Server Configuration/Difficulty.eco: Difference between revisions
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Created page with "{| class="wikitable sortable mw-collapsible" |+ !Setting !Default !Options !Description |- |<code>CollaborationPreset</code> |<code>MediumCollaboration</code> | * <code>NoCollaboration</code> * <code>LowCollaboration</code> * <code>MediumCollaboration</code> * <code>HighCollaboration</code> |Change collaboration settings to adjust how quickly players gain skill points. |- |<code>SpecialtyCostMultiplier</code> |<code>1.0</code> | |Multiplier applied to the cost of lea..." |
Pwnerdonor (talk | contribs) Updating with latest config information |
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[[Category:Server Management]] | |||
The settings in this file can be accessed in-game by using the /serverui command and navigating to Gameplay -> Difficulty Settings | |||
This file corresponds to most of the settings you are allowed to configure when initially setting up a server in game. | |||
{| class="wikitable sortable mw-collapsible" | {| class="wikitable sortable mw-collapsible" | ||
!Setting | !Setting | ||
!Default | !Default | ||
!Description | !Description | ||
|- | |- | ||
|<code> | |<code>DesiredNumberOfPlayers</code> | ||
|<code>4</code> | |||
|The maximum number of players who will be allowed to connect to the server at once. | |||
|- | |||
|<code>HoursPlayedPerDay</code> | |||
|<code>3.0</code> | |||
|The number of hours per day a user is allowed to play. Only matters if <code>ExhaustionEnabled</code> is <code>true</code>. | |||
|- | |||
|<code>CollaborationLevel</code> | |||
|<code>MediumCollaboration</code> | |<code>MediumCollaboration</code> | ||
| | |When used in the UI, this changes various other settings associated with skill gain and progression. | ||
Probably doesn't do anything on its own. | |||
Allowed values: | |||
* <code>NoCollaboration</code> | * <code>NoCollaboration</code> | ||
* <code>LowCollaboration</code> | * <code>LowCollaboration</code> | ||
* <code>MediumCollaboration</code> | * <code>MediumCollaboration</code> | ||
* <code>HighCollaboration</code> | * <code>HighCollaboration</code> | ||
|- | |- | ||
|<code> | |<code>GameSpeed</code> | ||
|<code> | |<code>Normal</code> | ||
| | |When used in the UI, this appears to change various other settings associated with game speed such as amount of time before meteor strikes and skill gain. | ||
Probably doesn't do anything on its own. | |||
Allowed values: | |||
* <code>Very Slow</code> | |||
* <code>Slow</code> | |||
* <code>Normal</code> | |||
* <code>Fast</code> | |||
* <code>Very Fast</code> | |||
|- | |- | ||
|<code> | |<code>AnimalBehavior</code> | ||
|<code> | |<code>AttackNormally</code> | ||
| | |Allowed values: | ||
* <code>AttackNormally</code>: Animals will attack unprovoked and defend. | |||
* <code>DefensiveOnly</code>: Animals will never attack unprovoked but will defend themselves if attacked. | |||
* <code>None</code>: Animals will always try to flee from you and will never attack you | |||
|- | |- | ||
|<code> | |<code>SimulationLevel</code> | ||
|<code> | |<code>Normal</code> | ||
| | |When used in the UI, this appears to change various other settings associated with craft cost and time and how much players can carry. | ||
Probably doesn't do anything on its own. | |||
Allowed values: | |||
* <code>Generous</code> | |||
* <code>Normal</code> | |||
* <code>Hardcore</code> | |||
|- | |- | ||
|<code> | |<code>HasMeteor</code> | ||
|<code> | |<code>true</code> | ||
| | |If true, the world will have a meteor that will destroy the world if players don't destroy it first. | ||
|- | |- | ||
|<code> | |<code>ExhaustionEnabled</code> | ||
|<code> | |<code>false</code> | ||
| | |If true, players can only play for as many hours per day as specified in <code>HoursPlayedPerDay</code>. | ||
