Module:BiomeData: Difference between revisions

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Update BiomeData for version 0.10.2.2
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-- Eco Version : 0.10.2.2
-- Eco Version : 0.13.0.2
    -- Export Language: English
-- EWDE Version : 0.7.1.0
-- Date of export : 25.04.2026 17:15:00


     return {
return {
DeepOcean = {
     biomes = {
ID = "DeepOcean",
        ['Coast'] = {
MainBiome = "Ocean",
                    ['ID'] = 'Coast',
Name = "Deep Ocean",
                    ['Name'] =  {
Description = "The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.",
                            ['English'] = "Coast Biome",
Land = "-",
                            ['Russian'] = "Coast Biome",
Lakes = "-",
                            ['German'] = "Coast Biome",
Color = "SteelBlue",
                            ['French'] = "Coast Biome",
ElevationMin = "-1",
                            },
ElevationMax = "-0.4",
                    ['Description'] =  {
TemperatureMin = "0",
                            ['English'] = "Beaches and shallow waters.",
TemperatureMax = "0.4",
                            ['Russian'] = "Beaches and shallow waters.",
MoistureMin = "0",
                            ['German'] = "Beaches and shallow waters.",
MoistureMax = "1",
                            ['French'] = "Beaches and shallow waters.",
GeneralBlock = "BasaltBlock",
                            },
},
                    ['Color'] = 'LightGoldenrodYellow',
Ocean = {
                    ['CanSpawnLake'] = nil,
ID = "Ocean",
                    ['IsOcean'] = nil,
MainBiome = "",
                    ['WorldLayer'] = 'CoastBiome',
Name = "Ocean",
                    ['PrevailingRockType'] = 'LimestoneBlock',
Description = "The parts of the ocean on the continental shelves, abundant with life.",
                    ['TemperatureRangeMin'] = '-10',
Land = "-",
                    ['TemperatureRangeMax'] = '30',
Lakes = "-",
                    ['MoistureRangeMin'] = '0',
Color = "LightSkyBlue",
                    ['MoistureRangeMax'] = '100',
ElevationMin = "-0.3",
        },
ElevationMax = "-0.05",
        ['Cold Coast'] = {
TemperatureMin = "0.4",
                    ['ID'] = 'ColdCoast',
TemperatureMax = "1",
                    ['Name'] =  {
MoistureMin = "0",
                            ['English'] = "Cold Coast Biome",
MoistureMax = "1",
                            ['Russian'] = "Cold Coast Biome",
GeneralBlock = "BasaltBlock",
                            ['German'] = "Cold Coast Biome",
},
                            ['French'] = "Cold Coast Biome",
Coast = {
                            },
ID = "Coast",
                    ['Description'] = {
MainBiome = "",
                            ['English'] = "Beaches and shallow waters in colder climates.",
Name = "",
                            ['Russian'] = "Beaches and shallow waters in colder climates.",
Description = "",
                            ['German'] = "Beaches and shallow waters in colder climates.",
Land = "Yes",
                            ['French'] = "Beaches and shallow waters in colder climates.",
Lakes = "-",
                            },
Color = "LightGoldenrodYellow",
                    ['Color'] = 'LightCyan',
ElevationMin = "0.02",
                    ['CanSpawnLake'] = nil,
ElevationMax = "0.1",
                    ['IsOcean'] = nil,
TemperatureMin = "0",
                    ['WorldLayer'] = 'ColdCoastBiome',
TemperatureMax = "1",
                    ['PrevailingRockType'] = 'LimestoneBlock',
MoistureMin = "0",
                    ['TemperatureRangeMin'] = '-10',
MoistureMax = "1",
                    ['TemperatureRangeMax'] = '30',
GeneralBlock = "LimestoneBlock",
                    ['MoistureRangeMin'] = '0',
},
                    ['MoistureRangeMax'] = '100',
Grassland = {
        },
ID = "Grassland",
        ['Cold Forest'] = {
MainBiome = "",
                    ['ID'] = 'ColdForest',
Name = "Grasslands",
                    ['Name'] = {
Description = "A biome where there is enough water to support grasses but not many trees.",
                            ['English'] = "Cold Forest Biome",
Land = "Yes",
                            ['Russian'] = "Холодный Лес",
Lakes = "Yes",
                            ['German'] = "Kalter Wald Biom",
Color = "LightGreen",
                            ['French'] = "Biome forestier froid",
ElevationMin = "0.02",
                            },
ElevationMax = "0.4",
                    ['Description'] = {
TemperatureMin = "0.4",
                            ['English'] = "A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.",
TemperatureMax = "0.8",
                            ['Russian'] = "A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.",
MoistureMin = "0.3",
                            ['German'] = "A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.",
MoistureMax = "0.5",
                            ['French'] = "A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.",
GeneralBlock = "LimestoneBlock",
                            },
},
                    ['Color'] = 'ForestGreen',
WarmForest = {
                    ['CanSpawnLake'] = nil,
ID = "WarmForest",
                    ['IsOcean'] = nil,
MainBiome = "",
                    ['WorldLayer'] = 'ColdForestBiome',
Name = "Warm Forest",
                    ['PrevailingRockType'] = 'GraniteBlock',
Description = "A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.",
                    ['TemperatureRangeMin'] = '-2',
Land = "Yes",
                    ['TemperatureRangeMax'] = '10',
Lakes = "-",
                    ['MoistureRangeMin'] = '50',
Color = "DarkGoldenrod",
                    ['MoistureRangeMax'] = '60',
ElevationMin = "0.1",
        },
ElevationMax = "0.5",
        ['Deep Ocean'] = {
TemperatureMin = "0.5",
                    ['ID'] = 'DeepOcean',
TemperatureMax = "0.8",
                    ['Name'] =  {
MoistureMin = "0.5",
