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<!-- SUMMARY: Do not add a header. i.e. "== Summary ==" --> | |||
[[Agriculture]] is the cultivation of plants on tilled land. Growing crops with high yields is a balancing act of maintaining the proper soil conditions (Temperature, Nutrients, and [[Soil Moisture]]). | |||
== Getting Started with Agriculture == | == Getting Started with Agriculture == | ||
Until this skill is learned, you can look at the map to see where certain crops will grow well by clicking on the right arrow, going to the bottom of the list, and finding things like " | The two essential tools for farming are the [[Soil Sampler]] and the [[Hoe]]. While the Hoe can be crafted from the start at the [[Workbench]], the Soil Sampler needs to be built at a [[Farmers Table]] after learning the corresponding [[Farming Skill Book|Farming Skill]]. | ||
Until this skill is learned, you can look at the map to see where certain crops will grow well by clicking on the right arrow, going to the bottom of the list, and finding things like "beanscropyieldpotential". Yield potential is an indication of % match in the soil conditions for each specific plant. Planting crops in high yield potential areas will successfully produce and have higher total yield per plot. This will give you a good start until you are able to make the [[Soil Sampler]]. | |||
After planting new crops or changing the soil condition in any other manner, it will take a few minutes for the [[Soil Sampler]] to show the updated statistics. | After planting new crops or changing the soil condition in any other manner, it will take a few minutes for the [[Soil Sampler]] to show the updated statistics. | ||
== Choosing where to plant == | == Choosing where to plant == | ||
Before you begin planting, learn a little bit more about which plants grow well where. For this, you can use the [[Soil Sampler]] on already existing Plants to check their needs or refer to the map's crop yield potentials. | Before you begin planting, learn a little bit more about which plants grow well where. For this, you can use the [[Soil Sampler]] on already existing Plants to check their needs or refer to the map's crop yield potentials. | ||
There are two main factors to consider when deciding where to plant your crops: '''Temperature''' and '''Moisture'''. Both variables must match your crop's requirements as closely as possible in order for your farm to be successful. Depending on how close the given values are to the plant's requirements, the Display of the Soil Sampler will tell you if these values are above or below the Minimum / Optimal / Maximum value for this specific plant. | There are two main factors to consider when deciding where to plant your crops: '''Temperature''' and '''Moisture'''. Both variables must match your crop's requirements as closely as possible in order for your farm to be successful. Depending on how close the given values are to the plant's requirements, the Display of the Soil Sampler will tell you if these values are above or below the Minimum / Optimal / Maximum value for this specific plant. | ||
Nutrients also play a role in determining how plants grow, but these can be supplemented with | Nutrients also play a role in determining how plants grow, but these can be supplemented with fertilizers. Nutrients are not fully implemented in the 0.7.4 simulation. | ||
