Module:BiomeData: Difference between revisions

From Eco - English Wiki
[checked revision][checked revision]
Update BiomeData for version 0.10.2.2
Update BiomeData for version 0.10.2.2
 
Line 8: Line 8:
Name = "Deep Ocean",
Name = "Deep Ocean",
Description = "The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.",
Description = "The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.",
Land = "-",
Land = false,
Lakes = "-",
Lakes = false,
Color = "SteelBlue",
Color = "SteelBlue",
ElevationMin = "-1",
ElevationMin = -1.0,
ElevationMax = "-0.4",
ElevationMax = -0.4,
TemperatureMin = "0",
TemperatureMin = 0.0,
TemperatureMax = "0.4",
TemperatureMax = 0.4,
MoistureMin = "0",
MoistureMin = 0.0,
MoistureMax = "1",
MoistureMax = 1.0,
GeneralBlock = "BasaltBlock",
GeneralBlock = "BasaltBlock",
},
},
Line 24: Line 24:
Name = "Ocean",
Name = "Ocean",
Description = "The parts of the ocean on the continental shelves, abundant with life.",
Description = "The parts of the ocean on the continental shelves, abundant with life.",
Land = "-",
Land = false,
Lakes = "-",
Lakes = false,
Color = "LightSkyBlue",
Color = "LightSkyBlue",
ElevationMin = "-0.3",
ElevationMin = -0.3,
ElevationMax = "-0.05",
ElevationMax = -0.05,
TemperatureMin = "0.4",
TemperatureMin = 0.4,
TemperatureMax = "1",
TemperatureMax = 1.0,
MoistureMin = "0",
MoistureMin = 0.0,
MoistureMax = "1",
MoistureMax = 1.0,
GeneralBlock = "BasaltBlock",
GeneralBlock = "BasaltBlock",
},
},
Line 40: Line 40:
Name = "",
Name = "",
Description = "",
Description = "",
Land = "Yes",
Land = true,
Lakes = "-",
Lakes = false,
Color = "LightGoldenrodYellow",
Color = "LightGoldenrodYellow",
ElevationMin = "0.02",
ElevationMin = 0.02,
ElevationMax = "0.1",
ElevationMax = 0.1,
TemperatureMin = "0",
TemperatureMin = 0.0,
TemperatureMax = "1",
TemperatureMax = 1.0,
MoistureMin = "0",
MoistureMin = 0.0,
MoistureMax = "1",
MoistureMax = 1.0,
GeneralBlock = "LimestoneBlock",
GeneralBlock = "LimestoneBlock",
},
},
Line 56: Line 56:
Name = "Grasslands",
Name = "Grasslands",
Description = "A biome where there is enough water to support grasses but not many trees.",
Description = "A biome where there is enough water to support grasses but not many trees.",
Land = "Yes",
Land = true,
Lakes = "Yes",
Lakes = true,
Color = "LightGreen",
Color = "LightGreen",
ElevationMin = "0.02",
ElevationMin = 0.02,
ElevationMax = "0.4",
ElevationMax = 0.4,
TemperatureMin = "0.4",
TemperatureMin = 0.4,
TemperatureMax = "0.8",
TemperatureMax = 0.8,
MoistureMin = "0.3",
MoistureMin = 0.3,
MoistureMax = "0.5",
MoistureMax = 0.5,
GeneralBlock = "LimestoneBlock",
GeneralBlock = "LimestoneBlock",
},
},
Line 72: Line 72:
Name = "Warm Forest",
Name = "Warm Forest",
Description = "A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.",
Description = "A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.",
Land = "Yes",
Land = true,
Lakes = "-",
Lakes = false,
Color = "DarkGoldenrod",
Color = "DarkGoldenrod",
ElevationMin = "0.1",
ElevationMin = 0.1,
ElevationMax = "0.5",
ElevationMax = 0.5,
TemperatureMin = "0.5",
TemperatureMin = 0.5,
TemperatureMax = "0.8",
TemperatureMax = 0.8,
MoistureMin = "0.5",
MoistureMin = 0.5,
MoistureMax = "0.6",
MoistureMax = 0.6,
GeneralBlock = "GraniteBlock",
GeneralBlock = "GraniteBlock",
},
},
Line 88: Line 88:
Name = "Cold Forest",
Name = "Cold Forest",
