Module:Infobox Skill: Difference between revisions
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local p = {} | local p = {} | ||
local Utils = require('Module:Utils') | |||
-- Grabs args from the parent frame | -- Grabs args from the parent frame | ||
Line 17: | Line 18: | ||
end | end | ||
-- Main entry point for the Module | |||
function p.SkillMain() | |||
-- get args from the Template | |||
local args = norm() | |||
-- create values outside of if statements to ensure they are available to whole function | |||
local skills = '' | |||
skills = args.skill | |||
-- check to see if skills was actually passed in | |||
if skills == '' then | |||
return 'skill must be specified.' | |||
end | |||
local skillData = {} | |||
local skillTable = {} | |||
skillData = require( "Module:SkillData" ) | |||
skillTable = skillData.skills[skills] | |||
-- checks if skills can be found in plant data or tree data based on what was requested | |||
if skillTable == {} then | |||
return skills .. ' could not be found in Module:Skills.' | |||
end | |||
-- From now on using skillsTable."KeyValue" will return the value from that key. for most things a check for skills type is not necessary | |||
-- | |||
-- Build an Infobox_Plant | |||
-- string used to build the infobox | |||
local infobox = '{| class=\"infobox\"\n' | local infobox = '{| class=\"infobox\"\n' | ||
-- name of the skill | -- name of the skill/talent | ||
infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. skills .. '</big>\'\'\'\n' | |||
infobox = infobox .. '|- style=\"text-align: center;color: white; background-color: goldenrod;\"\n| colspan=\"2\"' | |||
if skillTable.Root == 'True' then | |||
infobox = infobox .. '| \'\'\'Profession\'\'\'[[Category:Profession]]\n' | |||
elseif skillTable.Root == 'False' then | |||
infobox = infobox .. '| \'\'\'Specialty\'\'\'[[Category:Specialty]]\n' | |||
else | |||
infobox = infobox .. '|\n' | |||
end | end | ||
-- Skill | |||
local SkillIcon = Utils.checkImage(skillTable.SkillID) | |||
infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. SkillIcon .. '|center|link=]] \n' | |||
-- 'Description' section header | |||
infobox = infobox .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'Description\'\'\'\n' | |||
if skillTable.Description == nil then | |||
if skillTable. | |||
infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n' | infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n' | ||
elseif skillTable. | elseif skillTable.Description == '' then | ||
infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n' | infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n' | ||
else | else | ||
infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. skillTable. | infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. skillTable.Description .. '\n' | ||
end | end | ||
--SKILL | |||
-- 'Skill Information' section header | |||
infobox = infobox .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'Skill Information\'\'\'\n' | |||
-- Professsion | |||
if skillTable.Root == 'False' then | |||
infobox = infobox .. '|-\n| Profession:\n| style=\"text-align: right; padding: 3px;\" | [[' .. skillTable.RootSkill .. ']]\n' | |||
end | |||
-- maxlevel .maxLevel | |||
if skillTable.MaxLevel ~= nil then | |||
infobox = infobox .. '|-\n| Max Level:\n| style=\"text-align: right; padding: 3px;\" | Level ' .. skillTable.MaxLevel .. '\n' | |||
end | |||
-- skill id (type) | |||
infobox = infobox .. '|- valign=\"center\"\n| Skill ID:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.SkillID.. '\n' | |||
infobox = infobox .. '|}' | infobox = infobox .. '|}' | ||
return infobox | return infobox | ||
end | end | ||
return p | return p |
Latest revision as of 05:54, 18 November 2024
This module provides the back end functionality of the Template:Infobox_Skill.
If the template is passed an Infobox will be made using details from the following Modules:
Credit[edit source]
Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.
local p = {}
local Utils = require('Module:Utils')
-- Grabs args from the parent frame
-- Trims and parses the args into a table, then returns the table
function norm()
local origArgs = mw.getCurrentFrame():getParent().args
local args = {}
for k, v in pairs( origArgs ) do
v = mw.text.trim( tostring( v ) )
if v ~= '' then
args[k] = v
end
end
return args
end
-- Main entry point for the Module
function p.SkillMain()
-- get args from the Template
local args = norm()
-- create values outside of if statements to ensure they are available to whole function
local skills = ''
skills = args.skill
-- check to see if skills was actually passed in
if skills == '' then
return 'skill must be specified.'
end
local skillData = {}
local skillTable = {}
skillData = require( "Module:SkillData" )
skillTable = skillData.skills[skills]
-- checks if skills can be found in plant data or tree data based on what was requested
if skillTable == {} then
return skills .. ' could not be found in Module:Skills.'
end
-- From now on using skillsTable."KeyValue" will return the value from that key. for most things a check for skills type is not necessary
-- Build an Infobox_Plant
-- string used to build the infobox
local infobox = '{| class=\"infobox\"\n'
-- name of the skill/talent
infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. skills .. '</big>\'\'\'\n'
infobox = infobox .. '|- style=\"text-align: center;color: white; background-color: goldenrod;\"\n| colspan=\"2\"'
if skillTable.Root == 'True' then
infobox = infobox .. '| \'\'\'Profession\'\'\'[[Category:Profession]]\n'
elseif skillTable.Root == 'False' then
infobox = infobox .. '| \'\'\'Specialty\'\'\'[[Category:Specialty]]\n'
else
infobox = infobox .. '|\n'
end
-- Skill
local SkillIcon = Utils.checkImage(skillTable.SkillID)
infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. SkillIcon .. '|center|link=]] \n'
-- 'Description' section header
infobox = infobox .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'Description\'\'\'\n'
if skillTable.Description == nil then
infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n'
elseif skillTable.Description == '' then
infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n'
else
infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. skillTable.Description .. '\n'
end
--SKILL
-- 'Skill Information' section header
infobox = infobox .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'Skill Information\'\'\'\n'
-- Professsion
if skillTable.Root == 'False' then
infobox = infobox .. '|-\n| Profession:\n| style=\"text-align: right; padding: 3px;\" | [[' .. skillTable.RootSkill .. ']]\n'
end
-- maxlevel .maxLevel
if skillTable.MaxLevel ~= nil then
infobox = infobox .. '|-\n| Max Level:\n| style=\"text-align: right; padding: 3px;\" | Level ' .. skillTable.MaxLevel .. '\n'
end
-- skill id (type)
infobox = infobox .. '|- valign=\"center\"\n| Skill ID:\n| style=\"text-align: right; padding: 3px;\" | ' .. skillTable.SkillID.. '\n'
infobox = infobox .. '|}'
return infobox
end
return p