                            ['English'] = "Deep Ocean Biome",
MoistureMax = "0.6",
                            ['Russian'] = "Глубокий океан",
GeneralBlock = "GraniteBlock",
                            ['German'] = "Tiefsee-Biom",
},
                            ['French'] = "Biome abyssal",
ColdForest = {
                            },
ID = "ColdForest",
                    ['Description'] = {
MainBiome = "",
                            ['English'] = "The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.",
Name = "Cold Forest",
                            ['Russian'] = "The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.",
Description = "A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.",
                            ['German'] = "The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.",
Land = "Yes",
                            ['French'] = "The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.",
Lakes = "-",
                            },
Color = "ForestGreen",
                    ['Color'] = 'SteelBlue',
ElevationMin = "0.1",
                    ['CanSpawnLake'] = nil,
ElevationMax = "0.7",
                    ['IsOcean'] = nil,
TemperatureMin = "0.2",
                    ['WorldLayer'] = 'DeepOceanBiome',
TemperatureMax = "0.5",
                    ['PrevailingRockType'] = 'BasaltBlock',
MoistureMin = "0.5",
                    ['TemperatureRangeMin'] = '-10',
MoistureMax = "0.6",
                    ['TemperatureRangeMax'] = '6',
GeneralBlock = "GraniteBlock",
                    ['MoistureRangeMin'] = '0',
},
                    ['MoistureRangeMax'] = '100',
RainForest = {
        },
ID = "RainForest",
        ['Desert'] = {
MainBiome = "",
                    ['ID'] = 'Desert',
Name = "Rainforest",
                    ['Name'] =  {
Description = "A wet and warm biome that supports a forest abundant with plant and animal life.",
                            ['English'] = "Desert Biome",
Land = "Yes",
                            ['Russian'] = "Пустыня",
Lakes = "Yes",
                            ['German'] = "Wüstenbiom",
Color = "LightSeaGreen",
                            ['French'] = "Biome désertique",
ElevationMin = "0.1",
                            },
ElevationMax = "0.5",
                    ['Description'] = {
TemperatureMin = "0.6",
                            ['English'] = "The dryest biome, and in Eco currently the hottest as well.",
TemperatureMax = "0.8",
                            ['Russian'] = "The dryest biome, and in Eco currently the hottest as well.",
MoistureMin = "0.7",
                            ['German'] = "The dryest biome, and in Eco currently the hottest as well.",
MoistureMax = "1",
                            ['French'] = "The dryest biome, and in Eco currently the hottest as well.",
GeneralBlock = "ShaleBlock",
                            },
},
                    ['Color'] = 'SandyBrown',
Desert = {
                    ['CanSpawnLake'] = nil,
ID = "Desert",
                    ['IsOcean'] = nil,
MainBiome = "",
                    ['WorldLayer'] = 'DesertBiome',
Name = "Desert",
                    ['PrevailingRockType'] = 'SandstoneBlock',
Description = "The dryest biome, and in Eco currently the hottest as well.",
                    ['TemperatureRangeMin'] = '18',
Land = "Yes",
                    ['TemperatureRangeMax'] = '30',
Lakes = "-",
                    ['MoistureRangeMin'] = '0',
Color = "SandyBrown",
                    ['MoistureRangeMax'] = '30',
ElevationMin = "0.02",
        },
ElevationMax = "0.2",
        ['Grassland'] = {
TemperatureMin = "0.7",
                    ['ID'] = 'Grassland',
TemperatureMax = "1",
                    ['Name'] = {
MoistureMin = "0",
                            ['English'] = "Grassland Biome",
MoistureMax = "0.3",
                            ['Russian'] = "Луг",
GeneralBlock = "SandstoneBlock",
                            ['German'] = "Grasland Biom",
},
                            ['French'] = "Biome herbeux",
Taiga = {
                            },
ID = "Taiga",
                    ['Description'] = {
MainBiome = "",
                            ['English'] = "A biome where there is enough water to support grasses but not many trees.",
Name = "Taiga",
                            ['Russian'] = "A biome where there is enough water to support grasses but not many trees.",
Description = "A cold and somewhat dry biome that supports a sparse forest of conniferous trees.",
                            ['German'] = "A biome where there is enough water to support grasses but not many trees.",
Land = "Yes",
                            ['French'] = "A biome where there is enough water to support grasses but not many trees.",
Lakes = "Yes",
                            },
Color = "OliveDrab",
                    ['Color'] = 'LightGreen',
ElevationMin = "0.3",
                    ['CanSpawnLake'] = nil,
ElevationMax = "1",
                    ['IsOcean'] = nil,
TemperatureMin = "0.2",
                    ['WorldLayer'] = 'GrasslandBiome',
TemperatureMax = "0.3",
                    ['PrevailingRockType'] = 'LimestoneBlock',
MoistureMin = "0.2",
                    ['TemperatureRangeMin'] = '6',
MoistureMax = "0.5",
                    ['TemperatureRangeMax'] = '22',
GeneralBlock = "GraniteBlock",
                    ['MoistureRangeMin'] = '30',
},
                    ['MoistureRangeMax'] = '50',
Tundra = {
        },
ID = "Tundra",
        ['High Desert'] = {
MainBiome = "",
                    ['ID'] = 'HighDesert',
Name = "Tundra",
                    ['Name'] = {
Description = "A very cold biome that cannot support trees but is host to a unique plant and animal community.",
                            ['English'] = "High Desert Biome",
Land = "Yes",
                            ['Russian'] = "High Desert Biome",
Lakes = "Yes",
                            ['German'] = "High Desert Biome",
Color = "DarkKhaki",
                            ['French'] = "High Desert Biome",
ElevationMin = "0.4",