Description = "A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.",
Description = "A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.",
Land = "Yes",
Land = true,
Lakes = "-",
Lakes = false,
Color = "ForestGreen",
Color = "ForestGreen",
ElevationMin = "0.1",
ElevationMin = 0.1,
ElevationMax = "0.7",
ElevationMax = 0.7,
TemperatureMin = "0.2",
TemperatureMin = 0.2,
TemperatureMax = "0.5",
TemperatureMax = 0.5,
MoistureMin = "0.5",
MoistureMin = 0.5,
MoistureMax = "0.6",
MoistureMax = 0.6,
GeneralBlock = "GraniteBlock",
GeneralBlock = "GraniteBlock",
},
},
Line 104: Line 104:
Name = "Rainforest",
Name = "Rainforest",
Description = "A wet and warm biome that supports a forest abundant with plant and animal life.",
Description = "A wet and warm biome that supports a forest abundant with plant and animal life.",
Land = "Yes",
Land = true,
Lakes = "Yes",
Lakes = true,
Color = "LightSeaGreen",
Color = "LightSeaGreen",
ElevationMin = "0.1",
ElevationMin = 0.1,
ElevationMax = "0.5",
ElevationMax = 0.5,
TemperatureMin = "0.6",
TemperatureMin = 0.6,
TemperatureMax = "0.8",
TemperatureMax = 0.8,
MoistureMin = "0.7",
MoistureMin = 0.7,
MoistureMax = "1",
MoistureMax = 1.0,
GeneralBlock = "ShaleBlock",
GeneralBlock = "ShaleBlock",
},
},
Line 120: Line 120:
Name = "Desert",
Name = "Desert",
Description = "The dryest biome, and in Eco currently the hottest as well.",
Description = "The dryest biome, and in Eco currently the hottest as well.",
Land = "Yes",
Land = true,
Lakes = "-",
Lakes = false,
Color = "SandyBrown",
Color = "SandyBrown",
ElevationMin = "0.02",
ElevationMin = 0.02,
ElevationMax = "0.2",
ElevationMax = 0.2,
TemperatureMin = "0.7",
TemperatureMin = 0.7,
TemperatureMax = "1",
TemperatureMax = 1.0,
MoistureMin = "0",
MoistureMin = 0.0,
MoistureMax = "0.3",
MoistureMax = 0.3,
GeneralBlock = "SandstoneBlock",
GeneralBlock = "SandstoneBlock",
},
},
Line 136: Line 136:
Name = "Taiga",
Name = "Taiga",
Description = "A cold and somewhat dry biome that supports a sparse forest of conniferous trees.",
Description = "A cold and somewhat dry biome that supports a sparse forest of conniferous trees.",
Land = "Yes",
Land = true,
Lakes = "Yes",
Lakes = true,
Color = "OliveDrab",
Color = "OliveDrab",
ElevationMin = "0.3",
ElevationMin = 0.3,
ElevationMax = "1",
ElevationMax = 1.0,
TemperatureMin = "0.2",
TemperatureMin = 0.2,
TemperatureMax = "0.3",
TemperatureMax = 0.3,
MoistureMin = "0.2",
MoistureMin = 0.2,
MoistureMax = "0.5",
MoistureMax = 0.5,
GeneralBlock = "GraniteBlock",
GeneralBlock = "GraniteBlock",
},
},
Line 152: Line 152:
Name = "Tundra",
Name = "Tundra",
Description = "A very cold biome that cannot support trees but is host to a unique plant and animal community.",
Description = "A very cold biome that cannot support trees but is host to a unique plant and animal community.",
Land = "Yes",
Land = true,
Lakes = "Yes",
Lakes = true,
Color = "DarkKhaki",
Color = "DarkKhaki",
ElevationMin = "0.4",
ElevationMin = 0.4,
ElevationMax = "1",
ElevationMax = 1.0,
TemperatureMin = "0.1",
TemperatureMin = 0.1,
TemperatureMax = "0.2",
TemperatureMax = 0.2,
MoistureMin = "0",
MoistureMin = 0.0,
MoistureMax = "0.6",
MoistureMax = 0.6,
GeneralBlock = "GraniteBlock",
GeneralBlock = "GraniteBlock",
},
},
Line 168: Line 168:
Name = "Ice",
Name = "Ice",
Description = "The coldest areas of the land, covered by glacial ice.",
