Module:LocalizationData: Difference between revisions
From Eco - English Wiki
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['Liquid/Gas'] = {'Liquid/Gas'}, | ['Liquid/Gas'] = {'Liquid/Gas'}, | ||
['N/A'] = {'N/A'}, | ['N/A'] = {'N/A'}, | ||
['Note'] = {'Note'}, | |||
['Nutrients'] = {'Nutrients'}, | ['Nutrients'] = {'Nutrients'}, | ||
['Nutrition Density'] = {'Nutrition Density'}, | ['Nutrition Density'] = {'Nutrition Density'}, | ||
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['Storage'] = {'Storage'}, | ['Storage'] = {'Storage'}, | ||
['Tag'] = {'Tag', 'Tags'}, | ['Tag'] = {'Tag', 'Tags'}, | ||
['The Infobox displays information for all Variants as they have the same stats. World Object item variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.'] = {'The Infobox displays information for all Variants as they have the same stats. World Object item variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.'}, | |||
['Unlimited'] = {'Unlimited'}, | ['Unlimited'] = {'Unlimited'}, | ||
['Used as Currency'] = {'Used as Currency'}, | ['Used as Currency'] = {'Used as Currency'}, | ||
['Used at'] = {'Used at'}, | ['Used at'] = {'Used at'}, | ||
['Value'] = {'Value'}, | ['Value'] = {'Value'}, | ||
['Variants'] = {'Variants'}, | |||
['Vehicle/Mobile Object'] = {'Vehicle/Mobile Object'}, | ['Vehicle/Mobile Object'] = {'Vehicle/Mobile Object'}, | ||
['Vitamins'] = {'Vitamins'}, | ['Vitamins'] = {'Vitamins'}, | ||
Revision as of 22:49, 7 March 2021
ATTENTION! Data files are generated using game data and are not intended for manual editing.
Warning about use
To prevent multiple call of data array, you must use the function: local LocalizationData = mw.loadData("Module:LocalizationData")
return {
msgs = {
['%'] = {'%'},
['%s at %sL'] = {'%s at %sL'},
['%s per 100 cals'] = {'%s per 100 cals'},
['ALL ROOM VALUE LOST'] = {'ALL ROOM VALUE LOST'},
['Block Items'] = {'Block Items'},
['Calorie'] = {'Calorie', 'Calories'},
['Can back a currency'] = {'Can back a currency'},
['Carbs'] = {'Carbs'},
['Carried in'] = {'Carried in'},
['Crafting'] = {'Crafting'},
['Created at'] = {'Created at'},
['Description'] = {'Description'},
['Dim. Return %'] = {'Dim. Return %'},
['Dimensions (X,Y,Z)'] = {'Dimensions (X,Y,Z)'},
['Energy Produced'] = {'Energy Produced'},
['Energy Type'] = {'Energy Type'},
['Energy Used'] = {'Energy Used'},
['Fat'] = {'Fat'},
['Food'] = {'Food'},
['Fuel'] = {'Fuel'},
['Fuel energy'] = {'Fuel energy'},
['Fuels Used'] = {'Fuels Used'},
['Furniture Type'] = {'Furniture Type'},
['General'] = {'General'},
['Grid Radius'] = {'Grid Radius'},
['Housing'] = {'Housing'},
['ID'] = {'ID', 'IDs'},
['ID Number'] = {'ID Number'},
['Improve Gathering'] = {'Improve Gathering'},
['Industrial'] = {'Industrial'},
['Input'] = {'Input'},
['Inventory Max Weight'] = {'Inventory Max Weight'},
['Inventory Slots'] = {'Inventory Slots'},
['Item'] = {'Item', 'Items'},
['Item ID'] = {'Item ID'},
['Item with the %s Tag:'] = {'Item with the %s Tag:', 'Items with the %s Tag:'},
['Level'] = {'Level'},
['Liquid/Gas'] = {'Liquid/Gas'},
['N/A'] = {'N/A'},
['Note'] = {'Note'},
['Nutrients'] = {'Nutrients'},
['Nutrition Density'] = {'Nutrition Density'},
['Object'] = {'Object'},
['Output'] = {'Output'},
['Placement'] = {'Placement'},
['Power'] = {'Power'},
['Protein'] = {'Protein'},
['Road Items'] = {'Road Items'},
['Room Category'] = {'Room Category'},
['Room Material'] = {'Room Material', 'Room Materials'},
['Room Required'] = {'Room Required'},
['Room Size'] = {'Room Size'},
['Skill Books'] = {'Skill Books'},
['Skill Scrolls'] = {'Skill Scrolls'},
['Stack limit'] = {'Stack limit'},
['Storage'] = {'Storage'},
['Tag'] = {'Tag', 'Tags'},
['The Infobox displays information for all Variants as they have the same stats. World Object item variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.'] = {'The Infobox displays information for all Variants as they have the same stats. World Object item variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.'},
['Unlimited'] = {'Unlimited'},
['Used as Currency'] = {'Used as Currency'},
['Used at'] = {'Used at'},
['Value'] = {'Value'},
['Variants'] = {'Variants'},
['Vehicle/Mobile Object'] = {'Vehicle/Mobile Object'},
['Vitamins'] = {'Vitamins'},
['Weight'] = {'Weight'},
['World Object'] = {'World Object'},
['World Object'] = {'World Object'},
['World Object Items'] = {'World Object Items'},
['cal'] = {'cal'},
['kg'] = {'kg'},
}
}