                            },
ElevationMax = "1",
                    ['Description'] = {
TemperatureMin = "0.1",
                            ['English'] = "A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.",
TemperatureMax = "0.2",
                            ['Russian'] = "A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.",
MoistureMin = "0",
                            ['German'] = "A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.",
MoistureMax = "0.6",
                            ['French'] = "A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.",
GeneralBlock = "GraniteBlock",
                            },
},
                    ['Color'] = 'SandyBrown',
Ice = {
                    ['CanSpawnLake'] = nil,
ID = "Ice",
                    ['IsOcean'] = nil,
MainBiome = "",
                    ['WorldLayer'] = 'HighDesertBiome',
Name = "Ice",
                    ['PrevailingRockType'] = 'SandstoneBlock',
Description = "The coldest areas of the land, covered by glacial ice.",
                    ['TemperatureRangeMin'] = '18',
Land = "Yes",
                    ['TemperatureRangeMax'] = '30',
Lakes = "-",
                    ['MoistureRangeMin'] = '0',
Color = "White",
                    ['MoistureRangeMax'] = '30',
ElevationMin = "0.6",
        },
ElevationMax = "1",
        ['Ice'] = {
TemperatureMin = "0",
                    ['ID'] = 'Ice',
TemperatureMax = "0.1",
                    ['Name'] =  {
MoistureMin = "0",
                            ['English'] = "Ice Biome",
MoistureMax = "0.6",
                            ['Russian'] = "Ледяной биом",
GeneralBlock = "GraniteBlock",
                            ['German'] = "Eis Biom",
},
                            ['French'] = "Biome enneigé",
Wetland = {
                            },
ID = "Wetland",
                    ['Description'] =  {
MainBiome = "",
                            ['English'] = "The coldest areas of the land, covered by glacial ice.",
Name = "Wetlands",
                            ['Russian'] = "The coldest areas of the land, covered by glacial ice.",
Description = "A unique biome characterized by a saturation of the soil with fresh or brackish water.",
                            ['German'] = "The coldest areas of the land, covered by glacial ice.",
Land = "Yes",
                            ['French'] = "The coldest areas of the land, covered by glacial ice.",
Lakes = "Yes",
                            },
Color = "DarkGreen",
                    ['Color'] = 'White',
ElevationMin = "0.02",
                    ['CanSpawnLake'] = nil,
ElevationMax = "0.3",
                    ['IsOcean'] = nil,
TemperatureMin = "0.4",
                    ['WorldLayer'] = 'IceBiome',
TemperatureMax = "0.6",
                    ['PrevailingRockType'] = 'GraniteBlock',
MoistureMin = "0.6",
                    ['TemperatureRangeMin'] = '-10',
MoistureMax = "0.8",
                    ['TemperatureRangeMax'] = '-6',
GeneralBlock = "ShaleBlock",
                    ['MoistureRangeMin'] = '0',
},
                    ['MoistureRangeMax'] = '60',
ColdCoast = {
        },
ID = "ColdCoast",
        ['Ocean'] = {
MainBiome = "",
                    ['ID'] = 'Ocean',
Name = "Cold Coast",
                    ['Name'] =  {
Description = "Beaches and shallow waters in colder climates.",
                            ['English'] = "Ocean Biome",
Land = "Yes",
                            ['Russian'] = "Океан",
Lakes = "Yes",
                            ['German'] = "Ozeanbiom",
Color = "LightCyan",
                            ['French'] = "Biome océanique",
ElevationMin = "0.05",
                            },
ElevationMax = "0.1",
                    ['Description'] = {
TemperatureMin = "0",
                            ['English'] = "The parts of the ocean on the continental shelves, abundant with life.",
TemperatureMax = "1",
                            ['Russian'] = "The parts of the ocean on the continental shelves, abundant with life.",
MoistureMin = "0",
                            ['German'] = "The parts of the ocean on the continental shelves, abundant with life.",
MoistureMax = "1",
                            ['French'] = "The parts of the ocean on the continental shelves, abundant with life.",
GeneralBlock = "LimestoneBlock",
                            },
},
                    ['Color'] = 'LightSkyBlue',
WarmCoast = {
                    ['CanSpawnLake'] = nil,
ID = "WarmCoast",
                    ['IsOcean'] = nil,
MainBiome = "",
                    ['WorldLayer'] = 'OceanBiome',
Name = "Warm Coast",
                    ['PrevailingRockType'] = 'BasaltBlock',
Description = "Beaches and shallow waters in warmer climates.",
                    ['TemperatureRangeMin'] = '6',
Land = "Yes",
                    ['TemperatureRangeMax'] = '30',
Lakes = "Yes",
                    ['MoistureRangeMin'] = '0',
Color = "LightGoldenrodYellow",
                    ['MoistureRangeMax'] = '100',
ElevationMin = "0.05",
        },
ElevationMax = "0.1",
        ['Rain Forest'] = {
TemperatureMin = "0",
                    ['ID'] = 'RainForest',
TemperatureMax = "1",
                    ['Name'] =  {
MoistureMin = "0",
                            ['English'] = "Rainforest Biome",
MoistureMax = "1",
                            ['Russian'] = "Тропический лес",
GeneralBlock = "SandstoneBlock",
                            ['German'] = "Regenwaldbiom",
},
                            ['French'] = "Biome tropical",
Steppe = {
                            },
ID = "Steppe",
                    ['Description'] = {
MainBiome = "Grassland",
                            ['English'] = "A wet and warm biome that supports a forest abundant with plant and animal life.",
Name = "Cold Steppe",
                            ['Russian'] = "A wet and warm biome that supports a forest abundant with plant and animal life.",
Description = "A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.",
