Mod Development: Difference between revisions

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== Official Guides ==
== Official Guides ==
[[Installing the ModKit]]
[[Installing the ModKit]]
You can now '''earn a cut of every transaction in worlds that use your mods'''!  Follow this guide to set it up: [[Registered Mods]]


Modkit examples
Modkit examples

Latest revision as of 18:01, 5 September 2024

NOTE: The modding system is under heavy development. APIs are expected to change, which may break existing mods! Feel free to update any information on this wiki that is out of date.

To get started on developing mods, see Installing the ModKit. For some example mods, see the EcoModKit repository.

Documentation[edit | edit source]


Documentation of the server and game client code is available at https://docs.play.eco. This is updated when the game is released to the latest version.

Discord[edit | edit source]

You can discuss mods and modding on the Eco Discord server.

We have multiple channels:

  • #mod-ads for advertising your own mods.
  • #mod-dev for talk about the development of mods.
  • #mod-talk for general talk about mods, such as what existing mods to use or how to make basic changes to the game.
  • #mod-help for issues with mods.

Tools[edit | edit source]

Strange Loop Games recommends using the latest versions of Visual Studio and Unity.

Official Guides[edit | edit source]

Installing the ModKit

You can now earn a cut of every transaction in worlds that use your mods! Follow this guide to set it up: Registered Mods

Modkit examples

Player Contributed Written Guides[edit | edit source]

Player Contributed Video Guides[edit | edit source]

Getting Setup To Make Mods In Eco
Making Your First Item In Eco
Making Your First Item PT2 - World Objects (Unity)
Using Other Mods within Your Own Mod

Other Resources[edit | edit source]