Server Configuration/Users.eco
From Eco - English Wiki
The settings in this file can be accessed in-game by using the /serverui command and navigating to Initial Setup -> Users
| Setting | Default | Description |
|---|---|---|
UseWaste
|
false
|
|
APIAuthToken
|
API authentication key which may be used to access Web UI without a game user. May be used for external communication or by automation tools. Keep this setting secret as it can be used to perform dangerous actions. | |
APIAdminAuthToken
|
API admin authentication key which may be used to access Web UI without a game user as an admin user. May be used for external communication or by automation tools. Keep this setting a secret as it can be used to perform dangerous actions. | |
AllowDebugCalls
|
false
|
If true, allows debug calls to be made to the web server, like 'GenerateTestData' |
UnStuckDisableTime
|
60.0
|
The amount of seconds that must pass before a user can use /unstuck again after they have used it a few times recently. |
AdminCommandsLoggingLevel
|
LogFileAndNotifyEveryone
|
Sets the level of logging that happens when an admin invokes admin commands.
Valid values:
|
DelayNearbyFoodCheckMinutes
|
4.0
|
Delay in minutes for the next searching nearby food location and moving spawn point. |
NearbyFoodSpawnLocationRadius
|
20.0
|
When choosing a spawn point with nearby food, how far away can the food be? |
NearbyFoodSpawnCount
|
5
|
When choosing a spawn point, this much food be nearby. |
UseExactSpawnLocation
|
false
|
When true, spawn point stays as set below. When false, the spawn point will move periodically to be close to wild food. |
SpawnLocation
|
Varies | The current spawn location. |
SpawnSearchRange
|
600
|
Spawn point search range when no exact location is given. |
MovementHackDetection
|
false
|
When true, users who likely cheat movement will be identified and kicked from the server. Warning: this is a beta feature and may identify non-cheating users as cheaters and disconnect them. |
RequiredOccupancyBeforeAFKKick
|
0.0
|
Percent of Server Occupancy Required Before Enforcing Inactivity Kicking (0 - 100). Use zero if you want that the server disconnects players based only on the inactivity time. |
TimeRequiredForAFKMinutes
|
0.0
|
Minutes of inactivity before kicking player. User zero if you don't want your server to implement the AFK system. |
WhiteList
|
Users on the whitelist do not need to enter a password to connect to a passworded server. Use either SLG ID or STEAMID64 | |
BlackList
|
Blacklisted users are denied connection to the server. Use either SLG ID or STEAMID64 | |
MuteList
|
Muted users are not allowed to user chat on the server. Use either SLG ID or STEAMID64 | |
Admins
|
Admins are allowed to use admin chat commands. Use either SLG ID or STEAMID64 | |
QueuePriorities
|
Users assigned to a queue priority will advance to the front of the line of players with a lower number priority when trying to connect while the server is full. | |
UsersWithReservedSlotsAtQueue
|
Users who have reserved slots at login queue. |