Experience: Difference between revisions
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[[Experience]] (XP) can refer to two types of progression in Eco: | [[Experience]] (XP) can refer to two types of progression in Eco: | ||
* Player XP — Progress towards next [[Skill Point]]. Gained over time, even when players are offline (though the server must remain online). Player XP rate can be increased by improving nutrition and housing. [[Server | * Player XP — Progress towards next [[Skill Point]]. Gained over time, even when players are offline (though the server must remain online). Player XP rate can be increased by improving nutrition and housing. [[Server Configuration]] settings can speed up XP gain in different ways. | ||
* Specialty XP — Progress towards next [[specialty]] level. Gained by performing an action related to the specialty (harvesting or crafting). The specialty must be learned by spending a Skill Point before XP can be gained. | * Specialty XP — Progress towards next [[Skills|specialty]] level. Gained by performing an action related to the specialty (harvesting or crafting). The specialty must be learned by spending a Skill Point before XP can be gained. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Numbers are based on default server settings and vary from server to server. | |+Numbers are based on default server settings and vary from server to server. |
Latest revision as of 05:39, 3 July 2024
Experience (XP) can refer to two types of progression in Eco:
- Player XP — Progress towards next Skill Point. Gained over time, even when players are offline (though the server must remain online). Player XP rate can be increased by improving nutrition and housing. Server Configuration settings can speed up XP gain in different ways.
- Specialty XP — Progress towards next specialty level. Gained by performing an action related to the specialty (harvesting or crafting). The specialty must be learned by spending a Skill Point before XP can be gained.
Amount of Player XP Per Level | |||
---|---|---|---|
Current Level | Next Level | Amount of XP | Time to Next Level (Multiplier x25) |
1 | 2 | 0 | Instant |
2 | 3 | 10 | 10.4 Hours |
3 | 4 | 25 | 24 Hours |
4 | 5 | 50 | 2 Days |
5 | 6 | 100 | 4 Days |
6 | 7 | 200 | 8 Days |
Amount of Specialty XP Per Level | |||||||
---|---|---|---|---|---|---|---|
Current Level | Next Level | Amount of XP | |||||
SpecialtyMultiplier | 1 | 2 | 3 | 4 | 5 | ||
1 | 2 | 625 | 1250 | 1875 | 2500 | 3125 | |
2 | 3 | 2500 | 5000 | 7500 | 10000 | 12500 | |
3 | 4 | 5625 | 11250 | 16875 | 22500 | 28125 | |
4 | 5 | 10000 | 20000 | 30000 | 40000 | 50000 | |
5 | 6 | 15625 | 31250 | 46875 | 62500 | 78125 | |
6 | 7 | 22500 | 45000 | 67500 | 90000 | 112500 |
The amount of Speciality XP per Level is (as of version 9.7.9) calculated as follows: SpecialityMultiplier*(SpecialtyExperiencePerLevel*Current Level)²
List of Speciality Multipliers:
Profession | Speciality | Multiplier |
---|---|---|
Carpentry | Logging | 1 |
Carpentry | 1 | |
Shipwright | 1 | |
Paper Milling | 3 | |
Composites | 4 | |
Chef | Campfire Cooking | 2 |
Baking | 3 | |
Cooking | 3 | |
Advanced Baking | 4 | |
Advanced Cooking | 4 | |
Cutting Edge Cooking | 5 | |
Engineer | Basic Engineer | 2 |
Mechanics | 4 | |
Oli Drilling | 4 | |
Electronics | 4 | |
Industry | 5 | |
Farmer | Gathering | 1 |
Farming | 2 | |
Fertilizer | 2 | |
Milling | 3 | |
Hunter | Hunting | 1 |
Butchery | 2 | |
Masonry | Mining | 1 |
Masonry | 1 | |
Pottery | 3 | |
Glassworking | 3 | |
Advanced Masonry | 4 | |
Smelt | Smelting | 3 |
Advanced Smelting | 4 | |
Survivalist | Self Improvement | 1 |
Tailor | Tailoring | 2 |