Fear Factor: Difference between revisions

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Rewrite page using proper math formulae. Improve grammar and fluency.
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To Be Fixed up:
In the formulae below:
* ''distance'' = Distance between the predator (the player or another animal) and the prey [[Animals|animal]].
* ''range'' = Predator's detection range (<code>detectRange</code> value), which can be reduced by taking [[Predatory Instincts]].
* ''fear'' = Prey's fear factor (<code>fearFactor</code> value).


How Does Fear Factor work?
A prey will be put on alert if: <math>\mathit{distance} < (\mathit{range} \times \mathit{fear})</math>


Range = Square of the predators (Players) detection range (reduced by taking predatory instincts)
The prey's alertness towards a predator is assigned each tick according to the following formula:
Distance = Square of  the distance between predator (Player) and the prey (animal).


<math>\mathit{alertness} = \mathit{alertness} + {\mathit{range}^2 - \mathit{distance}^2 \over \mathit{range}^2} \times 50</math>


if the Distance is less than the Range * prey's (animals) FearFactor then put the animal on alert,
If <math>\mathit{alertness} \ge 100</math> the prey will flee. Default alertness to predators may be hard coded currently.
 
How alert the prey (animal) is to this predator (player) is calculated by
 
Alertness increases each tick by ((Range - Distance) / Range) * 50 (default alertness to predators, may be hard coded currently);
 
if Alertness gets above 100 the animal will flee

Revision as of 20:14, 22 February 2022

In the formulae below:

  • distance = Distance between the predator (the player or another animal) and the prey animal.
  • range = Predator's detection range (detectRange value), which can be reduced by taking Predatory Instincts.
  • fear = Prey's fear factor (fearFactor value).

A prey will be put on alert if:

The prey's alertness towards a predator is assigned each tick according to the following formula:

If the prey will flee. Default alertness to predators may be hard coded currently.