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Server hosts can [[Server Configuration|configure]] servers with all sorts of complex settings and mods. There are just a few settings offered on the Eco client.
Server hosts can [[Server Configuration|configure]] servers with all sorts of complex settings and mods. There are just a few settings offered on the Eco client.
=== Collaboration ===
=== Collaboration ===
This option affects the rate of [[skill point]] gain and [[Skills|specialty]] progress. A high collaboration setting that can prevent players from taking multiple jobs and slow technological progress. A low setting can make it so everyone can take on multiple jobs and progress quickly.  
This option affects the rate of [[skill point]] gain and [[specialty]] progress. A high collaboration setting that can prevent players from taking multiple jobs and slow technological progress. A low setting can make it so everyone can take on multiple jobs and progress quickly.  


If you’re creating a new server, select the collaboration setting based on the number of players that you expect to play.
If you’re creating a new server, select the collaboration setting based on the number of players that you expect to play.
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[[File:XP_Bar_Example_0.8.0.png|300px|link=Special:FilePath/XP_Bar_Example_0.8.0.png]]
[[File:XP_Bar_Example_0.8.0.png|300px|link=Special:FilePath/XP_Bar_Example_0.8.0.png]]
# '''[[Experience]] Multiplier''' — This represents how much XP you gain over one 24-hour period of the server running. It is a sum of your nutrition and housing bonus. Hover over it for more information on how long until you level up.
# '''[[Experience]] Multiplier''' — This represents how much XP you gain over one 24-hour period of the server running. It is a sum of your nutrition and housing bonus. Hover over it for more information on how long until you level up.
# '''[[Agriculture#Nutrients|Nutrients]] Graph''' — Reflects your current nutrient balance, which affects skill points gained per day. Hover over the pie chart for more nutrition details, Calories, and to see the contents of your stomach.
# '''[[Nutrients]] Graph''' — Reflects your current nutrient balance, which affects skill points gained per day. Hover over the pie chart for more nutrition details, Calories, and to see the contents of your stomach.
# '''Nutrients Bonus''' — The XP bonus from your nutrition (quality and balance).
# '''Nutrients Bonus''' — The XP bonus from your nutrition (quality and balance).
# '''[[Skill Points]]''' — The number reflects the current skill points. Click on the star to open the [[skills]] menu.
# '''[[Skill Points]]''' — The number reflects the current skill points. Click on the star to open the [[skills]] menu.
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Select a home site near a decent amount of [[Trees|trees]] and some exposed Sandstone or Shale. You can also look at the Map ({{Key|M}}) and view world layers to see which areas are suitable for growing certain plants, for example, if you want to be a farmer.
Select a home site near a decent amount of [[Trees|trees]] and some exposed Sandstone or Shale. You can also look at the Map ({{Key|M}}) and view world layers to see which areas are suitable for growing certain plants, for example, if you want to be a farmer.


Once you've settled on a site, place your [[Starter Camp]]. This will create a [[Campsite]] and a [[Tiny Stockpile]], as well as claiming two plots of property. Stockpiles are used to store block items, such as Logs and Dirt, which take up space in the game world. Target your Campsite and press {{Key|E}}, and go to the storage tab. Here you’ll find your starter items. Left click on them to add them to your inventory. The Campsite is also a basic crafting station. Like all crafting stations, it has crafting, status, storage, and authorization tabs. If a crafting station is not functional, the status tab will tell you why. The storage tab will show all the [[Storage#Linked_Storage|linked storage]] connected to it. The authorization tab will let you manage who can use the station.
Once you've settled on a site, place your [[Starter Camp]]. This will create a [[Campsite]] and a [[Tiny Stockpile]], as well as claiming two plots of property. Stockpiles are used to store block items, such as Logs and Dirt, which take up space in the game world. Target your Campsite and press {{Key|E}}, and go to the storage tab. Here you’ll find your starter items. Left click on them to add them to your inventory. The Campsite is also a basic crafting station. Like all crafting stations, it has crafting, status, storage, and authorization tabs. If a crafting station is not functional, the status tab will tell you why. The storage tab will show all the [[linked storage]] connected to it. The authorization tab will let you manage who can use the station.


