Module:LocalizationData: Difference between revisions
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['Dim. Return %'] = {'Abnehmender Ertrag'}, | ['Dim. Return %'] = {'Abnehmender Ertrag'}, | ||
['Dimensions (X,Y,Z)'] = {'Maße (X,Y,Z)'}, | ['Dimensions (X,Y,Z)'] = {'Maße (X,Y,Z)'}, | ||
['Energy Produced'] = {' | ['Energy Produced'] = {'Energie produziert'}, | ||
['Energy Type'] = {' | ['Energy Type'] = {'Energietyp'}, | ||
['Energy Used'] = {' | ['Energy Used'] = {'Energieverbrauch'}, | ||
['Fat'] = {'Fett'}, | ['Fat'] = {'Fett'}, | ||
['Food'] = {'Nahrung'}, | ['Food'] = {'Nahrung'}, | ||
['Fuel'] = {' | ['Fuel'] = {'Kraftstoffe'}, | ||
['Fuel energy'] = {'Kraftstoff'}, | ['Fuel energy'] = {'Kraftstoff'}, | ||
['Fuels Used'] = {' | ['Fuels Used'] = {'Kraftstoffe'}, | ||
['Furniture Type'] = {'Möbeltyp'}, | ['Furniture Type'] = {'Möbeltyp'}, | ||
['General'] = {'General'}, | ['General'] = {'General'}, | ||
['Grid Radius'] = {'Gitterradius'}, | |||
['Housing'] = {'Gehäuse'}, | ['Housing'] = {'Gehäuse'}, | ||
['ID'] = {'ID', 'IDs'}, | ['ID'] = {'ID', 'IDs'}, | ||
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['Improve Gathering'] = {'Ertrag verbessern'}, | ['Improve Gathering'] = {'Ertrag verbessern'}, | ||
['Industrial'] = {'Industrial'}, | ['Industrial'] = {'Industrial'}, | ||
['Input'] = {' | ['Input'] = {'Eingang'}, | ||
['Inventory Max Weight'] = {'Inventar Max. Gewicht'}, | ['Inventory Max Weight'] = {'Inventar Max. Gewicht'}, | ||
['Inventory Slots'] = {'Inventarplätze'}, | ['Inventory Slots'] = {'Inventarplätze'}, | ||
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['Item with the %s Tag:'] = {'Item with the %s Tag:', 'Items with the %s Tag:'}, | ['Item with the %s Tag:'] = {'Item with the %s Tag:', 'Items with the %s Tag:'}, | ||
['Level'] = {'Level'}, | ['Level'] = {'Level'}, | ||
['Liquid/Gas'] = {' | ['Liquid/Gas'] = {'Flüssigkeit / Gas'}, | ||
['N/A'] = {'N/A'}, | ['N/A'] = {'N/A'}, | ||
['Nutrients'] = {'Nutrients'}, | ['Nutrients'] = {'Nutrients'}, | ||
['Nutrition Density'] = {'Nutrition Density'}, | ['Nutrition Density'] = {'Nutrition Density'}, | ||
['Object'] = {'Object'}, | ['Object'] = {'Object'}, | ||
['Output'] = {' | ['Output'] = {'Ausgabe'}, | ||
['Placement'] = {'Platzierung'}, | ['Placement'] = {'Platzierung'}, | ||
['Power'] = {'Power'}, | ['Power'] = {'Power'}, | ||
['Protein'] = {'Protein'}, | ['Protein'] = {'Protein'}, | ||
['Road Items'] = {'Road Items'}, | |||
['Room Category'] = {'Zimmerkategorie'}, | ['Room Category'] = {'Zimmerkategorie'}, | ||
['Room Material'] = {'Raummaterial', 'Raummaterialien'}, | ['Room Material'] = {'Raummaterial', 'Raummaterialien'}, | ||
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['Storage'] = {'Speicherung'}, | ['Storage'] = {'Speicherung'}, | ||
['Tag'] = {'Tag', 'Tags'}, | ['Tag'] = {'Tag', 'Tags'}, | ||
['Unlimited'] = {'Unbegrenzt'}, | |||
['Used as Currency'] = {'Used as Currency'}, | ['Used as Currency'] = {'Used as Currency'}, | ||
['Used at'] = {'Used at'}, | ['Used at'] = {'Used at'}, | ||
Revision as of 02:53, 5 March 2021
ATTENTION! Data files are generated using game data and are not intended for manual editing.
