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The [[collaboration]] settings on a [[server]] affect how quickly [[skill points]] are gained and how many [[specialties]] players can acquire. There are default four settings: None, Low, Medium, and High. Server administrators can also create their own, non-standard collaboration settings. (Such as making a category between Low and Medium.) Strange Loop Games recommends you base the Collaboration level based on the number of players you expect to have on the server:
The [[collaboration]] settings on a [[server]] affect how quickly [[skill points]] are gained, how they are gained, and how many [[specialties]] players can acquire.


{| class="wikitable"
== Specialty Costs ==
|-
! '''None''' !! '''Low'' !! '''Medium''  !! '''High''
|-
| 1-3 players || 3-10 players || 10-30 players || 30+ players
|}


==Collaboration Settings==
A server with a higher collaboration setting will require more experience points to earn the next Specialization Point, reducing the number of specialties a single player can obtain. The player always starts with a specialization point in Self-Improvement and one free specialization point. The experience values for each new [[skill point]] do not change after the 7th additional point and their values under the different collaboration settings are:


The Collaboration settings affect the following:
===Specialty Costs===
A server with a higher collaboration setting will require more experience points to earn the next Specialization Point, reducing the number of specialties a single player can obtain in the 30 day window before the meteor hits. The player always starts with a specialization point in Self-Improvement and one free specialization point. The experience values for each new [[skill point]] do not change after the 7th additional point and their values under the different collaboration settings are:
{| class="wikitable"
{| class="wikitable"
|-
|-
! '''None''' !! '''Low ''' !! '''Medium''' !! '''High'''
! '''No Collaboration''' (1-3 players) !! '''Low Collaboration''' (3-10 players) !! '''Medium Collaboration''' (10-30 players) !! '''High Collaboration''' (30+ players)
|-
|-
| 2, 5, 10, 20, 40, 80, 160 || 10, 50, 100, 200, 400, 800 || 20, 50, 100, 200, 400, 800, 1600 || 40, 100, 200, 400, 800, 1600, 3200
| no data || no data || 20, 50, 100, 200, 400, 800, 1600 || 40, 100, 200, 400, 800, 1600, 3200
|}
|}
===Skill Gain===
A server with a higher collaboration setting will cause players to gain experience slower, whereas a low collaboration setting will cause players to gain skill faster. This applies to both player experience and specialty experience.
{| class="wikitable"
|-
! '''None''' !! '''Low''' !! '''Medium''' !! '''High'''
|-
| 500% || 200% || 100% || 100%
|}
===Craft Resource/Time modifier===
A server with a lower Collaboration modifier causes players to craft items faster and less expensively.
{| class="wikitable"
|-
! '''None''' !! '''Low Collaboration''' !! '''Medium Collaboration''' !! '''High Collaboration'''
|-
| 50% Time/Resources required || Normal Time/Resources required || Normal Time/Resources required || Normal Time/Resources required
|}
===Endgame Crafting Cost===
A server with a high collaboration setting increases the cost of two specific items: The laser and the Computer Lab.
{| class="wikitable"
|-
! '''None''' !! '''Low''' !! '''Medium''' !! '''High'''
|-
| Normal || Normal || Normal || Expensive
|}
===Other Settings===
There are two unused modifiers: "Player Experience per Specialty" and "Specialty Experience per Level," which, regardless of Collaboration level, are set to 0 and 25, respectively. Despite being unaffected by the ''default'' collaboration presets, sever operators coming up with their own custom collaboration settings may change them.
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