Module:BiomeData
From Eco - English Wiki
ATTENTION! Data files are generated using game data and are not intended for manual editing.
Warning about use
To prevent multiple call of data array, you must use the function: local BiomeData = mw.loadData("Module:BiomeData")
-- Eco Version : 0.10.2.2
-- Export Language: English
return {
DeepOcean = {
ID = "DeepOcean",
MainBiome = "Ocean",
Name = "Deep Ocean",
Description = "The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.",
Land = false,
Lakes = false,
Color = "SteelBlue",
ElevationMin = -1.0,
ElevationMax = -0.4,
TemperatureMin = 0.0,
TemperatureMax = 0.4,
MoistureMin = 0.0,
MoistureMax = 1.0,
GeneralBlock = "BasaltBlock",
},
Ocean = {
ID = "Ocean",
MainBiome = "",
Name = "Ocean",
Description = "The parts of the ocean on the continental shelves, abundant with life.",
Land = false,
Lakes = false,
Color = "LightSkyBlue",
ElevationMin = -0.3,
ElevationMax = -0.05,
TemperatureMin = 0.4,
TemperatureMax = 1.0,
MoistureMin = 0.0,
MoistureMax = 1.0,
GeneralBlock = "BasaltBlock",
},
Coast = {
ID = "Coast",
MainBiome = "",
Name = "",
Description = "",
Land = true,
Lakes = false,
Color = "LightGoldenrodYellow",
ElevationMin = 0.02,
ElevationMax = 0.1,
TemperatureMin = 0.0,
TemperatureMax = 1.0,
MoistureMin = 0.0,
MoistureMax = 1.0,
GeneralBlock = "LimestoneBlock",
},
Grassland = {
ID = "Grassland",
MainBiome = "",
Name = "Grasslands",
Description = "A biome where there is enough water to support grasses but not many trees.",
Land = true,
Lakes = true,
Color = "LightGreen",
ElevationMin = 0.02,
ElevationMax = 0.4,
TemperatureMin = 0.4,
TemperatureMax = 0.8,
MoistureMin = 0.3,
MoistureMax = 0.5,
GeneralBlock = "LimestoneBlock",
},
WarmForest = {
ID = "WarmForest",
MainBiome = "",
Name = "Warm Forest",
Description = "A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.",
Land = true,
Lakes = false,
Color = "DarkGoldenrod",
ElevationMin = 0.1,
ElevationMax = 0.5,
TemperatureMin = 0.5,
TemperatureMax = 0.8,
MoistureMin = 0.5,
MoistureMax = 0.6,
GeneralBlock = "GraniteBlock",
},
ColdForest = {
ID = "ColdForest",
MainBiome = "",
Name = "Cold Forest",
Description = "A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.",
Land = true,
Lakes = false,
Color = "ForestGreen",
ElevationMin = 0.1,
ElevationMax = 0.7,
TemperatureMin = 0.2,
TemperatureMax = 0.5,
MoistureMin = 0.5,
MoistureMax = 0.6,
GeneralBlock = "GraniteBlock",
},
RainForest = {
ID = "RainForest",
MainBiome = "",
Name = "Rainforest",
Description = "A wet and warm biome that supports a forest abundant with plant and animal life.",
Land = true,
Lakes = true,
Color = "LightSeaGreen",
ElevationMin = 0.1,
ElevationMax = 0.5,
TemperatureMin = 0.6,
TemperatureMax = 0.8,
MoistureMin = 0.7,
MoistureMax = 1.0,
GeneralBlock = "ShaleBlock",
},
Desert = {
ID = "Desert",
MainBiome = "",
Name = "Desert",
Description = "The dryest biome, and in Eco currently the hottest as well.",
Land = true,
Lakes = false,
Color = "SandyBrown",
ElevationMin = 0.02,
ElevationMax = 0.2,
