Tailoring: Difference between revisions

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{{Infobox_Skill|skill =  Tailoring}}Tailors create clothing, furniture and other cloth related housing objects. It pairs well with [[Butchery]] (for hides/skins/wool) and [[Carpenter]] (for wood, other housing materials.) With the recent changes coming in 10.0, Tailoring now provides skill specific clothing sets. Additionally with the focus now on paintings for influence and the need for canvas, Tailors are a star profession for providing both Cotton and Linen canvas'.
{{Infobox_Skill|skill =  Tailoring}}


{{SkillDetails|skill =  Tailoring}}
Specialties unlock new unique abilities and crafting recipes. New specialties can be gained by earning character experience.


== Learning ==
== Learning ==
{{GetRecipes|item=  Tailoring Skill Book}}
{{GetRecipes|item=  Tailoring Skill Book}}


== History ==
{{SkillDetails|skill =  Tailoring}}
As of ECO 5.5, the Tailoring skill can be used to make shoes, clothing and backpacks that enhance your abilities:
 
==History==
{|class=wikitable width="70%"
|-
! colspan=2 | Changes
|-
! scope="row" style="width: 100px;" | Beta 9.3.0
| The Tailoring Update that expanded the items a tailor can make, and the tables they use.
|-
! scope="row" style="width: 100px;" | Alpha 5.5
| Tailoring skill can be used to make shoes, clothing and backpacks that enhance your abilities:


* The [[Basic Backpack]] increases carrying capacity by 5.0kg, the [[Big Backpack]] by 10.0kg, and the [[Bearpack]] by 15.0kg.
* The [[Basic Backpack]] increases carrying capacity by 5.0kg, the [[Big Backpack]] by 10.0kg, and the [[Bearpack]] by 15.0kg.
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All other equipable items are purely cosmetic.
All other equipable items are purely cosmetic.
|}

Latest revision as of 12:23, 29 June 2024

Tailoring
Specialty
Description
Creating new clothes and setting trends. Levels up by crafting related recipes.
Skill Information
Profession: Tailor
Max Level: Level 7
Talent Information
Level 3 Talents:
Level 6 Talents:
IDs
Item ID: TailoringSkill

Tailors create clothing, furniture and other cloth related housing objects. It pairs well with Butchery (for hides/skins/wool) and Carpenter (for wood, other housing materials.) With the recent changes coming in 10.0, Tailoring now provides skill specific clothing sets. Additionally with the focus now on paintings for influence and the need for canvas, Tailors are a star profession for providing both Cotton and Linen canvas'.

Specialties unlock new unique abilities and crafting recipes. New specialties can be gained by earning character experience.

Learning[edit | edit source]

Crafting Recipes

None

Used in Recipes

None





History[edit | edit source]

Changes
Beta 9.3.0 The Tailoring Update that expanded the items a tailor can make, and the tables they use.
Alpha 5.5 Tailoring skill can be used to make shoes, clothing and backpacks that enhance your abilities:
  • The Basic Backpack increases carrying capacity by 5.0kg, the Big Backpack by 10.0kg, and the Bearpack by 15.0kg.
  • Camo clothing lets you get slightly closer to animals before they notice you.
  • The Light Backpack has the same capacity of the Basic Backpack but gives extra movement speed
  • The Work Backpack is a Basic Backpack with slightly less calorie usage.
  • Work Boots reduce calorie usage slightly.
  • Running Shoes increase your movement speed.

All other equipable items are purely cosmetic.