Go to the crafting tab of the Campsite and start crafting a [[Workbench]] and [[Campfire]]. If you haven’t gathered the resources yet, don’t worry. The projects will progress when you add resources to your Tiny Stockpile or to the Campsite itself.
Go to the crafting tab of the Campsite and start crafting a [[Workbench]] and [[Campfire]]. If you haven’t gathered the resources yet, don’t worry. The projects will progress when you add resources to your Tiny Stockpile or to the Campsite itself.
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To see your current property, select your [[Land Claim Stake]]. Right-click on the ground to claim a new plot. Each claim will use a [[Land Claim Papers|Land Claim Paper]] from your inventory and occupy a 5x5 plot of a pre-defined grid. Left-click a plot to unclaim.  
To see your current property, select your [[Land Claim Stake]]. Right-click on the ground to claim a new plot. Each claim will use a [[Land Claim Papers|Land Claim Paper]] from your inventory and occupy a 5x5 plot of a pre-defined grid. Left-click a plot to unclaim.  


Zoom in on the [[Map]] to get a clear picture of property claims. When a plot has been claimed, a [[deed]] will be created which defines the property's name, color and [[Auth_Component||authorization]]. Deeds can either be managed with a [[Real Estate Desk]] or by looking at your claim while holding a Land Claim Stake and pressing {{Key|E}}.
Zoom in on the [[Map]] to get a clear picture of property claims. When a plot has been claimed, a [[deed]] will be created which defines the property's name, color and [[Auth|authorization]]. Deeds can either be managed with a [[Real Estate Desk]] or by looking at your claim while holding a Land Claim Stake and pressing {{Key|E}}.
=== Food ===
=== Food ===
[[File:Camas.png|thumb|right|A field of camas. Harvest it using the shovel|link=Special:FilePath/Camas.png]]
[[File:Camas.png|thumb|right|A field of camas. Harvest it using the shovel|link=Special:FilePath/Camas.png]]
Since nutrient quality and balance influences, the rate of skill point gain and cooked food is more nutritious than raw food, you’ll want to cook food as soon as possible. You’ll need to add some Logs to the Power tab in your Campfire to start cooking. Queue up some [[Charred Tomato|Charred Tomatoes]] if you have any Tomatoes left, then get foraging! If someone in your server has the [[Gathering]] specialty, they are best suited to the job.
Since nutrient quality and balance influences, the rate of skill point gain and cooked food is more nutritious than raw food, you’ll want to cook food as soon as possible. You’ll need to add some Logs to the Power tab in your Campfire to start cooking. Queue up some [[Charred Tomato|Charred Tomatoes]] if you have any Tomatoes left, then get foraging! If someone in your server has the [[Gathering]] specialty, they are best suited to the job.


[[Corn]], [[Beet]]s, Tomatoes and [[Camas]] can be found in grasslands. [[Huckleberries]] and [[Beans]] can be found in forests. There are food-bearing plants in almost all biomes. Most plants can be harvested by pressing {{Key|E}}. Some require a [[Tools#Scythe/Sickle|scythe]] to harvest. Camas, a purple flower, is harvested with a shovel. Right click on the foods in your inventory or toolbar to eat them. Do not eat the [[Seeds Tag|seeds]].
[[Corn]], [[Beet]]s, Tomatoes and [[Camas]] can be found in grasslands. [[Huckleberries]] and [[Beans]] can be found in forests. There are food-bearing plants in almost all biomes. Most plants can be harvested by pressing {{Key|E}}. Some require a [[scythe]] to harvest. Camas, a purple flower, is harvested with a shovel. Right click on the foods in your inventory or toolbar to eat them. Do not eat the [[Seeds Tag|seeds]].


