Editing Contracts
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* '''Field Size:''' Sets the number of dirt tiles to be plowed on the property. | * '''Field Size:''' Sets the number of dirt tiles to be plowed on the property. | ||
=== Put Items in Container === | === Put Items in Container === | ||
This clause requires specified items to be put into a container of the client's choosing. This clause | This clause requires specified items to be put into a container of the client's choosing. This clause does not automatically grant the contractor access to the container, but a separate Permissions clause can be used for that purpose. | ||
Parameters: | Parameters: | ||
* '''Container:''' Sets which container, such as a stockpile, storage chest, or cart, the specified items are to be put into. Only containers the client | * '''Container:''' Sets which container, such as a stockpile, storage chest, or cart, the specified items are to be put into. Only containers the client owns can be specified. | ||
* '''Items:''' Defines the item types and quantities that must be placed in the container. Existing items are not counted towards the total. | * '''Items:''' Defines the item types and quantities that must be placed in the container. Existing items are not counted towards the total. | ||
* '''Still To Add:''' Shows how many items are left to add to the container. Cannot be set directly. | * '''Still To Add:''' Shows how many items are left to add to the container. Cannot be set directly. | ||
=== Receive Permissions === | === Receive Permissions === | ||
This clause grants the contractor permissions to access a particular container. | This clause grants the contractor permissions to access a particular container. | ||
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This contract example allows someone to make a one-time purchase of a Farming Skill Scroll, payable upon receipt. The client designates a particular storage chest for the skill scroll to be placed in, and provides temporary access to the chest so the contractor can perform the work. Generally, the designated chest should be empty until the contractor deposits the item, since access to the chest will allow the contractor to take items out as well. | This contract example allows someone to make a one-time purchase of a Farming Skill Scroll, payable upon receipt. The client designates a particular storage chest for the skill scroll to be placed in, and provides temporary access to the chest so the contractor can perform the work. Generally, the designated chest should be empty until the contractor deposits the item, since access to the chest will allow the contractor to take items out as well. | ||
=== Road construction === | === Road construction === | ||
[[File:RoadConstructionContractExample.jpg|thumb|right|Road construction contract in-game]] | |||
This contract example allows a client to commission a contractor to build a road that connects two points, designated by construction posts. The client can designate any construction post that they have placed as an endpoint, including posts on unclaimed land. | This contract example allows a client to commission a contractor to build a road that connects two points, designated by construction posts. The client can designate any construction post that they have placed as an endpoint, including posts on unclaimed land. | ||
This type of contract can be used to have a new road built, widen an existing road, or change the road material of an existing road, provided that no road already exists between the two points that meets the conditions specified. This type of contract is the primary means for a player with skill in Road Construction to profit off their skills. In the example to the right, the construction posts are renamed so players can differentiate between them. | This type of contract can be used to have a new road built, widen an existing road, or change the road material of an existing road, provided that no road already exists between the two points that meets the conditions specified. This type of contract is the primary means for a player with skill in Road Construction to profit off their skills. In the example to the right, the construction posts are renamed so players can differentiate between them. | ||
[[Category: Game concepts]] |