Warning about use
To prevent multiple call of data array, you must use the function: local LocalizationData = mw.loadData("Module:LocalizationData")
return {
msgs = {
['%'] = {'%'},
['%s at %sL'] = {'%s at %sL'},
['%s per 100 cals'] = {'%s per 100 cals'},
['ALL ROOM VALUE LOST'] = {'Alle Zimmerwert verloren'},
['Block Items'] = {'Block Items'},
['Calorie'] = {'Calorie', 'Calories'},
['Can back a currency'] = {'Wird als Währung verwendet'},
['Carbs'] = {'Kohlenhydrate'},
['Carried in'] = {'Getragen'},
['Crafting'] = {'Crafting'},
['Created at'] = {'Created at'},
['Description'] = {'Beschreibung'},
['Dim. Return %'] = {'Abnehmender Ertrag'},
['Dimensions (X,Y,Z)'] = {'Maße (X,Y,Z)'},
['Energy Produced'] = {'Energie produziert'},
['Energy Type'] = {'Energietyp'},
['Energy Used'] = {'Energieverbrauch'},
['Fat'] = {'Fett'},
['Food'] = {'Nahrung'},
['Fuel'] = {'Kraftstoffe'},
['Fuel energy'] = {'Kraftstoff'},
['Fuels Used'] = {'Kraftstoffe'},
['Furniture Type'] = {'Möbeltyp'},
['General'] = {'General'},
['Grid Radius'] = {'Gitterradius'},
['Housing'] = {'Gehäuse'},
['ID'] = {'ID', 'IDs'},
['ID Number'] = {'ID-Nummer'},
['Improve Gathering'] = {'Ertrag verbessern'},
['Industrial'] = {'Industrial'},
['Input'] = {'Eingang'},
['Inventory Max Weight'] = {'Inventar Max. Gewicht'},
['Inventory Slots'] = {'Inventarplätze'},
['Item'] = {'Item', 'Items'},
['Item ID'] = {'Artikel-ID'},
['Item with the %s Tag:'] = {'Item with the %s Tag:', 'Items with the %s Tag:'},
['Level'] = {'Level'},
['Liquid/Gas'] = {'Flüssigkeit / Gas'},
['N/A'] = {'N/A'},
['Nutrients'] = {'Nutrients'},
['Nutrition Density'] = {'Nutrition Density'},
['Object'] = {'Object'},
['Output'] = {'Ausgabe'},
['Placement'] = {'Platzierung'},
['Power'] = {'Power'},
['Protein'] = {'Protein'},
['Road Items'] = {'Road Items'},
['Room Category'] = {'Zimmerkategorie'},
['Room Material'] = {'Raummaterial', 'Raummaterialien'},
['Room Required'] = {'Zimmer erforderlich'},
['Room Size'] = {'Raumgröße'},
['Skill Books'] = {'Fertigkeitsbücher'},
['Skill Scrolls'] = {'Skilschriftrollen'},
['Stack limit'] = {'Stapellimit'},
['Storage'] = {'Speicherung'},
['Tag'] = {'Tag', 'Tags'},
['Unlimited'] = {'Unbegrenzt'},
['Used as Currency'] = {'Used as Currency'},
['Used at'] = {'Used at'},
['Value'] = {'Wert'},
['Vehicle/Mobile Object'] = {'Fahrzeug / mobiles Objekt'},
['Vitamins'] = {'Vitamine'},
['Weight'] = {'Gewicht'},
['World Object'] = {'World Object'},
['World Object'] = {'World Object'},
['World Object Items'] = {'World Object Items'},
['cal'] = {'cal'},
['kg'] = {'kg'},
}
}