Module:RecipeUtils
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Documentation for this module may be created at Module:RecipeUtils/doc
local Utils = require('Module:Utils')
local IconUtils = require('Module:IconUtils')
local RecipesData = require('Module:RecipeData')
local ItemsData = require('Module:ItemData')
local TagsData = require('Module:TagData')
local SkillsData = require('Module:SkillData')
local Lang = Utils.getLanguageName()
local p = {}
function p.ItemCraft(ItemName)
local Recipes = ""
for RecipeName,RecipeData in pairs(RecipesData.recipes) do
for ProductName,ProductData in pairs(RecipeData.Products) do
if ProductName == ItemName and ProductData.Type == "ITEM" then
if (Recipes == "") then Recipes = Recipes .. RecipeName else Recipes = Recipes .. "," .. RecipeName end
end
end
end
return Recipes
end
function p.TagIngredient(TagName)
local Recipes = ""
for RecipeName,RecipeData in pairs(RecipesData.recipes) do
for IngredientName,IngredientData in pairs(RecipeData.Ingredients) do
if IngredientName == TagName and IngredientData.Type == "TAG" then
if (Recipes == "") then Recipes = Recipes .. RecipeName else Recipes = Recipes .. "," .. RecipeName end
end
end
end
return Recipes
end
function p.TagsIngredient(TagsList)
local Recipes = ""
for Count, TagName in pairs(TagsList) do
RecipeList = p.TagIngredient(TagName)
if (Recipes == "") then Recipes = Recipes .. RecipeList else Recipes = Recipes .. "," .. RecipeList end
end
return Recipes
end
function p.ItemIngredient(ItemName)
local Recipes = ""
for RecipeName,RecipeData in pairs(RecipesData.recipes) do
for IngredientName,IngredientData in pairs(RecipeData.Ingredients) do
if IngredientName == ItemName and IngredientData.Type == "ITEM" then
if (Recipes == "") then Recipes = Recipes .. RecipeName else Recipes = Recipes .. "," .. RecipeName end
end
end
end
return Recipes
end
function p.CraftTable(RecipeList)
local CraftTable = ""
if (RecipeList ~= "") then
CraftTable = CraftTable .. '<table class="table table-striped table-bordered sortable"><tr class="thead-dark">';
CraftTable = CraftTable .. '<th>Crafting Station</th><th class="unsortable">Products</th><th class="unsortable">Ingredients</th><th data-sort-type="mm:ss">Time</th><th>Labor</th><th>Skill</th><th>Experience</th></tr>';
for RecipeName in string.gmatch(RecipeList, "([^,]+)") do
local CraftTableRow = "";
local RecipeData = RecipesData.recipes[RecipeName];
local CraftTableData = ItemsData.items[RecipeData.CraftingTables]
CraftTableRow = "<td>" .. IconUtils.main{ name = CraftTableData.Name[Lang], id = CraftTableData.ID, size = 48, style = 2, link = CraftTableData.Name[Lang] } .. "</td>";
local RecipeProducts = "";
for ProductName,ProductData in pairs(RecipeData.Products) do
RecipeProducts = RecipeProducts .. ProductName;
end
CraftTableRow = CraftTableRow .. "<td>" .. RecipeProducts .. "</td>";
local RecipeIngredients = "";
for IngredientName,IngredientData in pairs(RecipeData.Ingredients) do
RecipeIngredients = RecipeIngredients .. "<div>" .. IngredientName .. "</div>";
end
if (RecipeData.RequiresStrangeBlueprint == "True") then RecipeIngredients = RecipeIngredients .. IconUtils.main{ name = "Blueprint", id = "BlueprintItem", size = 48, style = 3, link = "Marketplace"}; end
CraftTableRow = CraftTableRow .. "<td><div class='row'>" .. RecipeIngredients .. "</div></td>";
local CraftTime = tonumber(RecipeData.CraftTime)
CraftTableRow = CraftTableRow .. "<td>" .. p.CraftTime(CraftTime) .. "</td>";
CraftTableRow = CraftTableRow .. "<td>" .. RecipeData.LaborInCalories .. "</td>";
CraftTableRow = CraftTableRow .. "<td>" .. p.RecipeRequiredSkill(RecipeData.RequiredSkill) .. "</td>";
CraftTableRow = CraftTableRow .. "<td>" .. RecipeData.ExperienceOnCraft .. "</td>";
CraftTable = CraftTable .. "<tr>" ..CraftTableRow .. "</tr>";
end
CraftTable = CraftTable .. "</table>";
end
return CraftTable
end
function p.CraftTime(TimeInSeconds)
local CraftTime = "";
local Minutes = 0;
local Seconds = 0;
if (TimeInSeconds >= 60) then Minutes = math.floor(TimeInSeconds / 60); Seconds = TimeInSeconds - Minutes * 60; else Seconds = TimeInSeconds; end
if (Minutes <10) then CraftTime = "0" .. Minutes .. ":" else CraftTime = Minutes .. ":" end
if (Seconds < 10) then CraftTime = CraftTime .. "0" end
CraftTime = "00:" .. CraftTime .. Seconds;
return CraftTime
end
function p.RecipeRequiredSkill(SkillData)
local SkillCell = ""
local SkillID = SkillData[1]
local SkillLevel = SkillData[2]
if ((SkillID == "") or (SkillID == "nil")) then SkillName = 'None' else SkillName = Utils.SkillSearchByID(SkillID) end
if (SkillName == "None") then SkillCell = IconUtils.main{ name = 'None', id = 'NoSkillLabor', size = 48, style = 2 } else SkillCell = IconUtils.main{ name = SkillsData.skills[SkillName].Name[Lang], id = SkillsData.skills[SkillName].SkillID, size = 48, style = 2, link = SkillsData.skills[SkillName].Name[Lang]} .. " " .. SkillLevel end
return SkillCell
end
return p