Module:Infobox Skill: Difference between revisions
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Will use SkillID to find EN name for the Icon |
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local checkImage = {'_Icon.png','_Icon.jpg'} | local checkImage = {'_Icon.png','_Icon.jpg'} | ||
local image = '' | local image = '' | ||
local skillID = | local skillID = skillTable.skillID | ||
local skillEN = string.sub (skillID, 1, -6) | local skillEN = string.sub (skillID, 1, -6) | ||
local skillsimagename = string.gsub(skillEN, ' ', '') | local skillsimagename = string.gsub(skillEN, ' ', '') |
Revision as of 16:25, 21 September 2020
This module provides the back end functionality of the Template:Infobox_Skill.
If the template is passed an Infobox will be made using details from the following Modules:
Credit
Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.
-- Credit: Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.
local p = {}
-- Grabs args from the parent frame
-- Trims and parses the args into a table, then returns the table
function norm()
local origArgs = mw.getCurrentFrame():getParent().args
local args = {}
for k, v in pairs( origArgs ) do
v = mw.text.trim( tostring( v ) )
if v ~= '' then
args[k] = v
end
end
return args
end
-- Main entry point for the Module
function p.SkillMain()
-- get args from the Template
local args = norm()
-- create values outside of if statements to ensure they are available to whole function
local skills = ''
local check = ''
-- assign variables for skill or talent whatever is passed. Skill has priority so if both are passed only skill will continue.
if args.skill ~= nil then
skills = args.skill
check = 'skill'
elseif args.talent ~= nil then
skills = args.talent
check = 'talent'
end
-- check to see if skills was actually passed in
if skills == '' then
return 'skill or talent must be specified.'
end
local skillData = {}
local skillTable = {}
-- checks if skill and assigns correct modules based on check
if check == 'skill' then
skillData = require( "Module:Skills" )
skillTable = skillData.skills[skills]
else
skillData = require( "Module:TalentData" )
skillTable = skillData.talents[skills]
end
-- checks if skills can be found in plant data or tree data based on what was requested
if skillTable == {} then
if check == 'skill' then
return skills .. ' could not be found in Module:TestSkills.'
else
return skills .. ' could not be found in Module:TalentData.'
end
end
-- From now on using skillsTable."KeyValue" will return the value from that key. for most things a check for skills type is not necessary
-- Build an Infobox_Plant
-- string used to build the infobox
local infobox = '{| class=\"infobox\"\n'
-- name of the skill/talent
infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. skills .. '</big>\'\'\'\n'
infobox = infobox .. '|- style=\"text-align: center;color: white; background-color: goldenrod;\"\n| colspan=\"2\"'
if skillTable.root == true then
infobox = infobox .. '| \'\'\'Profession\'\'\'[[Category:Profession]]\n'
elseif skillTable.specialty == true then
infobox = infobox .. '| \'\'\'Specialty\'\'\'[[Category:Specialty]]\n'
elseif skillTable.group == 'Talents' then
infobox = infobox .. '| \'\'\'Talent\'\'\'[[Category:Talent]]\n'
else
infobox = infobox .. '|\n'
end
-- Skill or Talent Image
local checkImage = {'_Icon.png','_Icon.jpg'}
local image = ''
local skillID = skillTable.skillID
local skillEN = string.sub (skillID, 1, -6)
local skillsimagename = string.gsub(skillEN, ' ', '')
for i,v in ipairs(checkImage) do
image = skillsimagename .. checkImage[i]
if mw.title.makeTitle('File', image).file.exists then
break
end
if table.getn(checkImage) == i then
image = 'NoImage.png'
if check == 'skill' then
image = image .. '|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. skillsimagename .. '_Icon.png|[[Category:Pages_with_missing_skill_Icon]]'
end
if check == 'talent' then
image = image .. '|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. skillsimagename .. '_Icon.png|[[Category:Pages_with_missing_talent_Icon]]'
end
end
end
if check == 'skill' then
infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconOrange]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
elseif check == 'talent' then
infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBrown]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
else
infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBlue]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
end
-- 'Description' section header
infobox = infobox .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'Description\'\'\'\n'
if skillTable.description == nil then
infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n'
elseif skillTable.description == '' then
infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n'
else
infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. skillTable.description .. '\n'
end
--SKILL
if check == 'skill' then
-- 'Skill Information' section header
infobox = infobox .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'Skill Information\'\'\'\n'
-- Professsion .rootSkill
if skillTable.rootSkill ~= nil then
infobox = infobox .. '|-\n| Profession:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.rootSkill .. '\n'
end
-- Specialty .specialitySkill
if skillTable.specialitySkill ~= nil then
infobox = infobox .. '|-\n| Specialty:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.specialitySkill .. '\n'
end
-- Skills Required .prerequisites
if skillTable.prerequisites ~= nil then
infobox = infobox .. '|-\n| Skills Required:\n| style=\"text-align: right; padding: 3px;\" |[[ ' .. skillTable.prerequisites .. ']]\n'
end
-- Leads to childSkills
if skillTable.childSkills ~= nil then
for i,v in pairs(skillTable.childSkills) do
infobox = infobox .. '|-\n| Leads to:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.childSkills[i] .. '</br>\n'
end
end
-- maxlevel .maxLevel
if skillTable.maxLevel ~= nil then
infobox = infobox .. '|-\n| Max Level:\n| style=\"text-align: right; padding: 3px;\" | Level ' .. skillTable.maxLevel .. '\n'
end
-- items given .itemsGiven
if skillTable.itemsGiven ~= nil then
infobox = infobox .. '|-\n| Items Given:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.itemsGiven .. '\n'
end
-- Related Talents
if skillTable.talents ~= nil then
local listTalents3 = ''
local listTalents6 = ''
local talent3 = skillTable.talents.level3
local talent6 = skillTable.talents.level6
-- for each item in the listTalents3 (b is position, c is value)
for b,c in ipairs(talent3) do
--if not these tags listed here
if c ~='[[]]' then
-- add the tag to the list
listTalents3 = listTalents3 .. c
end
-- if not the last item in the list
if (c ~= talent3[#talent3]) then
-- add a comma
listTalents3 = listTalents3 .. ', </br>'
end
end
-- for each item in the listTalents6 (e is position, d is value)
for e,d in ipairs(talent6) do
--if not these tags listed here
if d ~='[[]]' then
-- add the tag to the list
listTalents6 = listTalents6 .. d
end
-- if not the last item in the list
if (d ~= talent6[#talent6]) then
-- add a comma
listTalents6 = listTalents6 .. ', </br>'
end
end
-- 'Talent Information' section header
infobox = infobox .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'Talent Information\'\'\'\n'
infobox = infobox .. '|- style=\"border-bottom: solid #7BC2CE;\"\n| Level 3 Talents:\n| style=\"text-align: right; padding: 3px;\" | ' .. listTalents3 .. ' \n'
infobox = infobox .. '|-\n| Level 6 Talents:\n| style=\"text-align: right; padding: 3px;\" | ' .. listTalents6 .. ' \n'
end
-- 'IDs' section header
infobox = infobox .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'IDs\'\'\'\n'
-- skill id (type)
infobox = infobox .. '|- valign=\"center\"\n| Item ID:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.skillID .. '\n'
-- id number (type id)
infobox = infobox .. '|- valign=\"center\"\n| ID Number:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.skillIDNum .. '\n'
end
--TALENT
if check == 'talent' then
-- 'Talent Information' section header
infobox = infobox .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'Talent Information\'\'\'\n'
-- Talent Type
if skillTable.talentType ~= nil then
infobox = infobox .. '|-\n| Talent Type:\n| style=\"text-align: right; padding: 3px;\" |[[' .. skillTable.talentType .. ']]\n'
end
-- Skill Needed
if skillTable.owningSkill ~= nil then
infobox = infobox .. '|-\n| Skill Needed:\n| style=\"text-align: right; padding: 3px;\" |[[' .. skillTable.owningSkill .. ']]\n'
end
-- Talents Active at Level
if skillTable.activeLevel ~= nil then
infobox = infobox .. '|-\n| Active at Level:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.activeLevel .. '\n'
end
end
infobox = infobox .. '|}'
return infobox
end
return p