Module:Infobox Skill: Difference between revisions

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-- Credit: Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.
local p = {}
local p = {}
local Utils = require('Module:Utils')
local Utils = require('Module:Utils')
Line 27: Line 25:
-- create values outside of if statements to ensure they are available to whole function
-- create values outside of if statements to ensure they are available to whole function
local skills = ''
local skills = ''
local check = ''
     skills = args.skill
     
    -- assign variables for skill or talent whatever is passed. Skill has priority so if both are passed only skill will continue.
     if args.skill ~= nil then
        skills = args.skill
        check = 'skill'
    elseif args.talent ~= nil then
        skills = args.talent
        check = 'talent'
    end
 
-- check to see if skills was actually passed in
-- check to see if skills was actually passed in
if skills == '' then
if skills == '' then
return 'skill or talent must be specified.'
return 'skill must be specified.'
     end
     end
    
    
Line 46: Line 35:
local skillTable = {}
local skillTable = {}
    
    
     -- checks if skill  and assigns correct modules based on check
     skillData = require( "Module:SkillData" )
    if check == 'skill' then
    skillTable = skillData.skills[skills]
        skillData = require( "Module:SkillData" )
        skillTable = skillData.skills[skills]
    else
        skillData = require( "Module:TalentData" )
        skillTable = skillData.talents[skills]
    end
 
     -- checks if skills can be found in plant data or tree data based on what was requested
     -- checks if skills can be found in plant data or tree data based on what was requested
     if skillTable == {} then
     if skillTable == {} then
        if check == 'skill' then
             return skills .. ' could not be found in Module:Skills.'
             return skills .. ' could not be found in Module:Skills.'
        else
            return skills .. ' could not be found in Module:TalentData.'
        end
     end
     end


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       infobox = infobox .. '|- style=\"text-align: center;color: white; background-color: goldenrod;\"\n| colspan=\"2\"'
       infobox = infobox .. '|- style=\"text-align: center;color: white; background-color: goldenrod;\"\n| colspan=\"2\"'
     if skillTable.root == true then
     if skillTable.Root == true then
         infobox = infobox .. '| \'\'\'Profession\'\'\'[[Category:Profession]]\n'
         infobox = infobox .. '| \'\'\'Profession\'\'\'[[Category:Profession]]\n'
     elseif skillTable.specialty == true then
     elseif skillTable.Root == false then
         infobox = infobox .. '| \'\'\'Specialty\'\'\'[[Category:Specialty]]\n'
         infobox = infobox .. '| \'\'\'Specialty\'\'\'[[Category:Specialty]]\n'
    elseif skillTable.group == 'Talents' then
        infobox = infobox .. '| \'\'\'Talent\'\'\'[[Category:Talent]]\n' 
else
else
         infobox = infobox .. '|\n'
         infobox = infobox .. '|\n'

Revision as of 15:15, 17 November 2024

This module provides the back end functionality of the Template:Infobox_Skill.

If the template is passed an Infobox will be made using details from the following Modules:

Credit

Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.


local p = {}
local Utils = require('Module:Utils')

-- Grabs args from the parent frame
-- Trims and parses the args into a table, then returns the table
function norm()
    local origArgs = mw.getCurrentFrame():getParent().args
    local args = {}
    
    for k, v in pairs( origArgs ) do
        v = mw.text.trim( tostring( v ) )
        if v ~= '' then
            args[k] = v
        end
    end
    
    return args
end

-- Main entry point for the Module
function p.SkillMain()
     -- get args from the Template
    local args = norm()
    
	-- create values outside of if statements to ensure they are available to whole function
	local skills = ''
    skills = args.skill
      
	-- check to see if skills was actually passed in
	if skills == '' then
		return 'skill must be specified.'
    end
   
	local skillData = {}
	local skillTable = {}
   
    skillData = require( "Module:SkillData" )
    skillTable = skillData.skills[skills]
 
    -- checks if skills can be found in plant data or tree data based on what was requested
    if skillTable == {} then
            return skills .. ' could not be found in Module:Skills.'
    end

    -- From now on using skillsTable."KeyValue" will return the value from that key. for most things a check for skills type is not necessary

-- Build an Infobox_Plant
	-- string used to build the infobox
    local infobox = '{| class=\"infobox\"\n'
   
    -- name of the skill/talent
   infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. skills .. '</big>\'\'\'\n'
 
       infobox = infobox .. '|- style=\"text-align: center;color: white; background-color: goldenrod;\"\n| colspan=\"2\"'
    if skillTable.Root == true then
        infobox = infobox .. '| \'\'\'Profession\'\'\'[[Category:Profession]]\n'
    elseif skillTable.Root == false then
        infobox = infobox .. '| \'\'\'Specialty\'\'\'[[Category:Specialty]]\n'
	else
        infobox = infobox .. '|\n'	
    end
   