                            ['German'] = "A wet and warm biome that supports a forest abundant with plant and animal life.",
Land = "Yes",
                            ['French'] = "A wet and warm biome that supports a forest abundant with plant and animal life.",
Lakes = "-",
                            },
Color = "LightGreen",
                    ['Color'] = 'LightSeaGreen',
ElevationMin = "0.325",
                    ['CanSpawnLake'] = nil,
ElevationMax = "0.4",
                    ['IsOcean'] = nil,
TemperatureMin = "0.4",
                    ['WorldLayer'] = 'RainforestBiome',
TemperatureMax = "0.8",
                    ['PrevailingRockType'] = 'ShaleBlock',
MoistureMin = "0.3",
                    ['TemperatureRangeMin'] = '14',
MoistureMax = "0.5",
                    ['TemperatureRangeMax'] = '22',
GeneralBlock = "LimestoneBlock",
                    ['MoistureRangeMin'] = '70',
},
                    ['MoistureRangeMax'] = '100',
HighDesert = {
        },
ID = "HighDesert",
        ['Steppe'] = {
MainBiome = "Desert",
                    ['ID'] = 'Steppe',
Name = "High Desert",
                    ['Name'] =  {
Description = "A slightly colder grassland, often characterized by even fewer trees and larger open spaces.  ",
                            ['English'] = "Steppe Biome",
Land = "Yes",
                            ['Russian'] = "Steppe Biome",
Lakes = "-",
                            ['German'] = "Steppe Biome",
Color = "SandyBrown",
                            ['French'] = "Steppe Biome",
ElevationMin = "0.225",
                            },
ElevationMax = "0.3",
                    ['Description'] = {
TemperatureMin = "0.7",
                            ['English'] = "A slightly colder grassland, often characterized by even fewer trees and larger open spaces.",
TemperatureMax = "1",
                            ['Russian'] = "A slightly colder grassland, often characterized by even fewer trees and larger open spaces.",
MoistureMin = "0",
                            ['German'] = "A slightly colder grassland, often characterized by even fewer trees and larger open spaces.",
MoistureMax = "0.3",
                            ['French'] = "A slightly colder grassland, often characterized by even fewer trees and larger open spaces.",
GeneralBlock = "SandstoneBlock",
                            },
},
                    ['Color'] = 'LightGreen',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'SteppeBiome',
                    ['PrevailingRockType'] = 'LimestoneBlock',
                    ['TemperatureRangeMin'] = '6',
                    ['TemperatureRangeMax'] = '22',
                    ['MoistureRangeMin'] = '30',
                    ['MoistureRangeMax'] = '50',
        },
        ['Taiga'] = {
                    ['ID'] = 'Taiga',
                    ['Name'] =  {
                            ['English'] = "Boreal Forest Biome",
                            ['Russian'] = "Тайга",
                            ['German'] = "Borealer Wald Biom",
                            ['French'] = "Biome taïga",
                            },
                    ['Description'] = {
                            ['English'] = "A cold and somewhat dry biome that supports a sparse forest of conniferous trees.",
                            ['Russian'] = "A cold and somewhat dry biome that supports a sparse forest of conniferous trees.",
                            ['German'] = "A cold and somewhat dry biome that supports a sparse forest of conniferous trees.",
                            ['French'] = "A cold and somewhat dry biome that supports a sparse forest of conniferous trees.",
                            },
                    ['Color'] = 'OliveDrab',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'TaigaBiome',
                    ['PrevailingRockType'] = 'GraniteBlock',
                    ['TemperatureRangeMin'] = '-2',
                    ['TemperatureRangeMax'] = '2',
                    ['MoistureRangeMin'] = '20',
                    ['MoistureRangeMax'] = '50',
        },
        ['Tundra'] = {
                    ['ID'] = 'Tundra',
                    ['Name'] =  {
                            ['English'] = "Tundra Biome",
                            ['Russian'] = "Тундра",
                            ['German'] = "Tundrabiom",
                            ['French'] = "Biome de toundra",
                            },
                    ['Description'] =  {
                            ['English'] = "A very cold biome that cannot support trees but is host to a unique plant and animal community.",
                            ['Russian'] = "A very cold biome that cannot support trees but is host to a unique plant and animal community.",
                            ['German'] = "A very cold biome that cannot support trees but is host to a unique plant and animal community.",
                            ['French'] = "A very cold biome that cannot support trees but is host to a unique plant and animal community.",
                            },
                    ['Color'] = 'DarkKhaki',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'TundraBiome',
                    ['PrevailingRockType'] = 'GraniteBlock',
                    ['TemperatureRangeMin'] = '-6',
                    ['TemperatureRangeMax'] = '-2',
                    ['MoistureRangeMin'] = '0',
                    ['MoistureRangeMax'] = '60',
        },
        ['Warm Coast'] = {
                    ['ID'] = 'WarmCoast',
                    ['Name'] =  {
                            ['English'] = "Warm Coast Biome",
                            ['Russian'] = "Warm Coast Biome",
                            ['German'] = "Warm Coast Biome",
                            ['French'] = "Warm Coast Biome",
                            },
                    ['Description'] =  {
                            ['English'] = "Beaches and shallow waters in warmer climates.",
                            ['Russian'] = "Beaches and shallow waters in warmer climates.",
