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<!-- https://eco.gamepedia.com/Help:Guide -->
<!-- SUMMARY: Do not add a header. i.e. "== Summary ==" -->
[[Agriculture]] is the cultivation of plants on tilled land. Growing crops with high yields is a balancing act of maintaining the proper soil conditions (Temperature, Nutrients, and [[Soil Moisture]]).


[[Agriculture]] is the cultivation of plants on tilled land. Growing crops with high yields is a balancing act of maintaining the proper soil conditions (Temperature, Nutrients, and [[Soil Moisture]]).
== Getting Started with Agriculture ==
== Getting Started with Agriculture ==
The two essential tools for farming are the [[Soil Sampler]] and the [[Hoe]]. While the Hoe can be crafted from the start at the [[Workbench]], the Soil Sampler needs to be built at a [[Tool Bench]] after learning the corresponding [[Fertilizers Skill Scroll|Fertilizers Skill]]. Note that one does not need specialize in [[Fertilizers]] to craft it, only read the skill scroll.


Until this skill is learned, you can look at the map to see where certain crops will grow well by clicking on the right arrow, going to the bottom of the list, and finding things like "plants -> yield potential -> (plant's name)". Yield potential is an indication of % match in the soil conditions for each specific plant. Planting crops in high yield potential areas will successfully produce and have higher total yield per plot. This will give you a good start until you are able to make the [[Soil Sampler]].
The two essential tools for farming are the [[Soil Sampler]] and the [[Hoe]]. While the Hoe can be crafted from the start at the [[Workbench]], the Soil Sampler needs to be built at a [[Farmers Table]] after learning the corresponding [[Farming Skill Book|Farming Skill]].
 
Until this skill is learned, you can look at the map to see where certain crops will grow well by clicking on the right arrow, going to the bottom of the list, and finding things like "beanscropyieldpotential". Yield potential is an indication of % match in the soil conditions for each specific plant. Planting crops in high yield potential areas will successfully produce and have higher total yield per plot. This will give you a good start until you are able to make the [[Soil Sampler]].


After planting new crops or changing the soil condition in any other manner, it will take a few minutes for the [[Soil Sampler]] to show the updated statistics.
After planting new crops or changing the soil condition in any other manner, it will take a few minutes for the [[Soil Sampler]] to show the updated statistics.
== Choosing where to plant ==
== Choosing where to plant ==
Before you begin planting, learn a little bit more about which plants grow well where. For this, you can use the [[Soil Sampler]] on already existing Plants to check their needs or refer to the map's crop yield potentials.
Before you begin planting, learn a little bit more about which plants grow well where. For this, you can use the [[Soil Sampler]] on already existing Plants to check their needs or refer to the map's crop yield potentials.


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If the plant's needs are met, the growth time and survival rate of your crops is greatly increased.
If the plant's needs are met, the growth time and survival rate of your crops is greatly increased.
== Seeds ==
== Seeds ==
Seeds can be obtained in different ways, depending on the Plant.
Seeds can be obtained in different ways, depending on the Plant.
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Not all Plants grant Seeds as some of them act as seeds themselves, such as [[Camas Bulb]], [[Beans]], and [[Rice]].
Not all Plants grant Seeds as some of them act as seeds themselves, such as [[Camas Bulb]], [[Beans]], and [[Rice]].
== Understanding soil statistics ==
== Understanding soil statistics ==
=== Temperature ===
=== Temperature ===
Temperature used to be influenced mainly by elevation in 0.7.4, but that is no longer the case. Aside from global temperature rising from pollution, it's no longer possible to influence the temperature.
 
Temperature seems to be influenced mainly by elevation in 0.7.4
 
=== Moisture ===
=== Moisture ===
Moisture is affected by two factors: Rainfall and Water Spread
Moisture is affected by two factors: Rainfall and Water Spread


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Soil moisture can also be lowered by creating "raised beds", elevating multiple spots on a plot with appropriate temperature by adding blocks atop the existing terrain progressively. To not alter the elevation significantly (consequently temperature), the player should add blocks a single layer deep, but over the area of the plot until soil moisture content is lowered to the desired range for crop growth. Player can expect to see somewhere around 15% decrease by raising half the area.
Soil moisture can also be lowered by creating "raised beds", elevating multiple spots on a plot with appropriate temperature by adding blocks atop the existing terrain progressively. To not alter the elevation significantly (consequently temperature), the player should add blocks a single layer deep, but over the area of the plot until soil moisture content is lowered to the desired range for crop growth. Player can expect to see somewhere around 15% decrease by raising half the area.
=== Nutrients and overcrowding ===
=== Nutrients and overcrowding ===
There are three nutrients: Nitrogen (N), Phosphorus (P) and Potassium (K).  
There are three nutrients: Nitrogen (N), Phosphorus (P) and Potassium (K).  


