Editing Corn-on-the-cob example mod

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[[File:COTCmodguide ClassSetup 2.png|none|thumb|607x607px]]
[[File:COTCmodguide ClassSetup 2.png|none|thumb|607x607px]]
==='''Client'''===
==='''Client'''===
First things first Import the modkit into your unity project this can be done by right clicking on assets then clicking import package, custom package and then finding the "EcoModKit.unitypackage" that you should have downloaded when you downloaded the modkit.
First things first Import the modkit into your unity project.
[[File:COTCmodguide ClientSetup 1.png|none|thumb|455x455px]]
[[File:COTCmodguide ClientSetup 1.png|none|thumb|455x455px]]
Import the assets you’re going to use. In this case, I’m importing the corn mesh divided into parts, the FPV hands necessary animations, and the corn Icon, I’m not importing the TPV hands animations to show how you can use animations already found within the game. Either way, you can create your own hand animations by using the .FBX hands model found in '''Assets/EcoModKit/Assets/Food/HandsModel/[/cdn-cgi/l/email-protection <nowiki>[email protected]</nowiki>]_Hands_Tpose.FBX''' in 3d animation software such as blender.
Import the assets you’re going to use. In this case, I’m importing the corn mesh divided into parts, the FPV hands necessary animations, and the corn Icon, I’m not importing the TPV hands animations to show how you can use animations already found within the game. Either way, you can create your own hand animations by using the .FBX hands model found in '''Assets/EcoModKit/Assets/Food/HandsModel/[/cdn-cgi/l/email-protection <nowiki>[email protected]</nowiki>]_Hands_Tpose.FBX''' in 3d animation software such as blender.
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