                            ['German'] = "Beaches and shallow waters in warmer climates.",
                            ['French'] = "Beaches and shallow waters in warmer climates.",
                            },
                    ['Color'] = 'LightGoldenrodYellow',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'WarmCoastBiome',
                    ['PrevailingRockType'] = 'SandstoneBlock',
                    ['TemperatureRangeMin'] = '-10',
                    ['TemperatureRangeMax'] = '30',
                    ['MoistureRangeMin'] = '0',
                    ['MoistureRangeMax'] = '100',
        },
        ['Warm Forest'] = {
                    ['ID'] = 'WarmForest',
                    ['Name'] =  {
                            ['English'] = "Warm Forest Biome",
                            ['Russian'] = "Тёплый лес",
                            ['German'] = "Warmer Wald Biom",
                            ['French'] = "Biome tempéré",
                            },
                    ['Description'] =  {
                            ['English'] = "A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.",
                            ['Russian'] = "A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.",
                            ['German'] = "A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.",
                            ['French'] = "A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.",
                            },
                    ['Color'] = 'DarkGoldenrod',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'WarmForestBiome',
                    ['PrevailingRockType'] = 'GraniteBlock',
                    ['TemperatureRangeMin'] = '10',
                    ['TemperatureRangeMax'] = '22',
                    ['MoistureRangeMin'] = '50',
                    ['MoistureRangeMax'] = '60',
        },
        ['Wetland'] = {
                    ['ID'] = 'Wetland',
                    ['Name'] =  {
                            ['English'] = "Wetland Biome",
                            ['Russian'] = "Болото",
                            ['German'] = "Sumpf Biom",
                            ['French'] = "Biome marécageux",
                            },
                    ['Description'] =  {
                            ['English'] = "A unique biome characterized by a saturation of the soil with fresh or brackish water.",
                            ['Russian'] = "A unique biome characterized by a saturation of the soil with fresh or brackish water.",
                            ['German'] = "A unique biome characterized by a saturation of the soil with fresh or brackish water.",
                            ['French'] = "A unique biome characterized by a saturation of the soil with fresh or brackish water.",
                            },
                    ['Color'] = 'DarkGreen',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'WetlandBiome',
                    ['PrevailingRockType'] = 'ShaleBlock',
                    ['TemperatureRangeMin'] = '6',
                    ['TemperatureRangeMax'] = '14',
                    ['MoistureRangeMin'] = '60',
                    ['MoistureRangeMax'] = '80',
        },
    },
}
}

Latest revision as of 17:20, 26 April 2026

Warning about use

[edit source]

To prevent multiple call of data array, you must use the function: local BiomeData = mw.loadData("Module:BiomeData")


-- Eco Version : 0.13.0.2
-- EWDE Version : 0.7.1.0
-- Date of export : 25.04.2026 17:15:00

return {
    biomes = {
        ['Coast'] = {
                    ['ID'] = 'Coast',
                    ['Name'] =  {
                            ['English'] = "Coast Biome",
                            ['Russian'] = "Coast Biome",
                            ['German'] = "Coast Biome",
                            ['French'] = "Coast Biome",
                            },
                    ['Description'] =  {
                            ['English'] = "Beaches and shallow waters.",
                            ['Russian'] = "Beaches and shallow waters.",
                            ['German'] = "Beaches and shallow waters.",
                            ['French'] = "Beaches and shallow waters.",
                            },
                    ['Color'] = 'LightGoldenrodYellow',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'CoastBiome',
                    ['PrevailingRockType'] = 'LimestoneBlock',
                    ['TemperatureRangeMin'] = '-10',
                    ['TemperatureRangeMax'] = '30',
                    ['MoistureRangeMin'] = '0',
                    ['MoistureRangeMax'] = '100',
        },
        ['Cold Coast'] = {
                    ['ID'] = 'ColdCoast',
                    ['Name'] =  {
                            ['English'] = "Cold Coast Biome",
                            ['Russian'] = "Cold Coast Biome",
                            ['German'] = "Cold Coast Biome",
                            ['French'] = "Cold Coast Biome",
                            },
                    ['Description'] =  {
                            ['English'] = "Beaches and shallow waters in colder climates.",
                            ['Russian'] = "Beaches and shallow waters in colder climates.",
                            ['German'] = "Beaches and shallow waters in colder climates.",
                            ['French'] = "Beaches and shallow waters in colder climates.",
                            },
                    ['Color'] = 'LightCyan',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'ColdCoastBiome',
                    ['PrevailingRockType'] = 'LimestoneBlock',
                    ['TemperatureRangeMin'] = '-10',
                    ['TemperatureRangeMax'] = '30',
                    ['MoistureRangeMin'] = '0',
                    ['MoistureRangeMax'] = '100',
        },
        ['Cold Forest'] = {
                    ['ID'] = 'ColdForest',
                    ['Name'] =  {
