Server Configuration/ModKit.eco

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Revision as of 12:42, 13 August 2024 by StalEF (talk | contribs) (Created page with "* <code>WhitelistEnabled</code> Whether to use a whitelist to select mods to load. If disabled, all listed mods will be loaded. * <code>Whitelist</code> Which mods to load when whitelist is enabled. * <code>LiveUpdateUnityFiles</code> Whether to check for unity file updates continuously, e.g. when switching mods around for testing. * <code>PreserveGeneratedModsAssembly</code> Controls if the Eco.Mods.dll assembly is saved on server start.")
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  • WhitelistEnabled Whether to use a whitelist to select mods to load. If disabled, all listed mods will be loaded.
  • Whitelist Which mods to load when whitelist is enabled.
  • LiveUpdateUnityFiles Whether to check for unity file updates continuously, e.g. when switching mods around for testing.
  • PreserveGeneratedModsAssembly Controls if the Eco.Mods.dll assembly is saved on server start.