Description = "The coldest areas of the land, covered by glacial ice.",
Land = "Yes",
Land = true,
Lakes = "-",
Lakes = false,
Color = "White",
Color = "White",
ElevationMin = "0.6",
ElevationMin = 0.6,
ElevationMax = "1",
ElevationMax = 1.0,
TemperatureMin = "0",
TemperatureMin = 0.0,
TemperatureMax = "0.1",
TemperatureMax = 0.1,
MoistureMin = "0",
MoistureMin = 0.0,
MoistureMax = "0.6",
MoistureMax = 0.6,
GeneralBlock = "GraniteBlock",
GeneralBlock = "GraniteBlock",
},
},
Line 184: Line 184:
Name = "Wetlands",
Name = "Wetlands",
Description = "A unique biome characterized by a saturation of the soil with fresh or brackish water.",
Description = "A unique biome characterized by a saturation of the soil with fresh or brackish water.",
Land = "Yes",
Land = true,
Lakes = "Yes",
Lakes = true,
Color = "DarkGreen",
Color = "DarkGreen",
ElevationMin = "0.02",
ElevationMin = 0.02,
ElevationMax = "0.3",
ElevationMax = 0.3,
TemperatureMin = "0.4",
TemperatureMin = 0.4,
TemperatureMax = "0.6",
TemperatureMax = 0.6,
MoistureMin = "0.6",
MoistureMin = 0.6,
MoistureMax = "0.8",
MoistureMax = 0.8,
GeneralBlock = "ShaleBlock",
GeneralBlock = "ShaleBlock",
},
},
Line 200: Line 200:
Name = "Cold Coast",
Name = "Cold Coast",
Description = "Beaches and shallow waters in colder climates.",
Description = "Beaches and shallow waters in colder climates.",
Land = "Yes",
Land = true,
Lakes = "Yes",
Lakes = true,
Color = "LightCyan",
Color = "LightCyan",
ElevationMin = "0.05",
ElevationMin = 0.05,
ElevationMax = "0.1",
ElevationMax = 0.1,
TemperatureMin = "0",
TemperatureMin = 0.0,
TemperatureMax = "1",
TemperatureMax = 1.0,
MoistureMin = "0",
MoistureMin = 0.0,
MoistureMax = "1",
MoistureMax = 1.0,
GeneralBlock = "LimestoneBlock",
GeneralBlock = "LimestoneBlock",
},
},
Line 216: Line 216:
Name = "Warm Coast",
Name = "Warm Coast",
Description = "Beaches and shallow waters in warmer climates.",
Description = "Beaches and shallow waters in warmer climates.",
Land = "Yes",
Land = true,
Lakes = "Yes",
Lakes = true,
Color = "LightGoldenrodYellow",
Color = "LightGoldenrodYellow",
ElevationMin = "0.05",
ElevationMin = 0.05,
ElevationMax = "0.1",
ElevationMax = 0.1,
TemperatureMin = "0",
TemperatureMin = 0.0,
TemperatureMax = "1",
TemperatureMax = 1.0,
MoistureMin = "0",
MoistureMin = 0.0,
MoistureMax = "1",
MoistureMax = 1.0,
GeneralBlock = "SandstoneBlock",
GeneralBlock = "SandstoneBlock",
},
},
Line 232: Line 232:
Name = "Cold Steppe",
Name = "Cold Steppe",
Description = "A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.",
Description = "A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.",
Land = "Yes",
Land = true,
Lakes = "-",
Lakes = false,
Color = "LightGreen",
Color = "LightGreen",
ElevationMin = "0.325",
ElevationMin = 0.325,
ElevationMax = "0.4",
ElevationMax = 0.4,
TemperatureMin = "0.4",
TemperatureMin = 0.4,
TemperatureMax = "0.8",
TemperatureMax = 0.8,
MoistureMin = "0.3",
MoistureMin = 0.3,
MoistureMax = "0.5",
MoistureMax = 0.5,
GeneralBlock = "LimestoneBlock",
GeneralBlock = "LimestoneBlock",
},
},
Line 248: Line 248:
Name = "High Desert",
Name = "High Desert",
Description = "A slightly colder grassland, often characterized by even fewer trees and larger open spaces.  ",
Description = "A slightly colder grassland, often characterized by even fewer trees and larger open spaces.  ",
