Editing Annexation

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<div class="row">[[File:Settlements_annexation.png|class=headbanner|link=]]</div>
<div class="row">[[File:Settlements_annexation.png|class=headbanner|link=]]</div>


A higher-tier settlement can annex a lower-tier settlement, meaning force it to become a member Citizen or settlement. Homesteads can also be annexed, forcing a Citizen to begin abiding by the rules of the settlement who may have been flouting them before.
A higher-tier settlement can annex a lower-tier settlement, meaning force it to become a member Citizen or settlement. Homesteads can also be annexed, forcing a Citizen to begin abiding by the rules of the settlement who may have been flouting them before.
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A settlement with sufficiently more culture than a neighboring settlement can <b>annex</b> it, merging it into itself, if requirements are met.
<section>
    A settlement with sufficiently more culture than a neighboring settlement can <b>annex</b> it, merging it into itself, if requirements are met.


When two settlements of the same type neighbor each other, their influence ranges can push up against each other. In these cases, settlements with more culture than the other will push further into their boundaries. Eventually its possible for the cultural difference to be so large that one settlement can completely take over the other.
    When two settlements of the same type neighbor each other, their influence ranges can push up against each other. In these cases, settlements with more culture than the other will push further into their boundaries. Eventually its possible for the cultural difference to be so large that one settlement can completely take over the other.


     Annexing can be an important tool for bringing laws to a rogue settlement that is refusing to comply with global needs, as annexing will disable all their laws and allow the annexing settlement to implement new ones.
     Annexing can be an important tool for bringing laws to a rogue settlement that is refusing to comply with global needs, as annexing will disable all their laws and allow the annexing settlement to implement new ones.
 
  </section>
==Requirements==
  <section type="header">Requirements</section>
 
  <section>
     The requirements that must be met before one settlement can annex another are:
     The requirements that must be met before one settlement can annex another are:


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Note that the type of settlement matters: a settlement can only annex other settlements of its own type or lower (IE, a town can't annex a country).  If the annexing settlement is a higher type than the target (IE, a country annexing a neighbor town), a different, easier set of values (displayed below) are used that make it easier to perform.
Note that the type of settlement matters: a settlement can only annex other settlements of its own type or lower (IE, a town can't annex a country).  If the annexing settlement is a higher type than the target (IE, a country annexing a neighbor town), a different, easier set of values (displayed below) are used that make it easier to perform.
 
  </section>
==Performing the Annex==
  <section type="header">Performing the Annex</section>
 
  <section>
Once both these are met, the leader of the settlement can perform the annex at anytime on an [EmbassyDeskItem] associated with the annexing settlement.
    Once both these are met, the leader of the settlement can perform the annex at anytime on an [EmbassyDeskItem] associated with the annexing settlement.
 
   
When activated, if the settlements are <b>the same</b> type, the target settlement will be removed and all citizens moved to the new settlement.   If the settlements are <b>different</b> types, then the target will simply be removed from any current settlement parent and added as a child of the new settlement.  In both cases all laws and other civic objects will be disabled and sent back to draft form.  
    When activated, if the settlements are <b>the same</b> type, the target settlement will be removed and all citizens moved to the new settlement.
    If the settlements are <b>different</b> types, then the target will simply be removed from any current settlement parent and added as a child of the new settlement.   
    In both cases all laws and other civic objects will be disabled and sent back to draft form.  
      
      
     Once a settlement is annexed, it can no longer perfrom the 'Secede Settlement', it will be locked to the parent until the parent removes it.  
     Once a settlement is annexed, it can no longer perfrom the 'Secede Settlement', it will be locked to the parent until the parent removes it.  
 
  </section>
==Annexation Settings==
  <section type="header">Annexation Settings</section>
 
{| class="wikitable"
|+
! Parameter !! Description !! Homestead !! Town !! Country !! Federation
|-
| ©Culture Advantage Percent <br />Required To Annex Child Settlement || It settlement A is a parent type ot Settlement B, a requirement of annexing Settlement B is that its culture power is this percent higher than it. <br />Defined per settlement type. || 0.25|| 0.3|| 0.35|| 0.4
|-
| ©Culture Advantage Absolute Required To Annex Child Settlement || -|| 40 || 180 || 750 || 1000
|-
| ©Culture Advantage Percent Required To Annex Sibling Settlement|| -|| 1.5 || 2 || 2.5 || 3
|-
| ©Culture Advantage Absolute Required To Annex Sibling Settlement || -|| 20 || 50 || 100 || 200
|-
| ©Reduction Percentage When Homestead Is Abandoned|| -|| 0.9
|-
| ©Weight Culture By Percent Of Neighboring Plots Child Settlement || - || 0.05-0.2 || 0.1-0.4 || 0.2-0.6 || 0.3-1
|-
| ©Weight Culture By Percent Of Neighboring Plots Sibling Settlement|| -|| 0.05-0.2 || 0.1-0.4 || 0.2-0.6 || 0.3-1
|-
| ©Active Citizens Requiredto Annex Relative || -|| 1.2 || 1.2 || 1.2 || 1.2
|-
| ©Percent Of Annexation Resources Wasted || -|| 0.5 || 0.5 || 0.5 || 0.5
|-
| ©Annexation Resource Requirement || -|| - || - || - || -
|}
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