The moisture, temperature, and nutrients of a given block of land are determined by the 5x5 plot that it resides in. These 5x5 plots are identical to the plots used for determining property claims. Because of this, a [[Land Claim Stake]] is a great tool to visualize farming plots, in addition to their importance in protecting your farm. | The moisture, temperature, and nutrients of a given block of land are determined by the 5x5 plot that it resides in. These 5x5 plots are identical to the plots used for determining property claims. Because of this, a [[Land Claim Stake]] is a great tool to visualize farming plots, in addition to their importance in protecting your farm. | ||
If the plant's needs are met, the growth time and survival rate of your crops is greatly increased. | If the plant's needs are met, the growth time and survival rate of your crops is greatly increased. | ||
== Seeds == | == Seeds == | ||
Seeds can be obtained in different ways, depending on the Plant. | Seeds can be obtained in different ways, depending on the Plant. | ||
Line 22: | Line 28: | ||
Most plants will grant you a small amount of seeds when harvesting. Alternatively the [[Farmers Table]] offers a number of recipes to extract seeds from the harvested plants. | Most plants will grant you a small amount of seeds when harvesting. Alternatively the [[Farmers Table]] offers a number of recipes to extract seeds from the harvested plants. | ||
As for Trees, those Seeds must be acquired by using an [[Axe]] on the tree debris created when the branches and the trunk hit the ground. The debris will give you wood pulp and from time to time seeds - the type of seed will vary depending on the tree. Currently there are | As for Trees, those Seeds must be acquired by using an [[Axe]] on the tree debris created when the branches and the trunk hit the ground. The debris will give you wood pulp and from time to time seeds - the type of seed will vary depending on the tree. Currently there are __ types of trees in the game: Oak, Fir, Birch, Cedar, Joshua... | ||
Not all Plants grant Seeds as some of them act as seeds themselves, such as [[Camas Bulb]], [[Beans]], and [[Rice]]. | Not all Plants grant Seeds as some of them act as seeds themselves, such as [[Camas Bulb]], [[Beans]], and [[Rice]]. | ||
== Understanding soil statistics == | == Understanding soil statistics == | ||
=== Temperature === | === Temperature === | ||
Temperature | |||
Temperature seems to be influenced mainly by elevation in 0.7.4 | |||
=== Moisture === | === Moisture === | ||
Moisture is affected by two factors: Rainfall and Water Spread | Moisture is affected by two factors: Rainfall and Water Spread | ||
Line 34: | Line 45: | ||
Soil moisture can also be lowered by creating "raised beds", elevating multiple spots on a plot with appropriate temperature by adding blocks atop the existing terrain progressively. To not alter the elevation significantly (consequently temperature), the player should add blocks a single layer deep, but over the area of the plot until soil moisture content is lowered to the desired range for crop growth. Player can expect to see somewhere around 15% decrease by raising half the area. | Soil moisture can also be lowered by creating "raised beds", elevating multiple spots on a plot with appropriate temperature by adding blocks atop the existing terrain progressively. To not alter the elevation significantly (consequently temperature), the player should add blocks a single layer deep, but over the area of the plot until soil moisture content is lowered to the desired range for crop growth. Player can expect to see somewhere around 15% decrease by raising half the area. | ||
=== Nutrients and overcrowding === | === Nutrients and overcrowding === | ||
