Modifying the World
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Modding Tutorial: Modifying the World
[edit | edit source]How to change the world
[edit | edit source]1. Import Eco.World
2. Call any of the following functions from World:
public static Block GetBlock(Vector3i position)
public static void SetBlock<T>(Vector3i position)
public static void SetBlock(Type blockType, Vector3i position)
public static void DeleteBlock(Vector3i position)
You may set player to be null to skip authorization tests.
Block Types
[edit | edit source]Eco's block types for generic parameter T are specified in Blocks.cs.