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Using the [[Soil Sampler|soil sampler]] to check nutrient levels on a plot of land does not show the levels for that single block. It will display the levels for a 5x5 plot of blocks, in which each block contributes 4% of it's actual value to the displayed values for the plot.
Using the [[Soil Sampler|soil sampler]] to check nutrient levels on a plot of land does not show the levels for that single block. It will display the levels for a 5x5 plot of blocks, in which each block contributes 4% of it's actual value to the displayed values for the plot.


This also means that every plant inside this 5x5 plot counts into the checked farming area (including [[Grass]], bushes and [[trees]]) for the simulation, which can lead to overcrowding even though the player planted only a single seed. Plants have a lower tolerance for crowding the less optimal the soil conditions; this can result in crowded crops from fewer plants than on a 100% optimal plot of land. Overcrowding will hurt survivability; if you plant 5 crops and they are "very over-crowded", 2 or 3 may die before maturing to harvest. ''(Currently, overcrowding seems random - two identical 5x5 plots may have different overcrowding status. It may prove difficult, and often fruitless to try fixing it.)''
This also means that every plant inside this 5x5 plot counts into the checked farming area (including [[Grass]], bushes and [[trees]]) for the simulation, which can lead to overcrowding even though the player planted only a single seed. Plants have a lower tolerance for crowding the less optimal the soil conditions; this can result in crowded crops from fewer plants than on a 100% optimal plot of land. Overcrowding will hurt survivability; if you plant 5 crops and they are "very over-crowded", 2 or 3 may die before maturing to harvest.


Changes in the environment take time to update. On standard settings, using [[fertilizers]] will not show different nutrient values when checked with the soil sampler for ~10 minutes. In certain cases if a plot has not updated in some time an update can be "forced" by a player altering an adjacent plot (e.g. by adding, subtracting, or building upon it, even if removed shortly after). Though devs have indicated asynchronous updates to plots will likely change in a future update.
Changes in the environment take time to update. On standard settings, using [[fertilizers]] will not show different nutrient values when checked with the soil sampler for ~10 minutes. In certain cases if a plot has not updated in some time an update can be "forced" by a player altering an adjacent plot (e.g. by adding, subtracting, or building upon it, even if removed shortly after). Though devs have indicated asynchronous updates to plots will likely change in a future update.
== Fertilizers ==
[[Fertilizers]] are used to change and amend the nutrients of the soil Nitrogen (N), Phosphorus (P) and Potassium (K).
They are applied to the entire 5x5 plot it is used on and each unit of nutrient in fertilizers correspond to 4% of the corresponding nutrient in the soil (shown by [[Soil Sampler]]).


