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From Eco - English Wiki
  • ...egories of [[skills]] in Eco that are discovered using [[research]]. After Tier 0 all Specialties are depended of other skills. Players may learn specialti ...to read [[Getting Started]]. For a start of a new playthrough start with a Tier 0 specialty unless you can be supplied by other players.<gallery> ...
    2 KB (309 words) - 23:31, 19 April 2026
  • *Enclosed: The area is enclosed on all sides with at least [[Housing|Tier 0]] materials. This includes a floor, walls, and a roof. ...als for various crafting stations or the Research Table. You can check the Tier of your Room by using the Status Menu on your crafting stations or by typin ...
    3 KB (493 words) - 21:57, 7 July 2025
  • Early in the game, each room can serve both these functions, as lower-tier crafting stations can share space with furniture. However, several crafting Tier 1: [[Adobe]] ...
    17 KB (2,801 words) - 15:15, 19 January 2026
  • ...one government can be active (which one is determined by house volume and tier of the room around the [[Capitol]]). There are currently 4 types of taxes, all of which are deposited directly into the [[Treasury]] b ...
    5 KB (932 words) - 11:21, 16 July 2024
  • ...st crafting stations must be placed in a building with blocks of a certain tier. ...ns that the structure must be built with at least 20% Hewn Logs or another tier 1 material. Until your house is built, you’ll have to use the Workbench to ...
    23 KB (3,912 words) - 09:00, 28 March 2026
  • <gallery widths="200" perrow="4" caption="Food-bearing Plants"> <gallery widths="200" perrow="4" caption="Animals"> ...
    11 KB (1,744 words) - 15:57, 9 March 2026
  • * Fixed: Civics world objects migrated from 9.5.4 were not appearing on the world map === v9.5.4 === ...
    258 KB (40,242 words) - 15:09, 5 February 2026