Tailoring: Difference between revisions
From Eco - English Wiki
[unchecked revision] | [checked revision] |
m 1 revision imported |
No edit summary |
||
Line 1: | Line 1: | ||
{{Infobox_Skill| | <!-- Infobox: (no category needed on this page) --> | ||
{{Infobox_Skill|skill = Tailoring}} | |||
{{SkillDetails|skill = Tailoring}} | {{SkillDetails|skill = Tailoring}} | ||
Line 17: | Line 18: | ||
All other equipable items are purely cosmetic. | All other equipable items are purely cosmetic. | ||
Revision as of 17:12, 27 August 2020
Tailoring | |
Specialty | |
Description | |
Creating new clothes and setting trends. Levels up by crafting related recipes. | |
Skill Information | |
Profession: | Tailor |
Max Level: | Level 7 |
Skill ID: | TailoringSkill |
Learning
Crafting Recipes
None
Used in Recipes
None
History
As of ECO 5.5, the Tailoring skill can be used to make shoes, clothing and backpacks that enhance your abilities:
- The Basic Backpack increases carrying capacity by 5.0kg, the Big Backpack by 10.0kg, and the Bearpack by 15.0kg.
- Camo clothing lets you get slightly closer to animals before they notice you.
- The Light Backpack has the same capacity of the Basic Backpack but gives extra movement speed
- The Work Backpack is a Basic Backpack with slightly less calorie usage.
- Work Boots reduce calorie usage slightly.
- Running Shoes increase your movement speed.
All other equipable items are purely cosmetic.