Fear Factor: Difference between revisions
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Rewrite page using proper math formulae. Improve grammar and fluency. |
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In the formulae below: | In the formulae below: | ||
* ''distance'' = Distance between the predator (the player or another animal) and the prey [[Animals|animal]]. | * ''distance'' = Distance between the predator (the player or another animal) and the prey [[Animals|animal]]. | ||
* ''range'' = Predator's detection range (<code>detectRange</code> value), which can be reduced by taking | * ''range'' = Predator's detection range (<code>detectRange</code> value), which can be reduced by taking Predatory Instincts. | ||
* ''fear'' = Prey's fear factor (<code>fearFactor</code> value). | * ''fear'' = Prey's fear factor (<code>fearFactor</code> value). | ||
Latest revision as of 10:19, 2 July 2024
In the formulae below:
- distance = Distance between the predator (the player or another animal) and the prey animal.
- range = Predator's detection range (
detectRange
value), which can be reduced by taking Predatory Instincts. - fear = Prey's fear factor (
fearFactor
value).
A prey will be put on alert if:
The prey's alertness towards a predator is assigned each tick according to the following formula:
If the prey will flee. Default alertness to predators may be hard coded currently.