== Crop temperature and moisture preferences ==
== Crop temperature and moisture preferences ==
{{PlantsPreferences}}
Version 0.8.1.3 crop statistic '''<big>(Under Construction)</big>'''
Version 0.8.1.3 crop statistic '''<big>(Under Construction)</big>'''
{| class="wikitable sortable"
{| class="wikitable sortable"
! colspan="22" |Leveling & Rewards
! colspan="18" |Leveling & Rewards
|-
|-
! rowspan="3" |Plant
! rowspan="3" |Plant
! colspan="4" |Temperature
! colspan="4" |Temperature
(Base Value from Code)****
! colspan="4" |Temperature (°C)****
! colspan="4" |Rainfall
! colspan="4" |Rainfall
! colspan="2" rowspan="2" |Pollution
! colspan="2" rowspan="2" |Pollution
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! rowspan="3" |Plantable Seeds
! rowspan="3" |Plantable Seeds
! colspan="3" |Consumption per plant**
! colspan="3" |Consumption per plant**
!Need**
!need**
|-
|-
!
! colspan="2" |Optimal
!
!
!
! colspan="2" |Optimal
! colspan="2" |Optimal
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! rowspan="2" |Ph***
! rowspan="2" |Ph***
! rowspan="2" |Po***
! rowspan="2" |Po***
! rowspan="2" |Total soil moisture**
! rowspan="2" |total soil moisture**
|-
|-
! colspan="2" |Minimal
! colspan="2" |Maximal
! colspan="2" |Minimal
! colspan="2" |Minimal
! colspan="2" |Maximal
! colspan="2" |Maximal
Line 98: Line 97:
|0.85
|0.85
|1
|1
|18
|20
|24
|30
|0%
|0%
|10%
|10%
Line 121: Line 116:
|0.28
|0.28
|0.3
|0.3
| -6
| -5.2
|1.2
|2
|20%
|20%
|36%
|36%
Line 144: Line 135:
|0.9
|0.9
|1
|1
|18
|22
|26
|30
|0%
|0%
|10%
|10%
Line 167: Line 154:
|0.75
|0.75
|0.8
|0.8
|6
|16
|20
|22
|45%
|45%
|50%
|50%
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|0.00001ppm
|0.00001ppm
|19.2h
|19.2h
|Beans
|self
|0.1%
|0.1%
|0.2%
|0.2%
Line 190: Line 173:
|0.55
|0.55
|0.8
|0.8
|6
|10
|12
|22
|30%
|30%
|32%
|32%
Line 213: Line 192:
|0.52
|0.52
|0.6
|0.6
| -2.8
| -1.6
|10.8
|14
|45%
|45%
|48%
|48%
Line 236: Line 211:
|0.75
|0.75
|0.8
|0.8
|14
|16
|20
|22
|70%
|70%
|75%
|75%
Line 259: Line 230:
|0.65
|0.65
|0.8
|0.8
|6
|14
|16
|22
|30%
|30%
|40%
|40%
Line 282: Line 249:
|0.7
|0.7
|0.8
|0.8
|6
|14
|18
|22
|45%
|45%
|45%
|45%
Line 294: Line 257:
|0.00001ppm
|0.00001ppm
|19.2h
|19.2h
|Camas Bulb
|self
|0.2%
|0.2%
|0.1%
|0.1%
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|0.75
|0.75
|0.8
|0.8
|14
|16
|20
|22
|70%
|70%
|75%
|75%
Line 328: Line 287:
|0.78
|0.78
|0.82
|0.82
|2
|9.6
|21.2
|22.8
|45%
|45%
|48%
|48%
Line 351: Line 306:
|0.75
|0.75
|0.8
|0.8
|14
|16
|20
|22
|70%
|70%
|75%
|75%
Line 374: Line 325:
|0.38
|0.38
|0.8
|0.8
|6
|4
|5.2
|22
|30%
|30%
|32%
|32%
Line 397: Line 344:
|0.85
|0.85
|1
|1
|18
|20
|24
|30
|0%
|0%
|10%
|10%
Line 420: Line 363:
|0.75
|0.75
|0.8
|0.8
|14
|16
|20
|22
|70%
|70%
|75%
|75%
Line 443: Line 382:
|0.23
|0.23
|0.31
|0.31
| -6
| -5.6
| -0.8
|2.4
|0%
|0%
|5%
|5%
Line 466: Line 401:
|0.95
|0.95
|1
|1
|18
|24
|28
|30
|0%
|0%
|20%
|20%
Line 484: Line 415:
|5%
|5%
|-
|-
|[[Dwarf Willow]]
|Dwarf Willow
|0.1
|0.1
|0.11
|0.11
|0.19
|0.19
|0.2
|0.2
| -6
| -5.6
| -2.4
| -2
|10%
|10%
|24%
|24%
Line 512: Line 439:
|0.55
|0.55
|0.8
|0.8
|6
|8
|12
|22
|45%
|45%
|50%
|50%
Line 535: Line 458:
|0.75
|0.75
|0.8
|0.8
|14
|16
|20
|22
|70%
|70%
|75%
|75%
Line 558: Line 477:
|0.35
|0.35
|0.4
|0.4
| -2.4
| -0.8
|4
|6
|23%
|23%
|45%
|45%
Line 581: Line 496:
|0.28
|0.28
|0.3
|0.3
| -2
| -0.4
|1.2
|2
|20%
|20%
|44%
|44%
Line 604: Line 515:
|0.75
|0.75
|0.8
|0.8
|14
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|22
|70%
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|75%
|75%
Line 627: Line 534:
|0.78
|0.78
|0.82
|0.82
|9.2
|10.8
|21.2
|22.8
|28%
|28%
|32%
|32%
Line 650: Line 553:
|0.55
|0.55
|0.8
|0.8
|6
|6.8
|12
|22
|45%
|45%
|48%
|48%
Line 673: Line 572:
|0.78
|0.78
|0.81
|0.81
|16
|18
|21.2
|22.4
|19%
|19%
|23%
|23%
Line 696: Line 591:
|0.9
|0.9
|1
|1
|5.2
|10
|26
|30
|0%
|0%
|10%
|10%
Line 719: Line 610:
|0.75
|0.75
|0.8
|0.8
|14
|16
|20
|22
|70%
|70%
|75%
|75%
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|0.75
|0.75
|0.8
|0.8
|14
|16
|20
|22
|70%
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|75%
|75%
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|0.28
|0.28
|0.3
|0.3
| -2
| -0.4
|1.2
|2
|20%
|20%
|44%
|44%
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|0.76
|0.76
|0.8
|0.8
|6
|8
|20.4
|22
|40%
|40%
|43%
|43%
Line 811: Line 686:
|0.75
|0.75
|0.8
|0.8
|6
|16
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|45%
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|0.48
|0.48
|0.52
|0.52
| -2.8
| -1.2
|9.2
|10.8
|39%
|39%
|42%
|42%
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|0.75
|0.75
|0.8
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|14
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|20
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|70%
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|0.75
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|0.8
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|14
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|70%
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|0.75
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|0.8
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|14
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|70%
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|75%
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Line 926: Line 781:
|0.28
|0.28
|0.3
|0.3
| -5.2
| -3.2
|1.2
|2
|20%
|20%
|44%
|44%
Line 949: Line 800:
|0.75
|0.75
|0.8
|0.8
|14
|16
|20
|22
|70%
|70%
|75%
|75%
Line 972: Line 819:
|0.85
|0.85
|1
|1
|18
|18.8
|24
|30
|0%
|0%
|25%
|25%
Line 995: Line 838:
|0.38
|0.38
|0.8
|0.8
|6
|4
|5.2
|22
|30%
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|32%
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Line 1,018: Line 857:
|0.48
|0.48
|0.52
|0.52
| -2.8
| -1.2
|9.2
|10.8
|39%
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|42%
|42%
Line 1,041: Line 876:
|0.38
|0.38
|0.8
|0.8
|6
|4
|5.2
|22
|30%
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|32%
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|0.00001ppm
|0.00001ppm
|19.2h
|19.2h
|Rice
|self
|0.1%
|0.1%
|
|
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|0.9
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|1
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|18
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Line 1,087: Line 914:
|0.78
|0.78
|0.81
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| -2.4
| -1.2
|21.2
|22.4
|48%
|48%
|52%
|52%
Line 1,110: Line 933:
|0.28
|0.28
|0.3
|0.3
| -4
| -2.8
|1.2
|2
|20%
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|44%
|44%
Line 1,133: Line 952:
|0.35
|0.35
|0.4
|0.4
| -2.4
| -0.8
|4
|6
|23%
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|45%
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Line 1,156: Line 971:
|0.62
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|0.62
|0.62
|5.2
|6.8
|14.8
|14.8
|28%
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|32%
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Line 1,179: Line 990:
|0.75
|0.75
|0.8
|0.8
|14
|16
|20
|22
|70%
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|75%
|75%
Line 1,202: Line 1,009:
|0.75
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|0.8
|0.8
|6
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|22
|30%
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|42%
|42%
Line 1,225: Line 1,028:
|0.55
|0.55
|0.8
|0.8
|6
|6.8
|12
|22
|45%
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|48%
|48%
Line 1,248: Line 1,047:
|0.9
|0.9
|1
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|5.2
|10
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|30
|0%
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|10%
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Line 1,271: Line 1,066:
|0.58
|0.58
|0.8
|0.8
|6
|12
|13.2
|22
|30%
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|32%
|32%
Line 1,294: Line 1,085:
|0.8
|0.8
|0.82
|0.82
|16
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|22
|22.8
|19%
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|23%
|23%
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<nowiki>*</nowiki>plant regrows in half time after harvest.
<nowiki>*</nowiki>plant regrows in half time after harvest.