|- | |- | ||
|<code> | |<code>AllowFriendsToJoin</code> | ||
|<code> | |<code>true</code> | ||
| | |If true, people can actually join the server. | ||
|- | |- | ||
|<code> | |<code>GenerateRandomWorld</code> | ||
|<code>false</code> | |<code>false</code> | ||
| | |If true, a random world will be generated when the server is initialized. | ||
|- | |- | ||
|<code> | |<code>MeteorImpactInDays</code> | ||
|<code> | |<code>30.0</code> | ||
| | |The number of days that will pass before the meto | ||
|- | |- | ||
|<code> | |<code>MaxProfessionsPerCitizen</code> | ||
|<code> | |<code>10.0</code> | ||
| | |The number of professions a player is allowed to take. The total number of professions in the game is 10. | ||
|- | |- | ||
|<code> | |<code>MaxSpecialtiesPerCitizen</code> | ||
|<code> | |<code>33.0</code> | ||
| | |The number of specialties a player is allowed to take. The total number of specialties in the game is 33. | ||
|- | |- | ||
|<code> | |<code>SkillCostMultiplier</code> | ||
|<code>1.0</code> | |<code>1.0</code> | ||
| | |Adjusts the required amount of XP required to reach the next star using a multiplier based on the following baseline values 0, 20, 50, 100, 200, 400, 800, 1600 after the 8th each stars baseline is 1600). | ||
|- | |- | ||
|<code> | |<code>CraftResourceMultiplier</code> | ||
|<code>1.0</code> | |<code>1.0</code> | ||
|Multiplier applied to crafting resource cost. Values below 1 decrease crafting resource cost, above 1 increase resource cost. | |||
|Multiplier applied to | |||
|- | |- | ||
|<code> | |<code>CraftTimeMultiplier</code> | ||
|<code>1.0</code> | |<code>1.0</code> | ||
|Multiplier applied to crafting time. Values below 1 decrease crafting time, above 1 increase crafting time. | |||
|Multiplier applied to | |||
|- | |- | ||
|<code> | |<code>ClaimStakesGrantedUponSkillscrollConsumed</code> | ||
|<code> | |<code>0.0</code> | ||
| | |How many claim stakes, if any, are granted to a player upon unlocking a new skill by reading a skill scroll. | ||
|- | |- | ||
|<code> | |<code>ClaimPapersGrantedUponSkillscrollConsumed</code> | ||
|<code> | |<code>0.0</code> | ||
| | |How many claim papers, if any, are granted to a player upon unlocking a new skill by reading a skill scroll. | ||
|- | |- | ||
|<code> | |<code>CanAbandonSpecialties</code> | ||
|<code>true</code> | |<code>true</code> | ||
| | |If true, the player can choose to abandoned skills they have spent a [[Skill Points|Skill Point]] on. The star will not be returned, but some experience will be refunded depending on <code>SpecialtyRefundPercentage</code>. | ||
|- | |- | ||
| | |<code>SpecialtyRefundPercentage</code> | ||
|<code>0.0</code> | |||
|Percentage to refund the player when they remove a specialty. Note that since a star is not taken away from the total number of stars the player has earned, giving back 100% of the experience may not actually grant the player another [[Skill Points|Skill Point]]. | |||
|- | |- | ||
| | |<code>GainCharacterExperienceWithSpecialtyExperience</code> | ||
|<code>0.0</code> | |||
|Percentage of specialty experience that is also gained as level experience. Not recommended for public servers. | |||
|- | |- | ||
| | |<code>StackSizeMultiplier</code> | ||
|<code>1.0</code> | |||
|Multiplier applied to item max stack size. Values below 1 decrease max size, above 1 increase max size. | |||
|- | |- | ||
| | |<code>WeightMultiplier</code> | ||
|<code>1.0</code> | |||
|Multiplier applied to item weight. Values below 1 decrease item weight, above 1 increase item weight. | |||
|- | |- | ||
| | |<code>FuelEfficiencyMultiplier</code> | ||
| | |<code>1.0</code> | ||
|Multiplier applied to fuel yield per unit. Values below 1 decrease yield, above 1 increase yield. | |||
|- | |- | ||
| | |<code>GrowthRateMultiplier</code> | ||
|<code>1.0</code> | |||