TemperatureMin = 0.7,
TemperatureMax = 1.0,
MoistureMin = 0.0,
MoistureMax = 0.3,
GeneralBlock = "SandstoneBlock",
},
Taiga = {
ID = "Taiga",
MainBiome = "",
Name = "Taiga",
Description = "A cold and somewhat dry biome that supports a sparse forest of conniferous trees.",
Land = true,
Lakes = true,
Color = "OliveDrab",
ElevationMin = 0.3,
ElevationMax = 1.0,
TemperatureMin = 0.2,
TemperatureMax = 0.3,
MoistureMin = 0.2,
MoistureMax = 0.5,
GeneralBlock = "GraniteBlock",
},
Tundra = {
ID = "Tundra",
MainBiome = "",
Name = "Tundra",
Description = "A very cold biome that cannot support trees but is host to a unique plant and animal community.",
Land = true,
Lakes = true,
Color = "DarkKhaki",
ElevationMin = 0.4,
ElevationMax = 1.0,
TemperatureMin = 0.1,
TemperatureMax = 0.2,
MoistureMin = 0.0,
MoistureMax = 0.6,
GeneralBlock = "GraniteBlock",
},
Ice = {
ID = "Ice",
MainBiome = "",
Name = "Ice",
Description = "The coldest areas of the land, covered by glacial ice.",
Land = true,
Lakes = false,
Color = "White",
ElevationMin = 0.6,
ElevationMax = 1.0,
TemperatureMin = 0.0,
TemperatureMax = 0.1,
MoistureMin = 0.0,
MoistureMax = 0.6,
GeneralBlock = "GraniteBlock",
},
Wetland = {
ID = "Wetland",
MainBiome = "",
Name = "Wetlands",
Description = "A unique biome characterized by a saturation of the soil with fresh or brackish water.",
Land = true,
Lakes = true,
Color = "DarkGreen",
ElevationMin = 0.02,
ElevationMax = 0.3,
TemperatureMin = 0.4,
TemperatureMax = 0.6,
MoistureMin = 0.6,
MoistureMax = 0.8,
GeneralBlock = "ShaleBlock",
},
ColdCoast = {
ID = "ColdCoast",
MainBiome = "",
Name = "Cold Coast",
Description = "Beaches and shallow waters in colder climates.",
Land = true,
Lakes = true,
Color = "LightCyan",
ElevationMin = 0.05,
ElevationMax = 0.1,
TemperatureMin = 0.0,
TemperatureMax = 1.0,
MoistureMin = 0.0,
MoistureMax = 1.0,
GeneralBlock = "LimestoneBlock",
},
WarmCoast = {
ID = "WarmCoast",
MainBiome = "",
Name = "Warm Coast",
Description = "Beaches and shallow waters in warmer climates.",
Land = true,
Lakes = true,
Color = "LightGoldenrodYellow",
ElevationMin = 0.05,
ElevationMax = 0.1,
TemperatureMin = 0.0,
TemperatureMax = 1.0,
MoistureMin = 0.0,
MoistureMax = 1.0,
GeneralBlock = "SandstoneBlock",
},
Steppe = {
ID = "Steppe",
MainBiome = "Grassland",
Name = "Cold Steppe",
Description = "A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.",
Land = true,
Lakes = false,
Color = "LightGreen",
ElevationMin = 0.325,
ElevationMax = 0.4,
TemperatureMin = 0.4,
TemperatureMax = 0.8,
MoistureMin = 0.3,
MoistureMax = 0.5,
GeneralBlock = "LimestoneBlock",
},
HighDesert = {
ID = "HighDesert",
MainBiome = "Desert",
Name = "High Desert",
Description = "A slightly colder grassland, often characterized by even fewer trees and larger open spaces. ",
Land = true,
Lakes = false,
Color = "SandyBrown",
ElevationMin = 0.225,
ElevationMax = 0.3,
TemperatureMin = 0.7,
TemperatureMax = 1.0,
MoistureMin = 0.0,
MoistureMax = 0.3,
GeneralBlock = "SandstoneBlock",
},
}