There are three nutrients: Nitrogen (N), Phosphorus (P) and Potassium (K). | There are three nutrients: Nitrogen (N), Phosphorus (P) and Potassium (K). | ||
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Using the [[Soil Sampler|soil sampler]] to check nutrient levels on a plot of land does not show the levels for that single block. It will display the levels for a 5x5 plot of blocks, in which each block contributes 4% of it's actual value to the displayed values for the plot. | Using the [[Soil Sampler|soil sampler]] to check nutrient levels on a plot of land does not show the levels for that single block. It will display the levels for a 5x5 plot of blocks, in which each block contributes 4% of it's actual value to the displayed values for the plot. | ||
This also means that every plant inside this 5x5 plot counts into the checked farming area (including [[Grass]], bushes and [[trees]]) for the simulation, which can lead to overcrowding even though the player planted only a single seed. Plants have a lower tolerance for crowding the less optimal the soil conditions; this can result in crowded crops from fewer plants than on a 100% optimal plot of land. Overcrowding will hurt survivability; if you plant 5 crops and they are "very over-crowded", 2 or 3 may die before maturing to harvest. | This also means that every plant inside this 5x5 plot counts into the checked farming area (including [[Grass]], bushes and [[trees]]) for the simulation, which can lead to overcrowding even though the player planted only a single seed. Plants have a lower tolerance for crowding the less optimal the soil conditions; this can result in crowded crops from fewer plants than on a 100% optimal plot of land. Overcrowding will hurt survivability; if you plant 5 crops and they are "very over-crowded", 2 or 3 may die before maturing to harvest. | ||
Changes in the environment take time to update. On standard settings, using [[fertilizers]] will not show different nutrient values when checked with the soil sampler for ~10 minutes. In certain cases if a plot has not updated in some time an update can be "forced" by a player altering an adjacent plot (e.g. by adding, subtracting, or building upon it, even if removed shortly after). Though devs have indicated asynchronous updates to plots will likely change in a future update. | Changes in the environment take time to update. On standard settings, using [[fertilizers]] will not show different nutrient values when checked with the soil sampler for ~10 minutes. In certain cases if a plot has not updated in some time an update can be "forced" by a player altering an adjacent plot (e.g. by adding, subtracting, or building upon it, even if removed shortly after). Though devs have indicated asynchronous updates to plots will likely change in a future update. | ||
== Crop temperature and moisture preferences == | == Crop temperature and moisture preferences == | ||
Version 0.8.1.3 crop statistic '''<big>(Under Construction)</big>''' | Version 0.8.1.3 crop statistic '''<big>(Under Construction)</big>''' | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! colspan=" | ! colspan="18" |Leveling & Rewards | ||
|- | |- | ||
! rowspan="3" |Plant | ! rowspan="3" |Plant | ||
! colspan="4" |Temperature | ! colspan="4" |Temperature | ||
! colspan="4" |Rainfall | ! colspan="4" |Rainfall | ||
! colspan="2" rowspan="2" |Pollution | ! colspan="2" rowspan="2" |Pollution | ||
Line 68: | Line 72: | ||
! rowspan="3" |Plantable Seeds | ! rowspan="3" |Plantable Seeds | ||
! colspan="3" |Consumption per plant** | ! colspan="3" |Consumption per plant** | ||
! | !need** | ||
|- | |- | ||
! | ! | ||
