Fear Factor

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Revision as of 22:29, 6 December 2019 by Dennis (talk | contribs) (1 revision imported)

To Be Fixed up:

How Does Fear Factor work?

Range = Square of the predators (Players) detection range (reduced by taking predatory instincts) Distance = Square of the distance between predator (Player) and the prey (animal).


if the Distance is less than the Range * prey's (animals) FearFactor then put the animal on alert,

How alert the prey (animal) is to this predator (player) is calculated by

Alertness increases each tick by ((Range - Distance) / Range) * 50 (default alertness to predators, may be hard coded currently);

if Alertness gets above 100 the animal will flee