Server Configuration/EcoSim.eco

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Revision as of 13:00, 13 August 2024 by StalEF (talk | contribs) (Created page with "Contains settings for atmosphere, pollution rates (e.g. from tailings) and sea level rise, as well as biome definitions and simulation interactions like rainfall. Also sets configurations for the time multiplier, day & night length and the base skill gain rate. * <code>TimeMult</code> An optional multiplier to make game time (including crafting, simulations, etc.) run faster or slower. * <code>TimeOfDayScale</code> Adjusts the speed at which the day/...")
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Contains settings for atmosphere, pollution rates (e.g. from tailings) and sea level rise, as well as biome definitions and simulation interactions like rainfall.

Also sets configurations for the time multiplier, day & night length and the base skill gain rate.

  • TimeMult An optional multiplier to make game time (including crafting, simulations, etc.) run faster or slower.
  • TimeOfDayScale Adjusts the speed at which the day/night cycle runs, as a value of X seconds per real-world second. Does not affect simulation speed.
  • BaseSkillGainRate The default experience gain for all players, regardless of their other sources of experience points and difficulty settings.