! colspan="2" |Optimal | ! colspan="2" |Optimal | ||
Line 82: | Line 83: | ||
! rowspan="2" |Ph*** | ! rowspan="2" |Ph*** | ||
! rowspan="2" |Po*** | ! rowspan="2" |Po*** | ||
! rowspan="2" | | ! rowspan="2" |total soil moisture** | ||
|- | |- | ||
! colspan="2" |Minimal | ! colspan="2" |Minimal | ||
! colspan="2" |Maximal | ! colspan="2" |Maximal | ||
Line 98: | Line 97: | ||
|0.85 | |0.85 | ||
|1 | |1 | ||
|0% | |0% | ||
|10% | |10% | ||
Line 121: | Line 116: | ||
|0.28 | |0.28 | ||
|0.3 | |0.3 | ||
|20% | |20% | ||
|36% | |36% | ||
Line 144: | Line 135: | ||
|0.9 | |0.9 | ||
|1 | |1 | ||
|0% | |0% | ||
|10% | |10% | ||
Line 167: | Line 154: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|45% | |45% | ||
|50% | |50% | ||
Line 179: | Line 162: | ||
|0.00001ppm | |0.00001ppm | ||
|19.2h | |19.2h | ||
| | |self | ||
|0.1% | |0.1% | ||
|0.2% | |0.2% | ||
Line 190: | Line 173: | ||
|0.55 | |0.55 | ||
|0.8 | |0.8 | ||
|30% | |30% | ||
|32% | |32% | ||
Line 213: | Line 192: | ||
|0.52 | |0.52 | ||
|0.6 | |0.6 | ||
|45% | |45% | ||
|48% | |48% | ||
Line 236: | Line 211: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|70% | |70% | ||
|75% | |75% | ||
Line 259: | Line 230: | ||
|0.65 | |0.65 | ||
|0.8 | |0.8 | ||
|30% | |30% | ||
|40% | |40% | ||
Line 282: | Line 249: | ||
|0.7 | |0.7 | ||
|0.8 | |0.8 | ||
|45% | |45% | ||
|45% | |45% | ||
Line 294: | Line 257: | ||
|0.00001ppm | |0.00001ppm | ||
|19.2h | |19.2h | ||
| | |self | ||
|0.2% | |0.2% | ||
|0.1% | |0.1% | ||
Line 305: | Line 268: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|70% | |70% | ||
|75% | |75% | ||
Line 328: | Line 287: | ||
|0.78 | |0.78 | ||
|0.82 | |0.82 | ||
|45% | |45% | ||
|48% | |48% | ||
Line 351: | Line 306: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|70% | |70% | ||
|75% | |75% | ||
Line 374: | Line 325: | ||
|0.38 | |0.38 | ||
|0.8 | |0.8 | ||
|30% | |30% | ||
|32% | |32% | ||
Line 397: | Line 344: | ||
|0.85 | |0.85 | ||
|1 | |1 | ||
|0% | |0% | ||
|10% | |10% | ||
Line 420: | Line 363: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|70% | |70% | ||
|75% | |75% | ||
Line 443: | Line 382: | ||
|0.23 | |0.23 | ||
|0.31 | |0.31 | ||
|0% | |0% | ||
|5% | |5% | ||
Line 466: | Line 401: | ||
|0.95 | |0.95 | ||
|1 | |1 | ||
|0% | |0% | ||
|20% | |20% | ||
Line 484: | Line 415: | ||
|5% | |5% | ||
|- | |- | ||
| | |Dwarf Willow | ||
|0.1 | |0.1 | ||
|0.11 | |0.11 | ||
|0.19 | |0.19 | ||
|0.2 | |0.2 | ||
|10% | |10% | ||
|24% | |24% | ||
Line 512: | Line 439: | ||
|0.55 | |0.55 | ||
|0.8 | |0.8 | ||
|45% | |45% | ||
|50% | |50% | ||
Line 535: | Line 458: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|70% | |70% | ||
|75% | |75% | ||
Line 558: | Line 477: | ||
|0.35 | |0.35 | ||
|0.4 | |0.4 | ||
|23% | |23% | ||
|45% | |45% | ||
Line 581: | Line 496: | ||
|0.28 | |0.28 | ||
|0.3 | |0.3 | ||
|20% | |20% | ||
|44% | |44% | ||
Line 604: | Line 515: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|70% | |70% | ||
|75% | |75% | ||
Line 627: | Line 534: | ||
|0.78 | |0.78 | ||
|0.82 | |0.82 | ||
|28% | |28% | ||
|32% | |32% | ||
Line 650: | Line 553: | ||
|0.55 | |0.55 | ||
|0.8 | |0.8 | ||
|45% | |45% | ||
|48% | |48% | ||
Line 673: | Line 572: | ||
|0.78 | |0.78 | ||
|0.81 | |0.81 | ||
|19% | |19% | ||
|23% | |23% | ||
Line 696: | Line 591: | ||
|0.9 | |0.9 | ||
|1 | |1 | ||
|0% | |0% | ||
|10% | |10% | ||
Line 719: | Line 610: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|70% | |70% | ||
|75% | |75% | ||
Line 742: | Line 629: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|70% | |70% | ||
|75% | |75% | ||
Line 765: | Line 648: | ||
|0.28 | |0.28 | ||
|0.3 | |0.3 | ||
