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Editing Economy

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Keep in mind: the minimum value in a store for any item is 0.01 (so even the cheapest material like wood pulp must either be sold for 0.01 or for free).
Keep in mind: the minimum value in a store for any item is 0.01 (so even the cheapest material like wood pulp must either be sold for 0.01 or for free).
==== Examples (there is many more possible combinations) ====
===== 100:1 gold backed currency with public access to the mint =====
Everyone that has a gold bar can create 100 currency for one gold bar.
'''Advantages'''
* creator does not need to actively spread the currency, people can get it when they need it
* creator does not have to care of liquidity problems (not enough money available, e.g. because of many new players)
* amount of money will not grow exponential (compared to very common items like wood pulp)
* some trust into the currency (because of some growth limits and public availability)
'''Disadvantages'''
* not everyone owns gold (only smelters can craft gold efficiently, only miners can obtain gold ore efficiently)
* currency amount might grow when new gold veins are found or new technologies arrive (e.g. [[Skid Steer]] or [[Industrial Elevator]])
* important resource (gold for electronics) is used to create money and not products
* a good claim paper to currency ratio must be chosen (too low: missing money, too high: no gold left for production)
===== 1000:1 wood backed currency with private access =====
Only the creator of the currency can create 1000 currency per one wood pulp.
'''Advantages'''
* the money crafting process is more publicly visible and easier to follow then with player credit (although you can see the total currency in use of both kinds in the economy viewer).
* no resources are used for money printing, they can mostly be used to craft products
'''Disadvantages'''
* creator has to take care of spreading the currency (via work contracts, work parties, store, gifts)
* creator has to take care of liquidity problems (not enough money available, e.g. because of many new players)
* currency amount might grow due to additional printing of the creator, leading to inflation
* trust into the currency depends on trust into the creator and vice versa
===== 500:1 claim paper backed currency, mint in control of government =====
Government buys claim papers from players (for 500 currency each) and converts them into currency.
'''Advantages'''
* currency amount only grows when new players join or when people progress in the skill tree (this normally also means more products on the market, so no inflation even though currency amount is rising)
* currency growth is very limited, prices are stable or falling (due to efficiency gain)
* high trust in the stability of the currency
'''Disadvantages'''
* new players can obtain cash quickly, buy resources and then abandon the server (loss of resources, inflation due to more money and less products on the market)
* a good claim paper to currency ratio must be chosen (too low: missing money, too high: people have less claimed areas for production, especially farmers and loggers)
* claim papers being destroyed in order to setup a currency
==== Bank Accounts ====
==== Bank Accounts ====
A player can interact with a [[bank]] in order to create multiple bank accounts. By default, a player has a personal account (that cannot be deleted). This account will be used for every transaction by default.
A player can interact with a [[bank]] in order to create multiple bank accounts. By default, a player has a personal account (that cannot be deleted). This account will be used for every transaction by default.
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