Land = "Yes",
Land = true,
Lakes = "-",
Lakes = false,
Color = "SandyBrown",
Color = "SandyBrown",
ElevationMin = "0.225",
ElevationMin = 0.225,
ElevationMax = "0.3",
ElevationMax = 0.3,
TemperatureMin = "0.7",
TemperatureMin = 0.7,
TemperatureMax = "1",
TemperatureMax = 1.0,
MoistureMin = "0",
MoistureMin = 0.0,
MoistureMax = "0.3",
MoistureMax = 0.3,
GeneralBlock = "SandstoneBlock",
GeneralBlock = "SandstoneBlock",
},
},
}
}

Latest revision as of 12:27, 5 May 2024


-- Eco Version : 0.10.2.2
    -- Export Language: English

    return {
	DeepOcean = {
		ID = "DeepOcean",
		MainBiome = "Ocean",
		Name = "Deep Ocean",
		Description = "The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.",
		Land = false,
		Lakes = false,
		Color = "SteelBlue",
		ElevationMin = -1.0,
		ElevationMax = -0.4,
		TemperatureMin = 0.0,
		TemperatureMax = 0.4,
		MoistureMin = 0.0,
		MoistureMax = 1.0,
		GeneralBlock = "BasaltBlock",
	},
	Ocean = {
		ID = "Ocean",
		MainBiome = "",
		Name = "Ocean",
		Description = "The parts of the ocean on the continental shelves, abundant with life.",
		Land = false,
		Lakes = false,
		Color = "LightSkyBlue",
		ElevationMin = -0.3,
		ElevationMax = -0.05,
		TemperatureMin = 0.4,
		TemperatureMax = 1.0,
		MoistureMin = 0.0,
		MoistureMax = 1.0,
		GeneralBlock = "BasaltBlock",
	},
	Coast = {
		ID = "Coast",
		MainBiome = "",
		Name = "",
		Description = "",
		Land = true,
		Lakes = false,
		Color = "LightGoldenrodYellow",
		ElevationMin = 0.02,
		ElevationMax = 0.1,
		TemperatureMin = 0.0,
		TemperatureMax = 1.0,
		MoistureMin = 0.0,
		MoistureMax = 1.0,
		GeneralBlock = "LimestoneBlock",
	},
	Grassland = {
		ID = "Grassland",
		MainBiome = "",
		Name = "Grasslands",
		Description = "A biome where there is enough water to support grasses but not many trees.",
		Land = true,
		Lakes = true,
		Color = "LightGreen",
		ElevationMin = 0.02,
		ElevationMax = 0.4,
		TemperatureMin = 0.4,
		TemperatureMax = 0.8,
		MoistureMin = 0.3,
		MoistureMax = 0.5,
		GeneralBlock = "LimestoneBlock",
	},
	WarmForest = {
		ID = "WarmForest",
		MainBiome = "",
		Name = "Warm Forest",
		Description = "A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.",
		Land = true,
		Lakes = false,
		Color = "DarkGoldenrod",
		ElevationMin = 0.1,
		ElevationMax = 0.5,
		TemperatureMin = 0.5,
		TemperatureMax = 0.8,
		MoistureMin = 0.5,
		MoistureMax = 0.6,
		GeneralBlock = "GraniteBlock",
	},
	ColdForest = {
		ID = "ColdForest",
		MainBiome = "",
		Name = "Cold Forest",
		Description = "A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.",
		Land = true,
		Lakes = false,
		Color = "ForestGreen",
		ElevationMin = 0.1,
		ElevationMax = 0.7,
		TemperatureMin = 0.2,
		TemperatureMax = 0.5,
		MoistureMin = 0.5,
		MoistureMax = 0.6,
		GeneralBlock = "GraniteBlock",
	},
	RainForest = {
		ID = "RainForest",
		MainBiome = "",
		Name = "Rainforest",
		Description = "A wet and warm biome that supports a forest abundant with plant and animal life.",
		Land = true,
		Lakes = true,
		Color = "LightSeaGreen",
		ElevationMin = 0.1,
		ElevationMax = 0.5,
		TemperatureMin = 0.6,
		TemperatureMax = 0.8,
		MoistureMin = 0.7,
		MoistureMax = 1.0,
		GeneralBlock = "ShaleBlock",
	},
	Desert = {
		ID = "Desert",
		MainBiome = "",
		Name = "Desert",
		Description = "The dryest biome, and in Eco currently the hottest as well.",
