and materials necessary for building projects and research. You’ll have to find and extract large amounts of [[ore]], [[Coal]], and other resources to progress.
As players progress in technology, [[Road|roads]] and vehicles become vital for moving the large amounts of resources and materials necessary for building projects and research. You’ll have to find and extract large amounts of [[ore]], [[Coal]], and other resources to progress.


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The number one goal, of course, is to have fun and enjoy the game!
The number one goal, of course, is to have fun and enjoy the game!
== Tips & Tricks ==
== Tips & Tricks ==
{{Main|Tips and Tricks}}
{{Main|Tips and Tricks}}
== Further Reading ==
== Further Reading ==
* [[Crafting]]
* [[Crafting]]
* [[Skills]]
* [[Skills]]
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* [[Reporting Bugs]]
* [[Reporting Bugs]]
* [[Help:Guide|Wiki Editing Guide]]
* [[Help:Guide|Wiki Editing Guide]]
== Other resources ==
== Other resources ==
* Discord chat server: https://discord.gg/eco
* Discord chat server: https://discord.gg/eco
* Bug reports: https://github.com/StrangeLoopGames/EcoIssues
* Bug reports: https://github.com/StrangeLoopGames/EcoIssues
[[de:Erste Schritte]]
[[de:Erste Schritte]]
[[ja:Getting Started]]
[[fr:Getting Started]]
[[ru:Начало игры]]
[[ru:Начало игры]]
[[zh:Getting Started]]
[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Guide Pages]]
[[Category:Guide Pages]]
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