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[[Agriculture]] is the cultivation of plants on tilled land. Growing crops with high yields is a balancing act of maintaining the proper soil conditions (Temperature, Nutrients, and [[Soil Moisture]]).  
[[Agriculture]] is the cultivation of plants on tilled land. Growing crops with high yields is a balancing act of maintaining the proper soil conditions (Temperature, Nutrients, and [[Soil Moisture]]).  
== Getting Started with Agriculture ==
== Getting Started with Agriculture ==
The two essential tools for farming are the [[Soil Sampler]] and the [[Hoe]]. While the Hoe can be crafted from the start at the [[Workbench]], the Soil Sampler needs to be built at a [[Tool Bench]] after learning the corresponding [[Fertilizers Skill Scroll|Fertilizers Skill]]. Note that one does not need specialize in [[Fertilizers]] to craft it, only read the skill scroll.  
The two essential tools for farming are the [[Soil Sampler]] and the [[Hoe]]. While the Hoe can be crafted from the start at the [[Workbench]], the Soil Sampler needs to be built at a [[Farmers Table]] after learning the corresponding [[Farming Skill Book|Farming Skill]].  


Until this skill is learned, you can look at the map to see where certain crops will grow well by clicking on the right arrow, going to the bottom of the list, and finding things like "plants -> yield potential -> (plant's name)". Yield potential is an indication of % match in the soil conditions for each specific plant. Planting crops in high yield potential areas will successfully produce and have higher total yield per plot. This will give you a good start until you are able to make the [[Soil Sampler]].
Until this skill is learned, you can look at the map to see where certain crops will grow well by clicking on the right arrow, going to the bottom of the list, and finding things like "beanscropyieldpotential". Yield potential is an indication of % match in the soil conditions for each specific plant. Planting crops in high yield potential areas will successfully produce and have higher total yield per plot. This will give you a good start until you are able to make the [[Soil Sampler]].


After planting new crops or changing the soil condition in any other manner, it will take a few minutes for the [[Soil Sampler]] to show the updated statistics.
After planting new crops or changing the soil condition in any other manner, it will take a few minutes for the [[Soil Sampler]] to show the updated statistics.
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== Understanding soil statistics ==
== Understanding soil statistics ==
=== Temperature ===
=== Temperature ===
Temperature used to be influenced mainly by elevation in 0.7.4, but that is no longer the case. Aside from global temperature rising from pollution, it's no longer possible to influence the temperature.
Temperature seems to be influenced mainly by elevation in 0.7.4
=== Moisture ===
=== Moisture ===
Moisture is affected by two factors: Rainfall and Water Spread
Moisture is affected by two factors: Rainfall and Water Spread
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Using the [[Soil Sampler|soil sampler]] to check nutrient levels on a plot of land does not show the levels for that single block. It will display the levels for a 5x5 plot of blocks, in which each block contributes 4% of it's actual value to the displayed values for the plot.
Using the [[Soil Sampler|soil sampler]] to check nutrient levels on a plot of land does not show the levels for that single block. It will display the levels for a 5x5 plot of blocks, in which each block contributes 4% of it's actual value to the displayed values for the plot.


This also means that every plant inside this 5x5 plot counts into the checked farming area (including [[Grass]], bushes and [[trees]]) for the simulation, which can lead to overcrowding even though the player planted only a single seed. Plants have a lower tolerance for crowding the less optimal the soil conditions; this can result in crowded crops from fewer plants than on a 100% optimal plot of land. Overcrowding will hurt survivability; if you plant 5 crops and they are "very over-crowded", 2 or 3 may die before maturing to harvest. ''(Currently, overcrowding seems random - two identical 5x5 plots may have different overcrowding status. It may prove difficult, and often fruitless to try fixing it.)''
This also means that every plant inside this 5x5 plot counts into the checked farming area (including [[Grass]], bushes and [[trees]]) for the simulation, which can lead to overcrowding even though the player planted only a single seed. Plants have a lower tolerance for crowding the less optimal the soil conditions; this can result in crowded crops from fewer plants than on a 100% optimal plot of land. Overcrowding will hurt survivability; if you plant 5 crops and they are "very over-crowded", 2 or 3 may die before maturing to harvest.


Changes in the environment take time to update. On standard settings, using [[fertilizers]] will not show different nutrient values when checked with the soil sampler for ~10 minutes. In certain cases if a plot has not updated in some time an update can be "forced" by a player altering an adjacent plot (e.g. by adding, subtracting, or building upon it, even if removed shortly after). Though devs have indicated asynchronous updates to plots will likely change in a future update.
Changes in the environment take time to update. On standard settings, using [[fertilizers]] will not show different nutrient values when checked with the soil sampler for ~10 minutes. In certain cases if a plot has not updated in some time an update can be "forced" by a player altering an adjacent plot (e.g. by adding, subtracting, or building upon it, even if removed shortly after). Though devs have indicated asynchronous updates to plots will likely change in a future update.
== Fertilizers ==
[[Fertilizers]] are used to change and amend the nutrients of the soil Nitrogen (N), Phosphorus (P) and Potassium (K).
They are applied to the entire 5x5 plot it is used on and each unit of nutrient in fertilizers correspond to 4% of the corresponding nutrient in the soil (shown by [[Soil Sampler]]).
== Crop temperature and moisture preferences ==
== Crop temperature and moisture preferences ==
{{PlantsPreferences}}
Version 0.8.1.3 crop statistic '''<big>(Under Construction)</big>'''
Version 0.8.1.3 crop statistic '''<big>(Under Construction)</big>'''
{| class="wikitable sortable"
{| class="wikitable sortable"
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|-
|-
! rowspan="3" |Plant
! rowspan="3" |Plant
! colspan="4" |Temperature
! colspan="4" |Temperature  
(Base Value from Code)****
(Base Value from Code)****
! colspan="4" |Temperature (°C)****
! colspan="4" |Temperature (°C)****
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<nowiki>***</nowiki>yield is lower when the nutrients are below 20 times the consumption and you get a bonus when they are above 300 times the consumption and the match is over 90% (there might be more to get the bonus)
<nowiki>***</nowiki>yield is lower when the nutrients are below 20 times the consumption and you get a bonus when they are above 300 times the consumption and the match is over 90% (there might be more to get the bonus)


<nowiki>****</nowiki>Temperature scales with global min/max temperatures on the server, and each in game adjusted value seems to be calculated as shown (default server settings having a 40°C range from -10°C to 30°C):  
<nowiki>****</nowiki>Temperature scales with global min/max temperatures on the server, and each in game adjusted value seems to be calculated as shown (default server settings having a 40°C range from -10°C to 30°C):
  GlobalTempRange = GlobalMaxTemp - GlobalMinTemp
  GlobalTempRange = GlobalMaxTemp - GlobalMinTemp
  AdjustedValue = (BaseValue * GlobalTempRange) + GlobalMinTemp
  AdjustedValue = (BaseValue * GlobalTempRange) + GlobalMinTemp
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