When you eat food, you will notice your nutrient balance change, along with your XP multiplier. To increase the rate that you gain skill points, you will need to eat nutritious food and keep the balance of the four nutrients – carbohydrates, fat, protein, and vitamins – relatively even.
When you eat food, you will notice your nutrient balance change, along with your XP multiplier. To increase the rate that you gain skill points, you will need to eat nutritious food and keep the balance of the four nutrients – carbohydrates, fat, protein, and vitamins – relatively even.
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You can change the name of most storage, tables, and vehicles to easily distinguish between them while a storage window is open. To do this, directly access the object you want to change and click the pencil icon on the top left of the window.
You can change the name of most storage, tables, and vehicles to easily distinguish between them while a storage window is open. To do this, directly access the object you want to change and click the pencil icon on the top left of the window.
=== Skills ===
=== Skills ===
Skills (each of which belongs to a [[Skills|Profession]]) are key to the ECO experience and will allow you to specialize in a field or activity that particularly interests you (or that is in particular need on your chosen server). Skills provide you with bonuses for performing a specific task, making you much more efficient in performing that task than someone who hasn't invested any skill points into that particular skill. For example, anyone can craft [[Hewn Log Tag|Hewn Log]]s at a [[Workbench]], even before they've invested a single skill point; however, someone who has invested a skill point into the [[Logging]] skill will become much more efficient at the task (meaning that it will take both fewer resources and less time to craft Hewn Logs, as well as certain other items made from wood). A person who has therefore specialized in the Logging skill will be able to craft more, craft better, and craft cheaper than someone without it, thereby making them much more effective when selling these items through the in-game economy.
Skills (each of which belongs to a [[Profession]]) are key to the ECO experience and will allow you to specialize in a field or activity that particularly interests you (or that is in particular need on your chosen server). Skills provide you with bonuses for performing a specific task, making you much more efficient in performing that task than someone who hasn't invested any skill points into that particular skill. For example, anyone can craft [[Hewn Log Tag|Hewn Log]]s at a [[Workbench]], even before they've invested a single skill point; however, someone who has invested a skill point into the [[Logging]] skill will become much more efficient at the task (meaning that it will take both fewer resources and less time to craft Hewn Logs, as well as certain other items made from wood). A person who has therefore specialized in the Logging skill will be able to craft more, craft better, and craft cheaper than someone without it, thereby making them much more effective when selling these items through the in-game economy.


Click on the star on the bottom left of your screen or hit {{Key|Z}}. This will bring up the skills menu. Each row represents a [[Skills|Profession]], which is just a way of categorizing [[Skills|Specialties]]. Click through to the specialties and you can spend 1 skill point to learn a specialty by clicking on the star. Crafting or harvesting within the relevant specialty will level it up as long as you have learned it.
Click on the star on the bottom left of your screen or hit {{Key|Z}}. This will bring up the skills menu. Each row represents a [[Profession]], which is just a way of categorizing [[Specialties]]. Click through to the specialties and you can spend 1 skill point to learn a specialty by clicking on the star. Crafting or harvesting within the relevant specialty will level it up as long as you have learned it.


XP accumulates slowly over time, when you are online ''and'' offline. Once XP reaches a certain threshold, you will level up and gain 1 skill point. The rate of XP gain depends on a variety of factors, including server configuration (specifically, the server's [[Collaboration]] level). Players can speed up XP gain with balanced [[Agriculture#Nutrients||nutrition]] and [[housing]].
XP accumulates slowly over time, when you are online ''and'' offline. Once XP reaches a certain threshold, you will level up and gain 1 skill point. The rate of XP gain depends on a variety of factors, including server configuration (specifically, the server's [[Collaboration]] level). Players can speed up XP gain with balanced [[nutrients|nutrition]] and [[housing]].


On many servers, you might only have 1 skill point to spend on the first day, so use it wisely. It may be best to look at the [[objectives]] panel to see what specialties others have learned and ask for advice. You should add your chosen specialties to this window once you have them.  
On many servers, you might only have 1 skill point to spend on the first day, so use it wisely. It may be best to look at the [[objectives]] panel to see what specialties others have learned and ask for advice. You should add your chosen specialties to this window once you have them.  
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* [[Mining]] — Grants an [[Iron Pickaxe]] and allows you to mine much more efficiently.
* [[Mining]] — Grants an [[Iron Pickaxe]] and allows you to mine much more efficiently.
* [[Logging]] — Grants an [[Iron Axe]] and allows you to cut down trees much more efficiently.
* [[Logging]] — Grants an [[Iron Axe]] and allows you to cut down trees much more efficiently.
* [[Gathering]] — Grants an [[Iron Sickle‎]] and increases yield and efficiency when gathering crops and seeds. Important for farming.
* [[Gathering]] — Grants an [[Iron Scythe]] and increases yield and efficiency when gathering crops and seeds. Important for farming.
* [[Hunting]] — Grants a [[Tools#Bow|Bow]] and [[Arrow]]s, allowing you to kill animals and harvest meat (important for improving fat and protein intake).
* [[Hunting]] — Grants a [[Tools#Bow|Bow]] and [[Arrow]]s, allowing you to kill animals and harvest meat (important for improving fat and protein intake).
=== Shelter ===
=== Shelter ===
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