Collaboration: Difference between revisions
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== Specialty Costs == | == Specialty Costs == | ||
A server with a higher collaboration will | A server with a higher collaboration setting will require more experience points to earn the next Specialization Star, reducing the number of specialties a single player can obtain. The first star is always free and the experience values for each new star under the different collaboration settings are: | ||
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! '''No Collaboration''' (1-3 players) !! '''Low Collaboration''' (3-10 players) !! '''Medium Collaboration''' (10-30 players) !! '''High Collaboration''' (30+ players) | ! '''No Collaboration''' (1-3 players) !! '''Low Collaboration''' (3-10 players) !! '''Medium Collaboration''' (10-30 players) !! '''High Collaboration''' (30+ players) | ||
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| | | no data || no data || no data || no data | ||
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Revision as of 11:12, 19 September 2020
The collaboration settings on a server affect how quickly skill points are gained, how they are gained, and how many specialties players can acquire.
Specialty Costs
A server with a higher collaboration setting will require more experience points to earn the next Specialization Star, reducing the number of specialties a single player can obtain. The first star is always free and the experience values for each new star under the different collaboration settings are:
No Collaboration (1-3 players) | Low Collaboration (3-10 players) | Medium Collaboration (10-30 players) | High Collaboration (30+ players) |
---|---|---|---|
no data | no data | no data | no data |