|Global scale for how quickly plants mature. The higher the value, the faster the plant will grow. | |||
|- | |- | ||
| | |<code>ConnectionRangeMultiplier</code> | ||
| | |<code>1.0</code> | ||
| | |Multiplier affecting the distance from which [[Storage]] containers can be accessed. A higher value means containers can be accessed from a greater distance. | ||
|- | |- | ||
| | |<code>ShelfLifeMultiplier</code> | ||
|<code>1.0</code> | |||
|Multiplier affecting how long food lasts until spoiling. A higher value means food lasts longer. | |||
|- | |- | ||
| | |<code>AllowDeepOceanBuilding</code> | ||
|<code>false</code> | |||
|Allows or prevents building in [[Deep Ocean Biome]]. | |||
|- | |- | ||
| | |<code>RequireSkillsToReplaceParts</code> | ||
|<code>true</code> | |||
|If true, the player must have a certain skill to swap out parts on certain stations and vehicles. | |||
|- | |- | ||
| | |<code>BrokenPartsWillDisableVehicles</code> | ||
|<code>true</code> | |||
|If true, when a part breaks in a vehicle it will stop working. If false, they will just be penalized with higher cost to operate. | |||
|- | |- | ||
| | |<code>AnimalUnprovokedAttackFrequencyMultiplier</code> | ||
| | |<code>1.0</code> | ||
|Multiplier affecting how often animals will attack for now reason. At the default value it's roughly all the time. | |||
|- | |- | ||
| | |<code>EndgameCraftCost</code> | ||
|<code>Normal</code> | |||
|Endgame crafting cost presets for Laser and Computer Lab. Does not affect work orders in progress. | |||
|- | |- | ||
| | |<code>SkillbookCraftCost</code> | ||
|Normal | |<code>Normal</code> | ||
| | |Skillbook crafting cost presets. Does not affect work orders in progress. | ||
|- | |- | ||
| | |<code>SwimSpeed.Ocean</code> | ||
|<code>0.75</code> | |||
|Multiplier applied to player's swim speed when swimming in [[Ocean Biome]]. | |||
|- | |- | ||
| | |<code>SwimSpeed.DeepOcean</code> | ||
|<code>0.25</code> | |||
|Multiplier applied to player's swim speed when swimming in [[Deep Ocean Biome]]. | |||
|- | |- | ||
| | |<code>CalorieConsumptionRate.Ocean</code> | ||
|<code>2.0</code> | |||
|The number of calories spent per second while swimming in [[Ocean Biome]]. | |||
|- | |- | ||
| | |<code>CalorieConsumptionRate.DeepOcean</code> | ||
|<code>30.0</code> | |||
|The number of calories spent per second while swimming in [[Deep Ocean Biome]]. | |||
|- | |- | ||
| | |<code>PlayerCanDrownWhenSwimming</code> | ||
| | |<code>true</code> | ||
| | |If this is enabled, player will be teleported to nearest land once calories run out while swimming. | ||
|} | |} | ||
Latest revision as of 10:56, 14 January 2026
The settings in this file can be accessed in-game by using the /serverui command and navigating to Gameplay -> Difficulty Settings
This file corresponds to most of the settings you are allowed to configure when initially setting up a server in game.
| Setting | Default | Description |
|---|---|---|
DesiredNumberOfPlayers
|
4
|
The maximum number of players who will be allowed to connect to the server at once. |
HoursPlayedPerDay
|
3.0
|
The number of hours per day a user is allowed to play. Only matters if ExhaustionEnabled is true.
|
CollaborationLevel
|
MediumCollaboration
|
When used in the UI, this changes various other settings associated with skill gain and progression.
Probably doesn't do anything on its own. Allowed values:
|
GameSpeed
|
Normal
|
When used in the UI, this appears to change various other settings associated with game speed such as amount of time before meteor strikes and skill gain.
Probably doesn't do anything on its own. Allowed values:
|
AnimalBehavior
|
AttackNormally
|
Allowed values:
|
SimulationLevel
|
Normal
|
When used in the UI, this appears to change various other settings associated with craft cost and time and how much players can carry.
