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Experience: Difference between revisions

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|+Numbers are based on default server settings and vary from server to server.
|+Numbers are based on default server settings (SpecialtyExperiencePerLevel=25) and vary from server to server.
! colspan="3" |Amount of Specialty XP Per Level
! colspan="3" |Amount of Specialty XP Per Level
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The Amouunt of Speciality XP Per Level is calculated as follows (true as of version 9.3):
(SpecialtyExperiencePerLevel*Current Level)²
[[Category:Skills]]
[[Category:Skills]]

Revision as of 21:37, 20 July 2021

Experience (XP) can refer to two types of progression in Eco:

  • Player XP — Progress towards next Skill Point. Gained over time, even when players are offline (though the server must remain online). Player XP rate can be increased by improving nutrition and housing. Server configuration settings can speed up XP gain in different ways.

Template:Hatnote

  • Specialty XP — Progress towards next specialty level. Gained by performing an action related to the specialty (harvesting or crafting). The specialty must be learned by spending a Skill Point before XP can be gained.

Template:Hatnote

Numbers are based on default server settings and vary from server to server.
Amount of Player XP Per Level
Current Level Next Level Amount of XP Time to Next Level (Multiplier x25)
1 2 0 Instant
2 3 10 10.4 Hours
3 4 25 24 Hours
4 5 50 2 Days
5 6 100 4 Days
6 7 200 8 Days
Numbers are based on default server settings (SpecialtyExperiencePerLevel=25) and vary from server to server.
Amount of Specialty XP Per Level
Current Level Next Level Amount of XP
1 2 625
2 3 2500
3 4 5625
4 5 10000
5 6 15625
6 7 22500

The Amouunt of Speciality XP Per Level is calculated as follows (true as of version 9.3): (SpecialtyExperiencePerLevel*Current Level)²