                            ['English'] = "Cold Forest Biome",
                            ['Russian'] = "Холодный Лес",
                            ['German'] = "Kalter Wald Biom",
                            ['French'] = "Biome forestier froid",
                            },
                    ['Description'] =  {
                            ['English'] = "A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.",
                            ['Russian'] = "A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.",
                            ['German'] = "A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.",
                            ['French'] = "A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.",
                            },
                    ['Color'] = 'ForestGreen',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'ColdForestBiome',
                    ['PrevailingRockType'] = 'GraniteBlock',
                    ['TemperatureRangeMin'] = '-2',
                    ['TemperatureRangeMax'] = '10',
                    ['MoistureRangeMin'] = '50',
                    ['MoistureRangeMax'] = '60',
        },
        ['Deep Ocean'] = {
                    ['ID'] = 'DeepOcean',
                    ['Name'] =  {
                            ['English'] = "Deep Ocean Biome",
                            ['Russian'] = "Глубокий океан",
                            ['German'] = "Tiefsee-Biom",
                            ['French'] = "Biome abyssal",
                            },
                    ['Description'] =  {
                            ['English'] = "The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.",
                            ['Russian'] = "The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.",
                            ['German'] = "The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.",
                            ['French'] = "The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.",
                            },
                    ['Color'] = 'SteelBlue',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'DeepOceanBiome',
                    ['PrevailingRockType'] = 'BasaltBlock',
                    ['TemperatureRangeMin'] = '-10',
                    ['TemperatureRangeMax'] = '6',
                    ['MoistureRangeMin'] = '0',
                    ['MoistureRangeMax'] = '100',
        },
        ['Desert'] = {
                    ['ID'] = 'Desert',
                    ['Name'] =  {
                            ['English'] = "Desert Biome",
                            ['Russian'] = "Пустыня",
                            ['German'] = "Wüstenbiom",
                            ['French'] = "Biome désertique",
                            },
                    ['Description'] =  {
                            ['English'] = "The dryest biome, and in Eco currently the hottest as well.",
                            ['Russian'] = "The dryest biome, and in Eco currently the hottest as well.",
                            ['German'] = "The dryest biome, and in Eco currently the hottest as well.",
                            ['French'] = "The dryest biome, and in Eco currently the hottest as well.",
                            },
                    ['Color'] = 'SandyBrown',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'DesertBiome',
                    ['PrevailingRockType'] = 'SandstoneBlock',
                    ['TemperatureRangeMin'] = '18',
                    ['TemperatureRangeMax'] = '30',
                    ['MoistureRangeMin'] = '0',
                    ['MoistureRangeMax'] = '30',
        },
        ['Grassland'] = {
                    ['ID'] = 'Grassland',
                    ['Name'] =  {
                            ['English'] = "Grassland Biome",
                            ['Russian'] = "Луг",
                            ['German'] = "Grasland Biom",
                            ['French'] = "Biome herbeux",
                            },
                    ['Description'] =  {
                            ['English'] = "A biome where there is enough water to support grasses but not many trees.",
                            ['Russian'] = "A biome where there is enough water to support grasses but not many trees.",
                            ['German'] = "A biome where there is enough water to support grasses but not many trees.",
                            ['French'] = "A biome where there is enough water to support grasses but not many trees.",
                            },
                    ['Color'] = 'LightGreen',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'GrasslandBiome',
                    ['PrevailingRockType'] = 'LimestoneBlock',
                    ['TemperatureRangeMin'] = '6',
                    ['TemperatureRangeMax'] = '22',
                    ['MoistureRangeMin'] = '30',
                    ['MoistureRangeMax'] = '50',
        },
        ['High Desert'] = {
                    ['ID'] = 'HighDesert',
                    ['Name'] =  {
                            ['English'] = "High Desert Biome",
                            ['Russian'] = "High Desert Biome",
                            ['German'] = "High Desert Biome",
                            ['French'] = "High Desert Biome",
                            },
                    ['Description'] =  {
                            ['English'] = "A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.",
                            ['Russian'] = "A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.",
                            ['German'] = "A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.",
                            ['French'] = "A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.",
                            },
                    ['Color'] = 'SandyBrown',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'HighDesertBiome',
                    ['PrevailingRockType'] = 'SandstoneBlock',
