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- ...egories of [[skills]] in Eco that are discovered using [[research]]. After Tier 0 all Specialties are depended of other skills. Players may learn specialti ...to read [[Getting Started]]. For a start of a new playthrough start with a Tier 0 specialty unless you can be supplied by other players.<gallery> ...2 KB (309 words) - 23:31, 19 April 2026
- *Enclosed: The area is enclosed on all sides with at least [[Housing|Tier 0]] materials. This includes a floor, walls, and a roof. ...als for various crafting stations or the Research Table. You can check the Tier of your Room by using the Status Menu on your crafting stations or by typin ...3 KB (493 words) - 21:57, 7 July 2025
- Early in the game, each room can serve both these functions, as lower-tier crafting stations can share space with furniture. However, several crafting Tier 1: [[Adobe]] ...17 KB (2,801 words) - 15:15, 19 January 2026
- ...one government can be active (which one is determined by house volume and tier of the room around the [[Capitol]]). There are currently 4 types of taxes, all of which are deposited directly into the [[Treasury]] b ...5 KB (932 words) - 11:21, 16 July 2024
- ...st crafting stations must be placed in a building with blocks of a certain tier. ...ns that the structure must be built with at least 20% Hewn Logs or another tier 1 material. Until your house is built, you’ll have to use the Workbench to ...23 KB (3,912 words) - 09:00, 28 March 2026
- <gallery widths="200" perrow="4" caption="Food-bearing Plants"> <gallery widths="200" perrow="4" caption="Animals"> ...11 KB (1,744 words) - 15:57, 9 March 2026
- * Fixed: Civics world objects migrated from 9.5.4 were not appearing on the world map === v9.5.4 === ...258 KB (40,242 words) - 15:09, 5 February 2026