<nowiki>**</nowiki>numbers might not have an effect
<nowiki>**</nowiki>numbers might not have a effect
 
<nowiki>***</nowiki>yield is lower when the nutrience are below 20time the consumption and you get bonus when they are above 300times the consumtion and the match is over 90%(there might be more to get the bonus)


<nowiki>***</nowiki>yield is lower when the nutrients are below 20 times the consumption and you get a bonus when they are above 300 times the consumption and the match is over 90% (there might be more to get the bonus)
[[File:Temperature and moisture graph.png|left|thumb|539x539px|(This is Outdated)  This graph shows the temperature and moisture requirements of the edible plants. The soild color rectangle shows the optimium for that plant and the larger translucent rectangle of the same color shows the min/max range for that plant.]]


<nowiki>****</nowiki>Temperature scales with global min/max temperatures on the server, and each in game adjusted value seems to be calculated as shown (default server settings having a 40°C range from -10°C to 30°C):
GlobalTempRange = GlobalMaxTemp - GlobalMinTemp
AdjustedValue = (BaseValue * GlobalTempRange) + GlobalMinTemp
[[File:Temperature and moisture graph.png|left|thumb|539x539px|(This is Outdated) This graph shows the temperature and moisture requirements of the edible plants. The solid color rectangle shows the optimum for that plant and the larger translucent rectangle of the same color shows the min/max range for that plant.]]
[[Category: Game concepts]]
[[Category: Game concepts]]
[[Category: Guide Pages]]
[[Category: Guide Pages]]
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