                    ['TemperatureRangeMin'] = '18',
                    ['TemperatureRangeMax'] = '30',
                    ['MoistureRangeMin'] = '0',
                    ['MoistureRangeMax'] = '30',
        },
        ['Ice'] = {
                    ['ID'] = 'Ice',
                    ['Name'] =  {
                            ['English'] = "Ice Biome",
                            ['Russian'] = "Ледяной биом",
                            ['German'] = "Eis Biom",
                            ['French'] = "Biome enneigé",
                            },
                    ['Description'] =  {
                            ['English'] = "The coldest areas of the land, covered by glacial ice.",
                            ['Russian'] = "The coldest areas of the land, covered by glacial ice.",
                            ['German'] = "The coldest areas of the land, covered by glacial ice.",
                            ['French'] = "The coldest areas of the land, covered by glacial ice.",
                            },
                    ['Color'] = 'White',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'IceBiome',
                    ['PrevailingRockType'] = 'GraniteBlock',
                    ['TemperatureRangeMin'] = '-10',
                    ['TemperatureRangeMax'] = '-6',
                    ['MoistureRangeMin'] = '0',
                    ['MoistureRangeMax'] = '60',
        },
        ['Ocean'] = {
                    ['ID'] = 'Ocean',
                    ['Name'] =  {
                            ['English'] = "Ocean Biome",
                            ['Russian'] = "Океан",
                            ['German'] = "Ozeanbiom",
                            ['French'] = "Biome océanique",
                            },
                    ['Description'] =  {
                            ['English'] = "The parts of the ocean on the continental shelves, abundant with life.",
                            ['Russian'] = "The parts of the ocean on the continental shelves, abundant with life.",
                            ['German'] = "The parts of the ocean on the continental shelves, abundant with life.",
                            ['French'] = "The parts of the ocean on the continental shelves, abundant with life.",
                            },
                    ['Color'] = 'LightSkyBlue',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'OceanBiome',
                    ['PrevailingRockType'] = 'BasaltBlock',
                    ['TemperatureRangeMin'] = '6',
                    ['TemperatureRangeMax'] = '30',
                    ['MoistureRangeMin'] = '0',
                    ['MoistureRangeMax'] = '100',
        },
        ['Rain Forest'] = {
                    ['ID'] = 'RainForest',
                    ['Name'] =  {
                            ['English'] = "Rainforest Biome",
                            ['Russian'] = "Тропический лес",
                            ['German'] = "Regenwaldbiom",
                            ['French'] = "Biome tropical",
                            },
                    ['Description'] =  {
                            ['English'] = "A wet and warm biome that supports a forest abundant with plant and animal life.",
                            ['Russian'] = "A wet and warm biome that supports a forest abundant with plant and animal life.",
                            ['German'] = "A wet and warm biome that supports a forest abundant with plant and animal life.",
                            ['French'] = "A wet and warm biome that supports a forest abundant with plant and animal life.",
                            },
                    ['Color'] = 'LightSeaGreen',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'RainforestBiome',
                    ['PrevailingRockType'] = 'ShaleBlock',
                    ['TemperatureRangeMin'] = '14',
                    ['TemperatureRangeMax'] = '22',
                    ['MoistureRangeMin'] = '70',
                    ['MoistureRangeMax'] = '100',
        },
        ['Steppe'] = {
                    ['ID'] = 'Steppe',
                    ['Name'] =  {
                            ['English'] = "Steppe Biome",
                            ['Russian'] = "Steppe Biome",
                            ['German'] = "Steppe Biome",
                            ['French'] = "Steppe Biome",
                            },
                    ['Description'] =  {
                            ['English'] = "A slightly colder grassland, often characterized by even fewer trees and larger open spaces.",
                            ['Russian'] = "A slightly colder grassland, often characterized by even fewer trees and larger open spaces.",
                            ['German'] = "A slightly colder grassland, often characterized by even fewer trees and larger open spaces.",
                            ['French'] = "A slightly colder grassland, often characterized by even fewer trees and larger open spaces.",
                            },
                    ['Color'] = 'LightGreen',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'SteppeBiome',
                    ['PrevailingRockType'] = 'LimestoneBlock',
                    ['TemperatureRangeMin'] = '6',
                    ['TemperatureRangeMax'] = '22',
                    ['MoistureRangeMin'] = '30',
                    ['MoistureRangeMax'] = '50',
        },
        ['Taiga'] = {
                    ['ID'] = 'Taiga',
                    ['Name'] =  {
                            ['English'] = "Boreal Forest Biome",
                            ['Russian'] = "Тайга",
                            ['German'] = "Borealer Wald Biom",
                            ['French'] = "Biome taïga",
                            },
                    ['Description'] =  {
                            ['English'] = "A cold and somewhat dry biome that supports a sparse forest of conniferous trees.",
                            ['Russian'] = "A cold and somewhat dry biome that supports a sparse forest of conniferous trees.",
