Editing Creating Custom Blocks

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The naming of these block sets is important for the code step later in the tutorial. Eco associates client side object with code by matching the given name. To create the seven required BlockBuilders right click the Unity asset explorer and go to Create -> VoxelEngine -> CustomBuilder. Do this for all seven builders and name them matching the list above. Once you have all seven builders return to the BlockSet object you previously created and click "New Block" and assign your first BlockBuilder and repeat for all seven. The order in which these are added is not important.
The naming of these block sets is important for the code step later in the tutorial. Eco associates client side object with code by matching the given name. To create the seven required BlockBuilders right click the Unity asset explorer and go to Create -> VoxelEngine -> CustomBuilder. Do this for all seven builders and name them matching the list above. Once you have all seven builders return to the BlockSet object you previously created and click "New Block" and assign your first BlockBuilder and repeat for all seven. The order in which these are added is not important.


== Add Meshes and materials to Builders ==
For each block you created above select them and add your material just below where you assigned your builder.
[[File:UnityBlockMatScreen.png|none|thumb]]


== Common Bugs ==
== Common Bugs ==
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