Editing Module:VariantDetails

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local p = {}
local p = {}


local Utils = require('Module:Utils')
-- Grabs args from the parent frame
local L = require('Module:Localization')
-- Trims and parses the args into a table, then returns the table
function norm()
    local origArgs = mw.getCurrentFrame():getParent().args
    local args = {}
   
    for k, v in pairs( origArgs ) do
        v = mw.text.trim( tostring( v ) )
        if v ~= '' then
            args[k] = v
        end
    end
   
    return args
end


-- build a variant card
-- build a variant card
function buildVariant(variantName, variant)
function buildVariant( variantName )
-- variant cards require itemData
local itemData = require( "Module:ItemData" )
-- check to see if module loaded
if (itemData == nil) then
return "Item Data not loaded"
end -- if itemData does not exist
-- get the item data tables
local itemList = itemData.items
-- get the variant from the list
local variant = itemList[variantName]
-- variant does not exist as an item then just return
-- variant does not exist as an item then just return
if variant == nil then
if variant == nil then
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end
end
local itemimagename = string.gsub(variant.untranslated, ' ', '')
    local itemType = variant.type
local itemEN = string.sub (itemType, 1, -5)
local itemimagename = string.gsub(itemEN, ' ', '')
      
      
     -- string used to build the card
     -- string used to build the card
     local card = '<div class="col mb-4"><div class="card h-100" style="width: 300px; background: #d1ecf1; border: 5px solid #7BC2CE;">'
     local card = '{|class=\"card mb-3\" style=\"background: #d1ecf1; border: 5px solid #7BC2CE; width: fit-content;\"\n'
   
   
-- Name of card
-- Name of card
card = card .. '<div class="card-header" style="color: white; background-color: #1165AF; text-align: center; padding:.1rem;">' .. variantName .. '</div>'
card = card .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. variantName .. '</big>\'\'\'\n'


-- Variant: Icon Image
-- Variant: Icon Image
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-- create image cell
-- create image cell
card = card .. '<div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBlue]]</div><div class=iconBorder style=\"position:absolute;\"></div></div>'
card = card .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBlue]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
-- 'Housing' section (if there is a Room Category)
if variant.roomCategory ~= nil then 
-- Housing Header
card = card .. '|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | \'\'\'Housing\'\'\'\n'
   
--roomCategory
card = card .. '|-\n| Room Category:\n| style=\"text-align: right; padding: 3px;\" | ' .. variant.roomCategory .. '\n'


if variant.roomCategory ~= 'Industrial' then
if variant.furnitureType ~= nil then
--furnitureType
card = card .. '|-\n| Furniture Type:\n| style=\"text-align: right; padding: 3px;\" | ' .. variant.furnitureType .. '\n'
           
--Value of the object
card = card .. '|-\n| Value:\n| style=\"text-align: right; padding: 3px;\" | ' .. variant.skillValue .. '\n'
           
--Dim. Return % of Object 
card = card .. '|-\n| Dim. Return %:\n| style=\"text-align: right; padding: 3px;\" | ' .. variant.repeatsDepreciation .. '\n'   
end
end
-- check for industrial
if variant.roomCategory == 'Industrial' then
card = card .. '|- style=\"background-color: red; text-align: center;\"\n| colspan=\"2\" | \'\'\'ALL ROOM VALUE LOST\'\'\'\n'
end
end
-- Object Placed Image
-- Object Placed Image
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Placed.png|[[Category:Pages_with_missing_placed]]'
local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Placed.png|[[Category:Pages_with_missing_placed]]'
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image = itemimagename .. '_Placed.jpg'
image = itemimagename .. '_Placed.jpg'
end
end
card = card .. ' <p class="card-img-bottom" style="text-align-last: center;"[[File:' .. image .. '|250px]] </p> </div></div>'
card = card .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'
card = card .. '|}'
return card
return card
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-- build all variant cards
-- build all variant cards
function p.main(frame)   
function p.main( args )   
local args = Utils.normaliseArgs(frame)
local args = norm()
-- check that all necessary arguments are passed correctly
-- check that all necessary arguments are passed correctly
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-- need both crafting recipes to find variants
-- need both crafting recipes to find variants
local recipeData =  mw.loadData( "Module:CraftingRecipes" )
local recipeData =  require( "Module:CraftingRecipes" )
-- get the tables from the modules
-- get the tables from the modules
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-- create variable to store returned text
-- create variable to store returned text
local text = ""
local text = ""
text = text .. '<div class="card-deck">'
text = text .. '<h2>' .. L.t('Variants') .. '</h2>\n'
text = text .. "'''" .. L.t('Note') .. ":'''''" .. L.t("The Infobox displays information for all Variants as they have the same stats. World Object item variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.") .. "''\n"
text = text .. '<div class="row row-cols-1 row-cols-md-3" style="text-align:-webkit-center;">'
for k,v in pairs(variants) do
for k,v in pairs(variants) do
--skip the default variant
--skip the default variant
if (k ~= defaultName) then
if (k ~= defaultName) then
-- build the text for each variant
-- build the text for each variant
text = text .. buildVariant(k, v) .. ''
text = text .. buildVariant(k) .. " "
end -- if variant is not default
end -- if variant is not default
end -- for each variant
end -- for each variant
text = text ..'</div></div>'
return text
return text
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