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| The [[collaboration]] settings on a [[server]] affect how quickly [[skill points]] are gained and how many [[specialties]] players can acquire. There are default four settings: None, Low, Medium, and High. Server administrators can also create their own, non-standard collaboration settings. (Such as making a category between Low and Medium.) Strange Loop Games recommends you base the Collaboration level based on the number of players you expect to have on the server: | | The [[collaboration]] settings on a [[server]] affect how quickly [[skill points]] are gained, how they are gained, and how many [[specialties]] players can acquire. |
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| {| class="wikitable"
| | == Specialty Costs == |
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| ! '''None''' !! '''Low'' !! '''Medium'' !! '''High''
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| |-
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| | 1-3 players || 3-10 players || 10-30 players || 30+ players
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| |}
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| ==Collaboration Settings==
| | A server with a higher collaboration setting will require more experience points to earn the next Specialization Point, reducing the number of specialties a single player can obtain. The player always starts with a specialization point in Self-Improvement and one free specialization point. The experience values for each new [[skill point]] do not change after the 7th additional point and their values under the different collaboration settings are: |
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| The Collaboration settings affect the following:
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| ===Specialty Costs===
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| A server with a higher collaboration setting will require more experience points to earn the next Specialization Point, reducing the number of specialties a single player can obtain in the 30 day window before the meteor hits. The player always starts with a specialization point in Self-Improvement and one free specialization point. The experience values for each new [[skill point]] do not change after the 7th additional point and their values under the different collaboration settings are:
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| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| ! '''None''' !! '''Low ''' !! '''Medium''' !! '''High''' | | ! '''No Collaboration''' (1-3 players) !! '''Low Collaboration''' (3-10 players) !! '''Medium Collaboration''' (10-30 players) !! '''High Collaboration''' (30+ players) |
| |- | | |- |
| | 2, 5, 10, 20, 40, 80, 160 || 10, 50, 100, 200, 400, 800 || 20, 50, 100, 200, 400, 800, 1600 || 40, 100, 200, 400, 800, 1600, 3200 | | | no data || no data || 20, 50, 100, 200, 400, 800, 1600 || 40, 100, 200, 400, 800, 1600, 3200 |
| |} | | |} |
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| ===Skill Gain===
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| A server with a higher collaboration setting will cause players to gain experience slower, whereas a low collaboration setting will cause players to gain skill faster. This applies to both player experience and specialty experience.
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| {| class="wikitable"
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| ! '''None''' !! '''Low''' !! '''Medium''' !! '''High'''
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| |-
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| | 500% || 200% || 100% || 100%
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| |}
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| ===Craft Resource/Time modifier===
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| A server with a lower Collaboration modifier causes players to craft items faster and less expensively.
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| {| class="wikitable"
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| |-
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| ! '''None''' !! '''Low Collaboration''' !! '''Medium Collaboration''' !! '''High Collaboration'''
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| | 50% Time/Resources required || Normal Time/Resources required || Normal Time/Resources required || Normal Time/Resources required
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| |}
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| ===Endgame Crafting Cost===
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| A server with a high collaboration setting increases the cost of two specific items: The laser and the Computer Lab.
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| {| class="wikitable"
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| ! '''None''' !! '''Low''' !! '''Medium''' !! '''High'''
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| |-
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| | Normal || Normal || Normal || Expensive
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| |}
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| ===Other Settings===
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| There are two unused modifiers: "Player Experience per Specialty" and "Specialty Experience per Level," which, regardless of Collaboration level, are set to 0 and 25, respectively. Despite being unaffected by the ''default'' collaboration presets, sever operators coming up with their own custom collaboration settings may change them.
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