Modifying the World

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Modding Tutorial: Modifying the World

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How to change the world

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1. Import Eco.World

2. Call any of the following functions from World:

        public static Block GetBlock(Vector3i position)
     
        public static void SetBlock<T>(Vector3i position)
     
        public static void SetBlock(Type blockType, Vector3i position)
     
        public static void DeleteBlock(Vector3i position)

You may set player to be null to skip authorization tests.

Block Types

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Eco's block types for generic parameter T are specified in Blocks.cs.