Module:BiomeList
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Documentation for this module may be created at Module:BiomeList/doc
local p = {}
local Utils = require('Module:Utils')
local IconUtils = require('Module:IconUtils')
local L = require('Module:Localization')
-- Main entry point for the Module
function p.main()
-- load lists
local skillData = require( "Module:SkillData" )
local skillList = skillData.skills
local text = '<div class="col-lg-12"><Center><h2 class="title">Skills</h2></Center></div>';
for Pname,Pdata in pairs(skillList) do
if Pdata.Root == 'True' then
text = text .. '<div class="col-lg-3"><div class="card">';
text = text .. '[[File:Banner4k.jpg|class=card-img-top|link=]]';
text = text .. '<div class="card-body"><p class="card-title">';
text = text .. IconUtils.main{ name = Pname, id = Pdata.SkillID , size = 48, style = 2, link = Pname} .. ' '
text = text .. 'Profession</p><pclass="card-subtitle mb-2 text-muted">' .. Pdata.Description .. '</p><p class="card-text">';
text = text .. '<div class="card"> <div class="card-body">';
for Sname,Sdata in pairs(skillList) do
if Sdata.Root == 'False' and Sdata.RootSkill == Pname then
text = text .. IconUtils.main{ name = Sname, id = Sdata.SkillID , size = 32, style = 1, link = Sname} .. ' ';
end
end
text = text .. '</div></div></p></div></div></div>'; end
end
return text
end
return p