		Land = true,
		Lakes = false,
		Color = "SandyBrown",
		ElevationMin = 0.02,
		ElevationMax = 0.2,
		TemperatureMin = 0.7,
		TemperatureMax = 1.0,
		MoistureMin = 0.0,
		MoistureMax = 0.3,
		GeneralBlock = "SandstoneBlock",
	},
	Taiga = {
		ID = "Taiga",
		MainBiome = "",
		Name = "Taiga",
		Description = "A cold and somewhat dry biome that supports a sparse forest of conniferous trees.",
		Land = true,
		Lakes = true,
		Color = "OliveDrab",
		ElevationMin = 0.3,
		ElevationMax = 1.0,
		TemperatureMin = 0.2,
		TemperatureMax = 0.3,
		MoistureMin = 0.2,
		MoistureMax = 0.5,
		GeneralBlock = "GraniteBlock",
	},
	Tundra = {
		ID = "Tundra",
		MainBiome = "",
		Name = "Tundra",
		Description = "A very cold biome that cannot support trees but is host to a unique plant and animal community.",
		Land = true,
		Lakes = true,
		Color = "DarkKhaki",
		ElevationMin = 0.4,
		ElevationMax = 1.0,
		TemperatureMin = 0.1,
		TemperatureMax = 0.2,
		MoistureMin = 0.0,
		MoistureMax = 0.6,
		GeneralBlock = "GraniteBlock",
	},
	Ice = {
		ID = "Ice",
		MainBiome = "",
		Name = "Ice",
		Description = "The coldest areas of the land, covered by glacial ice.",
		Land = true,
		Lakes = false,
		Color = "White",
		ElevationMin = 0.6,
		ElevationMax = 1.0,
		TemperatureMin = 0.0,
		TemperatureMax = 0.1,
		MoistureMin = 0.0,
		MoistureMax = 0.6,
		GeneralBlock = "GraniteBlock",
	},
	Wetland = {
		ID = "Wetland",
		MainBiome = "",
		Name = "Wetlands",
		Description = "A unique biome characterized by a saturation of the soil with fresh or brackish water.",
		Land = true,
		Lakes = true,
		Color = "DarkGreen",
		ElevationMin = 0.02,
		ElevationMax = 0.3,
		TemperatureMin = 0.4,
		TemperatureMax = 0.6,
		MoistureMin = 0.6,
		MoistureMax = 0.8,
		GeneralBlock = "ShaleBlock",
	},
	ColdCoast = {
		ID = "ColdCoast",
		MainBiome = "",
		Name = "Cold Coast",
		Description = "Beaches and shallow waters in colder climates.",
		Land = true,
		Lakes = true,
		Color = "LightCyan",
		ElevationMin = 0.05,
		ElevationMax = 0.1,
		TemperatureMin = 0.0,
		TemperatureMax = 1.0,
		MoistureMin = 0.0,
		MoistureMax = 1.0,
		GeneralBlock = "LimestoneBlock",
	},
	WarmCoast = {
		ID = "WarmCoast",
		MainBiome = "",
		Name = "Warm Coast",
		Description = "Beaches and shallow waters in warmer climates.",
		Land = true,
		Lakes = true,
		Color = "LightGoldenrodYellow",
		ElevationMin = 0.05,
		ElevationMax = 0.1,
		TemperatureMin = 0.0,
		TemperatureMax = 1.0,
		MoistureMin = 0.0,
		MoistureMax = 1.0,
		GeneralBlock = "SandstoneBlock",
	},
	Steppe = {
		ID = "Steppe",
		MainBiome = "Grassland",
		Name = "Cold Steppe",
		Description = "A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.",
		Land = true,
		Lakes = false,
		Color = "LightGreen",
		ElevationMin = 0.325,
		ElevationMax = 0.4,
		TemperatureMin = 0.4,
		TemperatureMax = 0.8,
		MoistureMin = 0.3,
		MoistureMax = 0.5,
		GeneralBlock = "LimestoneBlock",
	},
	HighDesert = {
		ID = "HighDesert",
		MainBiome = "Desert",
		Name = "High Desert",
		Description = "A slightly colder grassland, often characterized by even fewer trees and larger open spaces.  ",
		Land = true,
		Lakes = false,
		Color = "SandyBrown",
		ElevationMin = 0.225,
		ElevationMax = 0.3,
		TemperatureMin = 0.7,
		TemperatureMax = 1.0,
		MoistureMin = 0.0,
		MoistureMax = 0.3,
		GeneralBlock = "SandstoneBlock",
	},
}