|20% | |20% | ||
|44% | |44% | ||
Line 788: | Line 667: | ||
|0.76 | |0.76 | ||
|0.8 | |0.8 | ||
|40% | |40% | ||
|43% | |43% | ||
Line 811: | Line 686: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|45% | |45% | ||
|50% | |50% | ||
Line 834: | Line 705: | ||
|0.48 | |0.48 | ||
|0.52 | |0.52 | ||
|39% | |39% | ||
|42% | |42% | ||
Line 857: | Line 724: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|70% | |70% | ||
|75% | |75% | ||
Line 880: | Line 743: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|70% | |70% | ||
|75% | |75% | ||
Line 903: | Line 762: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|70% | |70% | ||
|75% | |75% | ||
Line 926: | Line 781: | ||
|0.28 | |0.28 | ||
|0.3 | |0.3 | ||
|20% | |20% | ||
|44% | |44% | ||
Line 949: | Line 800: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|70% | |70% | ||
|75% | |75% | ||
Line 972: | Line 819: | ||
|0.85 | |0.85 | ||
|1 | |1 | ||
|0% | |0% | ||
|25% | |25% | ||
Line 995: | Line 838: | ||
|0.38 | |0.38 | ||
|0.8 | |0.8 | ||
|30% | |30% | ||
|32% | |32% | ||
Line 1,018: | Line 857: | ||
|0.48 | |0.48 | ||
|0.52 | |0.52 | ||
|39% | |39% | ||
|42% | |42% | ||
Line 1,041: | Line 876: | ||
|0.38 | |0.38 | ||
|0.8 | |0.8 | ||
|30% | |30% | ||
|32% | |32% | ||
Line 1,053: | Line 884: | ||
|0.00001ppm | |0.00001ppm | ||
|19.2h | |19.2h | ||
| | |self | ||
|0.1% | |0.1% | ||
| | | | ||
Line 1,064: | Line 895: | ||
|0.9 | |0.9 | ||
|1 | |1 | ||
|0% | |0% | ||
|10% | |10% | ||
Line 1,087: | Line 914: | ||
|0.78 | |0.78 | ||
|0.81 | |0.81 | ||
|48% | |48% | ||
|52% | |52% | ||
Line 1,110: | Line 933: | ||
|0.28 | |0.28 | ||
|0.3 | |0.3 | ||
|20% | |20% | ||
|44% | |44% | ||
Line 1,133: | Line 952: | ||
|0.35 | |0.35 | ||
|0.4 | |0.4 | ||
|23% | |23% | ||
|45% | |45% | ||
Line 1,156: | Line 971: | ||
|0.62 | |0.62 | ||
|0.62 | |0.62 | ||
|28% | |28% | ||
|32% | |32% | ||
Line 1,179: | Line 990: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|70% | |70% | ||
|75% | |75% | ||
Line 1,202: | Line 1,009: | ||
|0.75 | |0.75 | ||
|0.8 | |0.8 | ||
|30% | |30% | ||
|42% | |42% | ||
Line 1,225: | Line 1,028: | ||
|0.55 | |0.55 | ||
|0.8 | |0.8 | ||
|45% | |45% | ||
|48% | |48% | ||
Line 1,248: | Line 1,047: | ||
|0.9 | |0.9 | ||
|1 | |1 | ||
|0% | |0% | ||
|10% | |10% | ||
Line 1,271: | Line 1,066: | ||
|0.58 | |0.58 | ||
|0.8 | |0.8 | ||
|30% | |30% | ||
|32% | |32% | ||
Line 1,294: | Line 1,085: | ||
|0.8 | |0.8 | ||
|0.82 | |0.82 | ||
|19% | |19% | ||
|23% | |23% | ||
Line 1,314: | Line 1,101: | ||
<nowiki>*</nowiki>plant regrows in half time after harvest. | <nowiki>*</nowiki>plant regrows in half time after harvest. | ||
<nowiki>**</nowiki>numbers might not have | <nowiki>**</nowiki>numbers might not have a effect | ||
<nowiki>***</nowiki>yield is lower when the | <nowiki>***</nowiki>yield is lower when the nutrience are below 20time the consumption and you get bonus when they are above 300times the consumtion and the match is over 90%(there might be more to get the bonus) | ||
[[File:Temperature and moisture graph.png|left|thumb|539x539px|(This is Outdated) This graph shows the temperature and moisture requirements of the edible plants. The soild color rectangle shows the optimium for that plant and the larger translucent rectangle of the same color shows the min/max range for that plant.]] | |||
[[ja:Agriculture]] | |||
[[fr:Agriculture]] | |||
[[File:Temperature and moisture graph.png|left|thumb|539x539px|(This is Outdated) This graph shows the temperature and moisture requirements of the edible plants. The | [[Category:Guide Pages]] | ||
[[ | __FORCETOC__ | ||
[[Category: Guide Pages]] |