Animals: Difference between revisions

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Replace existing text list of animals with a detailed table of all animals, that is automatically updated from Module:AnimalData.
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The following Animals exist in Eco:
The following Animals exist in Eco:
 
{{AnimalList}}
<dpl>
category = Animals
ordermethod = title
notnamespace = Template
</dpl>


=== Aesthetic Animals ===
=== Aesthetic Animals ===
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=== Harvesting Meat ===
=== Harvesting Meat ===
Harvesting [[Raw Meat|Meat]] is done by killing animals ''(excluding aesthetic animals)'' using a [[Bow]] and some [[Arrow|Arrows]]. Usually, animals will take 1~2 shots to take down and you can obtain anywhere between 1~5 [[Raw Meat|Meat]] by doing so ''(provided you have room in your inventory)''. Naturally, by killing a certain animal - you should take precautions as to how you can alter the ecosystem. Killing too many of a single type of animal will cause their population numbers to drop and could affect how the ecosystem continues as discussed in Population.
Harvesting [[Raw Meat|Meat]] is done by killing animals ''(excluding aesthetic animals)'' using a [[Bow]] and some [[Arrow|Arrows]]. Usually, animals will take 1~2 shots to take down and you can obtain anywhere between 1~5 [[Raw Meat|Meat]] by doing so ''(provided you have room in your inventory)''. Naturally, by killing a certain animal - you should take precautions as to how you can alter the ecosystem. Killing too many of a single type of animal will cause their population numbers to drop and could affect how the ecosystem continues as discussed in Population.


=== Pollution ===
=== Pollution ===
If the environment animals are living has [[Pollution]] ''(caused by [[Tailings]] generated when [[Smelting]], [[Sewage]], or [[Garbage]])'' - this may cause them to die ''(or in terms of aesthetic animals, it is speculated their numbers will appear less often)''. Currently Pollution does not affect Mammals ''(which have not yet been implemented)'' that live in the Ocean but can be spread into the Ocean.
If the environment animals are living has [[Pollution]] ''(caused by [[Tailings]] generated when [[Smelting]], [[Sewage]], or [[Garbage]])'' - this may cause them to die ''(or in terms of aesthetic animals, it is speculated their numbers will appear less often)''. Currently Pollution does not affect Mammals ''(which have not yet been implemented)'' that live in the Ocean but can be spread into the Ocean.


=== Population ===
=== Population ===
The ecosystem of Eco is a very balanced environment. Your actions of harvesting animals or berries can affect how the Ecosystem is played out and you should take precautions of the consequences your actions can have on the ecosystem. For example, if you killed all the Elk on the server - the number of berries consumed by animals would decrease, meaning more berries would be available to harvest. However, in doing so - you should note that the population of Wolves would decrease too because they have fewer animals to hunt. As such, it is advised that you should hunt animals evenly, avoid foraging in the wilderness and [[Agriculture|Farm]] your own self-created Crops. In future updates, it is speculated that Breeding will allow you to increase the numbers of animals and another precaution we should take is to avoid overpopulation to avoid upsetting the balance of the ecosystem. This speculation has been proved in the Eco Alpha [http://www.strangeloopgames.com/eco/ Trailer].  
The ecosystem of Eco is a very balanced environment. Your actions of harvesting animals or berries can affect how the Ecosystem is played out and you should take precautions of the consequences your actions can have on the ecosystem. For example, if you killed all the Elk on the server - the number of berries consumed by animals would decrease, meaning more berries would be available to harvest. However, in doing so - you should note that the population of Wolves would decrease too because they have fewer animals to hunt. As such, it is advised that you should hunt animals evenly, avoid foraging in the wilderness and [[Agriculture|Farm]] your own self-created Crops. In future updates, it is speculated that Breeding will allow you to increase the numbers of animals and another precaution we should take is to avoid overpopulation to avoid upsetting the balance of the ecosystem. This speculation has been proved in the Eco Alpha [http://www.strangeloopgames.com/eco/ Trailer].  



Revision as of 17:00, 22 February 2022

The world of Eco is filled with wild animals. These animals are essential not only to your progression in the game but also to the well-being of the ecosystem you live in. Will you live in harmony with the creatures of Eco or wipe them out through industrialization in a survival of the fittest society? The choice is yours.

List of Animals

Animals

Animals that exist in Eco grant a carcass to be butchered or processed for Meat.

The following Animals exist in Eco: Template:AnimalList

Aesthetic Animals

These Animals exist currently in Early Access simply as aesthetically pleasing animals. They cannot be killed or interacted with.

The following Aesthetic Animals exist:

Ecosystem Effects

Animals play an integral role in the ecosystem. Below are some of the key foundations as to how they contribute to the Eco environment:

Harvesting Meat

Harvesting Meat is done by killing animals (excluding aesthetic animals) using a Bow and some Arrows. Usually, animals will take 1~2 shots to take down and you can obtain anywhere between 1~5 Meat by doing so (provided you have room in your inventory). Naturally, by killing a certain animal - you should take precautions as to how you can alter the ecosystem. Killing too many of a single type of animal will cause their population numbers to drop and could affect how the ecosystem continues as discussed in Population.

Pollution

If the environment animals are living has Pollution (caused by Tailings generated when Smelting, Sewage, or Garbage) - this may cause them to die (or in terms of aesthetic animals, it is speculated their numbers will appear less often). Currently Pollution does not affect Mammals (which have not yet been implemented) that live in the Ocean but can be spread into the Ocean.

Population

The ecosystem of Eco is a very balanced environment. Your actions of harvesting animals or berries can affect how the Ecosystem is played out and you should take precautions of the consequences your actions can have on the ecosystem. For example, if you killed all the Elk on the server - the number of berries consumed by animals would decrease, meaning more berries would be available to harvest. However, in doing so - you should note that the population of Wolves would decrease too because they have fewer animals to hunt. As such, it is advised that you should hunt animals evenly, avoid foraging in the wilderness and Farm your own self-created Crops. In future updates, it is speculated that Breeding will allow you to increase the numbers of animals and another precaution we should take is to avoid overpopulation to avoid upsetting the balance of the ecosystem. This speculation has been proved in the Eco Alpha Trailer.