Module:Infobox Animal
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This module provides the back end functionality of the Template:Infobox_Animal.
If the template is passed an Infobox will be made using details from the following Modules:
local p = {}
local Utils = require("Module:Utils")
-- Build an Animal Infobox
function animalBox( args, animalData )
-- check that all necessary arguments are passed correctly
assert(not Utils.isEmpty(args.name), 'Member \'name\' must be specified for an animal in Module:AnimalData.')
local animal = args.name
local animalTable = animalData.animals[animal]
--Check Passes
assert(animalTable ~= nil, mw.ustring.format('Animal \'%s\' could not be found in Module:AnimalData.', animal))
local animalEN = animalTable.untranslated
local animalimagename = string.gsub(animalEN, ' ', '')
-- string used to build the infobox
local alternateRowColor = ' bgcolor=\"#c3e2ec\"' -- Mixed in 10% Green Blue Crayola from the palette with the table background color.
local headerStyle = 'style=\"background-color:#4688C0;text-align:center;\"'
local valueColumnStyle = 'style=\"text-align:right;padding:0.2em\"'
local longValueColumnStyle = 'style=\"text-align:right;padding:0.2em;max-width:12em\"'
local infobox = '{| class=\"infobox\"\n'
-- name of the animal
infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. animal .. '</big>\'\'\'\n'
-- Water, Flying or Land Animal
infobox = infobox .. '|- style=\"text-align: center; color: white; background-color: '
if animalTable.isSwimming == 'Swimming' then
infobox = infobox .. '#65a9e6;\"\n| colspan=\"2\" | \'\'\'Water Animal\'\'\'[[Category:Animals]]\n'
elseif animalTable.isFlying == 'Flying' then
infobox = infobox .. '#e3bd27;\"\n| colspan=\"2\" | \'\'\'Flying Animal\'\'\'[[Category:Animals]]\n'
else
infobox = infobox .. '#11af53;\"\n| colspan=\"2\" | \'\'\'Land Animal\'\'\'[[Category:Animals]]\n'
end
-- Animals Icon Image
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. animalimagename .. '_Animal.png|[[Category:Pages_with_missing_animal]]'
if mw.title.makeTitle('File', animalimagename .. '_Animal.png').file.exists then
image = animalimagename .. '_Animal.png'
elseif mw.title.makeTitle('File', animalimagename .. '_Animal.jpg').file.exists then
image = animalimagename .. '_Animal.jpg'
end
infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding:0;\" | [[File:' .. image .. '|center|frameless|250x250px]]\n'
-- 'General' section header
infobox = infobox .. '|-' .. headerStyle .. '\n| colspan=\"2\" | \'\'\'General\'\'\'\n'
-- Health
if animalTable.health ~= nil then
infobox = infobox .. '|-\n| Health:\n|' .. valueColumnStyle .. '| ' .. animalTable.health .. '\n'
end
-- Idle Speed
if animalTable.wanderingSpeed ~= nil then
infobox = infobox .. '|-' .. alternateRowColor .. '\n| Idle Speed:\n|' .. valueColumnStyle .. '| ' .. animalTable.wanderingSpeed .. 'm/s \n'
end
-- Eats
if animalTable.foodSources ~= nil then
-- 12em seems to be enough for the other column to scale up to fill the remaining space.
-- With this the longest line "Attack Damage:" fits on one line.
infobox = infobox .. '|-\n| Eats:\n|' .. longValueColumnStyle .. '| ' .. AnimalUtils.formatFoodSources(animalTable.foodSources) .. '\n'
end
-- Climbing
if animalTable.climbHeight ~= nil then
infobox = infobox .. '|--' .. alternateRowColor .. '\n| Climb Height:\n|' .. valueColumnStyle .. '| ' .. animalTable.climbHeight .. 'm \n'
end
-- Carbon Released
if animalTable.carbonRelease ~= nil then
infobox = infobox .. '|-\n| Carbon Released:\n|' .. valueColumnStyle .. '| ' .. animalTable.carbonRelease .. 'ppm \n'
end
-- 'Hunting Information' section header
infobox = infobox .. '|-' .. headerStyle .. '\n| colspan=\"2\" | \'\'\'Hunting\'\'\'\n'
-- Harvest
if animalTable.resourceItem ~= nil then
infobox = infobox .. '|-\n| Harvest Item:\n|' .. valueColumnStyle .. '| ' .. animalTable.resourceItem .. '\n'
end
-- Flees
infobox = infobox .. '|--' .. alternateRowColor .. '\n| Flees:\n|' .. valueColumnStyle .. '| ' .. Utils.formatNilToYesNo(animalTable.flees) .. '\n'
-- Animals Fear
if animalTable.fearFactor ~= nil then
infobox = infobox .. '|-\n| [[Fear Factor]]:\n|' .. valueColumnStyle .. '| ' .. animalTable.fearFactor .. '\n'
end
-- Running Speed
if animalTable.speed ~= nil then
infobox = infobox .. '|-' .. alternateRowColor .. '\n| Flee Speed:\n|' .. valueColumnStyle .. '| ' .. animalTable.speed .. 'm/s \n'
end
-- Attack Chance
if animalTable.chanceToAttack ~= nil then
infobox = infobox .. '|-\n| Attack Chance:\n|' .. valueColumnStyle .. '| ' .. tonumber(animalTable.chanceToAttack)*100 .. ' % \n'
end
-- Attack Damage
if animalTable.damage ~= nil then
infobox = infobox .. '|-' .. alternateRowColor .. '\n| Attack Damage:\n|' .. valueColumnStyle .. '| ' .. animalTable.damage .. '\n'
end
-- Detect Range
if animalTable.detectRange ~= nil then
infobox = infobox .. '|-\n| Detect Range:\n|' .. valueColumnStyle .. '| ' .. animalTable.detectRange .. 'm \n'
end
-- Attack Range
if animalTable.attackRange ~= nil then
infobox = infobox .. '|-' .. alternateRowColor .. '\n| Attack Range:\n|' .. valueColumnStyle .. '| ' .. animalTable.attackRange .. 'm \n'
end
infobox = infobox .. '|}'
return infobox
end
-- Main entry point for the Module
function p.AnimalMain(frame)
-- get args from the Template
local args = Utils.normaliseArgs(frame)
-- get animal data
local animalData = require( 'Module:AnimalData' )
return animalBox( args, animalData )
end
return p