Mod Server API: Difference between revisions
[unchecked revision] | [unchecked revision] |
Created page with "== Introduction == This page provides some tips for how to interact with the Server API when you create mod that needs to interact with the game's runtime state or behaviour. A full comprehensive list of the entire API can be found at https://docs.play.eco/api/server/index.html. == Player == The User and Player class contain references to the Player's owned objects, inventories, their stats, professions, etc. If you have a User and need to get a Player instance it's as..." |
Updated Player and Player Inventory sections |
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== Introduction == | == Introduction == | ||
This page provides some tips for how to interact with the Server API when you create mod that needs to interact with the game's runtime state or behaviour. A full comprehensive list of the entire API can be found at https://docs.play.eco/api/server/index.html. | This page provides some tips for how to interact with the Server API when you create mod that needs to interact with the game's runtime state or behaviour. A full comprehensive list of the entire API can be found at https://docs.play.eco/api/server/index.html. | ||
== Player == | == Player == | ||
The User and Player class contain references to the | The <code>User</code> and <code>Player</code> class contain references to information about a specific player. The <code>User</code> class contains references to the player's owned objects, inventories, their stats, professions, etc. While the <code>Player</code> class has references to their location, technical server properties, player name, etc. If you have a <code>User</code> and need to get a <code>Player</code> instance it's as simple as: | ||
user.Player | |||
Or vice-versa: | |||
player.User | |||
=== Accessing the Player's Inventory === | === Accessing the Player's Inventory === | ||
All of a player's inventory is referenced by the <code>UserInventory</code> class which is accessed by the Inventory property: | |||
< | user.Inventory | ||
The player's backpack, action bar, carried items and clothing can be accessed through this object: | |||
user.Inventory.Backpack | |||
user.Inventory.ActionBar | |||
user.Inventory.Carried | |||
user.Inventory.Clothing |
Revision as of 21:40, 11 February 2022
Introduction
This page provides some tips for how to interact with the Server API when you create mod that needs to interact with the game's runtime state or behaviour. A full comprehensive list of the entire API can be found at https://docs.play.eco/api/server/index.html.
Player
The User
and Player
class contain references to information about a specific player. The User
class contains references to the player's owned objects, inventories, their stats, professions, etc. While the Player
class has references to their location, technical server properties, player name, etc. If you have a User
and need to get a Player
instance it's as simple as:
user.Player
Or vice-versa:
player.User
Accessing the Player's Inventory
All of a player's inventory is referenced by the UserInventory
class which is accessed by the Inventory property:
user.Inventory
The player's backpack, action bar, carried items and clothing can be accessed through this object:
user.Inventory.Backpack user.Inventory.ActionBar user.Inventory.Carried user.Inventory.Clothing