Mod Server API: Difference between revisions
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More additions to the player inventory docs. |
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All of a player's inventory is referenced by the <code>UserInventory</code> class which is accessed by the Inventory property: | All of a player's inventory is referenced by the <code>UserInventory</code> class which is accessed by the Inventory property: | ||
user.Inventory | user.Inventory | ||
The player's backpack, | The player's backpack, toolbar and clothing can be accessed through this object like this: | ||
user.Inventory.ActionBar | |||
user.Inventory.Backpack | user.Inventory.Backpack | ||
user.Inventory.Carried | user.Inventory.Carried | ||
user.Inventory.Clothing | user.Inventory.Clothing | ||
The items in these inventories can be accessed in a couple different ways as discussed | user.Inventory.Toolbar | ||
The items in these inventories can be accessed in a couple different ways as discussed in the Inventory Section. Each of these is an instance of [https://docs.play.eco/api/server/eco.gameplay/Eco.Gameplay.Items.Inventory.html Inventory]. | |||
[[File:ActionBarScreenshot.png|thumb|user.Inventory.ActionBar]] | |||
<code>user.Inventory.ActionBar</code> represents all the standard buttons used to open the backpack, economy viewer, etc. located next to the minimap. | |||
<code>user.Inventory.ActionBar</code> | |||
<code>user.Inventory.Backpack</code> represents all the stacks of items inside the player's backpack but not their clothes or items on their hotbar. | |||
<code>user.Inventory.Carried</code> | <code>user.Inventory.Carried</code> represents the stack of items the player can carry around such as dirt, stone, or logs. | ||
<code>user.Inventory.Clothing</code> represents the items of clothing the player is wearing. | |||
[[File:ToolbarScreenshot.png|thumb|user.Inventory.Toolbar]] | |||
<code>user.Inventory.Toolbar</code> represents the items on the player's toolbar where they put tools and other items they want quick access to. |
Revision as of 19:18, 12 February 2022
Introduction
This page provides some tips for how to interact with the Server API when you create mod that needs to interact with the game's runtime state or behaviour. A full comprehensive list of the entire API can be found at https://docs.play.eco/api/server/index.html.
Player
The User
and Player
class contain references to information about a specific player. The User
class contains references to the player's owned objects, inventories, their stats, professions, etc. While the Player
class has references to their location, technical server properties, player name, etc. If you have a User
and need to get a Player
instance it's as simple as:
user.Player
Or vice-versa:
player.User
Accessing the Player's Inventory
All of a player's inventory is referenced by the UserInventory
class which is accessed by the Inventory property:
user.Inventory
The player's backpack, toolbar and clothing can be accessed through this object like this:
user.Inventory.ActionBar user.Inventory.Backpack user.Inventory.Carried user.Inventory.Clothing user.Inventory.Toolbar
The items in these inventories can be accessed in a couple different ways as discussed in the Inventory Section. Each of these is an instance of Inventory.
user.Inventory.ActionBar
represents all the standard buttons used to open the backpack, economy viewer, etc. located next to the minimap.
user.Inventory.Backpack
represents all the stacks of items inside the player's backpack but not their clothes or items on their hotbar.
user.Inventory.Carried
represents the stack of items the player can carry around such as dirt, stone, or logs.
user.Inventory.Clothing
represents the items of clothing the player is wearing.
user.Inventory.Toolbar
represents the items on the player's toolbar where they put tools and other items they want quick access to.