	-- Skill or Talent Image
	local SkillIcon = Utils.checkImage(skillTable.skillID) 
	if check == 'skill' then
        infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. SkillIcon .. '|center|link=]] \n'

	end

	-- 'Description' section header
    infobox = infobox .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'Description\'\'\'\n'	
	
	if skillTable.description == nil then
		infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n'
	elseif skillTable.description == '' then
		infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n'
	else
		infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. skillTable.description .. '\n'
	end

	--SKILL
	if check == 'skill' then	
	  -- 'Skill Information' section header
		infobox = infobox .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'Skill Information\'\'\'\n'
		
		-- Professsion  .rootSkill
		if skillTable.rootSkill ~= nil then
			infobox = infobox .. '|-\n| Profession:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.rootSkill .. '\n'
		end
		
		-- Specialty     .specialitySkill
		if skillTable.specialitySkill ~= nil then
			infobox = infobox .. '|-\n| Specialty:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.specialitySkill .. '\n'
		end
		
		-- Skills Required .prerequisites
		if skillTable.prerequisites ~= nil then
			infobox = infobox .. '|-\n| Skills Required:\n| style=\"text-align: right; padding: 3px;\" |[[ ' .. skillTable.prerequisites .. ']]\n'
		end
		
		-- Leads to  childSkills
        if skillTable.childSkills ~= nil then
            for i,v in pairs(skillTable.childSkills) do
				infobox = infobox .. '|-\n| Leads to:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.childSkills[i] .. '</br>\n'
            end
        end		
		-- maxlevel .maxLevel
		if skillTable.maxLevel ~= nil then
			infobox = infobox .. '|-\n| Max Level:\n| style=\"text-align: right; padding: 3px;\" | Level ' .. skillTable.maxLevel .. '\n'
		end	
			
		-- items given .itemsGiven	
		if skillTable.itemsGiven ~= nil then
			infobox = infobox .. '|-\n| Items Given:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.itemsGiven .. '\n'
		end	
		
		-- Related Talents
		if skillTable.talents ~= nil then
			local listTalents3 = ''
			local listTalents6 = ''
			local talent3 = skillTable.talents.level3
			local talent6 = skillTable.talents.level6
			
			-- for each item in the listTalents3 (b is position, c is value)
            if talent3 ~= nil then
			for b,c in ipairs(talent3) do
				--if not these tags listed here
				if c ~='[[]]'  then
					-- add the tag to the list
					listTalents3 = listTalents3 .. c
				end
				-- if not the last item in the list
				if (c ~= talent3[#talent3]) then
					-- add a comma
					listTalents3 = listTalents3 .. ', </br>'
				end
			end
            end
			-- for each item in the listTalents6 (e is position, d is value)            
            if talent6 ~= nil then
			for e,d in ipairs(talent6) do
				--if not these tags listed here
				if d ~='[[]]'  then
					-- add the tag to the list
					listTalents6 = listTalents6 .. d
				end
				-- if not the last item in the list
				if (d ~= talent6[#talent6]) then
					-- add a comma
					listTalents6 = listTalents6 .. ', </br>'
				end
			end
            end
			-- 'Talent Information' section header
			infobox = infobox .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'Talent Information\'\'\'\n'			
			infobox = infobox .. '|- style=\"border-bottom: solid #7BC2CE;\"\n| Level 3 Talents:\n| style=\"text-align: right; padding: 3px;\" | ' .. listTalents3 .. ' \n'
			infobox = infobox .. '|-\n| Level 6 Talents:\n| style=\"text-align: right; padding: 3px;\" | ' .. listTalents6 .. ' \n'
		end		
			
		-- 'IDs' section header
		infobox = infobox .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'IDs\'\'\'\n'
		
		-- skill id (type)
		infobox = infobox .. '|- valign=\"center\"\n| Item ID:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.skillID .. '\n'
	end	
		
	--TALENT
	if check == 'talent' then 
		-- 'Talent Information' section header
		infobox = infobox .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'Talent Information\'\'\'\n'
		
		-- Talent Type
		if skillTable.talentType ~= nil then
			infobox = infobox .. '|-\n| Talent Type:\n| style=\"text-align: right; padding: 3px;\" |[[' .. skillTable.talentType .. ']]\n'
		end		
		
		-- Skill Needed
		if skillTable.owningSkill ~= nil then
			infobox = infobox .. '|-\n| Skill Needed:\n| style=\"text-align: right; padding: 3px;\" |[[' .. skillTable.owningSkill .. ']]\n'
		end	
		
		-- Talents Active at Level
		if skillTable.activeLevel ~= nil then
			infobox = infobox .. '|-\n| Active at Level:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.activeLevel .. '\n'
		end		
	end
    infobox = infobox .. '|}'
    return infobox
end

return p