Probably doesn't do anything on its own. Allowed values:
|
HasMeteor
|
true
|
If true, the world will have a meteor that will destroy the world if players don't destroy it first. |
ExhaustionEnabled
|
false
|
If true, players can only play for as many hours per day as specified in HoursPlayedPerDay.
|
AllowFriendsToJoin
|
true
|
If true, people can actually join the server. |
GenerateRandomWorld
|
false
|
If true, a random world will be generated when the server is initialized. |
MeteorImpactInDays
|
30.0
|
The number of days that will pass before the meto |
MaxProfessionsPerCitizen
|
10.0
|
The number of professions a player is allowed to take. The total number of professions in the game is 10. |
MaxSpecialtiesPerCitizen
|
33.0
|
The number of specialties a player is allowed to take. The total number of specialties in the game is 33. |
SkillCostMultiplier
|
1.0
|
Adjusts the required amount of XP required to reach the next star using a multiplier based on the following baseline values 0, 20, 50, 100, 200, 400, 800, 1600 after the 8th each stars baseline is 1600). |
CraftResourceMultiplier
|
1.0
|
Multiplier applied to crafting resource cost. Values below 1 decrease crafting resource cost, above 1 increase resource cost. |
CraftTimeMultiplier
|
1.0
|
Multiplier applied to crafting time. Values below 1 decrease crafting time, above 1 increase crafting time. |
ClaimStakesGrantedUponSkillscrollConsumed
|
0.0
|
How many claim stakes, if any, are granted to a player upon unlocking a new skill by reading a skill scroll. |
ClaimPapersGrantedUponSkillscrollConsumed
|
0.0
|
How many claim papers, if any, are granted to a player upon unlocking a new skill by reading a skill scroll. |
CanAbandonSpecialties
|
true
|
If true, the player can choose to abandoned skills they have spent a Skill Point on. The star will not be returned, but some experience will be refunded depending on SpecialtyRefundPercentage.
|
SpecialtyRefundPercentage
|
0.0
|
Percentage to refund the player when they remove a specialty. Note that since a star is not taken away from the total number of stars the player has earned, giving back 100% of the experience may not actually grant the player another Skill Point. |
GainCharacterExperienceWithSpecialtyExperience
|
0.0
|
Percentage of specialty experience that is also gained as level experience. Not recommended for public servers. |
StackSizeMultiplier
|
1.0
|
Multiplier applied to item max stack size. Values below 1 decrease max size, above 1 increase max size. |
WeightMultiplier
|
1.0
|
Multiplier applied to item weight. Values below 1 decrease item weight, above 1 increase item weight. |
FuelEfficiencyMultiplier
|
1.0
|
Multiplier applied to fuel yield per unit. Values below 1 decrease yield, above 1 increase yield. |
GrowthRateMultiplier
|
1.0
|
Global scale for how quickly plants mature. The higher the value, the faster the plant will grow. |
ConnectionRangeMultiplier
|
1.0
|
Multiplier affecting the distance from which Storage containers can be accessed. A higher value means containers can be accessed from a greater distance. |
ShelfLifeMultiplier
|
1.0
|
Multiplier affecting how long food lasts until spoiling. A higher value means food lasts longer. |
AllowDeepOceanBuilding
|
false
|
Allows or prevents building in Deep Ocean Biome. |
RequireSkillsToReplaceParts
|
true
|
If true, the player must have a certain skill to swap out parts on certain stations and vehicles. |
BrokenPartsWillDisableVehicles
|
true
|
If true, when a part breaks in a vehicle it will stop working. If false, they will just be penalized with higher cost to operate. |
AnimalUnprovokedAttackFrequencyMultiplier
|
1.0
|
Multiplier affecting how often animals will attack for now reason. At the default value it's roughly all the time. |
EndgameCraftCost
|
Normal
|
Endgame crafting cost presets for Laser and Computer Lab. Does not affect work orders in progress. |
SkillbookCraftCost
|
Normal
|
Skillbook crafting cost presets. Does not affect work orders in progress. |
SwimSpeed.Ocean
|
0.75
|
Multiplier applied to player's swim speed when swimming in Ocean Biome. |
SwimSpeed.DeepOcean
|
0.25
|
Multiplier applied to player's swim speed when swimming in Deep Ocean Biome. |
CalorieConsumptionRate.Ocean
|
2.0
|
The number of calories spent per second while swimming in Ocean Biome. |
CalorieConsumptionRate.DeepOcean
|
30.0
|
The number of calories spent per second while swimming in Deep Ocean Biome. |
PlayerCanDrownWhenSwimming
|
true
|
If this is enabled, player will be teleported to nearest land once calories run out while swimming. |