Server Configuration/Difficulty.eco

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The settings in this file can be accessed in-game by using the /serverui command and navigating to Gameplay -> Difficulty Settings

This file corresponds to most of the settings you are allowed to configure when initially setting up a server in game.

Setting Default Description
DesiredNumberOfPlayers 4 The maximum number of players who will be allowed to connect to the server at once.
HoursPlayedPerDay 3.0 The number of hours per day a user is allowed to play. Only matters if ExhaustionEnabled is true.
CollaborationLevel MediumCollaboration When used in the UI, this changes various other settings associated with skill gain and progression.

Probably doesn't do anything on its own.

Allowed values:

  • NoCollaboration
  • LowCollaboration
  • MediumCollaboration
  • HighCollaboration
GameSpeed Normal When used in the UI, this appears to change various other settings associated with game speed such as amount of time before meteor strikes and skill gain.

Probably doesn't do anything on its own.

Allowed values:

  • Very Slow
  • Slow
  • Normal
  • Fast
  • Very Fast
AnimalBehavior AttackNormally Allowed values:
  • AttackNormally: Animals will attack unprovoked and defend.
  • DefensiveOnly: Animals will never attack unprovoked but will defend themselves if attacked.
  • None: Animals will always try to flee from you and will never attack you
SimulationLevel Normal When used in the UI, this appears to change various other settings associated with craft cost and time and how much players can carry.

Probably doesn't do anything on its own.

Allowed values:

  • Generous
  • Normal
  • Hardcore
HasMeteor true If true, the world will have a meteor that will destroy the world if players don't destroy it first.
ExhaustionEnabled false If true, players can only play for as many hours per day as specified in HoursPlayedPerDay.
AllowFriendsToJoin true If true, people can actually join the server.
GenerateRandomWorld false If true, a random world will be generated when the server is initialized.
MeteorImpactInDays 30.0 The number of days that will pass before the meto
MaxProfessionsPerCitizen 10.0 The number of professions a player is allowed to take. The total number of professions in the game is 10.
MaxSpecialtiesPerCitizen 33.0 The number of specialties a player is allowed to take. The total number of specialties in the game is 33.
SkillCostMultiplier 1.0 Adjusts the required amount of XP required to reach the next star using a multiplier based on the following baseline values 0, 20, 50, 100, 200, 400, 800, 1600 after the 8th each stars baseline is 1600).
CraftResourceMultiplier 1.0 Multiplier applied to crafting resource cost. Values below 1 decrease crafting resource cost, above 1 increase resource cost.
CraftTimeMultiplier 1.0 Multiplier applied to crafting time. Values below 1 decrease crafting time, above 1 increase crafting time.
ClaimStakesGrantedUponSkillscrollConsumed 0.0 How many claim stakes, if any, are granted to a player upon unlocking a new skill by reading a skill scroll.
ClaimPapersGrantedUponSkillscrollConsumed 0.0 How many claim papers, if any, are granted to a player upon unlocking a new skill by reading a skill scroll.
CanAbandonSpecialties true If true, the player can choose to abandoned skills they have spent a Skill Point on. The star will not be returned, but some experience will be refunded depending on SpecialtyRefundPercentage.
SpecialtyRefundPercentage 0.0 Percentage to refund the player when they remove a specialty. Note that since a star is not taken away from the total number of stars the player has earned, giving back 100% of the experience may not actually grant the player another Skill Point.
GainCharacterExperienceWithSpecialtyExperience 0.0 Percentage of specialty experience that is also gained as level experience. Not recommended for public servers.
StackSizeMultiplier 1.0 Multiplier applied to item max stack size. Values below 1 decrease max size, above 1 increase max size.
WeightMultiplier 1.0 Multiplier applied to item weight. Values below 1 decrease item weight, above 1 increase item weight.
FuelEfficiencyMultiplier 1.0 Multiplier applied to fuel yield per unit. Values below 1 decrease yield, above 1 increase yield.
GrowthRateMultiplier 1.0 Global scale for how quickly plants mature. The higher the value, the faster the plant will grow.
ConnectionRangeMultiplier 1.0 Multiplier affecting the distance from which Storage containers can be accessed. A higher value means containers can be accessed from a greater distance.
ShelfLifeMultiplier 1.0 Multiplier affecting how long food lasts until spoiling. A higher value means food lasts longer.
AllowDeepOceanBuilding false Allows or prevents building in Deep Ocean Biome.
RequireSkillsToReplaceParts true If true, the player must have a certain skill to swap out parts on certain stations and vehicles.
BrokenPartsWillDisableVehicles true If true, when a part breaks in a vehicle it will stop working. If false, they will just be penalized with higher cost to operate.
AnimalUnprovokedAttackFrequencyMultiplier 1.0 Multiplier affecting how often animals will attack for now reason. At the default value it's roughly all the time.
EndgameCraftCost Normal Endgame crafting cost presets for Laser and Computer Lab. Does not affect work orders in progress.
SkillbookCraftCost Normal Skillbook crafting cost presets. Does not affect work orders in progress.
SwimSpeed.Ocean 0.75 Multiplier applied to player's swim speed when swimming in Ocean Biome.
SwimSpeed.DeepOcean 0.25 Multiplier applied to player's swim speed when swimming in Deep Ocean Biome.
CalorieConsumptionRate.Ocean 2.0 The number of calories spent per second while swimming in Ocean Biome.
CalorieConsumptionRate.DeepOcean 30.0 The number of calories spent per second while swimming in Deep Ocean Biome.
PlayerCanDrownWhenSwimming true If this is enabled, player will be teleported to nearest land once calories run out while swimming.