                            ['German'] = "A cold and somewhat dry biome that supports a sparse forest of conniferous trees.",
                            ['French'] = "A cold and somewhat dry biome that supports a sparse forest of conniferous trees.",
                            },
                    ['Color'] = 'OliveDrab',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'TaigaBiome',
                    ['PrevailingRockType'] = 'GraniteBlock',
                    ['TemperatureRangeMin'] = '-2',
                    ['TemperatureRangeMax'] = '2',
                    ['MoistureRangeMin'] = '20',
                    ['MoistureRangeMax'] = '50',
        },
        ['Tundra'] = {
                    ['ID'] = 'Tundra',
                    ['Name'] =  {
                            ['English'] = "Tundra Biome",
                            ['Russian'] = "Тундра",
                            ['German'] = "Tundrabiom",
                            ['French'] = "Biome de toundra",
                            },
                    ['Description'] =  {
                            ['English'] = "A very cold biome that cannot support trees but is host to a unique plant and animal community.",
                            ['Russian'] = "A very cold biome that cannot support trees but is host to a unique plant and animal community.",
                            ['German'] = "A very cold biome that cannot support trees but is host to a unique plant and animal community.",
                            ['French'] = "A very cold biome that cannot support trees but is host to a unique plant and animal community.",
                            },
                    ['Color'] = 'DarkKhaki',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'TundraBiome',
                    ['PrevailingRockType'] = 'GraniteBlock',
                    ['TemperatureRangeMin'] = '-6',
                    ['TemperatureRangeMax'] = '-2',
                    ['MoistureRangeMin'] = '0',
                    ['MoistureRangeMax'] = '60',
        },
        ['Warm Coast'] = {
                    ['ID'] = 'WarmCoast',
                    ['Name'] =  {
                            ['English'] = "Warm Coast Biome",
                            ['Russian'] = "Warm Coast Biome",
                            ['German'] = "Warm Coast Biome",
                            ['French'] = "Warm Coast Biome",
                            },
                    ['Description'] =  {
                            ['English'] = "Beaches and shallow waters in warmer climates.",
                            ['Russian'] = "Beaches and shallow waters in warmer climates.",
                            ['German'] = "Beaches and shallow waters in warmer climates.",
                            ['French'] = "Beaches and shallow waters in warmer climates.",
                            },
                    ['Color'] = 'LightGoldenrodYellow',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'WarmCoastBiome',
                    ['PrevailingRockType'] = 'SandstoneBlock',
                    ['TemperatureRangeMin'] = '-10',
                    ['TemperatureRangeMax'] = '30',
                    ['MoistureRangeMin'] = '0',
                    ['MoistureRangeMax'] = '100',
        },
        ['Warm Forest'] = {
                    ['ID'] = 'WarmForest',
                    ['Name'] =  {
                            ['English'] = "Warm Forest Biome",
                            ['Russian'] = "Тёплый лес",
                            ['German'] = "Warmer Wald Biom",
                            ['French'] = "Biome tempéré",
                            },
                    ['Description'] =  {
                            ['English'] = "A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.",
                            ['Russian'] = "A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.",
                            ['German'] = "A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.",
                            ['French'] = "A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.",
                            },
                    ['Color'] = 'DarkGoldenrod',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'WarmForestBiome',
                    ['PrevailingRockType'] = 'GraniteBlock',
                    ['TemperatureRangeMin'] = '10',
                    ['TemperatureRangeMax'] = '22',
                    ['MoistureRangeMin'] = '50',
                    ['MoistureRangeMax'] = '60',
        },
        ['Wetland'] = {
                    ['ID'] = 'Wetland',
                    ['Name'] =  {
                            ['English'] = "Wetland Biome",
                            ['Russian'] = "Болото",
                            ['German'] = "Sumpf Biom",
                            ['French'] = "Biome marécageux",
                            },
                    ['Description'] =  {
                            ['English'] = "A unique biome characterized by a saturation of the soil with fresh or brackish water.",
                            ['Russian'] = "A unique biome characterized by a saturation of the soil with fresh or brackish water.",
                            ['German'] = "A unique biome characterized by a saturation of the soil with fresh or brackish water.",
                            ['French'] = "A unique biome characterized by a saturation of the soil with fresh or brackish water.",
                            },
                    ['Color'] = 'DarkGreen',
                    ['CanSpawnLake'] = nil,
                    ['IsOcean'] = nil,
                    ['WorldLayer'] = 'WetlandBiome',
                    ['PrevailingRockType'] = 'ShaleBlock',
                    ['TemperatureRangeMin'] = '6',
                    ['TemperatureRangeMax'] = '14',
                    ['MoistureRangeMin'] = '60',
                    ['MoistureRangeMax'] = '80',
        },
    },
}