Module:BiomeData
From Eco - English Wiki
-- Eco Version : 0.10.2.2
-- Export Language: English
return {
DeepOcean = {
ID = "DeepOcean",
MainBiome = "Ocean",
Name = "Deep Ocean",
Description = "The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.",
Land = false,
Lakes = false,
Color = "SteelBlue",
ElevationMin = -1.0,
ElevationMax = -0.4,
TemperatureMin = 0.0,
TemperatureMax = 0.4,
MoistureMin = 0.0,
MoistureMax = 1.0,
GeneralBlock = "BasaltBlock",
},
Ocean = {
ID = "Ocean",
MainBiome = "",
Name = "Ocean",
Description = "The parts of the ocean on the continental shelves, abundant with life.",
Land = false,
Lakes = false,
Color = "LightSkyBlue",
ElevationMin = -0.3,
ElevationMax = -0.05,
TemperatureMin = 0.4,
TemperatureMax = 1.0,
MoistureMin = 0.0,
MoistureMax = 1.0,
GeneralBlock = "BasaltBlock",
},
Coast = {
ID = "Coast",
MainBiome = "",
Name = "",
Description = "",
Land = true,
Lakes = false,
Color = "LightGoldenrodYellow",
ElevationMin = 0.02,
ElevationMax = 0.1,
TemperatureMin = 0.0,
TemperatureMax = 1.0,
MoistureMin = 0.0,
MoistureMax = 1.0,
GeneralBlock = "LimestoneBlock",
},
Grassland = {
ID = "Grassland",
MainBiome = "",
Name = "Grasslands",
Description = "A biome where there is enough water to support grasses but not many trees.",
Land = true,
Lakes = true,
Color = "LightGreen",
ElevationMin = 0.02,
ElevationMax = 0.4,
TemperatureMin = 0.4,
TemperatureMax = 0.8,
MoistureMin = 0.3,
MoistureMax = 0.5,
GeneralBlock = "LimestoneBlock",
},
WarmForest = {
ID = "WarmForest",
MainBiome = "",
Name = "Warm Forest",
Description = "A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.",
Land = true,
Lakes = false,
Color = "DarkGoldenrod",
ElevationMin = 0.1,
ElevationMax = 0.5,
TemperatureMin = 0.5,
TemperatureMax = 0.8,
MoistureMin = 0.5,
MoistureMax = 0.6,
GeneralBlock = "GraniteBlock",
},
ColdForest = {
ID = "ColdForest",
MainBiome = "",
Name = "Cold Forest",
Description = "A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.",
Land = true,
Lakes = false,
Color = "ForestGreen",
ElevationMin = 0.1,
ElevationMax = 0.7,
TemperatureMin = 0.2,
TemperatureMax = 0.5,
MoistureMin = 0.5,
MoistureMax = 0.6,
GeneralBlock = "GraniteBlock",
},
RainForest = {
ID = "RainForest",
MainBiome = "",
Name = "Rainforest",
Description = "A wet and warm biome that supports a forest abundant with plant and animal life.",
Land = true,
Lakes = true,
Color = "LightSeaGreen",
ElevationMin = 0.1,
ElevationMax = 0.5,
TemperatureMin = 0.6,
TemperatureMax = 0.8,
MoistureMin = 0.7,
MoistureMax = 1.0,
GeneralBlock = "ShaleBlock",
},
Desert = {
ID = "Desert",
MainBiome = "",
Name = "Desert",
Description = "The dryest biome, and in Eco currently the hottest as well.",
Land = true,
Lakes = false,
Color = "SandyBrown",
ElevationMin = 0.02,
ElevationMax = 0.2,
TemperatureMin = 0.7,
TemperatureMax = 1.0,
MoistureMin = 0.0,
MoistureMax = 0.3,
GeneralBlock = "SandstoneBlock",
},
Taiga = {
ID = "Taiga",
MainBiome = "",
Name = "Taiga",
Description = "A cold and somewhat dry biome that supports a sparse forest of conniferous trees.",
Land = true,
Lakes = true,
Color = "OliveDrab",
ElevationMin = 0.3,
ElevationMax = 1.0,
TemperatureMin = 0.2,
TemperatureMax = 0.3,
MoistureMin = 0.2,
MoistureMax = 0.5,
GeneralBlock = "GraniteBlock",
},
Tundra = {
ID = "Tundra",
MainBiome = "",
Name = "Tundra",
Description = "A very cold biome that cannot support trees but is host to a unique plant and animal community.",
Land = true,
Lakes = true,
Color = "DarkKhaki",
ElevationMin = 0.4,
ElevationMax = 1.0,
TemperatureMin = 0.1,
TemperatureMax = 0.2,
MoistureMin = 0.0,
MoistureMax = 0.6,
GeneralBlock = "GraniteBlock",
},
Ice = {
ID = "Ice",
MainBiome = "",
Name = "Ice",
Description = "The coldest areas of the land, covered by glacial ice.",
Land = true,
Lakes = false,
Color = "White",
ElevationMin = 0.6,
ElevationMax = 1.0,
TemperatureMin = 0.0,
TemperatureMax = 0.1,
MoistureMin = 0.0,
MoistureMax = 0.6,
GeneralBlock = "GraniteBlock",
},
Wetland = {
ID = "Wetland",
MainBiome = "",
Name = "Wetlands",
Description = "A unique biome characterized by a saturation of the soil with fresh or brackish water.",
Land = true,
Lakes = true,
Color = "DarkGreen",
ElevationMin = 0.02,
ElevationMax = 0.3,
TemperatureMin = 0.4,
TemperatureMax = 0.6,
MoistureMin = 0.6,
MoistureMax = 0.8,
GeneralBlock = "ShaleBlock",
},
ColdCoast = {
ID = "ColdCoast",
MainBiome = "",
Name = "Cold Coast",
Description = "Beaches and shallow waters in colder climates.",
Land = true,
Lakes = true,
Color = "LightCyan",
ElevationMin = 0.05,
ElevationMax = 0.1,
TemperatureMin = 0.0,
TemperatureMax = 1.0,
MoistureMin = 0.0,
MoistureMax = 1.0,
GeneralBlock = "LimestoneBlock",
},
WarmCoast = {
ID = "WarmCoast",
MainBiome = "",
Name = "Warm Coast",
Description = "Beaches and shallow waters in warmer climates.",
Land = true,
Lakes = true,
Color = "LightGoldenrodYellow",
ElevationMin = 0.05,
ElevationMax = 0.1,
TemperatureMin = 0.0,
TemperatureMax = 1.0,
MoistureMin = 0.0,
MoistureMax = 1.0,
GeneralBlock = "SandstoneBlock",
},
Steppe = {
ID = "Steppe",
MainBiome = "Grassland",
Name = "Cold Steppe",
Description = "A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.",
Land = true,
Lakes = false,
Color = "LightGreen",
ElevationMin = 0.325,
ElevationMax = 0.4,
TemperatureMin = 0.4,
TemperatureMax = 0.8,
MoistureMin = 0.3,
MoistureMax = 0.5,
GeneralBlock = "LimestoneBlock",
},
HighDesert = {
ID = "HighDesert",
MainBiome = "Desert",
Name = "High Desert",
Description = "A slightly colder grassland, often characterized by even fewer trees and larger open spaces. ",
Land = true,
Lakes = false,
Color = "SandyBrown",
ElevationMin = 0.225,
ElevationMax = 0.3,
TemperatureMin = 0.7,
TemperatureMax = 1.0,
MoistureMin = 0.0,
MoistureMax = 0.3,
GeneralBlock = "SandstoneBlock",
},
}